blob: 4d4360b1b8adc2cb09978bf72dc8505033594730 [file] [log] [blame]
John Kessenich94a81fb2013-08-31 02:41:30 +00001Current functionality level: ESSL 3.0
John Kessenich9fd55bd2012-12-13 00:05:26 +00002
John Kessenichb603f912013-08-29 00:39:25 +00003Link Validation
John Kessenich05a70632013-09-17 19:26:08 +00004 + provide input config file for setting limits
5 - also consider spitting out measures of complexity
John Kessenichf5ebfb52013-09-20 06:20:21 +00006 + ensure no static references thrown away
John Kessenichb603f912013-08-29 00:39:25 +00007 Cross-stage linking
8 - type consistency check of uniform and ins <-> outs, both variables and blocks, stage-specific arrayness matching
9 - location/binding/index check
10 - matching initializers for uniforms
11 - mixed es/non-es profiles
12 - statically consumed input not produced by previous stage
13 - matching between gl_PerVertex blocks and gl_PerFragment blocks
14 - compute shader not with other stages
15 - 1.3: deprecated mixing fixed vertex/fragment stage with programmable fragment/vertex stage.
16 - 4.3: remove cross-version linking restrictions.
17 - 4.3: Allow mismatches in interpolation and auxiliary qualification across stages.
John Kessenich05a70632013-09-17 19:26:08 +000018 - 4.4: A stage contains two different blocks, each with no instance name, where the blocks contain a member with the same name.
John Kessenichb603f912013-08-29 00:39:25 +000019 Intra-stage linking
20 - exactly one main
21 - type consistency check of uniforms, globals, ins, and outs, both variables and blocks
John Kessenich38f3b892013-09-06 19:52:57 +000022 - value checking of global const initializers
23 - value checking of uniform initializers
John Kessenichb603f912013-08-29 00:39:25 +000024 - location/component/binding/index/offset match check
25 - location/component aliasing (except desktop vertex shader inputs)
John Kessenich94a81fb2013-08-31 02:41:30 +000026 - location layout range/overlap semantics
John Kessenichb603f912013-08-29 00:39:25 +000027 - geometry shader input array sizes and input layout qualifier declaration
28 - compute shader layout(local_size_*) matching
29 - mixed es/non-es profiles
30 - matching initializers for globals
31 - recursion for both functions and subroutines
32 - Even the potential for recursion through subroutine uniforms is an error.
33 - matching redeclarations of interface blocks
34 - read or write to both gl_ClipVertex and gl_ClipDistance
35 - write to only one of gl_FragColor, gl_FragData, or user-declared
36 - 4.3: Be clear that early_fragment_tests is only needed in one fragment-stage compilation unit.
37 - 4.3: Be clear that implicit array sizing is only within a stage, not cross stage.
38 - 4.4: overlapping transform/feedback offsets, offset/stride overflow checks, and stride matching
John Kessenich05a70632013-09-17 19:26:08 +000039 - 4.4: If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use gl_FragCoord
40 - 4.4: An interface contains two different blocks, each with no instance name, where the blocks contain a member with the same name.
John Kessenichd46b31f2013-08-27 03:59:04 +000041
John Kessenichb603f912013-08-29 00:39:25 +000042Shader Functionality to Implement/Finish
John Kessenich54f6e562013-08-03 00:04:10 +000043 ESSL 3.0
44 - "const" compile-time constant propagation in the front-end has to be complete, for all built-in functions
John Kessenichfb4a0b62013-07-09 23:57:13 +000045 GLSL 1.2
46 - Handle multiple compilation units per stage
John Kessenichb603f912013-08-29 00:39:25 +000047 - Allow initializers on uniform declarations
John Kessenichfb4a0b62013-07-09 23:57:13 +000048 - signature matching takes type conversions into account, ambiguity is an error
49 GLSL 1.3
50 . flat is for both user and predeclared built-in in/out variables
51 GLSL 1.3 (Non-ES)
52 - Preprocessor token pasting (##), ## does macro expansion after pasting not before
53 - non-perspective (linear) interpolation (noperspective)
54 - add gl_ClipDistance[] to both vertex and fragment shaders
55 - only statically used built-ins have to be redeclared as flat
John Kessenichfb4a0b62013-07-09 23:57:13 +000056 - Deprecated gl_ClipVertex
57 - deprecate almost all built-in state
58 - ftransform() is deprecated
59 - Deprecated built-in vertex inputs (attributes) and some outputs (varyings).
60 GLSL 1.4 (Non-ES)
61 - track as removed in this release, but present in others:
62 - Use of gl_ClipVertex. Use gl_ClipDistance instead.
