- bedb1bc Partial implementation of atomic counters. by John Kessenich · 10 years ago
- cc7f4eb Remove the now dead 'shared' type field, and add semantic check for buffer on non-block. by John Kessenich · 10 years ago
- 67cf1f6 Turn on basic support for shader storage buffer objects, but not yet the entire extension. by John Kessenich · 10 years ago
- 79cddfc Finish implementing compute shaders, within #version 430, partly based on a submission. by John Kessenich · 10 years ago
- ddea678 Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission. by John Kessenich · 10 years ago
- e4423f5 Test update. by John Kessenich · 10 years ago
- f856599 Implement most of GL_ARB_explicit_attrib_location (all but index on fragment output). by John Kessenich · 10 years ago
- b9fc145 Finish implement GL_ARB_texture_lod; adding the 19 additional *ARB() built-ins to the 11 non-*ARB() that were already supported. by John Kessenich · 10 years ago
- 019a62b Add the original-style texture-rectangle texturing functions, and allow rectangular samplers to be declared under relaxed semantic checks. by John Kessenich · 10 years ago
- 0bed221 Update test results (test changed). by John Kessenich · 10 years ago
- d3c123a Fix bug where non-constant test in ?: on a constant results thought the result was const, when it is really a temporary. by John Kessenich · 10 years ago
- 34d6875 Update test result. by John Kessenich · 10 years ago
- 3591930 Add partial support for GL_ARB_shader_texture_lod. by John Kessenich · 10 years ago
- 9dedb13 Add missing matrix constructor test, and add a size() method for downstream consumers of constArrays. by John Kessenich · 10 years ago
- 974258d Fix, and add missing tests for, error catching for applying swizzles to arrays. by John Kessenich · 10 years ago
- 6e62d92 Fix bug where an anonymous member of a built-in block containing another member with an implicitly-sized array caused two copies of the block to be referenced. by John Kessenich · 10 years ago
- bae44b7 Finish GL_ARB_shading_language_420pack: *ProgramTexelOffset built-in constants. Also, make comma operation not fold constants. by John Kessenich · 10 years ago
- 0b9e112 420Pack: Implement length() on vectors and matrices. Also, tweak line-continuation semantics to understand the extension. by John Kessenich · 10 years ago
- d7dfe2c Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare. by John Kessenich · 11 years ago
- 8a1a4a7 Implement implicit conversions on function return expressions to the function's type. by John Kessenich · 11 years ago
- 2ea882f Change ERROR to WARNING to finish fixing bug 11904, comment 3: bug 11856 resolved to drop the ERROR regarding no statements after the last label in the switch. by John Kessenich · 11 years ago
- 8d6ce1c Improve the 150.geom test. by John Kessenich · 11 years ago
- f000058 Allow the pre-150 built-in redeclarations when using SSO: gl_Position, gl_PointSize, gl_ClipVertex, and gl_FogFragCoord. by John Kessenich · 11 years ago
- e96ee85 Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests) by John Kessenich · 11 years ago
- 263a134 Correct the test results from the last check in. by John Kessenich · 11 years ago
- 2bbd2a3 Add missing tests and test results. by John Kessenich · 11 years ago
- cf0206c Restore r26245 and all tests and test results since 4/1: by John Kessenich · 11 years ago
- f2d042a Non-functional, infrastructure: Be more explicit about "implicit array sizes", improving the infrastructure for handling them. Also fix some output that was too big for its buffer. by John Kessenich · 11 years ago
- b4ef9e0 Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer. by John Kessenich · 11 years ago
- 585982e Add getStage() and getIntermediate() methods for consumers. Also removed dead options and update test file. by John Kessenich · 11 years ago
- f5dd2f5 Expand implicit argument conversions to also include handling built-in function calls. by John Kessenich · 11 years ago
- 71e01cb Make switch statements have their own nested scope (bug 11904). by John Kessenich · 11 years ago
- c63759e Additional test results for previous check in. by John Kessenich · 11 years ago
- 75694fd Implement implicit conversions of function-call arguments (both in and out) as explicit conversions in the AST, through handleArgumentConversions(). by John Kessenich · 11 years ago
- b35e9bf Track things like "(3)" and "+3" as expressions, not literals. by John Kessenich · 11 years ago
