| /*------------------------------------------------------------------------- |
| * drawElements Quality Program OpenGL ES 3.0 Module |
| * ------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Randomized per-fragment operation tests. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "es2fRandomFragmentOpTests.hpp" |
| #include "glsFragmentOpUtil.hpp" |
| #include "glsInteractionTestUtil.hpp" |
| #include "tcuRenderTarget.hpp" |
| #include "tcuTestLog.hpp" |
| #include "tcuSurface.hpp" |
| #include "tcuCommandLine.hpp" |
| #include "tcuImageCompare.hpp" |
| #include "tcuVectorUtil.hpp" |
| #include "tcuTextureUtil.hpp" |
| #include "gluPixelTransfer.hpp" |
| #include "gluCallLogWrapper.hpp" |
| #include "gluRenderContext.hpp" |
| #include "deStringUtil.hpp" |
| #include "deRandom.hpp" |
| #include "deMath.h" |
| #include "glwFunctions.hpp" |
| #include "glwEnums.hpp" |
| #include "rrFragmentOperations.hpp" |
| #include "sglrReferenceUtils.hpp" |
| |
| #include <algorithm> |
| |
| namespace deqp |
| { |
| namespace gles2 |
| { |
| namespace Functional |
| { |
| |
| using std::vector; |
| using tcu::TestLog; |
| using tcu::Vec2; |
| using tcu::Vec4; |
| using tcu::IVec2; |
| using tcu::BVec4; |
| |
| enum |
| { |
| VIEWPORT_WIDTH = 64, |
| VIEWPORT_HEIGHT = 64, |
| NUM_CALLS_PER_ITERATION = 3, |
| NUM_ITERATIONS_PER_CASE = 10 |
| }; |
| |
| static const tcu::Vec4 CLEAR_COLOR (0.25f, 0.5f, 0.75f, 1.0f); |
| static const float CLEAR_DEPTH = 1.0f; |
| static const int CLEAR_STENCIL = 0; |
| static const bool ENABLE_CALL_LOG = true; |
| |
| using namespace gls::FragmentOpUtil; |
| using namespace gls::InteractionTestUtil; |
| |
| void translateStencilState (const StencilState& src, rr::StencilState& dst) |
| { |
| dst.func = sglr::rr_util::mapGLTestFunc(src.function); |
| dst.ref = src.reference; |
| dst.compMask = src.compareMask; |
| dst.sFail = sglr::rr_util::mapGLStencilOp(src.stencilFailOp); |
| dst.dpFail = sglr::rr_util::mapGLStencilOp(src.depthFailOp); |
| dst.dpPass = sglr::rr_util::mapGLStencilOp(src.depthPassOp); |
| dst.writeMask = src.writeMask; |
| } |
| |
| void translateBlendState (const BlendState& src, rr::BlendState& dst) |
| { |
| dst.equation = sglr::rr_util::mapGLBlendEquation(src.equation); |
| dst.srcFunc = sglr::rr_util::mapGLBlendFunc(src.srcFunc); |
| dst.dstFunc = sglr::rr_util::mapGLBlendFunc(src.dstFunc); |
| } |
| |
| void translateState (const RenderState& src, rr::FragmentOperationState& dst, const tcu::RenderTarget& renderTarget) |
| { |
| bool hasDepth = renderTarget.getDepthBits() > 0; |
| bool hasStencil = renderTarget.getStencilBits() > 0; |
| |
| dst.scissorTestEnabled = src.scissorTestEnabled; |
| dst.scissorRectangle = src.scissorRectangle; |
| dst.stencilTestEnabled = hasStencil && src.stencilTestEnabled; |
| dst.depthTestEnabled = hasDepth && src.depthTestEnabled; |
| dst.blendMode = src.blendEnabled ? rr::BLENDMODE_STANDARD : rr::BLENDMODE_NONE; |
| dst.numStencilBits = renderTarget.getStencilBits(); |
| |
| dst.colorMask = src.colorMask; |
| |
| if (dst.depthTestEnabled) |
| { |
| dst.depthFunc = sglr::rr_util::mapGLTestFunc(src.depthFunc); |
