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#ifndef _XETESTCASERESULT_HPP
#define _XETESTCASERESULT_HPP
/*-------------------------------------------------------------------------
* drawElements Quality Program Test Executor
* ------------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*//*!
* \file
* \brief Test case result models.
*//*--------------------------------------------------------------------*/
#include "xeDefs.hpp"
#include "xeTestCase.hpp"
#include <string>
#include <vector>
#include <ostream>
namespace xe
{
enum TestStatusCode
{
TESTSTATUSCODE_PASS, //!< Test case passed.
TESTSTATUSCODE_FAIL, //!< Test case failed (not passed).
TESTSTATUSCODE_QUALITY_WARNING, //!< Result within specification, but suspicious quality wise
TESTSTATUSCODE_COMPATIBILITY_WARNING, //!< Result within specification, but likely to cause fragmentation
TESTSTATUSCODE_PENDING, //!< Not yet started.
TESTSTATUSCODE_RUNNING, //!< Currently running (not stored in database).
TESTSTATUSCODE_NOT_SUPPORTED, //!< Some feature was not supported in the implementation.
TESTSTATUSCODE_RESOURCE_ERROR, //!< A resource error has occurred.
TESTSTATUSCODE_INTERNAL_ERROR, //!< An internal error has occurred.
TESTSTATUSCODE_CANCELED, //!< User canceled the execution
TESTSTATUSCODE_TIMEOUT, //!< Test was killed because of watch dog timeout.
TESTSTATUSCODE_CRASH, //!< Test executable crashed before finishing the test.
TESTSTATUSCODE_DISABLED, //!< Test case disabled (for current target)
TESTSTATUSCODE_TERMINATED, //!< Terminated for other reason.
TESTSTATUSCODE_LAST
};
const char* getTestStatusCodeName (TestStatusCode statusCode);
namespace ri
{
class Item;
class Result;
class Text;
class Number;
class Image;
class ImageSet;
class VertexShader;
class FragmentShader;
class ShaderProgram;
class ShaderSource;
class InfoLog;
class EglConfig;
class EglConfigSet;
class Section;
class KernelSource;
class CompileInfo;
class SampleList;
class SampleInfo;
class ValueInfo;
class Sample;
class SampleValue;
// \todo [2014-02-28 pyry] Make List<T> for items that have only specific subitems.
class List
{
public:
List (void);
~List (void);
int getNumItems (void) const { return (int)m_items.size(); }
const Item& getItem (int ndx) const { return *m_items[ndx]; }
Item& getItem (int ndx) { return *m_items[ndx]; }
template <typename T>
T* allocItem (void);
private:
std::vector<Item*> m_items;
};
template <typename T>
T* List::allocItem (void)
{
m_items.reserve(m_items.size()+1);
T* item = new T();
m_items.push_back(static_cast<ri::Item*>(item));
return item;
}
} // ri
class TestCaseResultHeader
{
public:
TestCaseResultHeader (void) : caseType(TESTCASETYPE_LAST), statusCode(TESTSTATUSCODE_LAST) {}
std::string casePath; //!< Full test case path.
TestCaseType caseType; //!< Test case type.
TestStatusCode statusCode; //!< Test status code.
std::string statusDetails; //!< Status description.
};
class TestCaseResult : public TestCaseResultHeader
{
public:
ri::List resultItems; //!< Test log items.
};
// Result items.
namespace ri
{
// Result item type.
enum Type
{
TYPE_RESULT = 0,
TYPE_TEXT,
TYPE_NUMBER,
TYPE_IMAGE,
TYPE_IMAGESET,
TYPE_SHADER,
TYPE_SHADERPROGRAM,
TYPE_SHADERSOURCE,
TYPE_SPIRVSOURCE,
TYPE_INFOLOG,
TYPE_EGLCONFIG,
TYPE_EGLCONFIGSET,
TYPE_SECTION,
TYPE_KERNELSOURCE,
TYPE_COMPILEINFO,
TYPE_SAMPLELIST,
TYPE_SAMPLEINFO,
TYPE_VALUEINFO,
TYPE_SAMPLE,
TYPE_SAMPLEVALUE,
TYPE_LAST
};
class NumericValue
{
public:
enum Type
{
NUMVALTYPE_EMPTY = 0,
NUMVALTYPE_INT64,
NUMVALTYPE_FLOAT64,
NUMVALTYPE_LAST
};
NumericValue (void) : m_type(NUMVALTYPE_EMPTY) {}
NumericValue (deInt64 value) : m_type(NUMVALTYPE_INT64) { m_value.int64 = value; }
NumericValue (double value) : m_type(NUMVALTYPE_FLOAT64) { m_value.float64 = value; }
Type getType (void) const { return m_type; }
deInt64 getInt64 (void) const { DE_ASSERT(getType() == NUMVALTYPE_INT64); return m_value.int64; }
double getFloat64 (void) const { DE_ASSERT(getType() == NUMVALTYPE_FLOAT64); return m_value.float64; }
private:
Type m_type;
union
{
deInt64 int64;
double float64;
} m_value;
};
std::ostream& operator<< (std::ostream& str, const NumericValue& value);
class Item
{
public:
virtual ~Item (void) {}
Type getType (void) const { return m_type; }
protected:
Item (Type type) : m_type(type) {}
private:
Item (const Item& other);
Item& operator= (const Item& other);
Type m_type;
};
class Result : public Item
{
public:
Result (void) : Item(TYPE_RESULT), statusCode(TESTSTATUSCODE_LAST) {}
~Result (void) {}
TestStatusCode statusCode;
std::string details;
};
class Text : public Item
{
public:
Text (void) : Item(TYPE_TEXT) {}
