Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 1 | /* WARNING: This is auto-generated file. Do not modify, since changes will |
| 2 | * be lost! Modify the generating script instead. |
Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 3 | * |
Daniel Andrade Groppe | 485a2d1 | 2015-12-02 15:45:41 -0600 | [diff] [blame^] | 4 | * Generated from Khronos GL API description (gl.xml) revision 32093. |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 5 | */ |
| 6 | gl->activeTexture = &glActiveTexture; |
| 7 | gl->attachShader = &glAttachShader; |
| 8 | gl->bindAttribLocation = &glBindAttribLocation; |
| 9 | gl->bindBuffer = &glBindBuffer; |
| 10 | gl->bindFramebuffer = &glBindFramebuffer; |
| 11 | gl->bindRenderbuffer = &glBindRenderbuffer; |
| 12 | gl->bindTexture = &glBindTexture; |
| 13 | gl->blendColor = &glBlendColor; |
| 14 | gl->blendEquation = &glBlendEquation; |
| 15 | gl->blendEquationSeparate = &glBlendEquationSeparate; |
| 16 | gl->blendFunc = &glBlendFunc; |
| 17 | gl->blendFuncSeparate = &glBlendFuncSeparate; |
| 18 | gl->bufferData = &glBufferData; |
| 19 | gl->bufferSubData = &glBufferSubData; |
| 20 | gl->checkFramebufferStatus = &glCheckFramebufferStatus; |
| 21 | gl->clear = &glClear; |
| 22 | gl->clearColor = &glClearColor; |
| 23 | gl->clearDepthf = &glClearDepthf; |
| 24 | gl->clearStencil = &glClearStencil; |
| 25 | gl->colorMask = &glColorMask; |
| 26 | gl->compileShader = &glCompileShader; |
| 27 | gl->compressedTexImage2D = &glCompressedTexImage2D; |
| 28 | gl->compressedTexSubImage2D = &glCompressedTexSubImage2D; |
| 29 | gl->copyTexImage2D = &glCopyTexImage2D; |
| 30 | gl->copyTexSubImage2D = &glCopyTexSubImage2D; |
| 31 | gl->createProgram = &glCreateProgram; |
| 32 | gl->createShader = &glCreateShader; |
| 33 | gl->cullFace = &glCullFace; |
| 34 | gl->deleteBuffers = &glDeleteBuffers; |
| 35 | gl->deleteFramebuffers = &glDeleteFramebuffers; |
| 36 | gl->deleteProgram = &glDeleteProgram; |
| 37 | gl->deleteRenderbuffers = &glDeleteRenderbuffers; |
| 38 | gl->deleteShader = &glDeleteShader; |
| 39 | gl->deleteTextures = &glDeleteTextures; |
| 40 | gl->depthFunc = &glDepthFunc; |
| 41 | gl->depthMask = &glDepthMask; |
| 42 | gl->depthRangef = &glDepthRangef; |
| 43 | gl->detachShader = &glDetachShader; |
| 44 | gl->disable = &glDisable; |
| 45 | gl->disableVertexAttribArray = &glDisableVertexAttribArray; |
| 46 | gl->drawArrays = &glDrawArrays; |
| 47 | gl->drawElements = &glDrawElements; |
| 48 | gl->enable = &glEnable; |
| 49 | gl->enableVertexAttribArray = &glEnableVertexAttribArray; |
| 50 | gl->finish = &glFinish; |
| 51 | gl->flush = &glFlush; |
| 52 | gl->framebufferRenderbuffer = &glFramebufferRenderbuffer; |
| 53 | gl->framebufferTexture2D = &glFramebufferTexture2D; |
| 54 | gl->frontFace = &glFrontFace; |
| 55 | gl->genBuffers = &glGenBuffers; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 56 | gl->genFramebuffers = &glGenFramebuffers; |
| 57 | gl->genRenderbuffers = &glGenRenderbuffers; |
| 58 | gl->genTextures = &glGenTextures; |
Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 59 | gl->generateMipmap = &glGenerateMipmap; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 60 | gl->getActiveAttrib = &glGetActiveAttrib; |
| 61 | gl->getActiveUniform = &glGetActiveUniform; |
| 62 | gl->getAttachedShaders = &glGetAttachedShaders; |
| 63 | gl->getAttribLocation = &glGetAttribLocation; |
| 64 | gl->getBooleanv = &glGetBooleanv; |
| 65 | gl->getBufferParameteriv = &glGetBufferParameteriv; |
| 66 | gl->getError = &glGetError; |
| 67 | gl->getFloatv = &glGetFloatv; |
| 68 | gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; |
| 69 | gl->getIntegerv = &glGetIntegerv; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 70 | gl->getProgramInfoLog = &glGetProgramInfoLog; |
Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 71 | gl->getProgramiv = &glGetProgramiv; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 72 | gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 73 | gl->getShaderInfoLog = &glGetShaderInfoLog; |
