| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.1 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2016 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Negative Shader Storage Tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es31fNegativeShaderStorageTests.hpp" |
| |
| #include "gluShaderProgram.hpp" |
| #include "glwDefs.hpp" |
| #include "glwEnums.hpp" |
| |
| namespace deqp |
| { |
| namespace gles31 |
| { |
| namespace Functional |
| { |
| namespace NegativeTestShared |
| { |
| namespace |
| { |
| |
| void verifyProgram(NegativeTestContext& ctx, glu::ProgramSources sources) |
| { |
| tcu::TestLog& log = ctx.getLog(); |
| const glu::ShaderProgram program (ctx.getRenderContext(), sources); |
| bool testFailed = false; |
| |
| log << program; |
| |
| testFailed = program.getProgramInfo().linkOk; |
| |
| if (testFailed) |
| { |
| const char* const message("Program was not expected to link."); |
| log << tcu::TestLog::Message << message << tcu::TestLog::EndMessage; |
| ctx.fail(message); |
| } |
| } |
| |
| const char* getShaderExtensionDeclaration (glw::GLenum glShaderType) |
| { |
| switch (glShaderType) |
| { |
| case GL_TESS_CONTROL_SHADER: |
| case GL_TESS_EVALUATION_SHADER: return "#extension GL_EXT_tessellation_shader : require\n"; |
| case GL_GEOMETRY_SHADER: return "#extension GL_EXT_geometry_shader : require\n"; |
| default: |
| return ""; |
| } |
| } |
| |
| glu::ShaderType getGLUShaderType (glw::GLenum glShaderType) |
| { |
| switch (glShaderType) |
| { |
| case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; |
| case GL_FRAGMENT_SHADER: return glu::SHADERTYPE_FRAGMENT; |
| case GL_TESS_CONTROL_SHADER: return glu::SHADERTYPE_TESSELLATION_CONTROL; |
| case GL_TESS_EVALUATION_SHADER: return glu::SHADERTYPE_TESSELLATION_EVALUATION; |
| case GL_GEOMETRY_SHADER: return glu::SHADERTYPE_GEOMETRY; |
| case GL_COMPUTE_SHADER: return glu::SHADERTYPE_COMPUTE; |
| default: |
| DE_FATAL("Unknown shader type"); |
| return glu::SHADERTYPE_LAST; |
| } |
| } |
| |
| glw::GLenum getMaxSSBlockSizeEnum (glw::GLenum glShaderType) |
| { |
| switch (glShaderType) |
| { |
| case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; |
| case GL_FRAGMENT_SHADER: return GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS; |
| case GL_TESS_CONTROL_SHADER: return GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS; |
| case GL_TESS_EVALUATION_SHADER: return GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS; |
| case GL_GEOMETRY_SHADER: return GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS; |
| case GL_COMPUTE_SHADER: return GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS; |
| default: |
| DE_FATAL("Unknown shader type"); |
| return -1; |
| } |
| } |
| |
| int getMaxSSBlockSize (NegativeTestContext& ctx, glw::GLenum glShaderType) |
| { |
| int maxSSBlocks = 0; |
| ctx.glGetIntegerv(getMaxSSBlockSizeEnum(glShaderType), &maxSSBlocks); |
| |
| return maxSSBlocks; |
| } |
| |
| std::string genBlockSource (NegativeTestContext& ctx, deInt64 numSSBlocks, glw::GLenum shaderType) |
| { |
| const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| const glu::GLSLVersion version = isES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES; |
| std::ostringstream source; |
| |
| source << glu::getGLSLVersionDeclaration(version) << "\n" |
| << ((isES32) ? "" : getShaderExtensionDeclaration(shaderType)); |
| |
| switch (shaderType) |
| { |
| case GL_VERTEX_SHADER: |
| case GL_FRAGMENT_SHADER: |
| break; |
| |
| case GL_COMPUTE_SHADER: |
| source << "layout (local_size_x = 1) in;\n"; |
| break; |
| |
| case GL_GEOMETRY_SHADER: |
| source << "layout(points) in;\n" |
| << "layout(line_strip, max_vertices = 3) out;\n"; |
| break; |
| |
| case GL_TESS_CONTROL_SHADER: |
| source << "layout(vertices = 10) out;\n"; |
| break; |
| |
| case GL_TESS_EVALUATION_SHADER: |
| source << "layout(triangles) in;\n"; |
| break; |
| |
| default: |
| DE_FATAL("Unknown shader type"); |
| break; |
| } |
| |
| source << "\n" |
| << "layout(std430, binding = 0) buffer Block {\n" |
| << " int value;\n" |
| << "} sb_in[" << numSSBlocks << "];\n" |
| << "void main(void) { sb_in[0].value = 1; }\n"; |
| |
| return source.str(); |
| } |
| |
| std::string genCommonSource (NegativeTestContext& ctx, glw::GLenum shaderType) |
| { |
| const bool isES32 = contextSupports(ctx.getRenderContext().getType(), glu::ApiType::es(3, 2)); |
| const glu::GLSLVersion version = isES32 ? glu::GLSL_VERSION_320_ES : glu::GLSL_VERSION_310_ES; |
| std::ostringstream source; |
| |
| source << glu::getGLSLVersionDeclaration(version) << "\n" |
| << ((isES32) ? "" : getShaderExtensionDeclaration(shaderType)); |
| |
| switch (shaderType) |
| { |
| case GL_TESS_CONTROL_SHADER: |
| source << "layout(vertices = 3) out;\n" |
| << "void main() {}\n"; |
| break; |
| |
| case GL_TESS_EVALUATION_SHADER: |
| source << "layout(triangles, equal_spacing, cw) in;\n" |
