blob: c3cbc28470066f53479d4966843f1232e7e977de [file] [log] [blame]
Jarkko Poyry3c827362014-09-02 11:48:52 +03001/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
Pyry Haulos1abab602014-11-05 17:41:42 -08003 *
Daniel Andrade Groppe485a2d12015-12-02 15:45:41 -06004 * Generated from Khronos GL API description (gl.xml) revision 32093.
Jarkko Poyry3c827362014-09-02 11:48:52 +03005 */
Pyry Haulos1abab602014-11-05 17:41:42 -08006 { "glActiveTexture", (deFunctionPtr)glActiveTexture },
7 { "glAttachShader", (deFunctionPtr)glAttachShader },
8 { "glBeginQuery", (deFunctionPtr)glBeginQuery },
9 { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback },
10 { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation },
11 { "glBindBuffer", (deFunctionPtr)glBindBuffer },
12 { "glBindBufferBase", (deFunctionPtr)glBindBufferBase },
13 { "glBindBufferRange", (deFunctionPtr)glBindBufferRange },
14 { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer },
15 { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer },
16 { "glBindSampler", (deFunctionPtr)glBindSampler },
17 { "glBindTexture", (deFunctionPtr)glBindTexture },
18 { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback },
19 { "glBindVertexArray", (deFunctionPtr)glBindVertexArray },
20 { "glBlendColor", (deFunctionPtr)glBlendColor },
21 { "glBlendEquation", (deFunctionPtr)glBlendEquation },
22 { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate },
23 { "glBlendFunc", (deFunctionPtr)glBlendFunc },
24 { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate },
25 { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer },
26 { "glBufferData", (deFunctionPtr)glBufferData },
27 { "glBufferSubData", (deFunctionPtr)glBufferSubData },
28 { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus },
29 { "glClear", (deFunctionPtr)glClear },
30 { "glClearBufferfi", (deFunctionPtr)glClearBufferfi },
31 { "glClearBufferfv", (deFunctionPtr)glClearBufferfv },
32 { "glClearBufferiv", (deFunctionPtr)glClearBufferiv },
33 { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv },
34 { "glClearColor", (deFunctionPtr)glClearColor },
35 { "glClearDepthf", (deFunctionPtr)glClearDepthf },
36 { "glClearStencil", (deFunctionPtr)glClearStencil },
37 { "glClientWaitSync", (deFunctionPtr)glClientWaitSync },
38 { "glColorMask", (deFunctionPtr)glColorMask },
39 { "glCompileShader", (deFunctionPtr)glCompileShader },
40 { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D },
41 { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D },
42 { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D },
43 { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D },
44 { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData },
45 { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D },
46 { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D },
47 { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D },
48 { "glCreateProgram", (deFunctionPtr)glCreateProgram },
49 { "glCreateShader", (deFunctionPtr)glCreateShader },
50 { "glCullFace", (deFunctionPtr)glCullFace },
51 { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers },
52 { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers },
53 { "glDeleteProgram", (deFunctionPtr)glDeleteProgram },
54 { "glDeleteQueries", (deFunctionPtr)glDeleteQueries },
55 { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers },
56 { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers },
57 { "glDeleteShader", (deFunctionPtr)glDeleteShader },
58 { "glDeleteSync", (deFunctionPtr)glDeleteSync },
59 { "glDeleteTextures", (deFunctionPtr)glDeleteTextures },
60 { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks },
61 { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays },
62 { "glDepthFunc", (deFunctionPtr)glDepthFunc },
63 { "glDepthMask", (deFunctionPtr)glDepthMask },
64 { "glDepthRangef", (deFunctionPtr)glDepthRangef },
65 { "glDetachShader", (deFunctionPtr)glDetachShader },
66 { "glDisable", (deFunctionPtr)glDisable },
67 { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray },
68 { "glDrawArrays", (deFunctionPtr)glDrawArrays },
69 { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced },
70 { "glDrawBuffers", (deFunctionPtr)glDrawBuffers },
71 { "glDrawElements", (deFunctionPtr)glDrawElements },
72 { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced },
73 { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements },
74 { "glEnable", (deFunctionPtr)glEnable },
75 { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray },
76 { "glEndQuery", (deFunctionPtr)glEndQuery },
77 { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback },
78 { "glFenceSync", (deFunctionPtr)glFenceSync },
79 { "glFinish", (deFunctionPtr)glFinish },
80 { "glFlush", (deFunctionPtr)glFlush },
81 { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange },
82 { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer },
83 { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D },