63 - Built-in vertex shader inputs.
64 - Built-in uniforms except for depth range parameters
65 - Built-in interface between vertex and fragment: gl_TexCoord, gl_FogFragCoord, and all the color values.
66 - Built-in two-sided coloring.
67 - Fixed functionality for a programmable stage. Supply shaders for all stages currently being used.
68 - ftransform(). Use invariant outputs instead.
69 GLSL 1.5 (Non-ES)
70 - Deprecated gl_MaxVaryingComponents
71 - Add new minimum maximums for gl_MaxVertexOutputComponents, gl_MaxGeometryInputComponents, gl_MaxGeometryOutputComponents, and gl_MaxFragmentInputComponents,
72 rather than relying on gl_MaxVaryingComponents. Also, corrected gl_MaxVaryingComponents to be 60 instead of 64.
73 - Added gl_PrimitiveID as an input to fragment shaders.
74 - Added gl_FragCoord qualifiers origin_upper_left, and pixel_center_integer to modify the values returned by gl_FragCoord (and have no affect on any other aspect of the pipeline or language).
John Kessenichb603f912013-08-29 00:39:25 +000075 - including redeclaration of gl_FragCoord that adds nothing
John Kessenichfb4a0b62013-07-09 23:57:13 +000076 - Added support for multi-sample textures through sampler2DMS and sampler2DMSArray support in texelFetch() and textureSize().
77 - Broadened interface blocks from just uniforms to in and out interfaces as well.
78 - Broaden array usage to include vertex shader inputs (vertex in).
79 - Added geometry shaders. This includes targeting layers in FBO rendering.
80 - geometry shader layouts: they must be declared, telling the system the primitive input and output types and maximum number of vertices.
81 - Added geometry shader constants.
John Kessenichfb4a0b62013-07-09 23:57:13 +000082 - Broaden structure usage to include geometry inputs and geometry outputs.
83 GLSL 4.0
John Kessenichd46b31f2013-08-27 03:59:04 +000084 - tessellation control stage and tessellation evaluation stage. Includes barrier() built-in for synchronization.
85 - Polymorphic functions: Run-time selection of what function gets called, through the new keyword subroutine.
86 - 64bit floating point numbers with the new type keyword double. Built-in functions extended for doubles, and new function matching rules are added to both allow implicit conversions when calling a function and preserve most existing function matching once doubles are included.
87 + More implicit conversions
88 + float to double, and similarly for all floating-point vector and matrix types
89 + int to uint, and similarly for all integer vector types
90 + int to double, and similarly for all vectors of integers and doubles.
91 + uint to double, and similarly for all vectors of integers and doubles.
92 - Cube map array textures and texture functions texture(), textureSize(), textureLod(), and textureGrad().
93 - Sampler arrays can take a variable index now, as long as it's value is uniform for all uses.
94 - Per-sample shading. Including sample input mask gl_SampleMaskIn[] and per-sample interpolation, with explicit interpolation built-ins interpolateAtCentroid(), interpolateAtSample(), and interpolateAtOffset().
95 - New precise qualifier to disallow optimizations that re-order operations or treat different instances of the same operator with different precision.
John Kessenichb603f912013-08-29 00:39:25 +000096 - Add a fused multiply and add built-in, fma(), in relation to the new precise qualifier. (Because “a * b + c” will require two operations under new rules for precise.)
John Kessenichd46b31f2013-08-27 03:59:04 +000097 - Added new built-in floating-point functions
98 - frexp() and ldexp()
99 - packUnorm2x16(), packUnorm4x8(),packSnorm4x8(), and packDouble2x32()
100 - unpackUnorm2x16(), unpackUnorm4x8(),unpackSnorm4x8(), and unpackDouble2x32()
101 - Add new built-in integer functions
102 - uaddCarry() andusubBorrow()
103 - umulExtended() andimulExtended()
104 - bitfieldExtract() andbitfieldInsert()
105 - bitfieldReverse()
106 - bitCount(),findLSB(), andfindMSB()
107 - New built-in to query LOD, textureQueryLod().
108 - New overloaded function matching algorithm, handling selection from many valid multiple choices.
109 - Texture gather functions that return four texels with a single call.
110 - textureGather()
111 - textureGatherOffset()
112 - textureGatherOffsets()
113 - Add streams out from geometry shader. Output can be directed to streams through
114 - EmitStreamVertex() and EndStreamPrimitive().
John Kessenichfb4a0b62013-07-09 23:57:13 +0000115 GLSL 4.1
John Kessenichd46b31f2013-08-27 03:59:04 +0000116 - Support for partitioning shaders into multiple programs to provide light-weight mixing of different shader stages.