- 52c3514 Update rules for "GL_", "gl_", and "__" to match latest specification bug fixes. by John Kessenich · 11 years ago
- 56876dc Fix missing semantic check: Disallow layout qualifiers when augmenting an already declared variable with a qualifier. by John Kessenich · 11 years ago
- 782aa83 Correct which versions can support the extensions GL_ARB_separate_shader_objects and GL_ARB_shading_language_420pack. They'd only gone back to 150, rather than 130/140. by John Kessenich · 11 years ago
- 4094630 GL_ARB_enhanced_layouts, final. #extension tests, built-in constants, and bug fix for non-constant expression in layout(...=expr). by John Kessenich · 11 years ago
- ac1e188 GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included by John Kessenich · 11 years ago
- 04b1c6e GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done. by John Kessenich · 11 years ago
- e5fbec8 Support GL_ARB_texture_cube_map_array extension for desktop. by John Kessenich · 11 years ago
- c7776ec GL_ARB_enhanced_layouts, part 4: Numerical side of xfb_*: offset computation, size computation, alias detection, paddings, overflow, implicit strides, gl_Max* checks, etc. by John Kessenich · 11 years ago
- 44b807e GL_ARB_enhanced_layouts, part 3: Semantics for xfb_*: where they can go, inheritance, etc., but not yet the backing arithmetic for offsets and strides. by John Kessenich · 11 years ago
- 68546c6 GL_ARB_enhanced_layouts, part 2: Full implementation of location/component, plus the parsing for xfb* and align/offset (but not yet full semantics for align/offset). by John Kessenich · 11 years ago
- b76d6d6 GL_ARB_enhanced_layouts, part 1: Track whether constants are literals, to enable version-specific checking of layout(... = literal) vs. layout(... = expression). by John Kessenich · 11 years ago
- 5053a39 Fix slight inconsistencies in which qualifiers are inherited into block members: by John Kessenich · 11 years ago
- 7cbfdf4 Minor infrastructure changes, to simplify an upcoming check in: by John Kessenich · 11 years ago
- 7054075 Tests: add a few more test cases. by John Kessenich · 11 years ago
- fcb4ed0 Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included by John Kessenich · 11 years ago
- 08d1824 Add array sizing/checking/overlapping semantics for tessellation inputs. by John Kessenich · 11 years ago
- e8fe7b8 Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run. by John Kessenich · 11 years ago
- 7c908d2 Additional semantic checking for tessellation shaders and related clean up: by John Kessenich · 11 years ago
- bd95819 1) Allow '\' before a non-newline as a token in the preprocessor, and 2) localize line-continuation to just the pp scanner. by John Kessenich · 11 years ago
- 27151ef Tessellation: Smaller changes: Take tessellation control output arrayness into account in location overlap testing, better error message for redeclaring a built-in with size to be unsized. by John Kessenich · 11 years ago
- f3e2a89 Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...). by John Kessenich · 11 years ago
- 116c30b Tessellation: implement 'patch' semantics. by John Kessenich · 11 years ago
- 3a4687d Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names. by John Kessenich · 11 years ago
- 623833f Tessellation partial implementation (not ready for use yet), including: by John Kessenich · 11 years ago
- 2d2f316 Preprocessor: Implement skipping of macros that evaluate to nothing while evaluating expressions. They had been causing early termination of an expression's evaluation. by John Kessenich · 11 years ago
- c719481 Flesh out 4.x block redeclaration semantics: by John Kessenich · 11 years ago
- e1b2e39 Allow layout aliasing for desktop vertex inputs. by John Kessenich · 11 years ago
- 5f15d42 Desktop array size limit checking for gl_ClipDistance[] and gl_TexCoord[]. by John Kessenich · 11 years ago
- 64bcb10 Made '\' at end of C++ comments be a warning. It is line continuation for some versions, but not others. by John Kessenich · 11 years ago
- 7fc3669 Preprocessor: Add short-circuit logic so ES errors are not given on undefined variables that are short circuited in && and || preprocessing expressions. by John Kessenich · 11 years ago
- e28beee Preprocessor: Fixed that some comments incorrectly substituted a new line instead of space. Also generally cleaned up the space-related coding. by John Kessenich · 11 years ago