~Text (void) {}
std::string text;
};
class Number : public Item
{
public:
Number (void) : Item(TYPE_NUMBER) {}
~Number (void) {}
std::string name;
std::string description;
std::string unit;
std::string tag;
NumericValue value;
};
class Image : public Item
{
public:
enum Format
{
FORMAT_RGB888,
FORMAT_RGBA8888,
FORMAT_LAST
};
enum Compression
{
COMPRESSION_NONE = 0,
COMPRESSION_PNG,
COMPRESSION_LAST
};
Image (void) : Item(TYPE_IMAGE), width(0), height(0), format(FORMAT_LAST), compression(COMPRESSION_LAST) {}
~Image (void) {}
std::string name;
std::string description;
int width;
int height;
Format format;
Compression compression;
std::vector<deUint8> data;
};
class ImageSet : public Item
{
public:
ImageSet (void) : Item(TYPE_IMAGESET) {}
~ImageSet (void) {}
std::string name;
std::string description;
List images;
};
class ShaderSource : public Item
{
public:
ShaderSource (void) : Item(TYPE_SHADERSOURCE) {}
~ShaderSource (void) {}
std::string source;
};
class SpirVSource : public Item
{
public:
SpirVSource (void) : Item(TYPE_SPIRVSOURCE) {}
~SpirVSource (void) {}
std::string source;
};
class InfoLog : public Item
{
public:
InfoLog (void) : Item(TYPE_INFOLOG) {}
~InfoLog (void) {}
std::string log;
};
class Shader : public Item
{
public:
enum ShaderType
{
SHADERTYPE_VERTEX = 0,
SHADERTYPE_FRAGMENT,
SHADERTYPE_GEOMETRY,
SHADERTYPE_TESS_CONTROL,
SHADERTYPE_TESS_EVALUATION,
SHADERTYPE_COMPUTE,
SHADERTYPE_LAST
};
Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {}
~Shader (void) {}
ShaderType shaderType;
bool compileStatus;
ShaderSource source;
InfoLog infoLog;
};
class ShaderProgram : public Item
{
public:
ShaderProgram (void) : Item(TYPE_SHADERPROGRAM), linkStatus(false) {}
~ShaderProgram (void) {}
List shaders;
bool linkStatus;
InfoLog linkInfoLog;
};
class EglConfig : public Item
{
public:
EglConfig (void);
~EglConfig (void) {}
int bufferSize;
int redSize;
int greenSize;
int blueSize;
int luminanceSize;
int alphaSize;
int alphaMaskSize;
bool bindToTextureRGB;
bool bindToTextureRGBA;
std::string colorBufferType;
std::string configCaveat;
int configID;
std::string conformant;
int depthSize;
int level;
int maxPBufferWidth;
int maxPBufferHeight;
int maxPBufferPixels;
int maxSwapInterval;
int minSwapInterval;
bool nativeRenderable;
std::string renderableType;
int sampleBuffers;
int samples;
int stencilSize;
std::string surfaceTypes;
std::string transparentType;
int transparentRedValue;
int transparentGreenValue;
int transparentBlueValue;
};
inline EglConfig::EglConfig (void)
: Item (TYPE_EGLCONFIG)
, bufferSize (0)
, redSize (0)
, greenSize (0)
, blueSize (0)
, luminanceSize (0)
, alphaSize (0)
, alphaMaskSize (0)
, bindToTextureRGB (false)
, bindToTextureRGBA (false)
, configID (0)
, depthSize (0)
, level (0)
, maxPBufferWidth (0)
, maxPBufferHeight (0)
, maxPBufferPixels (0)
, maxSwapInterval (0)
, minSwapInterval (0)
, nativeRenderable (false)
, sampleBuffers (0)
, samples (0)
, stencilSize (0)
, transparentRedValue (0)
, transparentGreenValue (0)
, transparentBlueValue (0)
{
}
class EglConfigSet : public Item
{
public:
EglConfigSet (void) : Item(TYPE_EGLCONFIGSET) {}
~EglConfigSet (void) {}
std::string name;
std::string description;
List configs;
};
class Section : public Item
{
public:
Section (void) : Item(TYPE_SECTION) {}
~Section (void) {}
std::string name;
std::string description;
List items;
};
class KernelSource : public Item
{
public:
KernelSource (void) : Item(TYPE_KERNELSOURCE) {}
~KernelSource (void) {}
std::string source;
};
class CompileInfo : public Item
{
public:
CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {}
~CompileInfo (void) {}
std::string name;
std::string description;
bool compileStatus;
InfoLog infoLog;
};
class ValueInfo : public Item
{
public:
enum ValueTag
{
VALUETAG_PREDICTOR,
VALUETAG_RESPONSE,
VALUETAG_LAST
};
ValueInfo (void) : Item(TYPE_VALUEINFO), tag(VALUETAG_LAST) {}
~ValueInfo (void) {}
std::string name;
std::string description;
std::string unit;
ValueTag tag;
};
class SampleInfo : public Item
{
public:
SampleInfo (void) : Item(TYPE_SAMPLEINFO) {}
~SampleInfo (void) {}
List valueInfos;
};
class SampleValue : public Item
{
public:
SampleValue (void) : Item(TYPE_SAMPLEVALUE) {}
~SampleValue (void) {}
NumericValue value;
};
class Sample : public Item
{
public:
Sample (void) : Item(TYPE_SAMPLE) {}
~Sample (void) {}
List values;
};
class SampleList : public Item
{
public:
SampleList (void) : Item(TYPE_SAMPLELIST) {}
~SampleList (void) {}
std::string name;
std::string description;
SampleInfo sampleInfo;
List samples;
};
} // ri
} // xe
#endif // _XETESTCASERESULT_HPP