| /*------------------------------------------------------------------------- |
| * drawElements Quality Program EGL Module |
| * --------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief EGL gles2 sharing threaded tests |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "teglGLES2SharingThreadedTests.hpp" |
| |
| #include "tcuTestLog.hpp" |
| #include "tcuThreadUtil.hpp" |
| |
| #include "deRandom.hpp" |
| #include "deThread.hpp" |
| #include "deSharedPtr.hpp" |
| #include "deMutex.hpp" |
| #include "deSemaphore.hpp" |
| #include "deStringUtil.hpp" |
| |
| #include "deClock.h" |
| #include "deString.h" |
| #include "deMemory.h" |
| #include "deMath.h" |
| |
| #include "gluDefs.hpp" |
| |
| #include "glwEnums.hpp" |
| #include "glwFunctions.hpp" |
| |
| #include "egluUtil.hpp" |
| |
| #include "eglwLibrary.hpp" |
| #include "eglwEnums.hpp" |
| |
| #include <vector> |
| #include <string> |
| #include <memory> |
| #include <sstream> |
| |
| using std::vector; |
| using std::string; |
| using de::SharedPtr; |
| |
| using namespace glw; |
| using namespace eglw; |
| |
| namespace deqp |
| { |
| namespace egl |
| { |
| |
| namespace GLES2ThreadTest |
| { |
| |
| class Texture; |
| class Buffer; |
| class Shader; |
| class Program; |
| class GLES2ResourceManager |
| { |
| public: |
| |
| SharedPtr<Texture> popTexture (int index); |
| const SharedPtr<Texture> getTexture (int index) const { return m_textures[index]; } |
| void addTexture (SharedPtr<Texture> texture) { m_textures.push_back(texture); } |
| int getTextureCount (void) const { return (int)m_textures.size(); } |
| |
| SharedPtr<Buffer> popBuffer (int index); |
| const SharedPtr<Buffer> getBuffer (int index) const { return m_buffers[index]; } |
| void addBuffer (SharedPtr<Buffer> buffer) { m_buffers.push_back(buffer); } |
| int getBufferCount (void) const { return (int)m_buffers.size(); } |
| |
| SharedPtr<Shader> popShader (int index); |
| const SharedPtr<Shader> getShader (int index) const { return m_shaders[index]; } |
| void addShader (SharedPtr<Shader> shader) { m_shaders.push_back(shader); } |
| int getShaderCount (void) const { return (int)m_shaders.size(); } |
| |
| SharedPtr<Program> popProgram (int index); |
| const SharedPtr<Program> getProgram (int index) const { return m_programs[index]; } |
| void addProgram (SharedPtr<Program> program) { m_programs.push_back(program); } |
| int getProgramCount (void) const { return (int)m_programs.size(); } |
| |
| private: |
| std::vector<SharedPtr<Texture> > m_textures; |
| std::vector<SharedPtr<Buffer> > m_buffers; |
| std::vector<SharedPtr<Shader> > m_shaders; |
| std::vector<SharedPtr<Program> > m_programs; |
| }; |
| |
| SharedPtr<Texture> GLES2ResourceManager::popTexture (int index) |
| { |
| SharedPtr<Texture> texture = m_textures[index]; |
| |
| m_textures.erase(m_textures.begin() + index); |
| |
| return texture; |
| } |
| |
| SharedPtr<Buffer> GLES2ResourceManager::popBuffer (int index) |
| { |
| SharedPtr<Buffer> buffer = m_buffers[index]; |
| |
| m_buffers.erase(m_buffers.begin() + index); |
| |
| return buffer; |
| } |
| |
| SharedPtr<Shader> GLES2ResourceManager::popShader (int index) |
| { |
| SharedPtr<Shader> shader = m_shaders[index]; |
| |
| m_shaders.erase(m_shaders.begin() + index); |
| |
| return shader; |
| } |
| |
| SharedPtr<Program> GLES2ResourceManager::popProgram (int index) |
| { |
| SharedPtr<Program> program = m_programs[index]; |
| |
| m_programs.erase(m_programs.begin() + index); |
| |
| return program; |
| } |
| |
| class GLES2Context : public tcu::ThreadUtil::Object |
| { |
| public: |
| GLES2Context (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<GLES2ResourceManager> resourceManager); |
| ~GLES2Context (void); |
| |
| // Call generation time attributes |
| SharedPtr<GLES2ResourceManager> resourceManager; |
| |
| // Run time attributes |
| EGLDisplay display; |
| EGLContext context; |
| |
| struct |
| { |
| glEGLImageTargetTexture2DOESFunc imageTargetTexture2D; |
| } glExtensions; |
| private: |
| GLES2Context (const GLES2Context&); |
| GLES2Context& operator= (const GLES2Context&); |
| }; |
| |
| GLES2Context::GLES2Context (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<GLES2ResourceManager> resourceManager_) |
| : tcu::ThreadUtil::Object ("Context", event) |
| , resourceManager (resourceManager_) |
| , display (EGL_NO_DISPLAY) |
| , context (EGL_NO_CONTEXT) |
| { |
| glExtensions.imageTargetTexture2D = DE_NULL; |
| } |
| |
| GLES2Context::~GLES2Context (void) |
| { |
| } |
| |
| class Surface : public tcu::ThreadUtil::Object |
| { |
| public: |
| Surface (SharedPtr<tcu::ThreadUtil::Event> event); |
| ~Surface (void); |
| |
| // Run time attributes |
| EGLSurface surface; |
| |
| private: |
| Surface (const Surface&); |
| Surface& operator= (const Surface&); |
| }; |
| |
| Surface::Surface (SharedPtr<tcu::ThreadUtil::Event> event) |
| : tcu::ThreadUtil::Object ("Surface", event) |
| , surface (EGL_NO_SURFACE) |
| { |
| } |
| |
| Surface::~Surface (void) |
| { |
| } |
| |
| // EGL thread with thread specifig state |
| class EGLThread : public tcu::ThreadUtil::Thread |
| { |
| public: |
| EGLThread (const Library& egl_, const glw::Functions& gl_, int seed); |
| ~EGLThread (void); |
| virtual void deinit (void); |
| |
| const Library& egl; |
| const glw::Functions& gl; |
| |
| // Generation time attributes |
| SharedPtr<GLES2Context> context; |
| SharedPtr<Surface> surface; |
| |
| // Runtime attributes |
| |
| SharedPtr<GLES2Context> runtimeContext; |
| EGLSurface eglSurface; |
| private: |
| }; |
| |
| EGLThread::EGLThread (const Library& egl_, const glw::Functions& gl_, int seed) |
| : tcu::ThreadUtil::Thread (seed) |
| , egl (egl_) |
| , gl (gl_) |
| , eglSurface (EGL_NO_SURFACE) |
| { |
| } |
| |
| void EGLThread::deinit (void) |
| { |
| if (runtimeContext) |
| { |
| if (runtimeContext->context != EGL_NO_CONTEXT) |
| egl.makeCurrent(runtimeContext->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); |
| |
| egl.destroyContext(runtimeContext->display, runtimeContext->context); |
| egl.destroySurface(runtimeContext->display, eglSurface); |
| |
| runtimeContext->context = EGL_NO_CONTEXT; |
| eglSurface = EGL_NO_SURFACE; |
| } |
| |
| egl.releaseThread(); |
| } |
| |
| EGLThread::~EGLThread (void) |
| { |
| } |
| |
| class FenceSync |
| { |
| public: |
| FenceSync (void); |
| ~FenceSync (void); |
| |
| void init (EGLThread& thread, bool serverSync); |
| bool waitReady (EGLThread& thread); |
| |
| void addWaiter (void); |
| |
| private: |
| EGLDisplay m_display; |
| EGLSyncKHR m_sync; |
| de::Mutex m_lock; |
| int m_waiterCount; |
| bool m_serverSync; |
| }; |
| |
| FenceSync::FenceSync (void) |
| : m_display (EGL_NO_DISPLAY) |
| , m_sync (NULL) |
| , m_waiterCount (0) |
| , m_serverSync (false) |
| { |
| } |
| |
| FenceSync::~FenceSync (void) |
| { |
| } |
| |
| void FenceSync::addWaiter (void) |
| { |
| m_lock.lock(); |
| m_waiterCount++; |
| m_lock.unlock(); |
| } |
| |
| void FenceSync::init (EGLThread& thread, bool serverSync) |
| { |
| m_display = thread.runtimeContext->display; |
| m_serverSync = serverSync; |
| |
| // Use sync only if somebody will actualy depend on it |
| m_lock.lock(); |
| if (m_waiterCount > 0) |
| { |
| thread.newMessage() << "Begin -- eglCreateSyncKHR(" << ((size_t)m_display) << ", EGL_SYNC_FENCE_KHR, DE_NULL)" << tcu::ThreadUtil::Message::End; |
| m_sync = thread.egl.createSyncKHR(m_display, EGL_SYNC_FENCE_KHR, DE_NULL); |
| thread.newMessage() << "End -- " << ((size_t)m_sync) << " = eglCreateSyncKHR()" << tcu::ThreadUtil::Message::End; |
| TCU_CHECK(m_sync); |
| } |
| m_lock.unlock(); |
| } |
| |
| bool FenceSync::waitReady (EGLThread& thread) |
| { |
| bool ok = true; |
| if (m_serverSync) |
| { |
| thread.newMessage() << "Begin -- eglWaitSyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_sync) << ", 0)" << tcu::ThreadUtil::Message::End; |
| EGLint result = thread.egl.waitSyncKHR(m_display, m_sync, 0); |
| thread.newMessage() << "End -- " << result << " = eglWaitSyncKHR()" << tcu::ThreadUtil::Message::End; |
| ok = result == EGL_TRUE; |
| } |
| else |
| { |
| thread.newMessage() << "Begin -- eglClientWaitSyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_sync) << ", EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 1000 000 000)" << tcu::ThreadUtil::Message::End; |
| EGLint result = thread.egl.clientWaitSyncKHR(m_display, m_sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 1000000000); |
| thread.newMessage() << "End -- " << result << " = eglClientWaitSyncKHR()" << tcu::ThreadUtil::Message::End; |
| ok = result == EGL_CONDITION_SATISFIED_KHR; |
| } |
| |
| m_lock.lock(); |
| m_waiterCount--; |
| DE_ASSERT(m_waiterCount >= 0); |
| |
| if (m_waiterCount == 0) |
| { |
| // \note [mika] This is no longer deterministic and eglDestroySyncKHR might happen in different places and in different threads |
| thread.newMessage() << "Begin -- eglDestroySyncKHR(" << ((size_t)m_display) << ", " << ((size_t)m_sync) << ")" << tcu::ThreadUtil::Message::End; |
| EGLint destroyResult = thread.egl.destroySyncKHR(m_display, m_sync); |
| thread.newMessage() << "End -- " << destroyResult << " = eglDestroySyncKHR()" << tcu::ThreadUtil::Message::End; |
| m_sync = DE_NULL; |
| } |
| |
| m_lock.unlock(); |
| |
| return ok; |
| } |
| |
| class Object : public tcu::ThreadUtil::Object |
| { |
| public: |
| Object (const char* type, SharedPtr<tcu::ThreadUtil::Event> e, SharedPtr<FenceSync> sync); |
| ~Object (void); |
| |
| void readGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps); |
| void modifyGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps); |
| |
| private: |
| SharedPtr<FenceSync> m_modifySync; |
| vector<SharedPtr<FenceSync> > m_readSyncs; |
| }; |
| |
| Object::Object (const char* type, SharedPtr<tcu::ThreadUtil::Event> e, SharedPtr<FenceSync> sync) |
| : tcu::ThreadUtil::Object (type, e) |
| , m_modifySync (sync) |
| { |
| } |
| |
| Object::~Object (void) |
| { |
| } |
| |
| void Object::readGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps) |
| { |
| if (m_modifySync) |
| m_modifySync->addWaiter(); |
| |
| // Make call depend on last modifying call |
| deps.push_back(m_modifySync); |
| |
| // Add read dependency |
| m_readSyncs.push_back(sync); |
| } |
| |
| void Object::modifyGL (SharedPtr<FenceSync> sync, std::vector<SharedPtr<FenceSync> >& deps) |
| { |
| // Make call depend on all reads |
| for (int readNdx = 0; readNdx < (int)m_readSyncs.size(); readNdx++) |
| { |
| if (m_readSyncs[readNdx]) |
| m_readSyncs[readNdx]->addWaiter(); |
| |
| deps.push_back(m_readSyncs[readNdx]); |
| } |
| |
| if (m_modifySync) |
| m_modifySync->addWaiter(); |
| |
| deps.push_back(m_modifySync); |
| |
| // Update last modifying call |
| m_modifySync = sync; |
| |
| // Clear read dependencies of last "version" of this object |
| m_readSyncs.clear(); |
| } |
| |
| class Operation : public tcu::ThreadUtil::Operation |
| { |
| public: |
| Operation (const char* name, bool useSync, bool serverSync); |
| virtual ~Operation (void); |
| |
| SharedPtr<FenceSync> getSync (void) { return m_sync; } |
| void readGLObject (SharedPtr<Object> object); |
| void modifyGLObject (SharedPtr<Object> object); |
| |
| virtual void execute (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| bool m_useSync; |
| bool m_serverSync; |
| std::vector<SharedPtr<FenceSync> > m_syncDeps; |
| SharedPtr<FenceSync> m_sync; |
| }; |
| |
| Operation::Operation (const char* name, bool useSync, bool serverSync) |
| : tcu::ThreadUtil::Operation (name) |
| , m_useSync (useSync) |
| , m_serverSync (serverSync) |
| , m_sync (useSync ? SharedPtr<FenceSync>(new FenceSync()) : SharedPtr<FenceSync>()) |
| { |
| } |
| |
| Operation::~Operation (void) |
| { |
| } |
| |
| void Operation::readGLObject (SharedPtr<Object> object) |
| { |
| object->read(m_event, m_deps); |
| object->readGL(m_sync, m_syncDeps); |
| } |
| |
| void Operation::modifyGLObject (SharedPtr<Object> object) |
| { |
| object->modify(m_event, m_deps); |
| object->modifyGL(m_sync, m_syncDeps); |
| } |
| |
| void Operation::execute (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| bool success = true; |
| |
| // Wait for dependencies and check that they succeeded |
| for (int depNdx = 0; depNdx < (int)m_deps.size(); depNdx++) |
| { |
| if (!m_deps[depNdx]->waitReady()) |
| success = false; |
| } |
| |
| // Try execute operation |
| if (success) |
| { |
| try |
| { |
| if (m_useSync) |
| { |
| for (int depNdx = 0; depNdx < (int)m_syncDeps.size(); depNdx++) |
| { |
| EGLThread* eglThread = dynamic_cast<EGLThread*>(&thread); |
| DE_ASSERT(eglThread); |
| if (m_syncDeps[depNdx]->waitReady(*eglThread) != tcu::ThreadUtil::Event::RESULT_OK) |
| { |
| success = false; |
| break; |
| } |
| } |
| } |
| |
| if (success) |
| { |
| exec(thread); |
| if (m_useSync) |
| { |
| EGLThread* eglThread = dynamic_cast<EGLThread*>(&thread); |
| DE_ASSERT(eglThread); |
| m_sync->init(*eglThread, m_serverSync); |
| thread.newMessage() << "Begin -- glFlush()" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, flush()); |
| thread.newMessage() << "End -- glFlush()" << tcu::ThreadUtil::Message::End; |
| } |
| else |
| { |
| thread.newMessage() << "Begin -- glFinish()" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, finish()); |
| thread.newMessage() << "End -- glFinish()" << tcu::ThreadUtil::Message::End; |
| } |
| } |
| } |
| catch (...) |
| { |
| // Got exception event failed |
| m_event->setResult(tcu::ThreadUtil::Event::RESULT_FAILED); |
| throw; |
| } |
| |
| m_event->setResult(tcu::ThreadUtil::Event::RESULT_OK); |
| } |
| |
| if (!success) |
| m_event->setResult(tcu::ThreadUtil::Event::RESULT_FAILED); |
| |
| m_deps.clear(); |
| m_event = SharedPtr<tcu::ThreadUtil::Event>(); |
| m_syncDeps.clear(); |
| m_sync = SharedPtr<FenceSync>(); |
| } |
| |
| class EGLImage : public Object |
| { |
| public: |
| EGLImage (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
| virtual ~EGLImage (void) {} |
| |
| EGLImageKHR image; |
| }; |
| |
| // EGLResource manager |
| class EGLResourceManager |
| { |
| public: |
| |
| void addContext (SharedPtr<GLES2Context> context) { m_contexts.push_back(context); } |
| void addSurface (SharedPtr<Surface> surface) { m_surfaces.push_back(surface); } |
| void addImage (SharedPtr<EGLImage> image) { m_images.push_back(image); } |
| |
| SharedPtr<Surface> popSurface (int index); |
| SharedPtr<GLES2Context> popContext (int index); |
| SharedPtr<EGLImage> popImage (int index); |
| |
| int getContextCount (void) const { return (int)m_contexts.size(); } |
| int getSurfaceCount (void) const { return (int)m_surfaces.size(); } |
| int getImageCount (void) const { return (int)m_images.size(); } |
| |
| private: |
| std::vector<SharedPtr<GLES2Context> > m_contexts; |
| std::vector<SharedPtr<Surface> > m_surfaces; |
| std::vector<SharedPtr<EGLImage> > m_images; |
| }; |
| |
| SharedPtr<Surface> EGLResourceManager::popSurface (int index) |
| { |
| SharedPtr<Surface> surface = m_surfaces[index]; |
| m_surfaces.erase(m_surfaces.begin() + index); |
| return surface; |
| } |
| |
| SharedPtr<GLES2Context> EGLResourceManager::popContext (int index) |
| { |
| SharedPtr<GLES2Context> context = m_contexts[index]; |
| m_contexts.erase(m_contexts.begin() + index); |
| return context; |
| } |
| |
| SharedPtr<EGLImage> EGLResourceManager::popImage (int index) |
| { |
| SharedPtr<EGLImage> image = m_images[index]; |
| m_images.erase(m_images.begin() + index); |
| return image; |
| } |
| |
| class CreateContext : public tcu::ThreadUtil::Operation |
| { |
| public: |
| CreateContext (EGLDisplay display, EGLConfig config, SharedPtr<GLES2Context> shared, SharedPtr<GLES2Context>& context); |
| |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| EGLDisplay m_display; |
| EGLConfig m_config; |
| SharedPtr<GLES2Context> m_shared; |
| SharedPtr<GLES2Context> m_context; |
| }; |
| |
| CreateContext::CreateContext (EGLDisplay display, EGLConfig config, SharedPtr<GLES2Context> shared, SharedPtr<GLES2Context>& context) |
| : tcu::ThreadUtil::Operation ("CreateContext") |
| , m_display (display) |
| , m_config (config) |
| , m_shared (shared) |
| { |
| if (shared) |
| modifyObject(SharedPtr<tcu::ThreadUtil::Object>(shared)); |
| |
| context = SharedPtr<GLES2Context>(new GLES2Context(getEvent(), (shared ? shared->resourceManager : SharedPtr<GLES2ResourceManager>(new GLES2ResourceManager)))); |
| m_context = context; |
| } |
| |
| void CreateContext::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| m_context->display = m_display; |
| |
| const EGLint attriblist[] = |
| { |
| EGL_CONTEXT_CLIENT_VERSION, 2, |
| EGL_NONE |
| }; |
| |
| thread.newMessage() << "Begin -- eglBindAPI(EGL_OPENGL_ES_API)" << tcu::ThreadUtil::Message::End; |
| EGLU_CHECK_CALL(thread.egl, bindAPI(EGL_OPENGL_ES_API)); |
| thread.newMessage() << "End -- eglBindAPI()" << tcu::ThreadUtil::Message::End; |
| |
| if (m_shared) |
| { |
| DE_ASSERT(m_shared->context != EGL_NO_CONTEXT); |
| DE_ASSERT(m_shared->display != EGL_NO_DISPLAY); |
| DE_ASSERT(m_shared->display == m_display); |
| |
| thread.newMessage() << "Begin -- eglCreateContext(" << m_display << ", " << m_config << ", " << m_shared->context << ", { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE })" << tcu::ThreadUtil::Message::End; |