- 8e789e8 Fixed a couple places that missed the error check for #else/#elif after #else. by John Kessenich · 11 years ago
- 521ca37 Remove one layer of arrayness on geometry shader inputs before checking for location overlaps. I think there is a spec. bug here. by John Kessenich · 11 years ago
- 0b39137 Implement location overlap error checking. by John Kessenich · 11 years ago
- 7fd9e11 Track the flow-control (and {}) nesting level to prevent case statements from being a different nesting level than their switch statement. by John Kessenich · 11 years ago
- 3a53006 Check for packing qualifiers on block members. by John Kessenich · 11 years ago
- afda241 Check for structures out from vertex or into fragment for ES 100 or desktop pre-150. by John Kessenich · 11 years ago
- 66cdf36 Detect and give error on second occurrence of #version. by John Kessenich · 11 years ago
- b88c60b Track whether function declarations are prototypes, and only allow at most one prototype for ES 100. by John Kessenich · 11 years ago
- e1f0f5b Re-allow non-language characters in ES 100 comments, including '\', except for '\' just before a new line. by John Kessenich · 11 years ago
- 34bd4fb Fix ES unsized-array checking: it was one level too low, disallowing some unsized syntax that is legal. by John Kessenich · 11 years ago
- 6ec8f28 Update test results. by John Kessenich · 11 years ago
- 143c8bf Give error when overloaded functions differ only on a parameter's precision qualifier. by John Kessenich · 11 years ago
- 4e734dd Disallow non-language characters in comments for ES version 100. by John Kessenich · 11 years ago
- 1abc404 Add #line functionality to allow expressions instead of just literals. Also made some preprocessor code slightly more clear. by John Kessenich · 11 years ago
- b06c378 Non-functional: missing test result and slight coding change from yesterday's constant folding check in. by John Kessenich · 11 years ago
- 13221d2 Fix logic error in steering which stages get bias vs. non-bias texturing functions. by John Kessenich · 11 years ago
- 78fe3ac Fix crash from attempting ES precision propagation through a constant folded built-in function call when the expression tree has unknown precisions. by John Kessenich · 11 years ago
- 98434be Preprocessor fixes: by John Kessenich · 11 years ago
- 1fbaa35 Compile-time check on sampler binding size, link-time merging and checking of bindings. by John Kessenich · 11 years ago
- d6bef91 Correct textureGather*() extension support: by John Kessenich · 11 years ago
- 5b9f988 Reflection: Eliminate redundant arrayed block entries, and use block name instead of instance name for active uniform enumeration. by John Kessenich · 11 years ago
- 37d080c Add missing non-square matrixCompMult built-in functions. by John Kessenich · 11 years ago
- 04884e4 Reflection: Expand out block arrays to N different blocks. by John Kessenich · 11 years ago
- 1d1132d Add limit checking for constant texture texel offsets and max_vertices. by John Kessenich · 11 years ago
- 1e91f5e Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching. by John Kessenich · 11 years ago
- 5134b9c Track what ins/outs/uniforms are used, so that errors like "declare after use" or "can't use both XXX and YYY" can be issued. So far, used this for invariant, gl_FragColor et. al., and gl_FragCoord use before redeclaration. by John Kessenich · 11 years ago
- e1dba1b Fix a preprocessor memory leak by cleaning up some preprocessor memory management. by John Kessenich · 11 years ago
- 43e43ce Reflection: Flesh out expansions of complex aggregates not fully dereferenced, visit all array elements for a variable index, and correct max array index when a later occurrence is larger than an earlier one. by John Kessenich · 11 years ago
- c17dbd5 Reflection: Optimize leaf-array sizes for largest index used in a live path. by John Kessenich · 11 years ago
- 12f9221 Reflection: by John Kessenich · 11 years ago
- ec252df Reflection: Add translation from glslang types to the API #define types. by John Kessenich · 11 years ago
- 568bc3a Reflection: Implement the std140 block offset calculation rules. by John Kessenich · 11 years ago
- ffa66d3 Disallow arrays in initializers for non-array-object versions (assignment, etc. were already caught, but not initialization). by John Kessenich · 11 years ago
- 029d746 Fix line-continuation bug. by John Kessenich · 11 years ago