steve-lunarg | 85244d7 | 2016-10-21 16:43:38 -0600 | [diff] [blame] | 1 | uniform float4 uf4; |
2 | |||||
3 | void Bug1( float4 a ) | ||||
4 | { | ||||
5 | float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 ); | ||||
6 | float v01 = 0.0; | ||||
7 | |||||
8 | bool4 r00 = a == v04; | ||||
9 | bool4 r01 = a != v04; | ||||
10 | bool4 r02 = a < v04; | ||||
11 | bool4 r03 = a > v04; | ||||
12 | |||||
13 | bool4 r10 = a == v01; | ||||
14 | bool4 r11 = a != v01; | ||||
15 | bool4 r12 = a < v01; | ||||
16 | bool4 r13 = a > v01; | ||||
17 | |||||
18 | bool4 r20 = v01 == a; | ||||
19 | bool4 r21 = v01 != a; | ||||
20 | bool4 r22 = v01 < a; | ||||
21 | bool4 r23 = v01 > a; | ||||
22 | } | ||||
23 | |||||
24 | struct PS_OUTPUT | ||||
25 | { | ||||
26 | float4 Color : SV_Target0; | ||||
27 | }; | ||||
28 | |||||
29 | PS_OUTPUT main() | ||||
30 | { | ||||
31 | PS_OUTPUT psout; | ||||
32 | psout.Color = 0; | ||||
33 | return psout; | ||||
34 | } |