| m_context->context = thread.egl.createContext(m_display, m_config, m_shared->context, attriblist); |
| thread.newMessage() << "End -- " << m_context->context << " = eglCreateContext()" << tcu::ThreadUtil::Message::End; |
| } |
| else |
| { |
| thread.newMessage() << "Begin -- eglCreateContext(" << m_display << ", " << m_config << ", EGL_NO_CONTEXT, { EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE })" << tcu::ThreadUtil::Message::End; |
| m_context->context = thread.egl.createContext(m_display, m_config, EGL_NO_CONTEXT, attriblist); |
| thread.newMessage() << "End -- " << m_context->context << " = eglCreateContext()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| EGLU_CHECK_MSG(thread.egl, "Failed to create GLES2 context"); |
| TCU_CHECK(m_context->context != EGL_NO_CONTEXT); |
| } |
| |
| class DestroyContext : public tcu::ThreadUtil::Operation |
| { |
| public: |
| DestroyContext (SharedPtr<GLES2Context> contex); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<GLES2Context> m_context; |
| }; |
| |
| DestroyContext::DestroyContext (SharedPtr<GLES2Context> contex) |
| : tcu::ThreadUtil::Operation ("DestroyContext") |
| , m_context (contex) |
| { |
| modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_context)); |
| } |
| |
| void DestroyContext::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- eglDestroyContext(" << m_context->display << ", " << m_context->context << ")" << tcu::ThreadUtil::Message::End; |
| EGLU_CHECK_CALL(thread.egl, destroyContext(m_context->display, m_context->context)); |
| thread.newMessage() << "End -- eglDestroyContext()" << tcu::ThreadUtil::Message::End; |
| m_context->display = EGL_NO_DISPLAY; |
| m_context->context = EGL_NO_CONTEXT; |
| } |
| |
| class MakeCurrent : public tcu::ThreadUtil::Operation |
| { |
| public: |
| MakeCurrent (EGLThread& thread, EGLDisplay display, SharedPtr<Surface> surface, SharedPtr<GLES2Context> context); |
| |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| EGLDisplay m_display; |
| SharedPtr<Surface> m_surface; |
| SharedPtr<GLES2Context> m_context; |
| }; |
| |
| MakeCurrent::MakeCurrent (EGLThread& thread, EGLDisplay display, SharedPtr<Surface> surface, SharedPtr<GLES2Context> context) |
| : tcu::ThreadUtil::Operation ("MakeCurrent") |
| , m_display (display) |
| , m_surface (surface) |
| , m_context (context) |
| { |
| if (m_context) |
| modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_context)); |
| |
| if (m_surface) |
| modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_surface)); |
| |
| // Release old contexts |
| if (thread.context) |
| { |
| modifyObject(SharedPtr<tcu::ThreadUtil::Object>(thread.context)); |
| } |
| |
| // Release old surface |
| if (thread.surface) |
| { |
| modifyObject(SharedPtr<tcu::ThreadUtil::Object>(thread.surface)); |
| } |
| |
| thread.context = m_context; |
| thread.surface = m_surface; |
| } |
| |
| void MakeCurrent::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| if (m_context) |
| { |
| thread.eglSurface = m_surface->surface; |
| thread.runtimeContext = m_context; |
| |
| DE_ASSERT(m_surface); |
| thread.newMessage() << "Begin -- eglMakeCurrent(" << m_display << ", " << m_surface->surface << ", " << m_surface->surface << ", " << m_context->context << ")" << tcu::ThreadUtil::Message::End; |
| EGLU_CHECK_CALL(thread.egl, makeCurrent(m_display, m_surface->surface, m_surface->surface, m_context->context)); |
| thread.newMessage() << "End -- eglMakeCurrent()" << tcu::ThreadUtil::Message::End; |
| } |
| else |
| { |
| thread.runtimeContext = m_context; |
| |
| thread.newMessage() << "Begin -- eglMakeCurrent(" << m_display << ", EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)" << tcu::ThreadUtil::Message::End; |
| EGLU_CHECK_CALL(thread.egl, makeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)); |
| thread.newMessage() << "End -- eglMakeCurrent()" << tcu::ThreadUtil::Message::End; |
| } |
| } |
| |
| class InitGLExtension : public tcu::ThreadUtil::Operation |
| { |
| public: |
| InitGLExtension (const char* extension); |
| |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| std::string m_extension; |
| }; |
| |
| InitGLExtension::InitGLExtension (const char* extension) |
| : tcu::ThreadUtil::Operation ("InitGLExtension") |
| , m_extension (extension) |
| { |
| } |
| |
| void InitGLExtension::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| // Check extensions |
| bool found = false; |
| |
| thread.newMessage() << "Begin -- glGetString(GL_EXTENSIONS)" << tcu::ThreadUtil::Message::End; |
| std::string extensions = (const char*)thread.gl.getString(GL_EXTENSIONS); |
| thread.newMessage() << "End -- glGetString()" << tcu::ThreadUtil::Message::End; |
| |
| std::string::size_type pos = extensions.find(" "); |
| |
| do |
| { |
| std::string extension; |
| if (pos != std::string::npos) |
| { |
| extension = extensions.substr(0, pos); |
| extensions = extensions.substr(pos+1); |
| } |
| else |
| { |
| extension = extensions; |
| extensions = ""; |
| } |
| |
| if (extension == m_extension) |
| { |
| found = true; |
| break; |
| } |
| pos = extensions.find(" "); |
| } while (pos != std::string::npos); |
| |
| if (!found) |
| throw tcu::NotSupportedError((m_extension + " not supported").c_str(), "", __FILE__, __LINE__); |
| |
| |
| // Query function pointers |
| if (m_extension == "GL_OES_EGL_image") |
| { |
| thread.newMessage() << "Begin -- eglGetProcAddress(\"glEGLImageTargetTexture2DOES\")" << tcu::ThreadUtil::Message::End; |
| thread.runtimeContext->glExtensions.imageTargetTexture2D = (glEGLImageTargetTexture2DOESFunc)thread.egl.getProcAddress("glEGLImageTargetTexture2DOES"); |
| thread.newMessage() << "End -- " << ((void*)thread.runtimeContext->glExtensions.imageTargetTexture2D) << " = eglGetProcAddress()"<< tcu::ThreadUtil::Message::End; |
| } |
| } |
| |
| class CreatePBufferSurface : public tcu::ThreadUtil::Operation |
| { |
| public: |
| CreatePBufferSurface (EGLDisplay display, EGLConfig config, EGLint width, EGLint height, SharedPtr<Surface>& surface); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| EGLDisplay m_display; |
| EGLConfig m_config; |
| EGLint m_width; |
| EGLint m_height; |
| SharedPtr<Surface> m_surface; |
| }; |
| |
| CreatePBufferSurface::CreatePBufferSurface (EGLDisplay display, EGLConfig config, EGLint width, EGLint height, SharedPtr<Surface>& surface) |
| : tcu::ThreadUtil::Operation ("CreatePBufferSurface") |
| , m_display (display) |
| , m_config (config) |
| , m_width (width) |
| , m_height (height) |
| { |
| surface = SharedPtr<Surface>(new Surface(getEvent())); |
| m_surface = surface; |
| } |
| |
| void CreatePBufferSurface::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| const EGLint attriblist[] = { |
| EGL_WIDTH, m_width, |
| EGL_HEIGHT, m_height, |
| EGL_NONE |
| }; |
| |
| thread.newMessage() << "Begin -- eglCreatePbufferSurface(" << m_display << ", " << m_config << ", { EGL_WIDTH, " << m_width << ", EGL_HEIGHT, " << m_height << ", EGL_NONE })" << tcu::ThreadUtil::Message::End; |
| m_surface->surface = thread.egl.createPbufferSurface(m_display, m_config, attriblist); |
| thread.newMessage() << "End -- " << m_surface->surface << "= eglCreatePbufferSurface()" << tcu::ThreadUtil::Message::End; |
| EGLU_CHECK_MSG(thread.egl, "eglCreatePbufferSurface()"); |
| } |
| |
| class DestroySurface : public tcu::ThreadUtil::Operation |
| { |
| public: |
| DestroySurface (EGLDisplay display, SharedPtr<Surface> surface); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| EGLDisplay m_display; |
| SharedPtr<Surface> m_surface; |
| }; |
| |
| DestroySurface::DestroySurface (EGLDisplay display, SharedPtr<Surface> surface) |
| : tcu::ThreadUtil::Operation ("DestroySurface") |
| , m_display (display) |
| , m_surface (surface) |
| { |
| modifyObject(SharedPtr<tcu::ThreadUtil::Object>(m_surface)); |
| } |
| |
| void DestroySurface::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- eglDestroySurface(" << m_display << ", " << m_surface->surface << ")" << tcu::ThreadUtil::Message::End; |
| EGLU_CHECK_CALL(thread.egl, destroySurface(m_display, m_surface->surface)); |
| thread.newMessage() << "End -- eglDestroySurface()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| EGLImage::EGLImage (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
| : Object ("EGLImage", event, sync) |
| , image (EGL_NO_IMAGE_KHR) |
| { |
| } |
| |
| class Texture : public Object |
| { |
| public: |
| Texture (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
| |
| // Runtime parameters |
| GLuint texture; |
| |
| // Call generation time parameters |
| bool isDefined; |
| |
| SharedPtr<EGLImage> sourceImage; |
| }; |
| |
| Texture::Texture (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
| : Object ("Texture", event, sync) |
| , texture (0) |
| , isDefined (false) |
| { |
| } |
| |
| class CreateTexture : public Operation |
| { |
| public: |
| CreateTexture (SharedPtr<Texture>& texture, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| }; |
| |
| CreateTexture::CreateTexture (SharedPtr<Texture>& texture, bool useSync, bool serverSync) |
| : Operation ("CreateTexture", useSync, serverSync) |
| { |
| texture = SharedPtr<Texture>(new Texture(getEvent(), getSync())); |
| m_texture = texture; |
| } |
| |
| void CreateTexture::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint tex = 0; |
| |
| thread.newMessage() << "Begin -- glGenTextures(1, { 0 })" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, genTextures(1, &tex)); |
| thread.newMessage() << "End -- glGenTextures(1, { " << tex << " })" << tcu::ThreadUtil::Message::End; |
| |
| m_texture->texture = tex; |
| } |
| |
| class DeleteTexture : public Operation |
| { |
| public: |
| DeleteTexture (SharedPtr<Texture> texture, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| }; |
| |
| DeleteTexture::DeleteTexture (SharedPtr<Texture> texture, bool useSync, bool serverSync) |
| : Operation ("DeleteTexture", useSync, serverSync) |
| , m_texture (texture) |
| { |
| modifyGLObject(SharedPtr<Object>(m_texture)); |
| } |
| |
| void DeleteTexture::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint tex = m_texture->texture; |
| |
| thread.newMessage() << "Begin -- glDeleteTextures(1, { " << tex << " })" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, deleteTextures(1, &tex)); |
| thread.newMessage() << "End -- glDeleteTextures()" << tcu::ThreadUtil::Message::End; |
| |
| m_texture->texture = 0; |
| } |
| |
| class TexImage2D : public Operation |
| { |
| public: |
| TexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| GLint m_level; |
| GLint m_internalFormat; |
| GLsizei m_width; |
| GLsizei m_height; |
| GLenum m_format; |
| GLenum m_type; |
| }; |
| |
| TexImage2D::TexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync) |
| : Operation ("TexImage2D", useSync, serverSync) |
| , m_texture (texture) |
| , m_level (level) |
| , m_internalFormat (internalFormat) |
| , m_width (width) |
| , m_height (height) |
| , m_format (format) |
| , m_type (type) |
| { |
| modifyGLObject(SharedPtr<Object>(m_texture)); |
| m_texture->isDefined = true; |
| |
| // Orphang texture |
| texture->sourceImage = SharedPtr<EGLImage>(); |
| } |
| |
| void TexImage2D::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| void* dummyData = thread.getDummyData(m_width*m_height*4); |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glTexImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_internalFormat << ", " << m_width << ", " << m_height << ", 0, " << m_format << ", " << m_type << ", data)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, texImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_width, m_height, 0, m_format, m_type, dummyData)); |
| thread.newMessage() << "End -- glTexImage2D()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class TexSubImage2D : public Operation |
| { |
| public: |
| TexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| GLint m_level; |
| GLint m_xoffset; |
| GLint m_yoffset; |
| GLsizei m_width; |
| GLsizei m_height; |
| GLenum m_format; |
| GLenum m_type; |
| }; |
| |
| TexSubImage2D::TexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, bool useSync, bool serverSync) |
| : Operation ("TexSubImage2D", useSync, serverSync) |
| , m_texture (texture) |
| , m_level (level) |
| , m_xoffset (xoffset) |
| , m_yoffset (yoffset) |
| , m_width (width) |
| , m_height (height) |
| , m_format (format) |
| , m_type (type) |
| { |
| modifyGLObject(SharedPtr<Object>(m_texture)); |
| |
| if (m_texture->sourceImage) |
| modifyGLObject(SharedPtr<Object>(m_texture->sourceImage)); |
| } |
| |
| void TexSubImage2D::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| void* dummyData = thread.getDummyData(m_width*m_height*4); |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glTexSubImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_xoffset << ", " << m_yoffset << ", " << m_width << ", " << m_height << ", 0, " << m_format << ", " << m_type << ", <data>)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, texSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_width, m_height, m_format, m_type, dummyData)); |
| thread.newMessage() << "End -- glSubTexImage2D()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class CopyTexImage2D : public Operation |
| { |
| public: |
| CopyTexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| GLint m_level; |
| GLint m_internalFormat; |
| GLint m_x; |
| GLint m_y; |
| GLsizei m_width; |
| GLsizei m_height; |
| GLint m_border; |
| }; |
| |
| CopyTexImage2D::CopyTexImage2D (SharedPtr<Texture> texture, GLint level, GLint internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border, bool useSync, bool serverSync) |
| : Operation ("CopyTexImage2D", useSync, serverSync) |
| , m_texture (texture) |
| , m_level (level) |
| , m_internalFormat (internalFormat) |
| , m_x (x) |
| , m_y (y) |
| , m_width (width) |
| , m_height (height) |
| , m_border (border) |
| { |
| modifyGLObject(SharedPtr<Object>(m_texture)); |
| texture->isDefined = true; |
| |
| // Orphang texture |
| texture->sourceImage = SharedPtr<EGLImage>(); |
| } |
| |
| void CopyTexImage2D::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glCopyTexImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_internalFormat << ", " << m_x << ", " << m_y << ", " << m_width << ", " << m_height << ", " << m_border << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, copyTexImage2D(GL_TEXTURE_2D, m_level, m_internalFormat, m_x, m_y, m_width, m_height, m_border)); |
| thread.newMessage() << "End -- glCopyTexImage2D()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class CopyTexSubImage2D : public Operation |
| { |
| public: |
| CopyTexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| GLint m_level; |
| GLint m_xoffset; |
| GLint m_yoffset; |
| GLint m_x; |
| GLint m_y; |
| GLsizei m_width; |
| GLsizei m_height; |
| }; |
| |
| CopyTexSubImage2D::CopyTexSubImage2D (SharedPtr<Texture> texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, bool useSync, bool serverSync) |
| : Operation ("CopyTexSubImage2D", useSync, serverSync) |
| , m_texture (texture) |
| , m_level (level) |
| , m_xoffset (xoffset) |
| , m_yoffset (yoffset) |
| , m_x (x) |
| , m_y (y) |
| , m_width (width) |
| , m_height (height) |
| { |
| modifyGLObject(SharedPtr<Object>(m_texture)); |
| |
| if (m_texture->sourceImage) |
| modifyGLObject(SharedPtr<Object>(m_texture->sourceImage)); |
| } |
| |
| void CopyTexSubImage2D::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glCopyTexSubImage2D(GL_TEXTURE_2D, " << m_level << ", " << m_xoffset << ", " << m_yoffset << ", " << m_x << ", " << m_y << ", " << m_width << ", " << m_height << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, copyTexSubImage2D(GL_TEXTURE_2D, m_level, m_xoffset, m_yoffset, m_x, m_y, m_width, m_height)); |
| thread.newMessage() << "End -- glCopyTexSubImage2D()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class Buffer : public Object |
| { |
| public: |
| Buffer (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
| |
| // Runtime attributes |
| GLuint buffer; |
| GLsizeiptr size; |
| |
| // Call generation time parameters |
| bool isDefined; |
| }; |
| |
| Buffer::Buffer (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
| : Object ("Buffer", event, sync) |
| , buffer (0) |
| , size (0) |
| , isDefined (false) |
| { |
| } |
| |
| class CreateBuffer : public Operation |
| { |
| public: |
| CreateBuffer (SharedPtr<Buffer>& buffer, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Buffer> m_buffer; |
| }; |
| |
| CreateBuffer::CreateBuffer (SharedPtr<Buffer>& buffer, bool useSync, bool serverSync) |
| : Operation ("CreateBuffer", useSync, serverSync) |
| { |
| buffer = SharedPtr<Buffer>(new Buffer(getEvent(), getSync())); |
| m_buffer = buffer; |
| } |
| |
| void CreateBuffer::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint buffer = 0; |
| |
| thread.newMessage() << "Begin -- glGenBuffers(1, { 0 })" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, genBuffers(1, &buffer)); |
| thread.newMessage() << "End -- glGenBuffers(1, { " << buffer << " })" << tcu::ThreadUtil::Message::End; |