| dst.depthMask = src.depthWriteMask; |
| } |
| |
| if (dst.stencilTestEnabled) |
| { |
| translateStencilState(src.stencil[rr::FACETYPE_BACK], dst.stencilStates[rr::FACETYPE_BACK]); |
| translateStencilState(src.stencil[rr::FACETYPE_FRONT], dst.stencilStates[rr::FACETYPE_FRONT]); |
| } |
| |
| if (src.blendEnabled) |
| { |
| translateBlendState(src.blendRGBState, dst.blendRGBState); |
| translateBlendState(src.blendAState, dst.blendAState); |
| dst.blendColor = tcu::clamp(src.blendColor, Vec4(0.0f), Vec4(1.0f)); |
| } |
| } |
| |
| static void renderQuad (const glw::Functions& gl, gls::FragmentOpUtil::QuadRenderer& renderer, const gls::FragmentOpUtil::IntegerQuad& quad, int baseX, int baseY) |
| { |
| gls::FragmentOpUtil::Quad translated; |
| |
| std::copy(DE_ARRAY_BEGIN(quad.color), DE_ARRAY_END(quad.color), DE_ARRAY_BEGIN(translated.color)); |
| |
| bool flipX = quad.posB.x() < quad.posA.x(); |
| bool flipY = quad.posB.y() < quad.posA.y(); |
| int viewportX = de::min(quad.posA.x(), quad.posB.x()); |
| int viewportY = de::min(quad.posA.y(), quad.posB.y()); |
| int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; |
| int viewportH = de::abs(quad.posA.y()-quad.posB.y())+1; |
| |
| translated.posA = Vec2(flipX ? 1.0f : -1.0f, flipY ? 1.0f : -1.0f); |
| translated.posB = Vec2(flipX ? -1.0f : 1.0f, flipY ? -1.0f : 1.0f); |
| |
| // \todo [2012-12-18 pyry] Pass in DepthRange parameters. |
| for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(quad.depth); ndx++) |
| translated.depth[ndx] = quad.depth[ndx]*2.0f - 1.0f; |
| |
| gl.viewport(baseX+viewportX, baseY+viewportY, viewportW, viewportH); |
| renderer.render(translated); |
| } |
| |
| static void setGLState (glu::CallLogWrapper& wrapper, const RenderState& state, int viewportX, int viewportY) |
| { |
| if (state.scissorTestEnabled) |
| { |
| wrapper.glEnable(GL_SCISSOR_TEST); |
| wrapper.glScissor(viewportX+state.scissorRectangle.left, viewportY+state.scissorRectangle.bottom, |
| state.scissorRectangle.width, state.scissorRectangle.height); |
| } |
| else |
| wrapper.glDisable(GL_SCISSOR_TEST); |
| |
| if (state.stencilTestEnabled) |
| { |
| wrapper.glEnable(GL_STENCIL_TEST); |
| |
| for (int face = 0; face < rr::FACETYPE_LAST; face++) |
| { |
| deUint32 glFace = face == rr::FACETYPE_BACK ? GL_BACK : GL_FRONT; |
| const StencilState& sParams = state.stencil[face]; |
| |
| wrapper.glStencilFuncSeparate(glFace, sParams.function, sParams.reference, sParams.compareMask); |
| wrapper.glStencilOpSeparate(glFace, sParams.stencilFailOp, sParams.depthFailOp, sParams.depthPassOp); |
| wrapper.glStencilMaskSeparate(glFace, sParams.writeMask); |
| } |
| } |
| else |
| wrapper.glDisable(GL_STENCIL_TEST); |
| |
| if (state.depthTestEnabled) |
| { |
| wrapper.glEnable(GL_DEPTH_TEST); |
| wrapper.glDepthFunc(state.depthFunc); |
| wrapper.glDepthMask(state.depthWriteMask ? GL_TRUE : GL_FALSE); |
| } |
| else |
| wrapper.glDisable(GL_DEPTH_TEST); |
| |
| if (state.blendEnabled) |
| { |
| wrapper.glEnable(GL_BLEND); |
| wrapper.glBlendEquationSeparate(state.blendRGBState.equation, state.blendAState.equation); |
