John Kessenich | f6eae2a | 2016-01-22 17:47:22 -0700 | [diff] [blame^] | 1 | #version 140
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John Kessenich | 39374da | 2015-05-15 21:32:46 +0000 | [diff] [blame] | 2 |
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| 3 | uniform vec4 bigColor;
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| 4 | in vec4 BaseColor;
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| 5 | in float f;
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| 6 |
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| 7 | uniform int Count;
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| 8 | uniform uvec4 v4;
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| 9 |
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| 10 | void main()
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| 11 | {
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| 12 | vec4 color = BaseColor;
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| 13 |
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| 14 | for (int i = 0; i < Count; ++i) {
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| 15 | color += bigColor;
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| 16 | }
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| 17 |
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| 18 | gl_FragColor = color;
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| 19 |
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| 20 | float sum = 0.0;
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| 21 | for (int i = 0; i < 4; ++i)
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| 22 | sum += v4[i];
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| 23 |
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| 24 | vec4 tv4;
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| 25 |
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| 26 | for (int i = 0; i < 4; ++i)
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| 27 | tv4[i] = v4[i] * 4u;
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| 28 |
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| 29 | gl_FragColor += vec4(sum) + tv4;
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| 30 |
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| 31 | vec4 r;
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| 32 | r.xyz = BaseColor.xyz;
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| 33 |
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| 34 | for (int i = 0; i < Count; ++i)
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| 35 | r.w = f;
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| 36 |
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| 37 | gl_FragColor.xyz += r.xyz;
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| 38 |
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| 39 | for (int i = 0; i < 16; i += 4)
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| 40 | gl_FragColor *= f;
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| 41 | }
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