| 74 | gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; |
| 75 | gl->getShaderSource = &glGetShaderSource; |
Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 76 | gl->getShaderiv = &glGetShaderiv; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 77 | gl->getString = &glGetString; |
| 78 | gl->getTexParameterfv = &glGetTexParameterfv; |
| 79 | gl->getTexParameteriv = &glGetTexParameteriv; |
Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 80 | gl->getUniformLocation = &glGetUniformLocation; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 81 | gl->getUniformfv = &glGetUniformfv; |
| 82 | gl->getUniformiv = &glGetUniformiv; |
Pyry Haulos | 1abab60 | 2014-11-05 17:41:42 -0800 | [diff] [blame] | 83 | gl->getVertexAttribPointerv = &glGetVertexAttribPointerv; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 84 | gl->getVertexAttribfv = &glGetVertexAttribfv; |
| 85 | gl->getVertexAttribiv = &glGetVertexAttribiv; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 86 | gl->hint = &glHint; |
| 87 | gl->isBuffer = &glIsBuffer; |
| 88 | gl->isEnabled = &glIsEnabled; |
| 89 | gl->isFramebuffer = &glIsFramebuffer; |
| 90 | gl->isProgram = &glIsProgram; |
| 91 | gl->isRenderbuffer = &glIsRenderbuffer; |
| 92 | gl->isShader = &glIsShader; |
| 93 | gl->isTexture = &glIsTexture; |
| 94 | gl->lineWidth = &glLineWidth; |
| 95 | gl->linkProgram = &glLinkProgram; |
| 96 | gl->pixelStorei = &glPixelStorei; |
| 97 | gl->polygonOffset = &glPolygonOffset; |
| 98 | gl->readPixels = &glReadPixels; |
| 99 | gl->releaseShaderCompiler = &glReleaseShaderCompiler; |
| 100 | gl->renderbufferStorage = &glRenderbufferStorage; |
| 101 | gl->sampleCoverage = &glSampleCoverage; |
| 102 | gl->scissor = &glScissor; |
| 103 | gl->shaderBinary = &glShaderBinary; |
| 104 | gl->shaderSource = (glShaderSourceFunc)&glShaderSource; |
| 105 | gl->stencilFunc = &glStencilFunc; |
| 106 | gl->stencilFuncSeparate = &glStencilFuncSeparate; |
| 107 | gl->stencilMask = &glStencilMask; |
| 108 | gl->stencilMaskSeparate = &glStencilMaskSeparate; |
| 109 | gl->stencilOp = &glStencilOp; |
| 110 | gl->stencilOpSeparate = &glStencilOpSeparate; |
| 111 | gl->texImage2D = &glTexImage2D; |
| 112 | gl->texParameterf = &glTexParameterf; |
| 113 | gl->texParameterfv = &glTexParameterfv; |
| 114 | gl->texParameteri = &glTexParameteri; |
| 115 | gl->texParameteriv = &glTexParameteriv; |
| 116 | gl->texSubImage2D = &glTexSubImage2D; |
| 117 | gl->uniform1f = &glUniform1f; |
| 118 | gl->uniform1fv = &glUniform1fv; |
| 119 | gl->uniform1i = &glUniform1i; |
| 120 | gl->uniform1iv = &glUniform1iv; |
| 121 | gl->uniform2f = &glUniform2f; |
| 122 | gl->uniform2fv = &glUniform2fv; |
| 123 | gl->uniform2i = &glUniform2i; |
| 124 | gl->uniform2iv = &glUniform2iv; |
| 125 | gl->uniform3f = &glUniform3f; |
| 126 | gl->uniform3fv = &glUniform3fv; |
| 127 | gl->uniform3i = &glUniform3i; |
| 128 | gl->uniform3iv = &glUniform3iv; |
| 129 | gl->uniform4f = &glUniform4f; |
| 130 | gl->uniform4fv = &glUniform4fv; |
| 131 | gl->uniform4i = &glUniform4i; |
| 132 | gl->uniform4iv = &glUniform4iv; |
| 133 | gl->uniformMatrix2fv = &glUniformMatrix2fv; |
| 134 | gl->uniformMatrix3fv = &glUniformMatrix3fv; |
| 135 | gl->uniformMatrix4fv = &glUniformMatrix4fv; |
| 136 | gl->useProgram = &glUseProgram; |
| 137 | gl->validateProgram = &glValidateProgram; |
| 138 | gl->vertexAttrib1f = &glVertexAttrib1f; |
| 139 | gl->vertexAttrib1fv = &glVertexAttrib1fv; |
| 140 | gl->vertexAttrib2f = &glVertexAttrib2f; |
| 141 | gl->vertexAttrib2fv = &glVertexAttrib2fv; |
| 142 | gl->vertexAttrib3f = &glVertexAttrib3f; |
| 143 | gl->vertexAttrib3fv = &glVertexAttrib3fv; |
| 144 | gl->vertexAttrib4f = &glVertexAttrib4f; |
| 145 | gl->vertexAttrib4fv = &glVertexAttrib4fv; |
| 146 | gl->vertexAttribPointer = &glVertexAttribPointer; |
| 147 | gl->viewport = &glViewport; |