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John Kessenich69968412014-08-13 06:37:59 +00001#version 450 core
2
3in gl_PerVertex {
4 float gl_CullDistance[3];
5} gl_in[];
6
7out gl_PerVertex {
8 float gl_CullDistance[3];
9};
10
11void main()
12{
13 gl_CullDistance[2] = gl_in[1].gl_CullDistance[2];
14}