| wrapper.glBlendFuncSeparate(state.blendRGBState.srcFunc, state.blendRGBState.dstFunc, state.blendAState.srcFunc, state.blendAState.dstFunc); |
| wrapper.glBlendColor(state.blendColor.x(), state.blendColor.y(), state.blendColor.z(), state.blendColor.w()); |
| } |
| else |
| wrapper.glDisable(GL_BLEND); |
| |
| if (state.ditherEnabled) |
| wrapper.glEnable(GL_DITHER); |
| else |
| wrapper.glDisable(GL_DITHER); |
| |
| wrapper.glColorMask(state.colorMask[0] ? GL_TRUE : GL_FALSE, |
| state.colorMask[1] ? GL_TRUE : GL_FALSE, |
| state.colorMask[2] ? GL_TRUE : GL_FALSE, |
| state.colorMask[3] ? GL_TRUE : GL_FALSE); |
| } |
| |
| class RandomFragmentOpCase : public TestCase |
| { |
| public: |
| RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed); |
| ~RandomFragmentOpCase (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| private: |
| tcu::UVec4 getCompareThreshold (void) const; |
| |
| deUint32 m_seed; |
| |
| glu::CallLogWrapper m_callLogWrapper; |
| |
| gls::FragmentOpUtil::QuadRenderer* m_renderer; |
| tcu::TextureLevel* m_refColorBuffer; |
| tcu::TextureLevel* m_refDepthBuffer; |
| tcu::TextureLevel* m_refStencilBuffer; |
| gls::FragmentOpUtil::ReferenceQuadRenderer* m_refRenderer; |
| |
| int m_iterNdx; |
| }; |
| |
| RandomFragmentOpCase::RandomFragmentOpCase (Context& context, const char* name, const char* desc, deUint32 seed) |
| : TestCase (context, name, desc) |
| , m_seed (seed) |
| , m_callLogWrapper (context.getRenderContext().getFunctions(), context.getTestContext().getLog()) |
| , m_renderer (DE_NULL) |
| , m_refColorBuffer (DE_NULL) |
| , m_refDepthBuffer (DE_NULL) |
| , m_refStencilBuffer (DE_NULL) |
| , m_refRenderer (DE_NULL) |
| , m_iterNdx (0) |
| { |
| m_callLogWrapper.enableLogging(ENABLE_CALL_LOG); |
| } |
| |
| RandomFragmentOpCase::~RandomFragmentOpCase (void) |
| { |
| delete m_renderer; |
| delete m_refColorBuffer; |
| delete m_refDepthBuffer; |
| delete m_refStencilBuffer; |
| delete m_refRenderer; |
| } |
| |
| void RandomFragmentOpCase::init (void) |
| { |
| DE_ASSERT(!m_renderer && !m_refColorBuffer && !m_refDepthBuffer && !m_refStencilBuffer && !m_refRenderer); |
| |
| int width = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); |
| int height = de::min<int>(m_context.getRenderTarget().getHeight(), VIEWPORT_HEIGHT); |
| bool useRGB = m_context.getRenderTarget().getPixelFormat().alphaBits == 0; |
| |
| m_renderer = new gls::FragmentOpUtil::QuadRenderer(m_context.getRenderContext(), glu::GLSL_VERSION_100_ES); |
| m_refColorBuffer = new tcu::TextureLevel(tcu::TextureFormat(useRGB ? tcu::TextureFormat::RGB : tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), width, height); |
| m_refDepthBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::D, tcu::TextureFormat::FLOAT), width, height); |
| m_refStencilBuffer = new tcu::TextureLevel(tcu::TextureFormat(tcu::TextureFormat::S, tcu::TextureFormat::UNSIGNED_INT32), width, height); |
| m_refRenderer = new gls::FragmentOpUtil::ReferenceQuadRenderer(); |
| m_iterNdx = 0; |
| |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| } |
| |
| void RandomFragmentOpCase::deinit (void) |
| { |
| delete m_renderer; |
| delete m_refColorBuffer; |
| delete m_refDepthBuffer; |