| |
| m_buffer->buffer = buffer; |
| } |
| |
| class DeleteBuffer : public Operation |
| { |
| public: |
| DeleteBuffer (SharedPtr<Buffer> buffer, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Buffer> m_buffer; |
| }; |
| |
| DeleteBuffer::DeleteBuffer (SharedPtr<Buffer> buffer, bool useSync, bool serverSync) |
| : Operation ("DeleteBuffer", useSync, serverSync) |
| , m_buffer (buffer) |
| { |
| modifyGLObject(SharedPtr<Object>(m_buffer)); |
| } |
| |
| void DeleteBuffer::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint buffer = m_buffer->buffer; |
| |
| thread.newMessage() << "Begin -- glDeleteBuffers(1, { " << buffer << " })" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, deleteBuffers(1, &buffer)); |
| thread.newMessage() << "End -- glDeleteBuffers()" << tcu::ThreadUtil::Message::End; |
| |
| m_buffer->buffer = 0; |
| } |
| |
| class BufferData : public Operation |
| { |
| public: |
| BufferData (SharedPtr<Buffer> buffer, GLenum target, GLsizeiptr size, GLenum usage, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Buffer> m_buffer; |
| GLenum m_target; |
| GLsizeiptr m_size; |
| GLenum m_usage; |
| }; |
| |
| BufferData::BufferData (SharedPtr<Buffer> buffer, GLenum target, GLsizeiptr size, GLenum usage, bool useSync, bool serverSync) |
| : Operation ("BufferData", useSync, serverSync) |
| , m_buffer (buffer) |
| , m_target (target) |
| , m_size (size) |
| , m_usage (usage) |
| { |
| modifyGLObject(SharedPtr<Object>(m_buffer)); |
| buffer->isDefined = true; |
| buffer->size = size; |
| } |
| |
| void BufferData::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| void* dummyData = thread.getDummyData(m_size); |
| |
| thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", " << m_buffer->buffer << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBufferData(" << m_target << ", " << m_size << ", <DATA>, " << m_usage << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bufferData(m_target, m_size, dummyData, m_usage)); |
| thread.newMessage() << "End -- glBufferData()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class BufferSubData : public Operation |
| { |
| public: |
| BufferSubData (SharedPtr<Buffer> buffer, GLenum target, GLintptr offset, GLsizeiptr size, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Buffer> m_buffer; |
| GLenum m_target; |
| GLintptr m_offset; |
| GLsizeiptr m_size; |
| }; |
| |
| BufferSubData::BufferSubData (SharedPtr<Buffer> buffer, GLenum target, GLintptr offset, GLsizeiptr size, bool useSync, bool serverSync) |
| : Operation ("BufferSubData", useSync, serverSync) |
| , m_buffer (buffer) |
| , m_target (target) |
| , m_offset (offset) |
| , m_size (size) |
| { |
| modifyGLObject(SharedPtr<Object>(m_buffer)); |
| } |
| |
| void BufferSubData::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| void* dummyData = thread.getDummyData(m_size); |
| |
| thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", " << m_buffer->buffer << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, m_buffer->buffer)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBufferSubData(" << m_target << ", " << m_offset << ", " << m_size << ", <DATA>)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bufferSubData(m_target, m_offset, m_size, dummyData)); |
| thread.newMessage() << "End -- glBufferSubData()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindBuffer(" << m_target << ", 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(m_target, 0)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class Shader : public Object |
| { |
| public: |
| Shader (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
| |
| GLuint shader; |
| GLenum type; |
| bool isDefined; |
| bool compiled; |
| }; |
| |
| Shader::Shader (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
| : Object ("Shader", event, sync) |
| , shader (0) |
| , type (GL_NONE) |
| , isDefined (false) |
| , compiled (false) |
| { |
| } |
| |
| class CreateShader : public Operation |
| { |
| public: |
| CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Shader> m_shader; |
| GLenum m_type; |
| }; |
| |
| CreateShader::CreateShader (GLenum type, SharedPtr<Shader>& shader, bool useSync, bool serverSync) |
| : Operation ("CreateShader", useSync, serverSync) |
| , m_type (type) |
| { |
| shader = SharedPtr<Shader>(new Shader(getEvent(), getSync())); |
| shader->type = type; |
| |
| m_shader = shader; |
| } |
| |
| void CreateShader::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint shader = 0; |
| |
| thread.newMessage() << "Begin -- glCreateShader(" << m_type << ")" << tcu::ThreadUtil::Message::End; |
| shader = thread.gl.createShader(m_type); |
| GLU_CHECK_GLW_MSG(thread.gl, "glCreateShader()"); |
| thread.newMessage() << "End -- " << shader << " = glCreateShader(" << m_type << ")" << tcu::ThreadUtil::Message::End; |
| |
| m_shader->shader = shader; |
| } |
| |
| class DeleteShader : public Operation |
| { |
| public: |
| DeleteShader (SharedPtr<Shader> shader, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Shader> m_shader; |
| }; |
| |
| DeleteShader::DeleteShader (SharedPtr<Shader> shader, bool useSync, bool serverSync) |
| : Operation ("DeleteShader", useSync, serverSync) |
| , m_shader (shader) |
| { |
| modifyGLObject(SharedPtr<Object>(m_shader)); |
| } |
| |
| void DeleteShader::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint shader = m_shader->shader; |
| |
| thread.newMessage() << "Begin -- glDeleteShader(" << shader << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, deleteShader(shader)); |
| thread.newMessage() << "End -- glDeleteShader()" << tcu::ThreadUtil::Message::End; |
| |
| m_shader->shader = 0; |
| } |
| |
| class ShaderSource : public Operation |
| { |
| public: |
| ShaderSource (SharedPtr<Shader> sharder, const char* source, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Shader> m_shader; |
| string m_source; |
| }; |
| |
| ShaderSource::ShaderSource (SharedPtr<Shader> shader, const char* source, bool useSync, bool serverSync) |
| : Operation ("ShaderSource", useSync, serverSync) |
| , m_shader (shader) |
| , m_source (source) |
| { |
| modifyGLObject(SharedPtr<Object>(m_shader)); |
| m_shader->isDefined = true; |
| } |
| |
| void ShaderSource::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| const char* shaderSource = m_source.c_str(); |
| |
| thread.newMessage() << "Begin -- glShaderSource(" << m_shader->shader << ", 1, \"" << shaderSource << "\", DE_NULL)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, shaderSource(m_shader->shader, 1, &shaderSource, DE_NULL)); |
| thread.newMessage() << "End -- glShaderSource()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class ShaderCompile : public Operation |
| { |
| public: |
| ShaderCompile (SharedPtr<Shader> sharder, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Shader> m_shader; |
| }; |
| |
| ShaderCompile::ShaderCompile (SharedPtr<Shader> shader, bool useSync, bool serverSync) |
| : Operation ("ShaderCompile", useSync, serverSync) |
| , m_shader (shader) |
| { |
| m_shader->compiled = true; |
| modifyGLObject(SharedPtr<Object>(m_shader)); |
| } |
| |
| void ShaderCompile::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- glCompileShader(" << m_shader->shader << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, compileShader(m_shader->shader)); |
| thread.newMessage() << "End -- glCompileShader()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class Program : public Object |
| { |
| public: |
| Program (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync); |
| |
| // Generation time attributes |
| SharedPtr<Shader> vertexShader; |
| SharedPtr<Shader> fragmentShader; |
| bool linked; |
| |
| // Runtime attributes |
| GLuint program; |
| GLuint runtimeVertexShader; |
| GLuint runtimeFragmentShader; |
| }; |
| |
| Program::Program (SharedPtr<tcu::ThreadUtil::Event> event, SharedPtr<FenceSync> sync) |
| : Object ("Program", event, sync) |
| , linked (false) |
| , program (0) |
| , runtimeVertexShader (0) |
| , runtimeFragmentShader (0) |
| { |
| } |
| |
| class CreateProgram : public Operation |
| { |
| public: |
| CreateProgram (SharedPtr<Program>& program, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Program> m_program; |
| }; |
| |
| CreateProgram::CreateProgram (SharedPtr<Program>& program, bool useSync, bool serverSync) |
| : Operation ("CreateProgram", useSync, serverSync) |
| { |
| program = SharedPtr<Program>(new Program(getEvent(), getSync())); |
| m_program = program; |
| } |
| |
| void CreateProgram::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint program = 0; |
| |
| thread.newMessage() << "Begin -- glCreateProgram()" << tcu::ThreadUtil::Message::End; |
| program = thread.gl.createProgram(); |
| GLU_CHECK_GLW_MSG(thread.gl, "glCreateProgram()"); |
| thread.newMessage() << "End -- " << program << " = glCreateProgram()" << tcu::ThreadUtil::Message::End; |
| |
| m_program->program = program; |
| } |
| |
| class DeleteProgram : public Operation |
| { |
| public: |
| DeleteProgram (SharedPtr<Program> program, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Program> m_program; |
| }; |
| |
| DeleteProgram::DeleteProgram (SharedPtr<Program> program, bool useSync, bool serverSync) |
| : Operation ("DeleteProgram", useSync, serverSync) |
| , m_program (program) |
| { |
| modifyGLObject(SharedPtr<Object>(m_program)); |
| } |
| |
| void DeleteProgram::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint program = m_program->program; |
| |
| thread.newMessage() << "Begin -- glDeleteProgram(" << program << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, deleteProgram(program)); |
| thread.newMessage() << "End -- glDeleteProgram()" << tcu::ThreadUtil::Message::End; |
| |
| m_program->program = 0; |
| } |
| |
| class AttachShader : public Operation |
| { |
| public: |
| AttachShader (SharedPtr<Program> sharder, SharedPtr<Shader> shader, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Program> m_program; |
| SharedPtr<Shader> m_shader; |
| }; |
| |
| AttachShader::AttachShader (SharedPtr<Program> program, SharedPtr<Shader> shader, bool useSync, bool serverSync) |
| : Operation ("AttachShader", useSync, serverSync) |
| , m_program (program) |
| , m_shader (shader) |
| { |
| modifyGLObject(SharedPtr<Object>(m_program)); |
| readGLObject(SharedPtr<Object>(m_shader)); |
| |
| if (m_shader->type == GL_VERTEX_SHADER) |
| m_program->vertexShader = shader; |
| else if (m_shader->type == GL_FRAGMENT_SHADER) |
| m_program->fragmentShader = shader; |
| else |
| DE_ASSERT(false); |
| } |
| |
| void AttachShader::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- glAttachShader(" << m_program->program << ", " << m_shader->shader << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, attachShader(m_program->program, m_shader->shader)); |
| thread.newMessage() << "End -- glAttachShader()" << tcu::ThreadUtil::Message::End; |
| |
| if (m_shader->type == GL_VERTEX_SHADER) |
| m_program->runtimeVertexShader = m_shader->shader; |
| else if (m_shader->type == GL_FRAGMENT_SHADER) |
| m_program->runtimeFragmentShader = m_shader->shader; |
| else |
| DE_ASSERT(false); |
| } |
| |
| class DetachShader : public Operation |
| { |
| public: |
| DetachShader (SharedPtr<Program> sharder, GLenum type, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Program> m_program; |
| GLenum m_type; |
| }; |
| |
| DetachShader::DetachShader (SharedPtr<Program> program, GLenum type, bool useSync, bool serverSync) |
| : Operation ("DetachShader", useSync, serverSync) |
| , m_program (program) |
| , m_type (type) |
| { |
| modifyGLObject(SharedPtr<Object>(m_program)); |
| |
| if (m_type == GL_VERTEX_SHADER) |
| { |
| DE_ASSERT(m_program->vertexShader); |
| m_program->vertexShader = SharedPtr<Shader>(); |
| } |
| else if (m_type == GL_FRAGMENT_SHADER) |
| { |
| DE_ASSERT(m_program->fragmentShader); |
| m_program->fragmentShader = SharedPtr<Shader>(); |
| } |
| else |
| DE_ASSERT(false); |
| } |
| |
| void DetachShader::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| if (m_type == GL_VERTEX_SHADER) |
| { |
| thread.newMessage() << "Begin -- glDetachShader(" << m_program->program << ", " << m_program->runtimeVertexShader << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeVertexShader)); |
| thread.newMessage() << "End -- glDetachShader()" << tcu::ThreadUtil::Message::End; |
| m_program->runtimeVertexShader = 0; |
| } |
| else if (m_type == GL_FRAGMENT_SHADER) |
| { |
| thread.newMessage() << "Begin -- glDetachShader(" << m_program->program << ", " << m_program->runtimeFragmentShader << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, detachShader(m_program->program, m_program->runtimeFragmentShader)); |
| thread.newMessage() << "End -- glDetachShader()" << tcu::ThreadUtil::Message::End; |
| m_program->runtimeFragmentShader = 0; |
| } |
| else |
| DE_ASSERT(false); |
| } |
| |
| class LinkProgram : public Operation |
| { |
| public: |
| LinkProgram (SharedPtr<Program> program, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Program> m_program; |
| }; |
| |
| LinkProgram::LinkProgram (SharedPtr<Program> program, bool useSync, bool serverSync) |
| : Operation ("LinkProgram", useSync, serverSync) |
| , m_program (program) |
| { |
| modifyGLObject(SharedPtr<Object>(m_program)); |
| program->linked = true; |
| } |
| |
| void LinkProgram::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| GLuint program = m_program->program; |
| |
| thread.newMessage() << "Begin -- glLinkProgram(" << program << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, linkProgram(program)); |
| thread.newMessage() << "End -- glLinkProgram()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class RenderBuffer : public Operation |
| { |
| public: |
| RenderBuffer (SharedPtr<Program> program, SharedPtr<Buffer> buffer, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Program> m_program; |
| SharedPtr<Buffer> m_buffer; |
| }; |
| |
| RenderBuffer::RenderBuffer (SharedPtr<Program> program, SharedPtr<Buffer> buffer, bool useSync, bool serverSync) |
| : Operation ("RenderBuffer", useSync, serverSync) |
| , m_program (program) |
| , m_buffer (buffer) |
| { |
| readGLObject(SharedPtr<Object>(program)); |
| readGLObject(SharedPtr<Object>(buffer)); |
| } |
| |
| void RenderBuffer::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- glClearColor(0.5f, 0.5f, 0.5f, 1.0f)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f)); |
| thread.newMessage() << "End -- glClearColor()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glClear(GL_COLOR_BUFFER_BIT)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT)); |
| thread.newMessage() << "End -- glClear()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glUseProgram(" << m_program->program << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program)); |
| thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glGetAttribLocation(" << m_program->program << ", \"a_pos\")" << tcu::ThreadUtil::Message::End; |
| GLint posLoc = thread.gl.getAttribLocation(m_program->program, "a_pos"); |
| GLU_CHECK_GLW_MSG(thread.gl, "glGetAttribLocation()"); |
| thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glEnableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc)); |
| thread.newMessage() << "End -- glEnableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, " << m_buffer->buffer << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, m_buffer->buffer)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glVertexAttribPointer(" << posLoc << ", GL_BYTE, GL_TRUE, 0, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_BYTE, GL_TRUE, 0, 0)); |
| thread.newMessage() << "End -- glVertexAttribPointer()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glDrawArrays(GL_TRIANGLES, 0, " << (m_buffer->size / 2) << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, (GLsizei)m_buffer->size / 2)); |
| thread.newMessage() << "End -- glDrawArrays()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glDisableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc)); |
| thread.newMessage() << "End -- glDisableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glUseProgram(0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, useProgram(0)); |
| thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class RenderTexture : public Operation |
| { |
| public: |
| RenderTexture (SharedPtr<Program> program, SharedPtr<Texture> texture, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Program> m_program; |
| SharedPtr<Texture> m_texture; |
| }; |
| |
| RenderTexture::RenderTexture (SharedPtr<Program> program, SharedPtr<Texture> texture, bool useSync, bool serverSync) |
| : Operation ("RenderTexture", useSync, serverSync) |
| , m_program (program) |
| , m_texture (texture) |
| { |
| readGLObject(SharedPtr<Object>(program)); |
| readGLObject(SharedPtr<Object>(texture)); |
| } |
| |
| void RenderTexture::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- glClearColor(0.5f, 0.5f, 0.5f, 1.0f)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, clearColor(0.5f, 0.5f, 0.5f, 1.0f)); |
| thread.newMessage() << "End -- glClearColor()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glClear(GL_COLOR_BUFFER_BIT)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, clear(GL_COLOR_BUFFER_BIT)); |