117 (GL_ARB_separate_shader_objects)
John Kessenichb603f912013-08-29 00:39:25 +0000118 - layout qualifiers
119 - redeclaration of input/output blocks
120 - ...
John Kessenichd46b31f2013-08-27 03:59:04 +0000121 - Add 64-bit floating-point attributes for vertex shader inputs.
122 - Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
John Kessenichfb4a0b62013-07-09 23:57:13 +0000123 GLSL 4.2
John Kessenichd46b31f2013-08-27 03:59:04 +0000124 + Move these previously deprecated features to be only in the compatibility profile:
125 + The keyword attribute for vertex shader inputs. (Use in instead.)
126 + The keyword varying for inputs and outputs. (Use in and out instead.)
127 + The original texturing built-in functions. (Use the new forms instead.)
128 + The built-in variables gl_FragColor and gl_FragData. (Use out instead.)
129 + Built-in constants related to these.
130 + Change from ASCII to UTF-8 for the language character set and also allow any characters inside comments (except the byte value 0),
John Kessenichb603f912013-08-29 00:39:25 +0000131 including '\'.
John Kessenichd46b31f2013-08-27 03:59:04 +0000132 + Add line-continuation using '\', as in C++.
133 + ES convergence
134 + Clarify that .xyzwxy.xy is illegal, as it temporarily makes a “vec6”.
135 + Clarify that return statements only accept values (no return of a void function).
136 - Add image types (GL_ARB_shader_image_load_store)
137 + 33 new types, all with “image” in their name, correspond to the non-shadow texture types
138 + addition of memory qualifiers: coherent,volatile, restrict, readonly, and writeonly
139 - can read/write/modify images from a shader, through new built-in functions
140 - qualifiers can act independently on the opaque shader variable and the backing image, so extra qualifiers can be used to separately qualify these
141 + Variables declared in if and else statements are scoped only to the end of those statements, especially for non-compound statements
John Kessenichb603f912013-08-29 00:39:25 +0000142 Note, this is not backward compatible, it may depend on #version.
John Kessenichd46b31f2013-08-27 03:59:04 +0000143 - Allow implicit conversions of return values to the declared type of the function.
144 - The const keyword can be used to declare variables within a function body with initializer expressions that are not constant expressions.
145 + Qualifiers on variable declarations no longer have to follow a strict order. The layout qualifier can be used multiple times, and multiple parameter qualifiers can be used.
146 + Parameter qualifiers can include precision and memory qualifiers.
147 - Add a new atomic_uint type to support atomic counters. Also, add built-in functions for manipulating atomic counters.
148 - atomicCounterIncrement, atomicCounterDecrement, and atomicCounter
149 - Add layout qualifier identifiers binding and offset to bind units to sampler and image variable declarations, atomic counters, and uniform blocks.
150 - Add built-in functions to pack/unpack 16 bit floating-point numbers (ARB_shading_language_pack2f).
151 - packHalf2x16 and unpackHalf2x16
152 - packSnorm2x16and unpackSnorm2x16
153 - Add gl_FragDepthlayout qualifiers to communicate what kind of changes will be made to gl_FragDepth(GL_AMD_conservative depth).
154 - Add C-style curly brace initializer lists syntax for initializers. Full initialization of aggregates is required when these are used.
155 - Allow .length() to be applied to vectors and matrices, returning the number of components or columns.
156 + Clarify that .length() returns an int type and can be used as a constant integer expression.
157 - Allow swizzle operations on scalars.
John Kessenichd46b31f2013-08-27 03:59:04 +0000158 - Positive signed decimal literals, as well as octal and hexadecimal, can set all 32 bits. This includes setting the sign bit to create a negative value.
159 - Make GLSL consistent with the API regarding user clipping, by no longer referring to gl_Positionwhen gl_ClipVertex is not written. Rather, user clipping becomes undefined.
John Kessenich05a70632013-09-17 19:26:08 +0000160 - Clarified that a comma sequence-operator expression cannot be a constant expression. E.g., “(2,3)” is not allowed, semantically, as a valid constant expression 3, even though it is an expression that will evaluate to 3.
161 - Use vec2 instead of vec3 for coordinate in textureGather*(sampler2DRect,...).
162 - Clarify that textureGatherOffset() can take non-constants for the offsets.
John Kessenichfb4a0b62013-07-09 23:57:13 +0000163 GLSL 4.3
John Kessenichd46b31f2013-08-27 03:59:04 +0000164 - Add shader storage bufferobjects, as per the ARB_shader_storage_buffer_object extension.