| << "void main() {}\n"; |
| break; |
| |
| default: |
| source << "void main() {}\n"; |
| break; |
| } |
| |
| return source.str(); |
| } |
| |
| int genMaxSSBlocksSource (NegativeTestContext& ctx, glw::GLenum glShaderType, glu::ProgramSources& sources) |
| { |
| int maxSSBlocks = getMaxSSBlockSize(ctx, glShaderType); |
| const std::string shaderSrc = genBlockSource(ctx, (maxSSBlocks), glShaderType); |
| |
| sources.sources[getGLUShaderType(glShaderType)].push_back(shaderSrc); |
| |
| return maxSSBlocks; |
| } |
| |
| void block_number_limits (NegativeTestContext& ctx) |
| { |
| const glw::GLenum glShaderTypes[] = |
| { |
| GL_VERTEX_SHADER, |
| GL_FRAGMENT_SHADER, |
| GL_TESS_CONTROL_SHADER, |
| GL_TESS_EVALUATION_SHADER, |
| GL_GEOMETRY_SHADER, |
| GL_COMPUTE_SHADER, |
| }; |
| |
| const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); |
| const std::string fragSource = genCommonSource(ctx, GL_FRAGMENT_SHADER); |
| const std::string tessControlSource = genCommonSource(ctx, GL_TESS_CONTROL_SHADER); |
| const std::string tessEvalSource = genCommonSource(ctx, GL_TESS_EVALUATION_SHADER); |
| |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(glShaderTypes); ndx++) |
| { |
| ctx.beginSection("maxShaderStorageBlocks: Exceed limits"); |
| |
| int maxSSBlocks = getMaxSSBlockSize(ctx, glShaderTypes[ndx]); |
| std::string source = genBlockSource(ctx, maxSSBlocks+1, glShaderTypes[ndx]); |
| |
| glu::ProgramSources sources; |
| |
| if (maxSSBlocks == 0 || !ctx.isShaderSupported(static_cast<glu::ShaderType>(getGLUShaderType(glShaderTypes[ndx])))) |
| { |
| ctx.endSection(); |
| continue; |
| } |
| |
| switch (glShaderTypes[ndx]) |
| { |
| case GL_VERTEX_SHADER: |
| sources << glu::VertexSource(source) |
| << glu::FragmentSource(fragSource); |
| break; |
| |
| case GL_FRAGMENT_SHADER: |
| sources << glu::VertexSource(vertSource) |
| << glu::FragmentSource(source); |
| break; |
| |
| case GL_TESS_CONTROL_SHADER: |
| sources << glu::VertexSource(vertSource) |
| << glu::FragmentSource(fragSource) |
| << glu::TessellationControlSource(source) |
| << glu::TessellationEvaluationSource(tessEvalSource); |
| break; |
| |
| case GL_TESS_EVALUATION_SHADER: |
| sources << glu::VertexSource(vertSource) |
| << glu::FragmentSource(fragSource) |
| << glu::TessellationControlSource(tessControlSource) |
| << glu::TessellationEvaluationSource(source); |
| break; |
| |
| case GL_GEOMETRY_SHADER: |
| sources << glu::VertexSource(vertSource) |
| << glu::FragmentSource(fragSource) |
| << glu::GeometrySource(source); |
| break; |
| |
| case GL_COMPUTE_SHADER: |
| sources << glu::ComputeSource(source); |
| break; |
| |
| default: |
| DE_FATAL("Unknown shader type"); |
| break; |
| } |
| |
| verifyProgram(ctx, sources); |
| ctx.endSection(); |
| } |
| } |
| |
| void max_combined_block_number_limit (NegativeTestContext& ctx) |
| { |
| ctx.beginSection("maxCombinedShaderStorageBlocks: Exceed limits"); |
| |
| glu::ProgramSources sources; |
| |
| int combinedSSBlocks = 0; |
| int maxCombinedSSBlocks = 0; |
| |
| combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources); |
| combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_FRAGMENT_SHADER, sources); |
| |
| if ((ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_CONTROL)) && (ctx.isShaderSupported(glu::SHADERTYPE_TESSELLATION_EVALUATION))) |
| { |
| combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_TESS_CONTROL_SHADER, sources); |
| combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_TESS_EVALUATION_SHADER, sources); |
| } |
| |
| if (ctx.isShaderSupported(glu::SHADERTYPE_GEOMETRY)) |
| combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_GEOMETRY_SHADER, sources); |
| |
| ctx.glGetIntegerv(GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, &maxCombinedSSBlocks); |
| |
| ctx.getLog() << tcu::TestLog::Message << "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: " << maxCombinedSSBlocks << tcu::TestLog::EndMessage; |
| ctx.getLog() << tcu::TestLog::Message << "Combined shader storage blocks: " << combinedSSBlocks << tcu::TestLog::EndMessage; |
| |
| if (combinedSSBlocks > maxCombinedSSBlocks) |
| verifyProgram(ctx, sources); |
| else |
| ctx.getLog() << tcu::TestLog::Message << "Test skipped: Combined shader storage blocks < GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS: " << tcu::TestLog::EndMessage; |
| |
| ctx.endSection(); |
| } |
| |
| } // anonymous |
| |
| std::vector<FunctionContainer> getNegativeShaderStorageTestFunctions () |
| { |
| const FunctionContainer funcs[] = |
| { |
| { block_number_limits, "block_number_limits", "Invalid shader linkage" }, |
| { max_combined_block_number_limit, "max_combined_block_number_limit", "Invalid shader linkage" }, |
| }; |
| |
| return std::vector<FunctionContainer>(DE_ARRAY_BEGIN(funcs), DE_ARRAY_END(funcs)); |
| } |
| |
| } // NegativeTestShared |
| } // Functional |
| } // gles31 |
| } // deqp |