Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 1 | dEQP-GLES3.info.* 1x1 1x1 |
| 2 | dEQP-GLES3.functional.prerequisite.* 2x2 32x32 |
| 3 | dEQP-GLES3.functional.implementation_limits.* 1x1 1x1 |
| 4 | dEQP-GLES3.functional.color_clear.* 1x1 128x128 |
| 5 | dEQP-GLES3.functional.depth_stencil_clear.* 1x1 128x128 |
| 6 | dEQP-GLES3.functional.buffer.* 64x64 128x128 |
| 7 | dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x32 |
| 8 | dEQP-GLES3.functional.shaders.constants.* 2x2 32x32 |
| 9 | dEQP-GLES3.functional.shaders.linkage.* 2x2 32x32 |
| 10 | dEQP-GLES3.functional.shaders.conversions.* 2x2 32x32 |
| 11 | dEQP-GLES3.functional.shaders.conditionals.* 2x2 32x32 |
| 12 | dEQP-GLES3.functional.shaders.declarations.* 2x2 32x32 |
| 13 | dEQP-GLES3.functional.shaders.swizzles.* 2x2 32x32 |
| 14 | dEQP-GLES3.functional.shaders.functions.* 2x2 32x32 |
| 15 | dEQP-GLES3.functional.shaders.arrays.* 2x2 32x32 |
| 16 | dEQP-GLES3.functional.shaders.keywords.* 2x2 16x16 |
| 17 | dEQP-GLES3.functional.shaders.qualification_order.* 2x2 16x16 |
| 18 | dEQP-GLES3.functional.shaders.discard.* 32x32 128x128 |
| 19 | dEQP-GLES3.functional.shaders.indexing.* 32x32 128x128 |
| 20 | dEQP-GLES3.functional.shaders.loops.* 32x32 128x128 |
| 21 | dEQP-GLES3.functional.shaders.operator.* 64x64 128x128 |
| 22 | dEQP-GLES3.functional.shaders.matrix.* 32x32 128x128 |
| 23 | dEQP-GLES3.functional.shaders.return.* 32x32 128x128 |
| 24 | dEQP-GLES3.functional.shaders.struct.* 32x32 128x128 |
| 25 | dEQP-GLES3.functional.shaders.switch.* 32x32 128x128 |
| 26 | dEQP-GLES3.functional.shaders.fragdepth.* 32x32 128x128 |
| 27 | dEQP-GLES3.functional.shaders.precision.* 1x1 1x1 |
| 28 | dEQP-GLES3.functional.shaders.builtin_variable.* 32x32 64x64 |
| 29 | dEQP-GLES3.functional.shaders.texture_functions.* 128x112 128x128 |
| 30 | dEQP-GLES3.functional.shaders.derivate.* 64x64 256x256 |
| 31 | dEQP-GLES3.functional.shaders.scoping.* 2x2 32x32 |
| 32 | dEQP-GLES3.functional.shaders.builtin_functions.* 1x1 1x1 |
| 33 | dEQP-GLES3.functional.shaders.invariance.* 256x256 256x256 |
| 34 | dEQP-GLES3.functional.shaders.fragdata.* 16x16 32x32 |
| 35 | dEQP-GLES3.functional.shaders.random.* 16x16 64x64 |
| 36 | dEQP-GLES3.functional.shaders.negative.* 1x1 1x1 |
| 37 | dEQP-GLES3.functional.shaders.constant_expressions.* 2x2 32x32 |
| 38 | dEQP-GLES3.functional.texture.format.* 64x64 128x128 |
| 39 | dEQP-GLES3.functional.texture.size.* 64x64 128x128 |
| 40 | dEQP-GLES3.functional.texture.wrap.* 256x256 256x256 |
| 41 | dEQP-GLES3.functional.texture.filtering.2d.* 256x256 256x256 |
| 42 | dEQP-GLES3.functional.texture.filtering.cube.* 168x112 168x112 |
| 43 | dEQP-GLES3.functional.texture.filtering.2d_array.* 256x256 256x256 |
| 44 | dEQP-GLES3.functional.texture.filtering.3d.* 256x256 256x256 |
| 45 | dEQP-GLES3.functional.texture.mipmap.2d.* 256x256 256x256 |
| 46 | dEQP-GLES3.functional.texture.mipmap.cube.* 128x128 128x128 |