84 { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer },
85 { "glFrontFace", (deFunctionPtr)glFrontFace },
86 { "glGenBuffers", (deFunctionPtr)glGenBuffers },
87 { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers },
88 { "glGenQueries", (deFunctionPtr)glGenQueries },
89 { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers },
90 { "glGenSamplers", (deFunctionPtr)glGenSamplers },
91 { "glGenTextures", (deFunctionPtr)glGenTextures },
92 { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks },
93 { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays },
94 { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap },
95 { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib },
96 { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform },
97 { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName },
98 { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv },
99 { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv },
100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
101 { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation },
102 { "glGetBooleanv", (deFunctionPtr)glGetBooleanv },
103 { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v },
104 { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv },
105 { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv },
106 { "glGetError", (deFunctionPtr)glGetError },
107 { "glGetFloatv", (deFunctionPtr)glGetFloatv },
108 { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation },
109 { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv },
110 { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v },
111 { "glGetInteger64v", (deFunctionPtr)glGetInteger64v },
112 { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v },
113 { "glGetIntegerv", (deFunctionPtr)glGetIntegerv },
114 { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ },
115 { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary },
116 { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog },
117 { "glGetProgramiv", (deFunctionPtr)glGetProgramiv },
118 { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv },
119 { "glGetQueryiv", (deFunctionPtr)glGetQueryiv },
120 { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv },
121 { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv },
122 { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv },
123 { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog },
124 { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat },
125 { "glGetShaderSource", (deFunctionPtr)glGetShaderSource },
126 { "glGetShaderiv", (deFunctionPtr)glGetShaderiv },
127 { "glGetString", (deFunctionPtr)glGetString },
128 { "glGetStringi", (deFunctionPtr)glGetStringi },
129 { "glGetSynciv", (deFunctionPtr)glGetSynciv },
130 { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv },
131 { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv },
132 { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying },
133 { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex },
134 { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices },
135 { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation },
136 { "glGetUniformfv", (deFunctionPtr)glGetUniformfv },
137 { "glGetUniformiv", (deFunctionPtr)glGetUniformiv },
138 { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv },
139 { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv },
140 { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv },
141 { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv },
142 { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv },
143 { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv },
144 { "glHint", (deFunctionPtr)glHint },
145 { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer },
146 { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer },
147 { "glIsBuffer", (deFunctionPtr)glIsBuffer },
148 { "glIsEnabled", (deFunctionPtr)glIsEnabled },
149 { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer },
150 { "glIsProgram", (deFunctionPtr)glIsProgram },
151 { "glIsQuery", (deFunctionPtr)glIsQuery },
152 { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer },
153 { "glIsSampler", (deFunctionPtr)glIsSampler },
154 { "glIsShader", (deFunctionPtr)glIsShader },
155 { "glIsSync", (deFunctionPtr)glIsSync },
156 { "glIsTexture", (deFunctionPtr)glIsTexture },
157 { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback },
158 { "glIsVertexArray", (deFunctionPtr)glIsVertexArray },
159 { "glLineWidth", (deFunctionPtr)glLineWidth },
160 { "glLinkProgram", (deFunctionPtr)glLinkProgram },
161 { "glMapBufferRange", (deFunctionPtr)glMapBufferRange },
162 { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback },
163 { "glPixelStorei", (deFunctionPtr)glPixelStorei },
164 { "glPolygonOffset", (deFunctionPtr)glPolygonOffset },
165 { "glProgramBinary", (deFunctionPtr)glProgramBinary },
166 { "glProgramParameteri", (deFunctionPtr)glProgramParameteri },
167 { "glReadBuffer", (deFunctionPtr)glReadBuffer },
