blob: 2af9a054fef181a14a0f72696056f2d136b73faa [file] [log] [blame]
Jarkko Poyry3c827362014-09-02 11:48:52 +03001/* WARNING: This is auto-generated file. Do not modify, since changes will
2 * be lost! Modify the generating script instead.
Pyry Haulos1abab602014-11-05 17:41:42 -08003 *
Daniel Andrade Groppe485a2d12015-12-02 15:45:41 -06004 * Generated from Khronos GL API description (gl.xml) revision 32093.
Jarkko Poyry3c827362014-09-02 11:48:52 +03005 */
6gl->activeTexture = &glActiveTexture;
7gl->attachShader = &glAttachShader;
8gl->bindAttribLocation = &glBindAttribLocation;
9gl->bindBuffer = &glBindBuffer;
10gl->bindFramebuffer = &glBindFramebuffer;
11gl->bindRenderbuffer = &glBindRenderbuffer;
12gl->bindTexture = &glBindTexture;
13gl->blendColor = &glBlendColor;
14gl->blendEquation = &glBlendEquation;
15gl->blendEquationSeparate = &glBlendEquationSeparate;
16gl->blendFunc = &glBlendFunc;
17gl->blendFuncSeparate = &glBlendFuncSeparate;
18gl->bufferData = &glBufferData;
19gl->bufferSubData = &glBufferSubData;
20gl->checkFramebufferStatus = &glCheckFramebufferStatus;
21gl->clear = &glClear;
22gl->clearColor = &glClearColor;
23gl->clearDepthf = &glClearDepthf;
24gl->clearStencil = &glClearStencil;
25gl->colorMask = &glColorMask;
26gl->compileShader = &glCompileShader;
27gl->compressedTexImage2D = &glCompressedTexImage2D;
28gl->compressedTexSubImage2D = &glCompressedTexSubImage2D;
29gl->copyTexImage2D = &glCopyTexImage2D;
30gl->copyTexSubImage2D = &glCopyTexSubImage2D;
31gl->createProgram = &glCreateProgram;
32gl->createShader = &glCreateShader;
33gl->cullFace = &glCullFace;
34gl->deleteBuffers = &glDeleteBuffers;
35gl->deleteFramebuffers = &glDeleteFramebuffers;
36gl->deleteProgram = &glDeleteProgram;
37gl->deleteRenderbuffers = &glDeleteRenderbuffers;
38gl->deleteShader = &glDeleteShader;
39gl->deleteTextures = &glDeleteTextures;
40gl->depthFunc = &glDepthFunc;
41gl->depthMask = &glDepthMask;
42gl->depthRangef = &glDepthRangef;
43gl->detachShader = &glDetachShader;
44gl->disable = &glDisable;
45gl->disableVertexAttribArray = &glDisableVertexAttribArray;
46gl->drawArrays = &glDrawArrays;
47gl->drawElements = &glDrawElements;
48gl->enable = &glEnable;
49gl->enableVertexAttribArray = &glEnableVertexAttribArray;
50gl->finish = &glFinish;
51gl->flush = &glFlush;
52gl->framebufferRenderbuffer = &glFramebufferRenderbuffer;
53gl->framebufferTexture2D = &glFramebufferTexture2D;
54gl->frontFace = &glFrontFace;
55gl->genBuffers = &glGenBuffers;
Jarkko Poyry3c827362014-09-02 11:48:52 +030056gl->genFramebuffers = &glGenFramebuffers;
57gl->genRenderbuffers = &glGenRenderbuffers;
58gl->genTextures = &glGenTextures;
Pyry Haulos1abab602014-11-05 17:41:42 -080059gl->generateMipmap = &glGenerateMipmap;
Jarkko Poyry3c827362014-09-02 11:48:52 +030060gl->getActiveAttrib = &glGetActiveAttrib;
61gl->getActiveUniform = &glGetActiveUniform;
62gl->getAttachedShaders = &glGetAttachedShaders;
63gl->getAttribLocation = &glGetAttribLocation;
64gl->getBooleanv = &glGetBooleanv;
65gl->getBufferParameteriv = &glGetBufferParameteriv;
66gl->getError = &glGetError;
67gl->getFloatv = &glGetFloatv;
68gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv;
69gl->getIntegerv = &glGetIntegerv;
Jarkko Poyry3c827362014-09-02 11:48:52 +030070gl->getProgramInfoLog = &glGetProgramInfoLog;
Pyry Haulos1abab602014-11-05 17:41:42 -080071gl->getProgramiv = &glGetProgramiv;