| thread.newMessage() << "End -- glClear()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glUseProgram(" << m_program->program << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, useProgram(m_program->program)); |
| thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glGetUniformLocation(" << m_program->program << ", \"u_sampler\")" << tcu::ThreadUtil::Message::End; |
| GLint samplerPos = thread.gl.getUniformLocation(m_program->program, "u_sampler"); |
| GLU_CHECK_GLW_MSG(thread.gl, "glGetUniformLocation()"); |
| thread.newMessage() << "End -- glGetUniformLocation()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glUniform1i(" << samplerPos << ", 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, uniform1i(samplerPos, 0)); |
| thread.newMessage() << "End -- glUniform1i()" << tcu::ThreadUtil::Message::End; |
| |
| |
| thread.newMessage() << "Begin -- glGetAttribLocation(" << m_program->program << ", \"a_pos\")" << tcu::ThreadUtil::Message::End; |
| GLint posLoc = thread.gl.getAttribLocation(m_program->program, "a_pos"); |
| GLU_CHECK_GLW_MSG(thread.gl, "glGetAttribLocation()"); |
| thread.newMessage() << "End -- " << posLoc << " = glGetAttribLocation()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glEnableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, enableVertexAttribArray(posLoc)); |
| thread.newMessage() << "End -- glEnableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| |
| |
| float coords[] = { |
| -1.0, -1.0, |
| 1.0, -1.0, |
| 1.0, 1.0, |
| |
| 1.0, 1.0, |
| -1.0, 1.0, |
| -1.0, -1.0 |
| }; |
| |
| thread.newMessage() << "Begin -- glVertexAttribPointer(" << posLoc << ", GL_FLOAT, GL_FALSE, 0, <data>)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, vertexAttribPointer(posLoc, 2, GL_FLOAT, GL_FALSE, 0, coords)); |
| thread.newMessage() << "End -- glVertexAttribPointer()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glDrawArrays(GL_TRIANGLES, 0, 6)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, drawArrays(GL_TRIANGLES, 0, 6)); |
| thread.newMessage() << "End -- glDrawArrays()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindBuffer(GL_ARRAY_BUFFER, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindBuffer(GL_ARRAY_BUFFER, 0)); |
| thread.newMessage() << "End -- glBindBuffer()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glDisableVertexAttribArray(" << posLoc << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, disableVertexAttribArray(posLoc)); |
| thread.newMessage() << "End -- glDisableVertexAttribArray()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glUseProgram(0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, useProgram(0)); |
| thread.newMessage() << "End -- glUseProgram()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class ReadPixels : public Operation |
| { |
| public: |
| ReadPixels (int x, int y, int width, int height, GLenum format, GLenum type, SharedPtr<tcu::ThreadUtil::DataBlock>& data, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| int m_x; |
| int m_y; |
| int m_width; |
| int m_height; |
| GLenum m_format; |
| GLenum m_type; |
| SharedPtr<tcu::ThreadUtil::DataBlock> m_data; |
| }; |
| |
| ReadPixels::ReadPixels (int x, int y, int width, int height, GLenum format, GLenum type, SharedPtr<tcu::ThreadUtil::DataBlock>& data, bool useSync, bool serverSync) |
| : Operation ("ReadPixels", useSync, serverSync) |
| , m_x (x) |
| , m_y (y) |
| , m_width (width) |
| , m_height (height) |
| , m_format (format) |
| , m_type (type) |
| { |
| data = SharedPtr<tcu::ThreadUtil::DataBlock>(new tcu::ThreadUtil::DataBlock(getEvent())); |
| m_data = data; |
| } |
| |
| void ReadPixels::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| DE_ASSERT(m_type == GL_UNSIGNED_BYTE); |
| DE_ASSERT(m_format == GL_RGBA); |
| |
| std::vector<deUint8> data((m_width-m_x)*(m_height-m_y)*4); |
| |
| thread.newMessage() << "Begin -- glReadPixels(" << m_x << ", " << m_y << ", " << m_width << ", " << m_height << ", " << m_format << ", " << m_type << ", <data>)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, readPixels(m_x, m_y, m_width, m_height, m_format, m_type, &(data[0]))); |
| thread.newMessage() << "End -- glReadPixels()" << tcu::ThreadUtil::Message::End; |
| |
| m_data->setData(data.size(), &(data[0])); |
| } |
| |
| class CreateImageFromTexture : public Operation |
| { |
| public: |
| // \note [mika] Unlike eglCreateImageKHR this operation requires current context and uses it for creating EGLImage |
| // Current context is required to support EGL sync objects in current tests system |
| CreateImageFromTexture (SharedPtr<EGLImage>& image, SharedPtr<Texture> texture, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| SharedPtr<EGLImage> m_image; |
| }; |
| |
| CreateImageFromTexture::CreateImageFromTexture (SharedPtr<EGLImage>& image, SharedPtr<Texture> texture, bool useSync, bool serverSync) |
| : Operation ("CreateImageFromTexture", useSync, serverSync) |
| { |
| modifyGLObject(SharedPtr<Object>(texture)); |
| image = SharedPtr<EGLImage>(new EGLImage(getEvent(), getSync())); |
| |
| m_image = image; |
| m_texture = texture; |
| m_texture->sourceImage = m_image; |
| } |
| |
| void CreateImageFromTexture::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| EGLint attribList[] = { |
| EGL_GL_TEXTURE_LEVEL_KHR, 0, |
| EGL_NONE |
| }; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| // Make texture image complete... |
| thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)); |
| thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)); |
| thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE)); |
| thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE)); |
| thread.newMessage() << "End -- glTexParameteri()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- eglCreateImageKHR(" << thread.runtimeContext->display << ", " << thread.runtimeContext->context << ", EGL_GL_TEXTURE_2D_KHR, " << m_texture->texture << ", { EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_NONE })" << tcu::ThreadUtil::Message::End; |
| m_image->image = thread.egl.createImageKHR(thread.runtimeContext->display, thread.runtimeContext->context, EGL_GL_TEXTURE_2D_KHR, (EGLClientBuffer)(deUintptr)m_texture->texture, attribList); |
| EGLU_CHECK_MSG(thread.egl, "eglCreateImageKHR()"); |
| thread.newMessage() << "End -- " << m_image->image << " = eglCreateImageKHR()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class DestroyImage : public Operation |
| { |
| public: |
| // \note [mika] Unlike eglDestroyImageKHR this operation requires current context and uses it for creating EGLImage |
| // Current context is required to support EGL sync objects in current tests system |
| DestroyImage (SharedPtr<EGLImage> image, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<EGLImage> m_image; |
| }; |
| |
| DestroyImage::DestroyImage (SharedPtr<EGLImage> image, bool useSync, bool serverSync) |
| : Operation ("CreateImageFromTexture", useSync, serverSync) |
| , m_image (image) |
| { |
| modifyGLObject(SharedPtr<Object>(image)); |
| } |
| |
| void DestroyImage::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- eglDestroyImageKHR(" << thread.runtimeContext->display << ", " << m_image->image << ")" << tcu::ThreadUtil::Message::End; |
| thread.egl.destroyImageKHR(thread.runtimeContext->display, m_image->image); |
| m_image->image = EGL_NO_IMAGE_KHR; |
| EGLU_CHECK_MSG(thread.egl, "eglDestroyImageKHR()"); |
| thread.newMessage() << "End -- eglDestroyImageKHR()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| class DefineTextureFromImage : public Operation |
| { |
| public: |
| DefineTextureFromImage (SharedPtr<Texture> texture, SharedPtr<EGLImage> image, bool useSync, bool serverSync); |
| void exec (tcu::ThreadUtil::Thread& thread); |
| |
| private: |
| SharedPtr<Texture> m_texture; |
| SharedPtr<EGLImage> m_image; |
| }; |
| |
| DefineTextureFromImage::DefineTextureFromImage (SharedPtr<Texture> texture, SharedPtr<EGLImage> image, bool useSync, bool serverSync) |
| : Operation ("DefineTextureFromImage", useSync, serverSync) |
| { |
| readGLObject(SharedPtr<Object>(image)); |
| modifyGLObject(SharedPtr<Object>(texture)); |
| |
| texture->isDefined = true; |
| texture->sourceImage = image; |
| |
| m_image = image; |
| m_texture = texture; |
| } |
| |
| void DefineTextureFromImage::exec (tcu::ThreadUtil::Thread& t) |
| { |
| EGLThread& thread = dynamic_cast<EGLThread&>(t); |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, " << m_texture->texture << ")" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, m_texture->texture)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, " << m_image->image << ")" << tcu::ThreadUtil::Message::End; |
| thread.runtimeContext->glExtensions.imageTargetTexture2D(GL_TEXTURE_2D, m_image->image); |
| GLU_CHECK_GLW_MSG(thread.gl, "glEGLImageTargetTexture2DOES()"); |
| thread.newMessage() << "End -- glEGLImageTargetTexture2DOES()" << tcu::ThreadUtil::Message::End; |
| |
| thread.newMessage() << "Begin -- glBindTexture(GL_TEXTURE_2D, 0)" << tcu::ThreadUtil::Message::End; |
| GLU_CHECK_GLW_CALL(thread.gl, bindTexture(GL_TEXTURE_2D, 0)); |
| thread.newMessage() << "End -- glBindTexture()" << tcu::ThreadUtil::Message::End; |
| } |
| |
| } // GLES2ThreadTest |
| |
| static void requireEGLExtension (const Library& egl, EGLDisplay eglDisplay, const char* requiredExtension) |
| { |
| if (!eglu::hasExtension(egl, eglDisplay, requiredExtension)) |
| TCU_THROW(NotSupportedError, (string(requiredExtension) + " not supported").c_str()); |
| } |
| |
| enum OperationId |
| { |
| THREADOPERATIONID_NONE = 0, |
| |
| THREADOPERATIONID_CREATE_BUFFER, |
| THREADOPERATIONID_DESTROY_BUFFER, |
| THREADOPERATIONID_BUFFER_DATA, |
| THREADOPERATIONID_BUFFER_SUBDATA, |
| |
| THREADOPERATIONID_CREATE_TEXTURE, |
| THREADOPERATIONID_DESTROY_TEXTURE, |
| THREADOPERATIONID_TEXIMAGE2D, |
| THREADOPERATIONID_TEXSUBIMAGE2D, |
| THREADOPERATIONID_COPYTEXIMAGE2D, |
| THREADOPERATIONID_COPYTEXSUBIMAGE2D, |
| |
| THREADOPERATIONID_CREATE_VERTEX_SHADER, |
| THREADOPERATIONID_CREATE_FRAGMENT_SHADER, |
| THREADOPERATIONID_DESTROY_SHADER, |
| THREADOPERATIONID_SHADER_SOURCE, |
| THREADOPERATIONID_SHADER_COMPILE, |
| |
| THREADOPERATIONID_ATTACH_SHADER, |
| THREADOPERATIONID_DETACH_SHADER, |
| |
| THREADOPERATIONID_CREATE_PROGRAM, |
| THREADOPERATIONID_DESTROY_PROGRAM, |
| THREADOPERATIONID_LINK_PROGRAM, |
| |
| THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE, |
| THREADOPERATIONID_DESTROY_IMAGE, |
| THREADOPERATIONID_TEXTURE_FROM_IMAGE, |
| |
| THREADOPERATIONID_LAST |
| }; |
| |
| class GLES2SharingRandomTest : public TestCase |
| { |
| public: |
| struct TestConfig |
| { |
| TestConfig (void); |
| int threadCount; |
| int operationCount; |
| bool serverSync; |
| bool useFenceSync; |
| bool useImages; |
| |
| float probabilities[THREADOPERATIONID_LAST][THREADOPERATIONID_LAST]; |
| }; |
| GLES2SharingRandomTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description); |
| ~GLES2SharingRandomTest (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| void addRandomOperation (GLES2ThreadTest::EGLResourceManager& resourceManager); |
| |
| private: |
| TestConfig m_config; |
| int m_seed; |
| de::Random m_random; |
| tcu::TestLog& m_log; |
| bool m_threadsStarted; |
| bool m_threadsRunning; |
| bool m_executionReady; |
| bool m_requiresRestart; |
| deUint64 m_beginTimeUs; |
| deUint64 m_timeOutUs; |
| deUint32 m_sleepTimeMs; |
| deUint64 m_timeOutTimeUs; |
| |
| std::vector<GLES2ThreadTest::EGLThread*> m_threads; |
| |
| EGLDisplay m_eglDisplay; |
| EGLConfig m_eglConfig; |
| OperationId m_lastOperation; |
| |
| glw::Functions m_gl; |
| }; |
| |
| GLES2SharingRandomTest::TestConfig::TestConfig (void) |
| : threadCount (0) |
| , operationCount (0) |
| , serverSync (false) |
| , useFenceSync (false) |
| , useImages (false) |
| { |
| deMemset(probabilities, 0, sizeof(probabilities)); |
| } |
| |
| GLES2SharingRandomTest::GLES2SharingRandomTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description) |
| : TestCase (context, name, description) |
| , m_config (config) |
| , m_seed (deStringHash(name)) |
| , m_random (deStringHash(name)) |
| , m_log (m_testCtx.getLog()) |
| , m_threadsStarted (false) |
| , m_threadsRunning (false) |
| , m_executionReady (false) |
| , m_requiresRestart (false) |
| , m_beginTimeUs (0) |
| , m_timeOutUs (10000000) // 10 seconds |
| , m_sleepTimeMs (1) // 1 milliseconds |
| , m_timeOutTimeUs (0) |
| , m_eglDisplay (EGL_NO_DISPLAY) |
| , m_eglConfig (0) |
| , m_lastOperation (THREADOPERATIONID_NONE) |
| { |
| m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0)); |
| } |
| |
| GLES2SharingRandomTest::~GLES2SharingRandomTest (void) |
| { |
| GLES2SharingRandomTest::deinit(); |
| } |
| |
| void GLES2SharingRandomTest::init (void) |
| { |
| const Library& egl = m_eglTestCtx.getLibrary(); |
| |
| const EGLint attribList[] = |
| { |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_ALPHA_SIZE, 1, |
| EGL_NONE |
| }; |
| |
| m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()); |
| m_eglConfig = eglu::chooseSingleConfig(egl, m_eglDisplay, attribList); |
| |
| // Check extensions |
| if (m_config.useFenceSync) |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_fence_sync"); |
| |
| if (m_config.serverSync) |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_wait_sync"); |
| |
| if (m_config.useImages) |
| { |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_image_base"); |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_gl_texture_2D_image"); |
| } |
| |
| GLES2ThreadTest::EGLResourceManager resourceManager; |
| // Create contexts |
| for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
| { |
| m_threads.push_back(new GLES2ThreadTest::EGLThread(egl, m_gl, deInt32Hash(m_seed+threadNdx))); |
| SharedPtr<GLES2ThreadTest::GLES2Context> context; |
| SharedPtr<GLES2ThreadTest::GLES2Context> shared = (threadNdx > 0 ? resourceManager.popContext(0) : SharedPtr<GLES2ThreadTest::GLES2Context>()); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, shared, context)); |
| |
| resourceManager.addContext(context); |
| |
| if (shared) |
| resourceManager.addContext(shared); |
| } |
| |
| // Create surfaces |
| for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
| { |
| SharedPtr<GLES2ThreadTest::Surface> surface; |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 400, 400, surface)); |
| resourceManager.addSurface(surface); |
| } |
| |
| // Make contexts current |
| for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
| { |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[threadNdx], m_eglDisplay, resourceManager.popSurface(0), resourceManager.popContext(0))); |
| } |
| |
| // Operations to check fence sync support |
| if (m_config.useFenceSync) |
| { |
| for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
| { |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); |
| } |
| } |
| |
| // Init EGLimage support |
| if (m_config.useImages) |
| { |
| for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
| { |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); |
| } |
| } |
| |
| // Add random operations |
| for (int operationNdx = 0; operationNdx < m_config.operationCount; operationNdx++) |
| addRandomOperation(resourceManager); |
| |
| // Release contexts |
| for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
| { |
| SharedPtr<GLES2ThreadTest::GLES2Context> context = m_threads[threadNdx]->context; |
| SharedPtr<GLES2ThreadTest::Surface> surface = m_threads[threadNdx]->surface; |
| |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[threadNdx], m_eglDisplay, SharedPtr<GLES2ThreadTest::Surface>(), SharedPtr<GLES2ThreadTest::GLES2Context>())); |
| |
| resourceManager.addSurface(surface); |
| resourceManager.addContext(context); |
| } |
| |
| // Destroy contexts |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyContext(resourceManager.popContext(0))); |
| |
| // Destroy surfaces |
| for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, resourceManager.popSurface(0))); |
| } |
| |
| void GLES2SharingRandomTest::deinit (void) |
| { |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| delete m_threads[threadNdx]; |
| |
| m_threads.clear(); |
| |
| m_eglTestCtx.getLibrary().terminate(m_eglDisplay); |
| |
| TCU_CHECK(!m_requiresRestart); |
| } |
| |
| void GLES2SharingRandomTest::addRandomOperation (GLES2ThreadTest::EGLResourceManager& resourceManager) |
| { |
| int threadNdx = m_random.getUint32() % m_threads.size(); |
| |
| std::vector<OperationId> operations; |
| std::vector<float> weights; |
| |
| operations.push_back(THREADOPERATIONID_CREATE_BUFFER); |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_BUFFER]); |
| |
| operations.push_back(THREADOPERATIONID_CREATE_TEXTURE); |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_TEXTURE]); |
| |
| operations.push_back(THREADOPERATIONID_CREATE_VERTEX_SHADER); |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_VERTEX_SHADER]); |
| |
| operations.push_back(THREADOPERATIONID_CREATE_FRAGMENT_SHADER); |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_FRAGMENT_SHADER]); |