168 { "glReadPixels", (deFunctionPtr)glReadPixels },
169 { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler },
170 { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage },
171 { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample },
172 { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback },
173 { "glSampleCoverage", (deFunctionPtr)glSampleCoverage },
174 { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf },
175 { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv },
176 { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri },
177 { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv },
178 { "glScissor", (deFunctionPtr)glScissor },
179 { "glShaderBinary", (deFunctionPtr)glShaderBinary },
180 { "glShaderSource", (deFunctionPtr)glShaderSource },
181 { "glStencilFunc", (deFunctionPtr)glStencilFunc },
182 { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate },
183 { "glStencilMask", (deFunctionPtr)glStencilMask },
184 { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate },
185 { "glStencilOp", (deFunctionPtr)glStencilOp },
186 { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate },
187 { "glTexImage2D", (deFunctionPtr)glTexImage2D },
188 { "glTexImage3D", (deFunctionPtr)glTexImage3D },
189 { "glTexParameterf", (deFunctionPtr)glTexParameterf },
190 { "glTexParameterfv", (deFunctionPtr)glTexParameterfv },
191 { "glTexParameteri", (deFunctionPtr)glTexParameteri },
192 { "glTexParameteriv", (deFunctionPtr)glTexParameteriv },
193 { "glTexStorage2D", (deFunctionPtr)glTexStorage2D },
194 { "glTexStorage3D", (deFunctionPtr)glTexStorage3D },
195 { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D },
196 { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D },
197 { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings },
198 { "glUniform1f", (deFunctionPtr)glUniform1f },
199 { "glUniform1fv", (deFunctionPtr)glUniform1fv },
200 { "glUniform1i", (deFunctionPtr)glUniform1i },
201 { "glUniform1iv", (deFunctionPtr)glUniform1iv },
202 { "glUniform1ui", (deFunctionPtr)glUniform1ui },
203 { "glUniform1uiv", (deFunctionPtr)glUniform1uiv },
204 { "glUniform2f", (deFunctionPtr)glUniform2f },
205 { "glUniform2fv", (deFunctionPtr)glUniform2fv },
206 { "glUniform2i", (deFunctionPtr)glUniform2i },
207 { "glUniform2iv", (deFunctionPtr)glUniform2iv },
208 { "glUniform2ui", (deFunctionPtr)glUniform2ui },
209 { "glUniform2uiv", (deFunctionPtr)glUniform2uiv },
210 { "glUniform3f", (deFunctionPtr)glUniform3f },
211 { "glUniform3fv", (deFunctionPtr)glUniform3fv },
212 { "glUniform3i", (deFunctionPtr)glUniform3i },
213 { "glUniform3iv", (deFunctionPtr)glUniform3iv },
214 { "glUniform3ui", (deFunctionPtr)glUniform3ui },
215 { "glUniform3uiv", (deFunctionPtr)glUniform3uiv },
216 { "glUniform4f", (deFunctionPtr)glUniform4f },
217 { "glUniform4fv", (deFunctionPtr)glUniform4fv },
218 { "glUniform4i", (deFunctionPtr)glUniform4i },
219 { "glUniform4iv", (deFunctionPtr)glUniform4iv },
220 { "glUniform4ui", (deFunctionPtr)glUniform4ui },
221 { "glUniform4uiv", (deFunctionPtr)glUniform4uiv },
222 { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding },
223 { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv },
224 { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv },
225 { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv },
226 { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv },
227 { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv },
228 { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv },
229 { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv },
230 { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv },
231 { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv },
232 { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer },
233 { "glUseProgram", (deFunctionPtr)glUseProgram },
234 { "glValidateProgram", (deFunctionPtr)glValidateProgram },
235 { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f },
236 { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv },
237 { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f },
238 { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv },
239 { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f },
240 { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv },
241 { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f },
242 { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv },
243 { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor },
244 { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i },
245 { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv },
246 { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui },
247 { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv },
248 { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer },
249 { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer },
250 { "glViewport", (deFunctionPtr)glViewport },
251 { "glWaitSync", (deFunctionPtr)glWaitSync },