| #ifndef _RSGSAMPLERS_HPP |
| #define _RSGSAMPLERS_HPP |
| /*------------------------------------------------------------------------- |
| * drawElements Quality Program Random Shader Generator |
| * ---------------------------------------------------- |
| * |
| * Copyright 2014 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| * |
| *//*! |
| * \file |
| * \brief Samplers. |
| *//*--------------------------------------------------------------------*/ |
| |
| #include "rsgDefs.hpp" |
| #include "tcuTexture.hpp" |
| |
| #include <map> |
| |
| namespace rsg |
| { |
| |
| class Sampler2D |
| { |
| public: |
| Sampler2D (void) |
| : m_texture (DE_NULL) |
| , m_sampler () |
| { |
| } |
| |
| Sampler2D (const tcu::Texture2D* texture, const tcu::Sampler& sampler) |
| : m_texture (texture) |
| , m_sampler (sampler) |
| { |
| } |
| |
| inline tcu::Vec4 sample (float s, float t, float lod) const |
| { |
| return m_texture->sample(m_sampler, s, t, lod); |
| } |
| |
| private: |
| const tcu::Texture2D* m_texture; |
| tcu::Sampler m_sampler; |
| }; |
| |
| class SamplerCube |
| { |
| public: |
| SamplerCube (void) |
| : m_texture (DE_NULL) |
| , m_sampler () |
| { |
| } |
| |
| SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler) |
| : m_texture (texture) |
| , m_sampler (sampler) |
| { |
| } |
| |
| inline tcu::Vec4 sample (float s, float t, float r, float lod) const |
| { |
| return m_texture->sample(m_sampler, s, t, r, lod); |
| } |
| |
| private: |
| const tcu::TextureCube* m_texture; |
| tcu::Sampler m_sampler; |
| }; |
| |
| typedef std::map<int, Sampler2D> Sampler2DMap; |
| typedef std::map<int, SamplerCube> SamplerCubeMap; |
| |
| } // rsg |
| |
| #endif // _RSGSAMPLERS_HPP |