| |
| operations.push_back(THREADOPERATIONID_CREATE_PROGRAM); |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_PROGRAM]); |
| |
| int destroyableBufferNdx = -1; |
| int destroyableTextureNdx = -1; |
| int destroyableShaderNdx = -1; |
| int destroyableProgramNdx = -1; |
| |
| int vertexShaderNdx = -1; |
| int fragmentShaderNdx = -1; |
| |
| int definedTextureNdx = -1; |
| |
| int definedBufferNdx = -1; |
| |
| int definedShaderNdx = -1; |
| |
| int detachableProgramNdx = -1; |
| GLenum detachShaderType = GL_VERTEX_SHADER; |
| |
| int unusedVertexAttachmentProgramNdx = -1; |
| int unusedFragmentAttachmentProgramNdx = -1; |
| |
| int linkableProgramNdx = -1; |
| |
| int attachProgramNdx = -1; |
| int attachShaderNdx = -1; |
| |
| int nonSiblingTextureNdx = -1; |
| |
| if (m_threads[threadNdx]->context->resourceManager->getBufferCount() > 0) |
| destroyableBufferNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getBufferCount(); |
| |
| if (m_threads[threadNdx]->context->resourceManager->getTextureCount() > 0) |
| destroyableTextureNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getTextureCount(); |
| |
| if (m_threads[threadNdx]->context->resourceManager->getShaderCount() > 0) |
| destroyableShaderNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getShaderCount(); |
| |
| if (m_threads[threadNdx]->context->resourceManager->getProgramCount() > 0) |
| destroyableProgramNdx = m_random.getUint32() % m_threads[threadNdx]->context->resourceManager->getProgramCount(); |
| |
| // Check what kind of buffers we have |
| for (int bufferNdx = 0; bufferNdx < m_threads[threadNdx]->context->resourceManager->getBufferCount(); bufferNdx++) |
| { |
| SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->getBuffer(bufferNdx); |
| |
| if (buffer->isDefined) |
| { |
| if (definedBufferNdx == -1) |
| definedBufferNdx = bufferNdx; |
| else if (m_random.getBool()) |
| definedBufferNdx = bufferNdx; |
| } |
| } |
| |
| // Check what kind of textures we have |
| for (int textureNdx = 0; textureNdx < m_threads[threadNdx]->context->resourceManager->getTextureCount(); textureNdx++) |
| { |
| SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->getTexture(textureNdx); |
| |
| if (texture->isDefined) |
| { |
| if (definedTextureNdx == -1) |
| definedTextureNdx = textureNdx; |
| else if (m_random.getBool()) |
| definedTextureNdx = textureNdx; |
| |
| if (!texture->sourceImage) |
| { |
| if (nonSiblingTextureNdx == -1) |
| nonSiblingTextureNdx = textureNdx; |
| else if (m_random.getBool()) |
| nonSiblingTextureNdx = textureNdx; |
| } |
| } |
| |
| } |
| |
| // Check what kind of shaders we have |
| for (int shaderNdx = 0; shaderNdx < m_threads[threadNdx]->context->resourceManager->getShaderCount(); shaderNdx++) |
| { |
| SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->getShader(shaderNdx); |
| |
| // Defined shader found |
| if (shader->isDefined) |
| { |
| if (definedShaderNdx == -1) |
| definedShaderNdx = shaderNdx; |
| else if (m_random.getBool()) |
| definedShaderNdx = shaderNdx; |
| } |
| |
| // Vertex shader found |
| if (shader->type == GL_VERTEX_SHADER) |
| { |
| if (vertexShaderNdx == -1) |
| vertexShaderNdx = shaderNdx; |
| else if (m_random.getBool()) |
| vertexShaderNdx = shaderNdx; |
| } |
| |
| // Fragmet shader found |
| if (shader->type == GL_FRAGMENT_SHADER) |
| { |
| if (fragmentShaderNdx == -1) |
| fragmentShaderNdx = shaderNdx; |
| else if (m_random.getBool()) |
| fragmentShaderNdx = shaderNdx; |
| } |
| } |
| |
| // Check what kind of programs we have |
| for (int programNdx = 0; programNdx < m_threads[threadNdx]->context->resourceManager->getProgramCount(); programNdx++) |
| { |
| SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->getProgram(programNdx); |
| |
| // Program that can be detached |
| if (program->vertexShader || program->fragmentShader) |
| { |
| if (detachableProgramNdx == -1) |
| { |
| detachableProgramNdx = programNdx; |
| |
| if (program->vertexShader) |
| detachShaderType = GL_VERTEX_SHADER; |
| else if (program->fragmentShader) |
| detachShaderType = GL_FRAGMENT_SHADER; |
| else |
| DE_ASSERT(false); |
| } |
| else if (m_random.getBool()) |
| { |
| detachableProgramNdx = programNdx; |
| |
| if (program->vertexShader) |
| detachShaderType = GL_VERTEX_SHADER; |
| else if (program->fragmentShader) |
| detachShaderType = GL_FRAGMENT_SHADER; |
| else |
| DE_ASSERT(false); |
| } |
| } |
| |
| // Program that can be attached vertex shader |
| if (!program->vertexShader) |
| { |
| if (unusedVertexAttachmentProgramNdx == -1) |
| unusedVertexAttachmentProgramNdx = programNdx; |
| else if (m_random.getBool()) |
| unusedVertexAttachmentProgramNdx = programNdx; |
| } |
| |
| // Program that can be attached fragment shader |
| if (!program->fragmentShader) |
| { |
| if (unusedFragmentAttachmentProgramNdx == -1) |
| unusedFragmentAttachmentProgramNdx = programNdx; |
| else if (m_random.getBool()) |
| unusedFragmentAttachmentProgramNdx = programNdx; |
| } |
| |
| // Program that can be linked |
| if (program->vertexShader && program->fragmentShader) |
| { |
| if (linkableProgramNdx == -1) |
| linkableProgramNdx = programNdx; |
| else if (m_random.getBool()) |
| linkableProgramNdx = programNdx; |
| } |
| } |
| |
| // Has images |
| if (resourceManager.getImageCount() > 0) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_IMAGE]); |
| operations.push_back(THREADOPERATIONID_DESTROY_IMAGE); |
| |
| if (m_threads[threadNdx]->context->resourceManager->getTextureCount() > 0) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_TEXTURE_FROM_IMAGE]); |
| operations.push_back(THREADOPERATIONID_TEXTURE_FROM_IMAGE); |
| } |
| } |
| |
| // Has buffer |
| if (destroyableBufferNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_BUFFER]); |
| operations.push_back(THREADOPERATIONID_DESTROY_BUFFER); |
| |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_BUFFER_DATA]); |
| operations.push_back(THREADOPERATIONID_BUFFER_DATA); |
| } |
| |
| // Has buffer with defined data |
| if (definedBufferNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_BUFFER_SUBDATA]); |
| operations.push_back(THREADOPERATIONID_BUFFER_SUBDATA); |
| } |
| |
| // Has texture |
| if (destroyableTextureNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_TEXTURE]); |
| operations.push_back(THREADOPERATIONID_DESTROY_TEXTURE); |
| |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_TEXIMAGE2D]); |
| operations.push_back(THREADOPERATIONID_TEXIMAGE2D); |
| |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_COPYTEXIMAGE2D]); |
| operations.push_back(THREADOPERATIONID_COPYTEXIMAGE2D); |
| } |
| |
| // Has texture with data |
| if (definedTextureNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_TEXSUBIMAGE2D]); |
| operations.push_back(THREADOPERATIONID_TEXSUBIMAGE2D); |
| |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_COPYTEXSUBIMAGE2D]); |
| operations.push_back(THREADOPERATIONID_COPYTEXSUBIMAGE2D); |
| } |
| |
| // Has texture that can be used as EGLimage source |
| if (nonSiblingTextureNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE]); |
| operations.push_back(THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE); |
| } |
| |
| // Has shader |
| if (destroyableShaderNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_SHADER]); |
| operations.push_back(THREADOPERATIONID_DESTROY_SHADER); |
| |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_SHADER_SOURCE]); |
| operations.push_back(THREADOPERATIONID_SHADER_SOURCE); |
| } |
| |
| // Has shader with defined source |
| if (definedShaderNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_SHADER_COMPILE]); |
| operations.push_back(THREADOPERATIONID_SHADER_COMPILE); |
| } |
| |
| // Has program |
| if (destroyableProgramNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DESTROY_PROGRAM]); |
| operations.push_back(THREADOPERATIONID_DESTROY_PROGRAM); |
| } |
| |
| // Has program that can be linked |
| if (linkableProgramNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_LINK_PROGRAM]); |
| operations.push_back(THREADOPERATIONID_LINK_PROGRAM); |
| } |
| |
| // has program with attachments |
| if (detachableProgramNdx != -1) |
| { |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_DETACH_SHADER]); |
| operations.push_back(THREADOPERATIONID_DETACH_SHADER); |
| } |
| |
| // Has program and shader pair that can be attached |
| if (fragmentShaderNdx != -1 && unusedFragmentAttachmentProgramNdx != -1) |
| { |
| if (attachProgramNdx == -1) |
| { |
| DE_ASSERT(attachShaderNdx == -1); |
| attachProgramNdx = unusedFragmentAttachmentProgramNdx; |
| attachShaderNdx = fragmentShaderNdx; |
| |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); |
| operations.push_back(THREADOPERATIONID_ATTACH_SHADER); |
| } |
| else if (m_random.getBool()) |
| { |
| attachProgramNdx = unusedFragmentAttachmentProgramNdx; |
| attachShaderNdx = fragmentShaderNdx; |
| } |
| } |
| |
| if (vertexShaderNdx != -1 && unusedVertexAttachmentProgramNdx != -1) |
| { |
| if (attachProgramNdx == -1) |
| { |
| DE_ASSERT(attachShaderNdx == -1); |
| attachProgramNdx = unusedVertexAttachmentProgramNdx; |
| attachShaderNdx = vertexShaderNdx; |
| |
| weights.push_back(m_config.probabilities[m_lastOperation][THREADOPERATIONID_ATTACH_SHADER]); |
| operations.push_back(THREADOPERATIONID_ATTACH_SHADER); |
| } |
| else if (m_random.getBool()) |
| { |
| attachProgramNdx = unusedVertexAttachmentProgramNdx; |
| attachShaderNdx = vertexShaderNdx; |
| } |
| } |
| |
| OperationId op = m_random.chooseWeighted<OperationId, std::vector<OperationId> ::iterator>(operations.begin(), operations.end(), weights.begin()); |
| |
| switch (op) |
| { |
| case THREADOPERATIONID_CREATE_BUFFER: |
| { |
| SharedPtr<GLES2ThreadTest::Buffer> buffer; |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addBuffer(buffer); |
| break; |
| } |
| |
| case THREADOPERATIONID_DESTROY_BUFFER: |
| { |
| SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->popBuffer(destroyableBufferNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
| break; |
| } |
| |
| case THREADOPERATIONID_BUFFER_DATA: |
| { |
| SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->popBuffer(destroyableBufferNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addBuffer(buffer); |
| break; |
| } |
| |
| case THREADOPERATIONID_BUFFER_SUBDATA: |
| { |
| SharedPtr<GLES2ThreadTest::Buffer> buffer = m_threads[threadNdx]->context->resourceManager->popBuffer(definedBufferNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 1, 20, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addBuffer(buffer); |
| break; |
| } |
| |
| case THREADOPERATIONID_CREATE_TEXTURE: |
| { |
| SharedPtr<GLES2ThreadTest::Texture> texture; |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
| break; |
| } |
| |
| case THREADOPERATIONID_DESTROY_TEXTURE: |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteTexture(m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx), m_config.useFenceSync, m_config.serverSync)); |
| break; |
| |
| case THREADOPERATIONID_TEXIMAGE2D: |
| { |
| SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
| break; |
| } |
| |
| case THREADOPERATIONID_TEXSUBIMAGE2D: |
| { |
| SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(definedTextureNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 30, 30, 50, 50, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
| break; |
| } |
| |
| case THREADOPERATIONID_COPYTEXIMAGE2D: |
| { |
| SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 20, 20, 300, 300, 0, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
| break; |
| } |
| |
| case THREADOPERATIONID_COPYTEXSUBIMAGE2D: |
| { |
| SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(definedTextureNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 10, 10, 30, 30, 50, 50, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
| break; |
| } |
| |
| case THREADOPERATIONID_CREATE_VERTEX_SHADER: |
| { |
| SharedPtr<GLES2ThreadTest::Shader> shader; |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, shader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addShader(shader); |
| break; |
| } |
| |
| case THREADOPERATIONID_CREATE_FRAGMENT_SHADER: |
| { |
| SharedPtr<GLES2ThreadTest::Shader> shader; |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, shader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addShader(shader); |
| break; |
| } |
| |
| case THREADOPERATIONID_DESTROY_SHADER: |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteShader(m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx), m_config.useFenceSync, m_config.serverSync)); |
| break; |
| |
| case THREADOPERATIONID_SHADER_SOURCE: |
| { |
| const char* vertexShaderSource = |
| "attribute mediump vec4 a_pos;\n" |
| "varying mediump vec4 v_pos;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tv_pos = a_pos;\n" |
| "\tgl_Position = a_pos;\n" |
| "}\n"; |
| |
| const char* fragmentShaderSource = |
| "varying mediump vec4 v_pos;\n" |
| "void main (void)\n" |
| "{\n" |
| "\tgl_FragColor = v_pos;\n" |
| "}\n"; |
| SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(destroyableShaderNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (shader->type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addShader(shader); |
| break; |
| } |
| |
| case THREADOPERATIONID_SHADER_COMPILE: |
| { |
| SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(definedShaderNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addShader(shader); |
| break; |
| } |
| |
| case THREADOPERATIONID_CREATE_PROGRAM: |
| { |
| SharedPtr<GLES2ThreadTest::Program> program; |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addProgram(program); |
| break; |
| } |
| |
| case THREADOPERATIONID_DESTROY_PROGRAM: |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DeleteProgram(m_threads[threadNdx]->context->resourceManager->popProgram(destroyableProgramNdx), m_config.useFenceSync, m_config.serverSync)); |
| break; |
| |
| case THREADOPERATIONID_ATTACH_SHADER: |
| { |
| SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->popProgram(attachProgramNdx); |
| SharedPtr<GLES2ThreadTest::Shader> shader = m_threads[threadNdx]->context->resourceManager->popShader(attachShaderNdx); |
| |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::AttachShader(program, shader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[threadNdx]->context->resourceManager->addProgram(program); |
| m_threads[threadNdx]->context->resourceManager->addShader(shader); |
| break; |
| } |
| |
| case THREADOPERATIONID_DETACH_SHADER: |
| { |
| SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->popProgram(detachableProgramNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DetachShader(program, detachShaderType, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addProgram(program); |
| break; |
| } |
| |
| case THREADOPERATIONID_LINK_PROGRAM: |
| { |
| SharedPtr<GLES2ThreadTest::Program> program = m_threads[threadNdx]->context->resourceManager->popProgram(linkableProgramNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addProgram(program); |
| break; |
| } |
| |
| case THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE: |
| { |
| SharedPtr<GLES2ThreadTest::EGLImage> image; |
| SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(nonSiblingTextureNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, texture, m_config.useFenceSync, m_config.serverSync)); |
| // \note [mika] Can source be added back to resourceManager? |
| m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
| resourceManager.addImage(image); |
| break; |
| } |
| |
| case THREADOPERATIONID_DESTROY_IMAGE: |
| { |
| int imageNdx = m_random.getInt(0, resourceManager.getImageCount()-1); |
| SharedPtr<GLES2ThreadTest::EGLImage> image = resourceManager.popImage(imageNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync)); |
| break; |
| } |
| |
| case THREADOPERATIONID_TEXTURE_FROM_IMAGE: |
| { |
| int imageNdx = m_random.getInt(0, resourceManager.getImageCount()-1); |
| SharedPtr<GLES2ThreadTest::Texture> texture = m_threads[threadNdx]->context->resourceManager->popTexture(destroyableTextureNdx); |
| SharedPtr<GLES2ThreadTest::EGLImage> image = resourceManager.popImage(imageNdx); |
| m_threads[threadNdx]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[threadNdx]->context->resourceManager->addTexture(texture); |
| resourceManager.addImage(image); |
| break; |
| } |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| m_lastOperation = op; |
| } |
| |
| tcu::TestCase::IterateResult GLES2SharingRandomTest::iterate (void) |
| { |
| if (!m_threadsStarted) |
| { |
| m_beginTimeUs = deGetMicroseconds(); |
| |
| // Execute threads |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| m_threads[threadNdx]->exec(); |
| |
| m_threadsStarted = true; |
| m_threadsRunning = true; |
| } |
| |
| if (m_threadsRunning) |
| { |
| // Wait threads to finish |
| int readyThreads = 0; |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getStatus() != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING) |
| readyThreads++; |
| } |
| |
| if (readyThreads == (int)m_threads.size()) |
| { |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| m_threads[threadNdx]->join(); |
| |
| m_executionReady = true; |
