blob: 6c4be21ef3a1ca449cc46d689c5d6ea99411d59d [file] [log] [blame]
Hyangran Park36dc8292017-05-02 16:27:29 +09001Texture2D txDiffuseA : register( t0 );
2Texture2D txDiffuseB : register( t1 );
3
4SamplerState samLinearA : register( s0 );
5SamplerState samLinearB : register( s1 );
6
7cbuffer cbNeverChanges : register( b0 )
8{
9 matrix View;
10};
11
12cbuffer cbChangeOnResize : register( b1 )
13{
14 matrix Projection;
15};
16
17cbuffer cbChangesEveryFrame : register( b2 )
18{
19 matrix World;
20 float4 vMeshColor;
21};
22
23
24struct VS_INPUT
25{
26 float4 Pos : POSITION;
27 float2 Tex : TEXCOORD0;
28};
29
30struct PS_INPUT
31{
32 float4 Pos : SV_POSITION;
33 float2 Tex : TEXCOORD0;
34};
35
36
37float4 main( PS_INPUT input) : SV_Target
38{
39 PS_INPUT output = (PS_INPUT)0;
40 output.Pos = mul( input.Pos, World );
41 output.Pos = mul( output.Pos, View );
42 output.Pos = mul( output.Pos, Projection );
43 output.Tex = input.Tex;
44 return txDiffuseA.Sample( samLinearA, output.Tex ) * vMeshColor;
45}