| 47 | dEQP-GLES3.functional.texture.mipmap.3d.* 128x128 128x128 |
| 48 | dEQP-GLES3.functional.texture.swizzle.* 16x16 64x64 |
| 49 | dEQP-GLES3.functional.texture.shadow.2d.* 128x128 256x256 |
| 50 | dEQP-GLES3.functional.texture.shadow.cube.* 84x56 168x112 |
| 51 | dEQP-GLES3.functional.texture.shadow.2d_array.* 128x128 256x256 |
| 52 | dEQP-GLES3.functional.texture.specification.* 128x128 256x256 |
| 53 | dEQP-GLES3.functional.texture.vertex.* 128x128 256x256 |
| 54 | dEQP-GLES3.functional.texture.compressed.* 256x256 256x256 |
| 55 | dEQP-GLES3.functional.texture.units.* 64x64 128x128 |
| 56 | dEQP-GLES3.functional.fragment_ops.depth.* 32x32 64x64 |
| 57 | dEQP-GLES3.functional.fragment_ops.stencil.* 32x32 64x64 |
| 58 | dEQP-GLES3.functional.fragment_ops.depth_stencil.* 48x48 64x64 |
| 59 | dEQP-GLES3.functional.fragment_ops.blend.* 32x32 64x64 |
| 60 | dEQP-GLES3.functional.fragment_ops.random.* 32x32 64x64 |
| 61 | dEQP-GLES3.functional.fragment_ops.interaction.* 32x32 64x64 |
| 62 | dEQP-GLES3.functional.fragment_ops.scissor.* 64x64 256x256 |
| 63 | dEQP-GLES3.functional.fbo.* 128x128 128x128 |
| 64 | dEQP-GLES3.functional.vertex_arrays.* 64x64 256x256 |
| 65 | dEQP-GLES3.functional.draw.* 128x128 256x256 |
| 66 | dEQP-GLES3.functional.ubo.* 16x16 32x32 |
| 67 | dEQP-GLES3.functional.uniform_api.* 16x16 32x32 |
| 68 | dEQP-GLES3.functional.attribute_location.* 16x16 32x32 |
| 69 | dEQP-GLES3.functional.fragment_out.* 1x1 1x1 |
| 70 | dEQP-GLES3.functional.samplers.* 64x64 128x128 |
| 71 | dEQP-GLES3.functional.pbo.* 64x64 128x128 |
| 72 | dEQP-GLES3.functional.rasterization.* 256x256 256x256 |
| 73 | dEQP-GLES3.functional.occlusion_query.* 128x128 256x256 |
| 74 | dEQP-GLES3.functional.vertex_array_objects.* 64x64 256x256 |
| 75 | dEQP-GLES3.functional.primitive_restart.* 64x64 256x256 |
| 76 | dEQP-GLES3.functional.instanced.* 32x32 128x128 |
| 77 | dEQP-GLES3.functional.rasterizer_discard.* 32x32 64x64 |
| 78 | dEQP-GLES3.functional.transform_feedback.* 16x16 64x64 |
| 79 | dEQP-GLES3.functional.fence_sync.* 16x16 64x64 |
| 80 | dEQP-GLES3.functional.negative_api.* 1x1 16x16 |
| 81 | dEQP-GLES3.functional.multisample.* 128x128 256x256 |
| 82 | dEQP-GLES3.functional.read_pixels.* 16x16 32x32 |
| 83 | dEQP-GLES3.functional.dither.* 128x128 256x256 |
| 84 | dEQP-GLES3.functional.state_query.* 1x1 32x32 |
| 85 | dEQP-GLES3.functional.clipping.* 200x200 256x256 |
| 86 | dEQP-GLES3.functional.polygon_offset.* 200x200 256x256 |
| 87 | dEQP-GLES3.functional.flush_finish.* 256x256 256x256 |
| 88 | dEQP-GLES3.functional.shader_api.* 1x1 1x1 |
| 89 | dEQP-GLES3.functional.default_vertex_attrib.* 128x128 256x256 |
| 90 | dEQP-GLES3.functional.lifetime.* 1x1 16x16 |
| 91 | dEQP-GLES3.accuracy.interpolation.* 128x128 128x128 |
| 92 | dEQP-GLES3.accuracy.texture.* 256x256 256x256 |
| 93 | dEQP-GLES3.usecases.* 256x256 256x256 |
| 94 | dEQP-GLES3.stress.* 32x32 128x128 |
| 95 | dEQP-GLES3.performance.* 256x256 512x125 |