blob: 379da126f7c90e8318851c82ca11ac417899df64 [file] [log] [blame]
John Kessenich41a59182013-08-04 23:51:37 +00001#version 400
2
3void main()
4{
5 int o00 = 00;
6 int o000 = 000;
7 int o0000 = 0000;
8 int o5 = 05;
9 int o05 = 005;
10 int o006 = 0006;
11 int o7 = 07;
12 int o58 = 072;
13 int omax = 037777777777;
14 int o8 = 08; // ERROR
15 int o08 = 008; // ERROR
16 int o009 = 0009; // ERROR
17 int obig = 07324327323472347234; // ERROR
18 int omax1 = 040000000000; // ERROR
19
20 uint uo5 = 05u;
21 uint uo6 = 06u;
22 uint uo7 = 07u;
23 uint uo8 = 08u; // ERROR
24 uint uo9 = 09u; // ERROR
25
26 int h0 = 0x0;
27 int h00 = 0x00;
28 int h000 = 0x000;
29 int h1 = 0x1;
30 int h2 = 0x00000002;
31 int h300 = 0x000300;
32 int hABCDEF = 0xAbCdEF;
33 int hFFFFFFFF = 0xFFFFFFFF;
34 int h12345678 = 0xBC614E;
35 int hToBeOrNotToBe = 0x2b | ~0x2B;
36
37 uint uh0 = 0x0u;
38 uint uhg = (0xcu);
39 uint uh000 = 0x000u;
40 uint uh1 = 0x1u;
41 uint uh2 = 0x00000002u;
42 uint uh300 = 0x000300u;
43 uint uhABCDEF = 0xAbCdEFu;
44 uint uhFFFFFFFF = 0xFFFFFFFFu;
45 uint uh12345678 = 0xBC614Eu;
46 uint uhToBeOrNotToBe = 0x2bu | ~0x2BU;
47
48 //int he1 = 0xG; // ERROR
49 int he2 = 0x; // ERROR
50 int hbig = 0xFFFFFFFF1; // ERROR
51
52 float f1 = 1.0;
53 float f2 = 2.;
54 float f3 = 3e0;
55 float f4 = 40e-1;
56 float f5 = 05.;
57 float f6 = 006.;
58 float f7 = .7e1;
59 float f8 = 08e0;
60 float f9 = .9e+1;
61 float f10 = 10.0;
62 float f11 = .011e+3;
63 float f12 = .0012e4;
64 float f543 = 000000543.;
65 float f6789 = 00006789.;
66 float f88 = 0000088.;
67
68 float g1 = 5.3876e4;
69 float g2 = 4000000000e-11;
70 float g3 = 1e+5;
71 float g4 = 7.321E-3;
72 float g5 = 3.2E+4;
73 float g6 = 0.5e-5;
74 float g7 = 0.45;
75 float g8 = 6.e10;
76
77 double gf1 = 1.0lf;
78 double gf2 = 2.Lf;
79 double gf3 = .3e1lF;
80 double gf4 = .4e1LF;
81 float gf5 = 5.f;
82 float gf6 = 6.F;
83
84 //float e1 = 1..; // ERROR
85 //float e2 = 2.l; // ERROR
86 //float e3 = ..3; // ERROR
87 //float e4 = 4ee1; // ERROR
88 float e5 = 5f; // ERROR
89}
90
91layout (location = 2) out vec4 c2;
92layout (location = 3u) out vec4 c3;
93layout (location = 04) out vec4 c4;
94layout (location = 005u) out vec4 c5;
95layout (location = 0x6) out vec4 c6;
96layout (location = 0x7u) out vec4 c7;