165 This includes 1) allowing the last member of a storage buffer block to be an array that does not
166 know its size until render time, and 2) read/write memory shared with the application and other
167 shader invocations. It also adds the std430layout qualifier for shader storage blocks.
168 - Allow .length() on all arrays; returning a compile-time constant or not, depending on how the
169 array is sized, as per the ARB_shader_storage_buffer_object extension.
170 - Be clear that implicit array sizing is only within a stage, not cross stage.
171 - Array clarifications: 1) All arrays are inherently homogeneous, except for arrays of the new
172 shader storage buffer objects. 2) Arrays of shader storage buffer objects will be dereferenced
173 when the .length() method is used on an unsized array member, so that must a have valid index.
174 3) Arrays of other objects (uniform blocks) containing implicitly sized arrays will have the same
175 implicit size for all elements of the array.
176 - Arrays of arrays are now supported, as per the GL_ARB_arrays_of_arraysextension.
177 - Compute shaders are now supported, as per the GL_ARB_compute_shader extension.
178 - Added imageSize() built-ins to query the dimensions of an image.
179 - Define robust out-of-bounds access behavior when enabled, as per the GL_ARB_robust_buffer_access_behavior extension.
180 - All choice of depth or stencil texturing, for a packed depth-stencil texture, as per the
181 GL_ARB_stencil_texturing extension.
182 - Allow explicit locations/indexes to be assigned to uniform variables and subroutines, as per the
183 GL_ARB_explicit_uniform_location extension.
184 - Accept ES GLSL shader #version statements, which will request ES functionality for ES GLSL
185 versions 100 and 300, as per the GL_ARB_ES3_compatibility extension.
John Kessenichd46b31f2013-08-27 03:59:04 +0000186 - Clarify and correct scoping rules to what would normally be expected and what was intended.
187 (Function parameters and body nest inside global space. Loop variables and body nest inside
188 loop scope.)
189 - There are no digraphs (trigraphs were already disallowed).
190 - Remove the CPP difference that it is a compile-time error to use #if or #elif on expressions
191 containing undefined macro names. This reverts back to following expected CPP behavior.
John Kessenichb603f912013-08-29 00:39:25 +0000192 - Set both gl_MaxFragmentImageUniformsand gl_MaxCombinedImageUniforms to 8.
John Kessenichd46b31f2013-08-27 03:59:04 +0000193 - Clarify textureSize() for cube map arrays.
194 - For layout qualifiers,
195 - make negative output locations a compile-time error, and
196 - make indexes outside the range [0,1] a compile-time error.
John Kessenichd46b31f2013-08-27 03:59:04 +0000197 - Add textureQueryLevels() built-ins to query the number of mipmap levels, as per the
198 GL_ARB_texture_query_levels extension.
199 - Make gl_Layer and gl_ViewportIndex also be inputs to the fragment shader, as per the
200 GL_ARB_fragment_layer_viewport extension.
John Kessenichd46b31f2013-08-27 03:59:04 +0000201 - Add more examples and rules to be more specific about the required behavior of the precise
202 qualifier.
203 - Clarify fragment output variables cannot be double precision.
John Kessenichd46b31f2013-08-27 03:59:04 +0000204 - Allow the new shared keyword to be in layout-qualifier-id, allowing backward compatibility
205 with the shared identifier that was previously used.
206 + Added overlooked texture function float textureOffset (sampler2DArrayShadow sampler, vec4 P, vec2 offset [, float bias] ).
207 + Add missing type in grammar, ATOMIC_UINT, and missing qualifiers COHERENT, VOLATILE, RESTRICT, READONLY, and WRITEONLY.
John Kessenichb603f912013-08-29 00:39:25 +0000208 - do version checking for the above
John Kessenichd46b31f2013-08-27 03:59:04 +0000209 + Add missing initializer lists to grammar.
John Kessenichfb4a0b62013-07-09 23:57:13 +0000210 GLSL 4.4
John Kessenichd46b31f2013-08-27 03:59:04 +0000211 - Incorporate the ARB_enhanced_layouts extension, which adds
212 - compile-time constant expressions for layout qualifier integers
213 - new offset and align layout qualifiers for control over buffer block layouts
214 - add location layout qualifier for input and output blocks and block members
215 - new componentlayout qualifier for finer-grained layout control of input and output variables and blocks
216 - new xfb_buffer, xfb_stride, and xfb_offsetlayout qualifiers to allow the shader to control
217 transform feedback buffering.
218 + Bug 10530: To be consistent with ES, include sample types as valid in a precision statement.
219 Note the defaults are irrelevant, as precision qualifiers are not required or have any meaning.