| m_requiresRestart = false; |
| } |
| |
| if (deGetMicroseconds() - m_beginTimeUs > m_timeOutUs) |
| { |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getStatus() != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING) |
| { |
| if (m_threads[threadNdx]->isStarted()) |
| m_threads[threadNdx]->join(); |
| } |
| } |
| m_executionReady = true; |
| m_requiresRestart = true; |
| m_timeOutTimeUs = deGetMicroseconds(); |
| } |
| else |
| { |
| deSleep(m_sleepTimeMs); |
| } |
| } |
| |
| if (m_executionReady) |
| { |
| std::vector<int> indices(m_threads.size(), 0); |
| while (true) |
| { |
| int firstThread = -1; |
| |
| // Find first thread with messages |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getMessageCount() > indices[threadNdx]) |
| { |
| firstThread = threadNdx; |
| break; |
| } |
| } |
| |
| // No more messages |
| if (firstThread == -1) |
| break; |
| |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| // No more messages in this thread |
| if (m_threads[threadNdx]->getMessageCount() <= indices[threadNdx]) |
| continue; |
| |
| if ((m_threads[threadNdx]->getMessage(indices[threadNdx]).getTime() - m_beginTimeUs) < (m_threads[firstThread]->getMessage(indices[firstThread]).getTime() - m_beginTimeUs)) |
| firstThread = threadNdx; |
| } |
| |
| deUint64 time = m_threads[firstThread]->getMessage(indices[firstThread]).getTime(); |
| std::string message = m_threads[firstThread]->getMessage(indices[firstThread]).getMessage(); |
| m_log << tcu::TestLog::Message << "[" << (time - m_beginTimeUs) << "] (" << firstThread << ") " << message << tcu::TestLog::EndMessage; |
| indices[firstThread]++; |
| } |
| |
| bool isOk = true; |
| bool notSupported = false; |
| |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getStatus() == tcu::ThreadUtil::Thread::THREADSTATUS_FAILED) |
| isOk = false; |
| else if (m_threads[threadNdx]->getStatus() == tcu::ThreadUtil::Thread::THREADSTATUS_READY) |
| isOk &= true; |
| else if (m_threads[threadNdx]->getStatus() == tcu::ThreadUtil::Thread::THREADSTATUS_NOT_SUPPORTED) |
| notSupported = true; |
| else |
| { |
| isOk = false; |
| DE_ASSERT(false); |
| } |
| |
| } |
| |
| if (m_timeOutTimeUs != 0) |
| { |
| m_log << tcu::TestLog::Message << "[" << (m_timeOutTimeUs - m_beginTimeUs) << "] Execution timeout limit reached" << tcu::TestLog::EndMessage; |
| } |
| |
| if (notSupported) |
| throw tcu::NotSupportedError("Thread threw tcu::NotSupportedError", "", __FILE__, __LINE__); |
| |
| if (isOk) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| |
| return STOP; |
| } |
| |
| return CONTINUE; |
| } |
| |
| class GLES2ThreadedSharingTest : public TestCase |
| { |
| public: |
| struct TestConfig |
| { |
| enum ResourceType |
| { |
| RESOURCETYPE_BUFFER = 0, |
| RESOURCETYPE_TEXTURE, |
| RESOURCETYPE_VERTEX_SHADER, |
| RESOURCETYPE_FRAGMENT_SHADER, |
| RESOURCETYPE_PROGRAM, |
| RESOURCETYPE_IMAGE |
| }; |
| |
| ResourceType resourceType; |
| bool singleContext; |
| int define; |
| int modify; |
| bool useFenceSync; |
| bool serverSync; |
| bool render; |
| }; |
| GLES2ThreadedSharingTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description); |
| ~GLES2ThreadedSharingTest (void); |
| |
| void init (void); |
| void deinit (void); |
| IterateResult iterate (void); |
| |
| void addBufferOperations (void); |
| void addTextureOperations (void); |
| void addImageOperations (void); |
| void addShaderOperations (GLenum type); |
| void addProgramOperations (void); |
| |
| private: |
| TestConfig m_config; |
| tcu::TestLog& m_log; |
| int m_seed; |
| bool m_threadsStarted; |
| bool m_threadsRunning; |
| bool m_executionReady; |
| bool m_requiresRestart; |
| deUint64 m_beginTimeUs; |
| deUint64 m_timeOutUs; |
| deUint32 m_sleepTimeMs; |
| deUint64 m_timeOutTimeUs; |
| |
| std::vector<GLES2ThreadTest::EGLThread*> m_threads; |
| |
| EGLDisplay m_eglDisplay; |
| EGLConfig m_eglConfig; |
| glw::Functions m_gl; |
| }; |
| |
| GLES2ThreadedSharingTest::GLES2ThreadedSharingTest (EglTestContext& context, const TestConfig& config, const char* name, const char* description) |
| : TestCase (context, name, description) |
| , m_config (config) |
| , m_log (m_testCtx.getLog()) |
| , m_seed (deStringHash(name)) |
| , m_threadsStarted (false) |
| , m_threadsRunning (false) |
| , m_executionReady (false) |
| , m_requiresRestart (false) |
| , m_beginTimeUs (0) |
| , m_timeOutUs (10000000) // 10 seconds |
| , m_sleepTimeMs (1) // 1 milliseconds |
| , m_timeOutTimeUs (0) |
| , m_eglDisplay (EGL_NO_DISPLAY) |
| , m_eglConfig (0) |
| { |
| m_eglTestCtx.initGLFunctions(&m_gl, glu::ApiType::es(2,0)); |
| } |
| |
| GLES2ThreadedSharingTest::~GLES2ThreadedSharingTest (void) |
| { |
| GLES2ThreadedSharingTest::deinit(); |
| } |
| |
| void GLES2ThreadedSharingTest::init (void) |
| { |
| const Library& egl = m_eglTestCtx.getLibrary(); |
| |
| const EGLint attribList[] = |
| { |
| EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, |
| EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
| EGL_ALPHA_SIZE, 1, |
| EGL_NONE |
| }; |
| |
| m_eglDisplay = eglu::getAndInitDisplay(m_eglTestCtx.getNativeDisplay()); |
| m_eglConfig = eglu::chooseSingleConfig(egl, m_eglDisplay, attribList); |
| |
| // Check extensions |
| if (m_config.useFenceSync) |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_fence_sync"); |
| |
| if (m_config.serverSync) |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_wait_sync"); |
| |
| if (m_config.resourceType == TestConfig::RESOURCETYPE_IMAGE) |
| { |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_image_base"); |
| requireEGLExtension(egl, m_eglDisplay, "EGL_KHR_gl_texture_2D_image"); |
| } |
| |
| // Create threads |
| m_threads.push_back(new GLES2ThreadTest::EGLThread(egl, m_gl, deInt32Hash(m_seed))); |
| m_threads.push_back(new GLES2ThreadTest::EGLThread(egl, m_gl, deInt32Hash(m_seed*200))); |
| |
| SharedPtr<GLES2ThreadTest::GLES2Context> contex1; |
| SharedPtr<GLES2ThreadTest::GLES2Context> contex2; |
| |
| SharedPtr<GLES2ThreadTest::Surface> surface1; |
| SharedPtr<GLES2ThreadTest::Surface> surface2; |
| |
| // Create contexts |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, SharedPtr<GLES2ThreadTest::GLES2Context>(), contex1)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::CreateContext(m_eglDisplay, m_eglConfig, contex1, contex2)); |
| |
| // Create surfaces |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 400, 400, surface1)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::CreatePBufferSurface(m_eglDisplay, m_eglConfig, 400, 400, surface2)); |
| |
| // Make current contexts |
| m_threads[0]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, surface1, contex1)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[1], m_eglDisplay, surface2, contex2)); |
| // Operations to check fence sync support |
| if (m_config.useFenceSync) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); |
| m_threads[1]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_sync")); |
| } |
| |
| |
| switch (m_config.resourceType) |
| { |
| case TestConfig::RESOURCETYPE_BUFFER: |
| addBufferOperations(); |
| break; |
| |
| case TestConfig::RESOURCETYPE_TEXTURE: |
| addTextureOperations(); |
| break; |
| |
| case TestConfig::RESOURCETYPE_IMAGE: |
| addImageOperations(); |
| break; |
| |
| case TestConfig::RESOURCETYPE_VERTEX_SHADER: |
| addShaderOperations(GL_VERTEX_SHADER); |
| break; |
| |
| case TestConfig::RESOURCETYPE_FRAGMENT_SHADER: |
| addShaderOperations(GL_FRAGMENT_SHADER); |
| break; |
| |
| case TestConfig::RESOURCETYPE_PROGRAM: |
| addProgramOperations(); |
| break; |
| |
| default: |
| DE_ASSERT(false); |
| } |
| |
| // Relaese contexts |
| m_threads[0]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, SharedPtr<GLES2ThreadTest::Surface>(), SharedPtr<GLES2ThreadTest::GLES2Context>())); |
| m_threads[1]->addOperation(new GLES2ThreadTest::MakeCurrent(*m_threads[0], m_eglDisplay, SharedPtr<GLES2ThreadTest::Surface>(), SharedPtr<GLES2ThreadTest::GLES2Context>())); |
| |
| // Destory context |
| m_threads[0]->addOperation(new GLES2ThreadTest::DestroyContext(contex1)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::DestroyContext(contex2)); |
| |
| // Destroy surfaces |
| m_threads[0]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, surface1)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::DestroySurface(m_eglDisplay, surface2)); |
| } |
| |
| void GLES2ThreadedSharingTest::addBufferOperations (void) |
| { |
| // Add operations for verify |
| SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
| SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
| SharedPtr<GLES2ThreadTest::Program> program; |
| |
| if (m_config.render) |
| { |
| const char* vertexShaderSource = |
| "attribute highp vec2 a_pos;\n" |
| "varying mediump vec2 v_pos;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tv_pos = a_pos;\n" |
| "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
| "}\n"; |
| |
| const char* fragmentShaderSource = |
| "varying mediump vec2 v_pos;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tgl_FragColor = vec4(v_pos, 0.5, 1.0);\n" |
| "}\n"; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| SharedPtr<GLES2ThreadTest::Buffer> buffer; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.define) |
| { |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::BufferData(buffer, GL_ARRAY_BUFFER, 1024, GL_DYNAMIC_DRAW, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify) |
| { |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::BufferSubData(buffer, GL_ARRAY_BUFFER, 17, 17, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.render) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::RenderBuffer(program, buffer, m_config.useFenceSync, m_config.serverSync)); |
| |
| SharedPtr<tcu::ThreadUtil::DataBlock> pixels1; |
| SharedPtr<tcu::ThreadUtil::DataBlock> pixels2; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); |
| } |
| |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::DeleteBuffer(buffer, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.render) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| } |
| } |
| |
| void GLES2ThreadedSharingTest::addTextureOperations (void) |
| { |
| // Add operations for verify |
| SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
| SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
| SharedPtr<GLES2ThreadTest::Program> program; |
| |
| if (m_config.render) |
| { |
| const char* vertexShaderSource = |
| "attribute highp vec2 a_pos;\n" |
| "varying mediump vec2 v_pos;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tv_pos = a_pos;\n" |
| "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
| "}\n"; |
| |
| const char* fragmentShaderSource = |
| "varying mediump vec2 v_pos;\n" |
| "uniform sampler2D u_sampler;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tgl_FragColor = texture2D(u_sampler, v_pos);\n" |
| "}\n"; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| SharedPtr<GLES2ThreadTest::Texture> texture; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.define == 1) |
| { |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.define == 2) |
| { |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 17, 17, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify == 1) |
| { |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify == 2) |
| { |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.render) |
| { |
| SharedPtr<tcu::ThreadUtil::DataBlock> pixels1; |
| SharedPtr<tcu::ThreadUtil::DataBlock> pixels2; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); |
| } |
| |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.render) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| } |
| } |
| |
| void GLES2ThreadedSharingTest::addImageOperations (void) |
| { |
| // Add operations for verify |
| SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
| SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
| SharedPtr<GLES2ThreadTest::Program> program; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); |
| m_threads[1]->addOperation(new GLES2ThreadTest::InitGLExtension("GL_OES_EGL_image")); |
| |
| if (m_config.render) |
| { |
| const char* vertexShaderSource = |
| "attribute highp vec2 a_pos;\n" |
| "varying mediump vec2 v_pos;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tv_pos = a_pos;\n" |
| "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
| "}\n"; |
| |
| const char* fragmentShaderSource = |
| "varying mediump vec2 v_pos;\n" |
| "uniform sampler2D u_sampler;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tgl_FragColor = texture2D(u_sampler, v_pos);\n" |
| "}\n"; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| SharedPtr<GLES2ThreadTest::Texture> sourceTexture; |
| SharedPtr<GLES2ThreadTest::Texture> texture; |
| SharedPtr<GLES2ThreadTest::EGLImage> image; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(sourceTexture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.define == 1) |
| { |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.define == 2) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateImageFromTexture(image, sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::DefineTextureFromImage(texture, image, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(sourceTexture, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.modify == 1) |
| { |
| DE_ASSERT(m_config.define != 1); |
| |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::TexSubImage2D(texture, 0, 17, 17, 29, 29, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify == 2) |
| { |
| DE_ASSERT(m_config.define != 1); |
| |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexSubImage2D(texture, 0, 7, 7, 17, 17, 29, 29, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify == 3) |
| { |
| DE_ASSERT(m_config.define != 1); |
| |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::TexImage2D(texture, 0, GL_RGBA, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify == 4) |
| { |
| DE_ASSERT(m_config.define != 1); |
| |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::CopyTexImage2D(texture, 0, GL_RGBA, 7, 7, 256, 256, 0, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.render) |
| { |
| DE_ASSERT(m_config.define != 1); |
| |
| SharedPtr<tcu::ThreadUtil::DataBlock> pixels1; |
| SharedPtr<tcu::ThreadUtil::DataBlock> pixels2; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::RenderTexture(program, texture, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels1, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::ReadPixels(0, 0, 400, 400, GL_RGBA, GL_UNSIGNED_BYTE, pixels2, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new tcu::ThreadUtil::CompareData(pixels1, pixels2)); |
| } |
| |
| if (texture) |
| { |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::DeleteTexture(texture, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::DestroyImage(image, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.render) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| } |
| } |
| |
| void GLES2ThreadedSharingTest::addShaderOperations (GLenum type) |
| { |
| SharedPtr<GLES2ThreadTest::Shader> shader; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(type, shader, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.define) |
| { |
| const char* vertexShaderSource = |
| "attribute mediump vec4 a_pos;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tgl_Position = a_pos;\n" |
| "}"; |
| |
| const char* fragmentShaderSource = |
| "void main(void)\n" |
| "{\n" |
| "\tgl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| "}"; |
| |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::ShaderSource(shader, (type == GL_VERTEX_SHADER ? vertexShaderSource : fragmentShaderSource), m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify) |
| { |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::ShaderCompile(shader, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| DE_ASSERT(!m_config.render); |
| |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::DeleteShader(shader, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| void GLES2ThreadedSharingTest::addProgramOperations (void) |
| { |
| // Add operations for verify |
| SharedPtr<GLES2ThreadTest::Shader> vertexShader; |
| SharedPtr<GLES2ThreadTest::Shader> fragmentShader; |
| |
| if (m_config.define) |
| { |
| const char* vertexShaderSource = |
| "attribute highp vec2 a_pos;\n" |
| "varying mediump vec2 v_pos;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tv_pos = a_pos;\n" |
| "\tgl_Position = vec4(a_pos, 0.0, 1.0);\n" |
| "}\n"; |
| |
| const char* fragmentShaderSource = |
| "varying mediump vec2 v_pos;\n" |
| "void main(void)\n" |
| "{\n" |
| "\tgl_FragColor = vec4(v_pos, 0.5, 1.0);\n" |
| "}\n"; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_VERTEX_SHADER, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(vertexShader, vertexShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateShader(GL_FRAGMENT_SHADER, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderSource(fragmentShader, fragmentShaderSource, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::ShaderCompile(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| SharedPtr<GLES2ThreadTest::Program> program; |
| |