| delete m_refStencilBuffer; |
| delete m_refRenderer; |
| |
| m_renderer = DE_NULL; |
| m_refColorBuffer = DE_NULL; |
| m_refDepthBuffer = DE_NULL; |
| m_refStencilBuffer = DE_NULL; |
| m_refRenderer = DE_NULL; |
| } |
| |
| RandomFragmentOpCase::IterateResult RandomFragmentOpCase::iterate (void) |
| { |
| const glw::Functions& gl = m_context.getRenderContext().getFunctions(); |
| const bool isMSAA = m_context.getRenderTarget().getNumSamples() > 1; |
| const deUint32 iterSeed = deUint32Hash(m_seed) ^ deInt32Hash(m_iterNdx) ^ deInt32Hash(m_testCtx.getCommandLine().getBaseSeed()); |
| de::Random rnd (iterSeed); |
| |
| const int width = m_refColorBuffer->getWidth(); |
| const int height = m_refColorBuffer->getHeight(); |
| const int viewportX = rnd.getInt(0, m_context.getRenderTarget().getWidth()-width); |
| const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); |
| |
| tcu::Surface renderedImg (width, height); |
| tcu::Surface referenceImg (width, height); |
| |
| const Vec4 clearColor = CLEAR_COLOR; |
| const float clearDepth = CLEAR_DEPTH; |
| const int clearStencil = CLEAR_STENCIL; |
| |
| bool gotError = false; |
| |
| const tcu::ScopedLogSection iterSection (m_testCtx.getLog(), std::string("Iteration") + de::toString(m_iterNdx), std::string("Iteration ") + de::toString(m_iterNdx)); |
| |
| // Compute randomized rendering commands. |
| vector<RenderCommand> commands; |
| computeRandomRenderCommands(rnd, glu::ApiType::es(2,0), NUM_CALLS_PER_ITERATION, width, height, commands); |
| |
| // Reset default fragment state. |
| gl.disable(GL_SCISSOR_TEST); |
| gl.colorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| gl.depthMask(GL_TRUE); |
| gl.stencilMask(~0u); |
| |
| // Render using GL. |
| m_callLogWrapper.glClearColor(clearColor.x(), clearColor.y(), clearColor.z(), clearColor.w()); |
| m_callLogWrapper.glClearDepthf(clearDepth); |
| m_callLogWrapper.glClearStencil(clearStencil); |
| m_callLogWrapper.glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); |
| m_callLogWrapper.glViewport(viewportX, viewportY, width, height); |
| |
| for (vector<RenderCommand>::const_iterator cmd = commands.begin(); cmd != commands.end(); cmd++) |
| { |
| setGLState(m_callLogWrapper, cmd->state, viewportX, viewportY); |
| |
| if (ENABLE_CALL_LOG) |
| m_testCtx.getLog() << TestLog::Message << "// Quad: " << cmd->quad.posA << " -> " << cmd->quad.posB |
| << ", color: [" << cmd->quad.color[0] << ", " << cmd->quad.color[1] << ", " << cmd->quad.color[2] << ", " << cmd->quad.color[3] << "]" |
| << ", depth: [" << cmd->quad.depth[0] << ", " << cmd->quad.depth[1] << ", " << cmd->quad.depth[2] << ", " << cmd->quad.depth[3] << "]" |
| << TestLog::EndMessage; |
| |
| renderQuad(gl, *m_renderer, cmd->quad, viewportX, viewportY); |
| } |
| |
| // Check error. |
| if (m_callLogWrapper.glGetError() != GL_NO_ERROR) |
| gotError = true; |
| |
| gl.flush(); |
| |
| // Render reference while GPU is doing work. |
| tcu::clear (m_refColorBuffer->getAccess(), clearColor); |
| tcu::clearDepth (m_refDepthBuffer->getAccess(), clearDepth); |
| tcu::clearStencil (m_refStencilBuffer->getAccess(), clearStencil); |
| |