Jarkko Poyry3c827362014-09-02 11:48:52 +030072gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv;
Jarkko Poyry3c827362014-09-02 11:48:52 +030073gl->getShaderInfoLog = &glGetShaderInfoLog;
74gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat;
75gl->getShaderSource = &glGetShaderSource;
Pyry Haulos1abab602014-11-05 17:41:42 -080076gl->getShaderiv = &glGetShaderiv;
Jarkko Poyry3c827362014-09-02 11:48:52 +030077gl->getString = &glGetString;
78gl->getTexParameterfv = &glGetTexParameterfv;
79gl->getTexParameteriv = &glGetTexParameteriv;
Pyry Haulos1abab602014-11-05 17:41:42 -080080gl->getUniformLocation = &glGetUniformLocation;
Jarkko Poyry3c827362014-09-02 11:48:52 +030081gl->getUniformfv = &glGetUniformfv;
82gl->getUniformiv = &glGetUniformiv;
Pyry Haulos1abab602014-11-05 17:41:42 -080083gl->getVertexAttribPointerv = &glGetVertexAttribPointerv;
Jarkko Poyry3c827362014-09-02 11:48:52 +030084gl->getVertexAttribfv = &glGetVertexAttribfv;
85gl->getVertexAttribiv = &glGetVertexAttribiv;
Jarkko Poyry3c827362014-09-02 11:48:52 +030086gl->hint = &glHint;
87gl->isBuffer = &glIsBuffer;
88gl->isEnabled = &glIsEnabled;
89gl->isFramebuffer = &glIsFramebuffer;
90gl->isProgram = &glIsProgram;
91gl->isRenderbuffer = &glIsRenderbuffer;
92gl->isShader = &glIsShader;
93gl->isTexture = &glIsTexture;
94gl->lineWidth = &glLineWidth;
95gl->linkProgram = &glLinkProgram;
96gl->pixelStorei = &glPixelStorei;
97gl->polygonOffset = &glPolygonOffset;
98gl->readPixels = &glReadPixels;
99gl->releaseShaderCompiler = &glReleaseShaderCompiler;
100gl->renderbufferStorage = &glRenderbufferStorage;
101gl->sampleCoverage = &glSampleCoverage;
102gl->scissor = &glScissor;
103gl->shaderBinary = &glShaderBinary;
104gl->shaderSource = (glShaderSourceFunc)&glShaderSource;
105gl->stencilFunc = &glStencilFunc;
106gl->stencilFuncSeparate = &glStencilFuncSeparate;
107gl->stencilMask = &glStencilMask;
108gl->stencilMaskSeparate = &glStencilMaskSeparate;
109gl->stencilOp = &glStencilOp;
110gl->stencilOpSeparate = &glStencilOpSeparate;
111gl->texImage2D = &glTexImage2D;
112gl->texParameterf = &glTexParameterf;
113gl->texParameterfv = &glTexParameterfv;
114gl->texParameteri = &glTexParameteri;
115gl->texParameteriv = &glTexParameteriv;
116gl->texSubImage2D = &glTexSubImage2D;
117gl->uniform1f = &glUniform1f;
118gl->uniform1fv = &glUniform1fv;
119gl->uniform1i = &glUniform1i;
120gl->uniform1iv = &glUniform1iv;
121gl->uniform2f = &glUniform2f;
122gl->uniform2fv = &glUniform2fv;
123gl->uniform2i = &glUniform2i;
124gl->uniform2iv = &glUniform2iv;
125gl->uniform3f = &glUniform3f;
126gl->uniform3fv = &glUniform3fv;
127gl->uniform3i = &glUniform3i;
128gl->uniform3iv = &glUniform3iv;
129gl->uniform4f = &glUniform4f;
130gl->uniform4fv = &glUniform4fv;
131gl->uniform4i = &glUniform4i;
132gl->uniform4iv = &glUniform4iv;
133gl->uniformMatrix2fv = &glUniformMatrix2fv;
134gl->uniformMatrix3fv = &glUniformMatrix3fv;
135gl->uniformMatrix4fv = &glUniformMatrix4fv;
136gl->useProgram = &glUseProgram;
137gl->validateProgram = &glValidateProgram;
138gl->vertexAttrib1f = &glVertexAttrib1f;
139gl->vertexAttrib1fv = &glVertexAttrib1fv;
140gl->vertexAttrib2f = &glVertexAttrib2f;
141gl->vertexAttrib2fv = &glVertexAttrib2fv;
142gl->vertexAttrib3f = &glVertexAttrib3f;
143gl->vertexAttrib3fv = &glVertexAttrib3fv;
144gl->vertexAttrib4f = &glVertexAttrib4f;
145gl->vertexAttrib4fv = &glVertexAttrib4fv;
146gl->vertexAttribPointer = &glVertexAttribPointer;
147gl->viewport = &glViewport;