blob: bc946eead748085aaa5ea1ed0ced88c39b2741fa [file] [log] [blame]
LoopDawgf2451012016-07-20 16:34:44 -06001SamplerState g_sSamp : register(s0);
2
3uniform Texture1D <float4> g_tTex1df4 : register(t0);
4Texture1D <int4> g_tTex1di4;
5Texture1D <uint4> g_tTex1du4;
6
7Texture2D <float4> g_tTex2df4;
8Texture2D <int4> g_tTex2di4;
9Texture2D <uint4> g_tTex2du4;
10
11Texture3D <float4> g_tTex3df4;
12Texture3D <int4> g_tTex3di4;
13Texture3D <uint4> g_tTex3du4;
14
15TextureCube <float4> g_tTexcdf4;
16TextureCube <int4> g_tTexcdi4;
17TextureCube <uint4> g_tTexcdu4;
18
19Texture1DArray <float4> g_tTex1df4a;
20Texture1DArray <int4> g_tTex1di4a;
21Texture1DArray <uint4> g_tTex1du4a;
22
23Texture2DArray <float4> g_tTex2df4a;
24Texture2DArray <int4> g_tTex2di4a;
25Texture2DArray <uint4> g_tTex2du4a;
26
27TextureCubeArray <float4> g_tTexcdf4a;
28TextureCubeArray <int4> g_tTexcdi4a;
29TextureCubeArray <uint4> g_tTexcdu4a;
30
31struct PS_OUTPUT
32{
33 float4 Color : SV_Target0;
34 float Depth : SV_Depth;
35};
36
37uniform int c1;
38uniform int2 c2;
39uniform int3 c3;
40uniform int4 c4;
41
42uniform int o1;
43uniform int2 o2;
44uniform int3 o3;
45uniform int4 o4;
46
47PS_OUTPUT main()
48{
49 PS_OUTPUT psout;
50
51 // 1D
52 g_tTex1df4.Load(c2, o1);
53 g_tTex1di4.Load(c2, o1);
54 g_tTex1du4.Load(c2, o1);
55
56 // 2D
57 g_tTex2df4.Load(c3, o2);
58 g_tTex2di4.Load(c3, o2);
59 g_tTex2du4.Load(c3, o2);
60
61 // 3D
62 g_tTex3df4.Load(c4, o3);
63 g_tTex3di4.Load(c4, o3);
64 g_tTex3du4.Load(c4, o3);
65
66 // Offset has no Cube or CubeArray forms
67
68 // TODO:
69 // Load, SampleIndex
70 // Load, SampleIndex, Offset
71
72 psout.Color = 1.0;
73 psout.Depth = 1.0;
74
75 return psout;
76}