| for (vector<RenderCommand>::const_iterator cmd = commands.begin(); cmd != commands.end(); cmd++) |
| { |
| rr::FragmentOperationState refState; |
| translateState(cmd->state, refState, m_context.getRenderTarget()); |
| m_refRenderer->render(gls::FragmentOpUtil::getMultisampleAccess(m_refColorBuffer->getAccess()), |
| gls::FragmentOpUtil::getMultisampleAccess(m_refDepthBuffer->getAccess()), |
| gls::FragmentOpUtil::getMultisampleAccess(m_refStencilBuffer->getAccess()), |
| cmd->quad, refState); |
| } |
| |
| // Expand reference color buffer to RGBA8 |
| copy(referenceImg.getAccess(), m_refColorBuffer->getAccess()); |
| |
| // Read rendered image. |
| glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedImg.getAccess()); |
| |
| m_iterNdx += 1; |
| |
| // Compare to reference. |
| bool isLastIter = m_iterNdx >= NUM_ITERATIONS_PER_CASE; |
| const tcu::UVec4 threshold = getCompareThreshold(); |
| bool compareOk; |
| |
| if (isMSAA) |
| { |
| // in MSAA cases, the sampling points could be anywhere in the pixel and we could |
| // even have multiple samples that are combined in resolve. Allow arbitrary sample |
| // positions by using bilinearCompare. |
| compareOk = tcu::bilinearCompare(m_testCtx.getLog(), |
| "CompareResult", |
| "Image Comparison Result", |
| referenceImg.getAccess(), |
| renderedImg.getAccess(), |
| tcu::RGBA(threshold.x(), threshold.y(), threshold.z(), threshold.w()), |
| tcu::COMPARE_LOG_RESULT); |
| } |
| else |
| compareOk = tcu::intThresholdCompare(m_testCtx.getLog(), |
| "CompareResult", |
| "Image Comparison Result", |
| referenceImg.getAccess(), |
| renderedImg.getAccess(), |
| threshold, |
| tcu::COMPARE_LOG_RESULT); |
| |
| m_testCtx.getLog() << TestLog::Message << (compareOk ? " Passed." : " FAILED!") << TestLog::EndMessage; |
| |
| if (!compareOk) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| else if (gotError) |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "GL error"); |
| |
| if (compareOk && !gotError && !isLastIter) |
| return CONTINUE; |
| else |
| return STOP; |
| } |
| |
| tcu::UVec4 RandomFragmentOpCase::getCompareThreshold (void) const |
| { |
| tcu::PixelFormat format = m_context.getRenderTarget().getPixelFormat(); |
| |
| if (format == tcu::PixelFormat(8, 8, 8, 8) || format == tcu::PixelFormat(8, 8, 8, 0)) |
| return format.getColorThreshold().toIVec().asUint() + tcu::UVec4(6); // Default threshold. |
| else |
| return format.getColorThreshold().toIVec().asUint() |
| * tcu::UVec4(5) + tcu::UVec4(2); // \note Non-scientific ad hoc formula. Need big threshold when few color bits; especially multiple blendings bring extra inaccuracy. |
| } |
| |
| RandomFragmentOpTests::RandomFragmentOpTests (Context& context) |
| : TestCaseGroup(context, "random", "Randomized Per-Fragment Operation Tests") |
| { |
| } |
| |
| RandomFragmentOpTests::~RandomFragmentOpTests (void) |
| { |
| } |
| |
| void RandomFragmentOpTests::init (void) |
| { |
| for (int ndx = 0; ndx < 100; ndx++) |
| addChild(new RandomFragmentOpCase(m_context, de::toString(ndx).c_str(), "", (deUint32)(ndx*NUM_ITERATIONS_PER_CASE))); |
| } |
| |
| } // Functional |
| } // gles2 |
| } // deqp |