John Kessenich | c027579 | 2013-08-09 17:14:49 +0000 | [diff] [blame] | 1 | #version 400 core
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| 2 |
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John Kessenich | 623833f | 2013-12-11 18:57:40 +0000 | [diff] [blame] | 3 | layout(vertices = 4) out;
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| 4 | int outa[gl_out.length()];
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| 5 |
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| 6 | layout(quads) in; // ERROR
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| 7 | layout(ccw) out; // ERROR
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| 8 | layout(fractional_even_spacing) in; // ERROR
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| 9 |
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John Kessenich | 116c30b | 2013-12-12 01:25:37 +0000 | [diff] [blame] | 10 | patch in vec4 patchIn; // ERROR
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| 11 | patch out vec4 patchOut;
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John Kessenich | 623833f | 2013-12-11 18:57:40 +0000 | [diff] [blame] | 12 |
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John Kessenich | c027579 | 2013-08-09 17:14:49 +0000 | [diff] [blame] | 13 | void main()
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| 14 | {
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| 15 | barrier();
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John Kessenich | 623833f | 2013-12-11 18:57:40 +0000 | [diff] [blame] | 16 |
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| 17 | int a = gl_MaxTessControlInputComponents +
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| 18 | gl_MaxTessControlOutputComponents +
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| 19 | gl_MaxTessControlTextureImageUnits +
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| 20 | gl_MaxTessControlUniformComponents +
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| 21 | gl_MaxTessControlTotalOutputComponents;
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| 22 |
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| 23 | vec4 p = gl_in[1].gl_Position;
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| 24 | float ps = gl_in[1].gl_PointSize;
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| 25 | float cd = gl_in[1].gl_ClipDistance[2];
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| 26 |
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| 27 | int pvi = gl_PatchVerticesIn;
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| 28 | int pid = gl_PrimitiveID;
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| 29 | int iid = gl_InvocationID;
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| 30 |
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John Kessenich | 1be8063 | 2015-11-28 15:19:11 -0700 | [diff] [blame] | 31 | gl_out[gl_InvocationID].gl_Position = p;
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| 32 | gl_out[gl_InvocationID].gl_PointSize = ps;
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| 33 | gl_out[gl_InvocationID].gl_ClipDistance[1] = cd;
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John Kessenich | 623833f | 2013-12-11 18:57:40 +0000 | [diff] [blame] | 34 |
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| 35 | gl_TessLevelOuter[3] = 3.2;
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| 36 | gl_TessLevelInner[1] = 1.3;
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John Kessenich | 05a62bf | 2015-01-07 06:14:06 +0000 | [diff] [blame] | 37 |
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| 38 | if (a > 10)
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| 39 | barrier(); // ERROR
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| 40 | else
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| 41 | barrier(); // ERROR
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| 42 |
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| 43 | barrier();
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| 44 |
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| 45 | do {
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| 46 | barrier(); // ERROR
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| 47 | } while (a > 10);
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| 48 |
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| 49 | switch (a) {
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| 50 | default:
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| 51 | barrier(); // ERROR
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| 52 | break;
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| 53 | }
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John Kessenich | 548ec2c | 2015-01-07 06:36:55 +0000 | [diff] [blame] | 54 | a < 12 ? a : (barrier(), a); // ERROR
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John Kessenich | 05a62bf | 2015-01-07 06:14:06 +0000 | [diff] [blame] | 55 | {
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| 56 | barrier();
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| 57 | }
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| 58 |
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| 59 | return;
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| 60 |
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| 61 | barrier(); // ERROR
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John Kessenich | c027579 | 2013-08-09 17:14:49 +0000 | [diff] [blame] | 62 | }
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John Kessenich | f3e2a89 | 2013-12-13 18:38:43 +0000 | [diff] [blame] | 63 |
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| 64 | layout(vertices = 4) in; // ERROR
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| 65 | layout(vertices = 5) out; // ERROR
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| 66 |
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| 67 | void foo()
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| 68 | {
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| 69 | gl_out[4].gl_PointSize; // ERROR
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John Kessenich | 05a62bf | 2015-01-07 06:14:06 +0000 | [diff] [blame] | 70 |
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| 71 | barrier(); // ERROR
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John Kessenich | 08d1824 | 2013-12-20 18:36:27 +0000 | [diff] [blame] | 72 | }
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| 73 |
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| 74 | in vec2 ina; // ERROR, not array
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| 75 | in vec2 inb[];
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| 76 | in vec2 inc[18]; // ERROR, wrong size
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| 77 | in vec2 ind[gl_MaxPatchVertices];
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John Kessenich | c7776ec | 2014-01-26 01:37:13 +0000 | [diff] [blame] | 78 |
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| 79 | #extension GL_ARB_separate_shader_objects : enable
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John Kessenich | 08d1824 | 2013-12-20 18:36:27 +0000 | [diff] [blame] | 80 |
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| 81 | layout(location = 3) in vec4 ivla[];
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| 82 | layout(location = 4) in vec4 ivlb[];
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John Kessenich | 6e76bdc | 2015-06-19 23:03:32 +0000 | [diff] [blame] | 83 | layout(location = 4) in vec4 ivlc[]; // ERROR, overlapping
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John Kessenich | 08d1824 | 2013-12-20 18:36:27 +0000 | [diff] [blame] | 84 |
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| 85 | layout(location = 3) out vec4 ovla[];
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| 86 | layout(location = 4) out vec4 ovlb[];
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John Kessenich | 6e76bdc | 2015-06-19 23:03:32 +0000 | [diff] [blame] | 87 | layout(location = 4) out vec4 ovlc[]; // ERROR, overlapping
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John Kessenich | 58f5a5e | 2014-08-14 20:05:57 +0000 | [diff] [blame] | 88 |
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| 89 | precise vec3 pv3;
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| 90 |
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| 91 | void foop()
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| 92 | {
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| 93 | precise double d;
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| 94 |
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| 95 | pv3 *= pv3;
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| 96 | pv3 = fma(pv3, pv3, pv3);
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| 97 | d = fma(d, d, d);
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| 98 | }
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John Kessenich | 7169338 | 2014-10-08 21:57:17 +0000 | [diff] [blame] | 99 |
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| 100 | patch out pinbn {
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| 101 | int a;
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| 102 | } pinbi;
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John Kessenich | 17f0786 | 2016-05-04 12:36:14 -0600 | [diff] [blame] | 103 |
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| 104 | invariant precise out vec4 badOrder[]; // ERROR, precise must appear first
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| 105 | void badp(out precise float f); // ERROR, precise must appear first
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