| m_threads[0]->addOperation(new GLES2ThreadTest::CreateProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.define) |
| { |
| // Attach shaders |
| if (m_config.modify || m_config.render) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| } |
| else |
| { |
| m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::AttachShader(program, fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| } |
| } |
| |
| if (m_config.modify == 1) |
| { |
| // Link program |
| if (m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::LinkProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| } |
| |
| if (m_config.modify == 2) |
| { |
| // Link program |
| if (m_config.render) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync)); |
| } |
| else |
| { |
| m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_VERTEX_SHADER, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[1]->addOperation(new GLES2ThreadTest::DetachShader(program, GL_FRAGMENT_SHADER, m_config.useFenceSync, m_config.serverSync)); |
| } |
| } |
| |
| if (m_config.render) |
| { |
| DE_ASSERT(false); |
| } |
| |
| if (m_config.modify || m_config.render) |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| else |
| m_threads[1]->addOperation(new GLES2ThreadTest::DeleteProgram(program, m_config.useFenceSync, m_config.serverSync)); |
| |
| if (m_config.render) |
| { |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(vertexShader, m_config.useFenceSync, m_config.serverSync)); |
| m_threads[0]->addOperation(new GLES2ThreadTest::DeleteShader(fragmentShader, m_config.useFenceSync, m_config.serverSync)); |
| } |
| } |
| |
| void GLES2ThreadedSharingTest::deinit (void) |
| { |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| delete m_threads[threadNdx]; |
| |
| m_threads.clear(); |
| m_eglTestCtx.getLibrary().terminate(m_eglDisplay); |
| |
| TCU_CHECK(!m_requiresRestart); |
| } |
| |
| tcu::TestCase::IterateResult GLES2ThreadedSharingTest::iterate (void) |
| { |
| if (!m_threadsStarted) |
| { |
| m_beginTimeUs = deGetMicroseconds(); |
| |
| // Execute threads |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| m_threads[threadNdx]->exec(); |
| |
| m_threadsStarted = true; |
| m_threadsRunning = true; |
| } |
| |
| if (m_threadsRunning) |
| { |
| // Wait threads to finish |
| int readyThreads = 0; |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getStatus() != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING) |
| readyThreads++; |
| } |
| |
| if (readyThreads == (int)m_threads.size()) |
| { |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| m_threads[threadNdx]->join(); |
| |
| m_executionReady = true; |
| m_requiresRestart = false; |
| } |
| |
| if (deGetMicroseconds() - m_beginTimeUs > m_timeOutUs) |
| { |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getStatus() != tcu::ThreadUtil::Thread::THREADSTATUS_RUNNING) |
| m_threads[threadNdx]->join(); |
| } |
| m_executionReady = true; |
| m_requiresRestart = true; |
| m_timeOutTimeUs = deGetMicroseconds(); |
| } |
| else |
| { |
| deSleep(m_sleepTimeMs); |
| } |
| } |
| |
| if (m_executionReady) |
| { |
| std::vector<int> indices(m_threads.size(), 0); |
| while (true) |
| { |
| int firstThread = -1; |
| |
| // Find first thread with messages |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getMessageCount() > indices[threadNdx]) |
| { |
| firstThread = threadNdx; |
| break; |
| } |
| } |
| |
| // No more messages |
| if (firstThread == -1) |
| break; |
| |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| // No more messages in this thread |
| if (m_threads[threadNdx]->getMessageCount() <= indices[threadNdx]) |
| continue; |
| |
| if ((m_threads[threadNdx]->getMessage(indices[threadNdx]).getTime() - m_beginTimeUs) < (m_threads[firstThread]->getMessage(indices[firstThread]).getTime() - m_beginTimeUs)) |
| firstThread = threadNdx; |
| } |
| |
| deUint64 time = m_threads[firstThread]->getMessage(indices[firstThread]).getTime(); |
| std::string message = m_threads[firstThread]->getMessage(indices[firstThread]).getMessage(); |
| m_log << tcu::TestLog::Message << "[" << (time - m_beginTimeUs) << "] (" << firstThread << ") " << message << tcu::TestLog::EndMessage; |
| indices[firstThread]++; |
| } |
| |
| bool isOk = true; |
| bool notSupported = false; |
| |
| for (int threadNdx = 0; threadNdx < (int)m_threads.size(); threadNdx++) |
| { |
| if (m_threads[threadNdx]->getStatus() == tcu::ThreadUtil::Thread::THREADSTATUS_FAILED) |
| isOk = false; |
| else if (m_threads[threadNdx]->getStatus() == tcu::ThreadUtil::Thread::THREADSTATUS_READY) |
| isOk &= true; |
| else if (m_threads[threadNdx]->getStatus() == tcu::ThreadUtil::Thread::THREADSTATUS_NOT_SUPPORTED) |
| notSupported = true; |
| else |
| { |
| isOk = false; |
| DE_ASSERT(false); |
| } |
| } |
| |
| if (m_timeOutTimeUs != 0) |
| { |
| m_log << tcu::TestLog::Message << "[" << (m_timeOutTimeUs - m_beginTimeUs) << "] Execution timeout limit reached" << tcu::TestLog::EndMessage; |
| } |
| |
| if (notSupported) |
| throw tcu::NotSupportedError("Thread threw tcu::NotSupportedError", "", __FILE__, __LINE__); |
| |
| if (isOk) |
| m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| else |
| m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); |
| |
| return STOP; |
| } |
| |
| return CONTINUE; |
| } |
| |
| static void addSimpleTests (EglTestContext& ctx, tcu::TestCaseGroup* group, bool useSync, bool serverSync) |
| { |
| { |
| TestCaseGroup* bufferTests = new TestCaseGroup(ctx, "buffers", "Buffer management tests"); |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 0; |
| config.modify = 0; |
| config.render = false; |
| bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "gen_delete", "Generate and delete buffer")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = false; |
| bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "bufferdata", "Generate, set data and delete buffer")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 1; |
| config.render = false; |
| bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "buffersubdata", "Generate, set data, update data and delete buffer")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = true; |
| bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "bufferdata_render", "Generate, set data, render and delete buffer")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_BUFFER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 1; |
| config.render = true; |
| bufferTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "buffersubdata_render", "Generate, set data, update data, render and delete buffer")); |
| } |
| |
| group->addChild(bufferTests); |
| } |
| |
| { |
| TestCaseGroup* textureTests = new TestCaseGroup(ctx, "textures", "Texture management tests"); |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 0; |
| config.modify = 0; |
| config.render = false; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "gen_delete", "Generate and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = false; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d", "Generate, set data and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 1; |
| config.render = false; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_texsubimage2d", "Generate, set data, update data and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 2; |
| config.render = false; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_copytexsubimage2d", "Generate, set data, update data and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = true; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_render", "Generate, set data, render and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 1; |
| config.render = true; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_texsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 2; |
| config.render = true; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_copytexsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 0; |
| config.render = false; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d", "Generate, set data and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 1; |
| config.render = false; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_texsubimage2d", "Generate, set data, update data and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 2; |
| config.render = false; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_copytexsubimage2d", "Generate, set data, update data and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 0; |
| config.render = true; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_render", "Generate, set data, render and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 1; |
| config.render = true; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_texsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_TEXTURE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 2; |
| config.render = true; |
| textureTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_copytexsubimage2d_render", "Generate, set data, update data, render and delete texture")); |
| } |
| |
| group->addChild(textureTests); |
| } |
| |
| { |
| TestCaseGroup* shaderTests = new TestCaseGroup(ctx, "shaders", "Shader management tests"); |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_VERTEX_SHADER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 0; |
| config.modify = 0; |
| config.render = false; |
| shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "vtx_create_destroy", "Create and delete shader")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_VERTEX_SHADER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = false; |
| shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "vtx_shadersource", "Create, set source and delete shader")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_VERTEX_SHADER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 1; |
| config.render = false; |
| shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "vtx_compile", "Create, set source, compile and delete shader")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_FRAGMENT_SHADER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 0; |
| config.modify = 0; |
| config.render = false; |
| shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "frag_create_destroy", "Create and delete shader")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_FRAGMENT_SHADER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = false; |
| shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "frag_shadersource", "Create, set source and delete shader")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_FRAGMENT_SHADER; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 1; |
| config.render = false; |
| shaderTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "frag_compile", "Create, set source, compile and delete shader")); |
| } |
| |
| group->addChild(shaderTests); |
| } |
| |
| { |
| TestCaseGroup* programTests = new TestCaseGroup(ctx, "programs", "Program management tests"); |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_PROGRAM; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 0; |
| config.modify = 0; |
| config.render = false; |
| programTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_destroy", "Create and delete program")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_PROGRAM; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = false; |
| programTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "attach", "Create, attach shaders and delete program")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_PROGRAM; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 1; |
| config.render = false; |
| programTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "link", "Create, attach shaders, link and delete program")); |
| } |
| |
| group->addChild(programTests); |
| } |
| |
| { |
| TestCaseGroup* imageTests = new TestCaseGroup(ctx, "images", "Image management tests"); |
| |
| TestCaseGroup* textureSourceTests = new TestCaseGroup(ctx, "texture_source", "Image management tests with texture source."); |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 1; |
| config.modify = 0; |
| config.render = false; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_destroy", "Create and destroy EGLImage.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 0; |
| config.render = false; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_texture", "Create texture from image.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 1; |
| config.render = false; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "texsubimage2d", "Modify texture created from image with glTexSubImage2D.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 2; |
| config.render = false; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copytexsubimage2d", "Modify texture created from image with glCopyTexSubImage2D.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 3; |
| config.render = false; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d", "Modify texture created from image with glTexImage2D.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 4; |
| config.render = false; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d", "Modify texture created from image with glCopyTexImage2D.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 0; |
| config.render = true; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "create_texture_render", "Create texture from image and render.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 1; |
| config.render = true; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "texsubimage2d_render", "Modify texture created from image and render.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 2; |
| config.render = true; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copytexsubimage2d_render", "Modify texture created from image and render.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 3; |
| config.render = true; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "teximage2d_render", "Modify texture created from image and render.")); |
| } |
| |
| { |
| GLES2ThreadedSharingTest::TestConfig config; |
| |
| config.resourceType = GLES2ThreadedSharingTest::TestConfig::RESOURCETYPE_IMAGE; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.define = 2; |
| config.modify = 4; |
| config.render = true; |
| textureSourceTests->addChild(new GLES2ThreadedSharingTest(ctx, config, "copyteximage2d_render", "Modify texture created from image and render.")); |
| } |
| |
| imageTests->addChild(textureSourceTests); |
| |
| group->addChild(imageTests); |
| } |
| |
| } |
| |
| static void addRandomTests (EglTestContext& ctx, tcu::TestCaseGroup* group, bool useSync, bool serverSync) |
| { |
| { |
| TestCaseGroup* textureTests = new TestCaseGroup(ctx, "textures", "Texture management tests"); |
| |
| { |
| TestCaseGroup* genTextureTests = new TestCaseGroup(ctx, "gen_delete", "Texture gen and delete tests"); |
| |
| for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + textureTestNdx % 5; |
| config.operationCount = 30 + textureTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.75f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.5f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.5f; |
| |
| std::string name = de::toString(textureTestNdx); |
| genTextureTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| textureTests->addChild(genTextureTests); |
| } |
| |
| { |
| TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "teximage2d", "Texture gen, delete and teximage2D tests"); |
| |
| for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + textureTestNdx % 5; |
| config.operationCount = 40 + textureTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.80f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
| |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.20f; |
| |
| std::string name = de::toString(textureTestNdx); |
| texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| textureTests->addChild(texImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "texsubimage2d", "Texture gen, delete, teximage2D and texsubimage2d tests"); |
| |
| for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + textureTestNdx % 5; |
| config.operationCount = 50 + textureTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.80f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.05f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.10f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.50f; |
| |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.30f; |
| |
| std::string name = de::toString(textureTestNdx); |
| texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| textureTests->addChild(texSubImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* copyTexImage2DTests = new TestCaseGroup(ctx, "copyteximage2d", "Texture gen, delete and copyteximage2d tests"); |
| |
| for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + textureTestNdx % 5; |
| config.operationCount = 40 + textureTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.80f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.30f; |
| |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.20f; |
| |
| |
| std::string name = de::toString(textureTestNdx); |
| copyTexImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| textureTests->addChild(copyTexImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* copyTexSubImage2DTests = new TestCaseGroup(ctx, "copytexsubimage2d", "Texture gen, delete, teximage2D and copytexsubimage2d tests"); |
| |
| for (int textureTestNdx = 0; textureTestNdx < 20; textureTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + textureTestNdx % 5; |
| config.operationCount = 50 + textureTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.80f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.05f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.10f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.50f; |
| |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.30f; |
| |
| |
| std::string name = de::toString(textureTestNdx); |
| copyTexSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| textureTests->addChild(copyTexSubImage2DTests); |
| } |
| |
| group->addChild(textureTests); |
| |
| TestCaseGroup* bufferTests = new TestCaseGroup(ctx, "buffers", "Buffer management tests"); |
| |
| { |
| TestCaseGroup* genBufferTests = new TestCaseGroup(ctx, "gen_delete", "Buffer gen and delete tests"); |
| |
| for (int bufferTestNdx = 0; bufferTestNdx < 20; bufferTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + bufferTestNdx % 5; |
| config.operationCount = 30 + bufferTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_BUFFER] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.75f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.5f; |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.5f; |
| |
| std::string name = de::toString(bufferTestNdx); |
| genBufferTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| bufferTests->addChild(genBufferTests); |
| } |
| |
| { |
| TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "bufferdata", "Buffer gen, delete and bufferdata tests"); |
| |
| for (int bufferTestNdx = 0; bufferTestNdx < 20; bufferTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + bufferTestNdx % 5; |
| config.operationCount = 40 + bufferTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_BUFFER] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.80f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.30f; |
| |
| config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_DESTROY_BUFFER] = 0.40f; |
| config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_CREATE_BUFFER] = 0.40f; |
| config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_BUFFER_DATA] = 0.20f; |
| |
| std::string name = de::toString(bufferTestNdx); |
| texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| bufferTests->addChild(texImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "buffersubdata", "Buffer gen, delete, bufferdata and bufferdata tests"); |
| |
| for (int bufferTestNdx = 0; bufferTestNdx < 20; bufferTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + bufferTestNdx % 5; |
| config.operationCount = 50 + bufferTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_BUFFER] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.80f; |
| config.probabilities[THREADOPERATIONID_CREATE_BUFFER][THREADOPERATIONID_BUFFER_SUBDATA] = 0.05f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_DESTROY_BUFFER] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_CREATE_BUFFER] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_BUFFER_DATA] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_BUFFER][THREADOPERATIONID_BUFFER_SUBDATA] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_DESTROY_BUFFER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_CREATE_BUFFER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_BUFFER_DATA] = 0.10f; |
| config.probabilities[THREADOPERATIONID_BUFFER_DATA][THREADOPERATIONID_BUFFER_SUBDATA] = 0.50f; |
| |
| config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_DESTROY_BUFFER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_CREATE_BUFFER] = 0.25f; |
| config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_BUFFER_DATA] = 0.25f; |
| config.probabilities[THREADOPERATIONID_BUFFER_SUBDATA][THREADOPERATIONID_BUFFER_SUBDATA] = 0.30f; |
| |
| std::string name = de::toString(bufferTestNdx); |
| texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| bufferTests->addChild(texSubImage2DTests); |
| } |
| |
| group->addChild(bufferTests); |
| |
| TestCaseGroup* shaderTests = new TestCaseGroup(ctx, "shaders", "Shader management tests"); |
| |
| { |
| TestCaseGroup* createShaderTests = new TestCaseGroup(ctx, "create_destroy", "Shader create and destroy tests"); |
| |
| for (int shaderTestNdx = 0; shaderTestNdx < 20; shaderTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + shaderTestNdx % 5; |
| config.operationCount = 30 + shaderTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.40f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.40f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.40f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.40f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.5f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.25f; |
| |
| std::string name = de::toString(shaderTestNdx); |
| createShaderTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| shaderTests->addChild(createShaderTests); |
| } |
| |
| { |
| TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "source", "Shader create, destroy and source tests"); |
| |
| for (int shaderTestNdx = 0; shaderTestNdx < 20; shaderTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + shaderTestNdx % 5; |
| config.operationCount = 40 + shaderTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.40f; |
| |
| std::string name = de::toString(shaderTestNdx); |
| texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| shaderTests->addChild(texImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "compile", "Shader create, destroy, source and compile tests"); |
| |
| for (int shaderTestNdx = 0; shaderTestNdx < 20; shaderTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + shaderTestNdx % 5; |
| config.operationCount = 50 + shaderTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.5f; |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.5f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.50f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.30f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.50f; |
| |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.30f; |
| |
| std::string name = de::toString(shaderTestNdx); |
| texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| shaderTests->addChild(texSubImage2DTests); |
| } |
| |
| group->addChild(shaderTests); |
| |
| TestCaseGroup* programTests = new TestCaseGroup(ctx, "programs", "Program management tests"); |
| |
| { |
| TestCaseGroup* createProgramTests = new TestCaseGroup(ctx, "create_destroy", "Program create and destroy tests"); |
| |
| for (int programTestNdx = 0; programTestNdx < 20; programTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + programTestNdx % 5; |
| config.operationCount = 30 + programTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_PROGRAM] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.75f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.5f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.5f; |
| |
| std::string name = de::toString(programTestNdx); |
| createProgramTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| programTests->addChild(createProgramTests); |
| } |
| |
| { |
| TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "attach_detach", "Program create, destroy, attach and detach tests"); |
| |
| for (int programTestNdx = 0; programTestNdx < 20; programTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + programTestNdx % 5; |
| config.operationCount = 60 + programTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.35f; |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.35f; |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_PROGRAM] = 0.30f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.50f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25f; |
| |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.35f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.40f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.30f; |
| |
| std::string name = de::toString(programTestNdx); |
| texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| programTests->addChild(texImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "link", "Program create, destroy, attach and link tests"); |
| |
| for (int programTestNdx = 0; programTestNdx < 20; programTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + programTestNdx % 5; |
| config.operationCount = 70 + programTestNdx; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.35f; |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.35f; |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_PROGRAM] = 0.30f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_VERTEX_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_FRAGMENT_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_SOURCE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_SHADER_COMPILE] = 0.50f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_ATTACH_SHADER] = 0.25f; |
| config.probabilities[THREADOPERATIONID_SHADER_SOURCE][THREADOPERATIONID_LINK_PROGRAM] = 0.20f; |
| |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.15f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_SOURCE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_SHADER_COMPILE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_CREATE_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_DESTROY_PROGRAM] = 0.10f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_ATTACH_SHADER] = 0.35f; |
| config.probabilities[THREADOPERATIONID_SHADER_COMPILE][THREADOPERATIONID_LINK_PROGRAM] = 0.20f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.05f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.40f; |
| config.probabilities[THREADOPERATIONID_CREATE_PROGRAM][THREADOPERATIONID_LINK_PROGRAM] = 0.05f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_DESTROY_PROGRAM][THREADOPERATIONID_LINK_PROGRAM] = 0.05f; |
| |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_CREATE_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_ATTACH_SHADER] = 0.30f; |
| config.probabilities[THREADOPERATIONID_ATTACH_SHADER][THREADOPERATIONID_LINK_PROGRAM] = 0.30f; |
| |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_DESTROY_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_CREATE_VERTEX_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_CREATE_FRAGMENT_SHADER] = 0.20f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_SHADER_SOURCE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_SHADER_COMPILE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_CREATE_PROGRAM] = 0.20f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_DESTROY_PROGRAM] = 0.15f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_ATTACH_SHADER] = 0.10f; |
| config.probabilities[THREADOPERATIONID_LINK_PROGRAM][THREADOPERATIONID_LINK_PROGRAM] = 0.05f; |
| |
| std::string name = de::toString(programTestNdx); |
| texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| programTests->addChild(texSubImage2DTests); |
| } |
| |
| group->addChild(programTests); |
| |
| TestCaseGroup* imageTests = new TestCaseGroup(ctx, "images", "Image management tests"); |
| |
| { |
| TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "create_destroy", "Image gen, delete and teximage2D tests"); |
| |
| for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + imageTestNdx % 5; |
| config.operationCount = 70 + imageTestNdx; |
| config.useImages = true; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.40f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.35f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.30f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| |
| std::string name = de::toString(imageTestNdx); |
| texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| imageTests->addChild(texImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* texImage2DTests = new TestCaseGroup(ctx, "teximage2d", "Image gen, delete and teximage2D tests"); |
| |
| for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + imageTestNdx % 5; |
| config.operationCount = 70 + imageTestNdx; |
| config.useImages = true; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| std::string name = de::toString(imageTestNdx); |
| texImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| imageTests->addChild(texImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* texSubImage2DTests = new TestCaseGroup(ctx, "texsubimage2d", "Image gen, delete, teximage2D and texsubimage2d tests"); |
| |
| for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + imageTestNdx % 5; |
| config.operationCount = 70 + imageTestNdx; |
| config.useImages = true; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXSUBIMAGE2D][THREADOPERATIONID_TEXSUBIMAGE2D] = 0.10f; |
| |
| std::string name = de::toString(imageTestNdx); |
| texSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| imageTests->addChild(texSubImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* copyTexImage2DTests = new TestCaseGroup(ctx, "copyteximage2d", "Image gen, delete and copyteximage2d tests"); |
| |
| for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + imageTestNdx % 5; |
| config.operationCount = 70 + imageTestNdx; |
| config.useImages = true; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_COPYTEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_COPYTEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| |
| std::string name = de::toString(imageTestNdx); |
| copyTexImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| imageTests->addChild(copyTexImage2DTests); |
| } |
| |
| { |
| TestCaseGroup* copyTexSubImage2DTests = new TestCaseGroup(ctx, "copytexsubimage2d", "Image gen, delete, teximage2D and copytexsubimage2d tests"); |
| |
| for (int imageTestNdx = 0; imageTestNdx < 20; imageTestNdx++) |
| { |
| GLES2SharingRandomTest::TestConfig config; |
| config.useFenceSync = useSync; |
| config.serverSync = serverSync; |
| config.threadCount = 2 + imageTestNdx % 5; |
| config.operationCount = 70 + imageTestNdx; |
| config.useImages = true; |
| |
| config.probabilities[THREADOPERATIONID_NONE][THREADOPERATIONID_CREATE_TEXTURE] = 1.0f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.10f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.30f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_CREATE_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.20f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_DESTROY_IMAGE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_TEXTURE_FROM_IMAGE][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_CREATE_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_CREATE_IMAGE_FROM_TEXTURE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_DESTROY_IMAGE] = 0.25f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_TEXIMAGE2D] = 0.15f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_TEXTURE_FROM_IMAGE] = 0.15f; |
| config.probabilities[THREADOPERATIONID_COPYTEXSUBIMAGE2D][THREADOPERATIONID_COPYTEXSUBIMAGE2D] = 0.10f; |
| |
| |
| std::string name = de::toString(imageTestNdx); |
| copyTexSubImage2DTests->addChild(new GLES2SharingRandomTest(ctx, config, name.c_str(), name.c_str())); |
| } |
| |
| imageTests->addChild(copyTexSubImage2DTests); |
| } |
| |
| group->addChild(imageTests); |
| } |
| } |
| |
| GLES2SharingThreadedTests::GLES2SharingThreadedTests (EglTestContext& eglTestCtx) |
| : TestCaseGroup(eglTestCtx, "multithread", "EGL GLES2 sharing multithread tests") |
| { |
| } |
| |
| void GLES2SharingThreadedTests::init (void) |
| { |
| tcu::TestCaseGroup* simpleTests = new TestCaseGroup(m_eglTestCtx, "simple", "Simple multithreaded tests"); |
| addSimpleTests(m_eglTestCtx, simpleTests, false, false); |
| addChild(simpleTests); |
| |
| TestCaseGroup* randomTests = new TestCaseGroup(m_eglTestCtx, "random", "Random tests"); |
| addRandomTests(m_eglTestCtx, randomTests, false, false); |
| addChild(randomTests); |
| |
| tcu::TestCaseGroup* simpleTestsSync = new TestCaseGroup(m_eglTestCtx, "simple_egl_sync", "Simple multithreaded tests with EGL_KHR_fence_sync"); |
| addSimpleTests(m_eglTestCtx, simpleTestsSync, true, false); |
| addChild(simpleTestsSync); |
| |
| TestCaseGroup* randomTestsSync = new TestCaseGroup(m_eglTestCtx, "random_egl_sync", "Random tests with EGL_KHR_fence_sync"); |
| addRandomTests(m_eglTestCtx, randomTestsSync, true, false); |
| addChild(randomTestsSync); |
| |
| tcu::TestCaseGroup* simpleTestsServerSync = new TestCaseGroup(m_eglTestCtx, "simple_egl_server_sync", "Simple multithreaded tests with EGL_KHR_fence_sync and EGL_KHR_wait_sync"); |
| addSimpleTests(m_eglTestCtx, simpleTestsServerSync, true, true); |
| addChild(simpleTestsServerSync); |
| |
| TestCaseGroup* randomTestsServerSync = new TestCaseGroup(m_eglTestCtx, "random_egl_server_sync", "Random tests with EGL_KHR_fence_sync and EGL_KHR_wait_sync"); |
| addRandomTests(m_eglTestCtx, randomTestsServerSync, true, true); |
| addChild(randomTestsServerSync); |
| } |
| |
| } // egl |
| } // deqp |