blob: bd308b453ca6bb48ae7b618c0ada1b55006a8f6f [file] [log] [blame]
Daniel Kochffccefd2020-11-23 15:41:27 -05001#version 460
2#extension GL_EXT_ray_tracing : enable
3#extension GL_ARB_gpu_shader_int64 : enable
4layout(location = 1) rayPayloadEXT vec4 payload;
5layout(shaderRecordEXT, std430) buffer block
6{
7 vec3 dir;
8 vec3 origin;
9 int i;
10 uvec2 aHandle32;
11 uint64_t aHandle64;
12 vec2 arr[2];
13 float a;
14 vec3 arr3[2];
15 float packme;
16 vec2 b;
17 float c;
18};
19void main()
20{
21 uint lx = gl_LaunchIDEXT.x;
22 uint ly = gl_LaunchIDEXT.y;
23 uint sx = gl_LaunchSizeEXT.x;
24 uint sy = gl_LaunchSizeEXT.y;
25 traceRayEXT(accelerationStructureEXT(aHandle32), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
26 traceRayEXT(accelerationStructureEXT(aHandle64), lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
27}