blob: 080b17d1ec2a22c7d3df24574aac13d0d5fae7e5 [file] [log] [blame]
Jarkko Poyry3c827362014-09-02 11:48:52 +03001dEQP-GLES3.info.* 1x1 1x1
2dEQP-GLES3.functional.prerequisite.* 2x2 32x32
3dEQP-GLES3.functional.implementation_limits.* 1x1 1x1
4dEQP-GLES3.functional.color_clear.* 1x1 128x128
5dEQP-GLES3.functional.depth_stencil_clear.* 1x1 128x128
6dEQP-GLES3.functional.buffer.* 64x64 128x128
7dEQP-GLES3.functional.shaders.preprocessor.* 2x2 32x32
8dEQP-GLES3.functional.shaders.constants.* 2x2 32x32
9dEQP-GLES3.functional.shaders.linkage.* 2x2 32x32
10dEQP-GLES3.functional.shaders.conversions.* 2x2 32x32
11dEQP-GLES3.functional.shaders.conditionals.* 2x2 32x32
12dEQP-GLES3.functional.shaders.declarations.* 2x2 32x32
13dEQP-GLES3.functional.shaders.swizzles.* 2x2 32x32
14dEQP-GLES3.functional.shaders.functions.* 2x2 32x32
15dEQP-GLES3.functional.shaders.arrays.* 2x2 32x32
16dEQP-GLES3.functional.shaders.keywords.* 2x2 16x16
17dEQP-GLES3.functional.shaders.qualification_order.* 2x2 16x16
18dEQP-GLES3.functional.shaders.discard.* 32x32 128x128
19dEQP-GLES3.functional.shaders.indexing.* 32x32 128x128
20dEQP-GLES3.functional.shaders.loops.* 32x32 128x128
21dEQP-GLES3.functional.shaders.operator.* 64x64 128x128
22dEQP-GLES3.functional.shaders.matrix.* 32x32 128x128
23dEQP-GLES3.functional.shaders.return.* 32x32 128x128
24dEQP-GLES3.functional.shaders.struct.* 32x32 128x128
25dEQP-GLES3.functional.shaders.switch.* 32x32 128x128
26dEQP-GLES3.functional.shaders.fragdepth.* 32x32 128x128
27dEQP-GLES3.functional.shaders.precision.* 1x1 1x1
28dEQP-GLES3.functional.shaders.builtin_variable.* 32x32 64x64
29dEQP-GLES3.functional.shaders.texture_functions.* 128x112 128x128
30dEQP-GLES3.functional.shaders.derivate.* 64x64 256x256
31dEQP-GLES3.functional.shaders.scoping.* 2x2 32x32
32dEQP-GLES3.functional.shaders.builtin_functions.* 1x1 1x1
33dEQP-GLES3.functional.shaders.invariance.* 256x256 256x256
34dEQP-GLES3.functional.shaders.fragdata.* 16x16 32x32
35dEQP-GLES3.functional.shaders.random.* 16x16 64x64
36dEQP-GLES3.functional.shaders.negative.* 1x1 1x1
37dEQP-GLES3.functional.shaders.constant_expressions.* 2x2 32x32
38dEQP-GLES3.functional.texture.format.* 64x64 128x128
39dEQP-GLES3.functional.texture.size.* 64x64 128x128
40dEQP-GLES3.functional.texture.wrap.* 256x256 256x256
41dEQP-GLES3.functional.texture.filtering.2d.* 256x256 256x256
42dEQP-GLES3.functional.texture.filtering.cube.* 168x112 168x112
43dEQP-GLES3.functional.texture.filtering.2d_array.* 256x256 256x256
44dEQP-GLES3.functional.texture.filtering.3d.* 256x256 256x256
45dEQP-GLES3.functional.texture.mipmap.2d.* 256x256 256x256
46dEQP-GLES3.functional.texture.mipmap.cube.* 128x128 128x128
47dEQP-GLES3.functional.texture.mipmap.3d.* 128x128 128x128
48dEQP-GLES3.functional.texture.swizzle.* 16x16 64x64
49dEQP-GLES3.functional.texture.shadow.2d.* 128x128 256x256
50dEQP-GLES3.functional.texture.shadow.cube.* 84x56 168x112
51dEQP-GLES3.functional.texture.shadow.2d_array.* 128x128 256x256
52dEQP-GLES3.functional.texture.specification.* 128x128 256x256
53dEQP-GLES3.functional.texture.vertex.* 128x128 256x256
54dEQP-GLES3.functional.texture.compressed.* 256x256 256x256
55dEQP-GLES3.functional.texture.units.* 64x64 128x128
56dEQP-GLES3.functional.fragment_ops.depth.* 32x32 64x64
57dEQP-GLES3.functional.fragment_ops.stencil.* 32x32 64x64
58dEQP-GLES3.functional.fragment_ops.depth_stencil.* 48x48 64x64
59dEQP-GLES3.functional.fragment_ops.blend.* 32x32 64x64
60dEQP-GLES3.functional.fragment_ops.random.* 32x32 64x64
61dEQP-GLES3.functional.fragment_ops.interaction.* 32x32 64x64
62dEQP-GLES3.functional.fragment_ops.scissor.* 64x64 256x256
63dEQP-GLES3.functional.fbo.* 128x128 128x128
64dEQP-GLES3.functional.vertex_arrays.* 64x64 256x256
65dEQP-GLES3.functional.draw.* 128x128 256x256
66dEQP-GLES3.functional.ubo.* 16x16 32x32
67dEQP-GLES3.functional.uniform_api.* 16x16 32x32
68dEQP-GLES3.functional.attribute_location.* 16x16 32x32
69dEQP-GLES3.functional.fragment_out.* 1x1 1x1
70dEQP-GLES3.functional.samplers.* 64x64 128x128
71dEQP-GLES3.functional.pbo.* 64x64 128x128
72dEQP-GLES3.functional.rasterization.* 256x256 256x256
73dEQP-GLES3.functional.occlusion_query.* 128x128 256x256
74dEQP-GLES3.functional.vertex_array_objects.* 64x64 256x256
75dEQP-GLES3.functional.primitive_restart.* 64x64 256x256
76dEQP-GLES3.functional.instanced.* 32x32 128x128
77dEQP-GLES3.functional.rasterizer_discard.* 32x32 64x64
78dEQP-GLES3.functional.transform_feedback.* 16x16 64x64
79dEQP-GLES3.functional.fence_sync.* 16x16 64x64
80dEQP-GLES3.functional.negative_api.* 1x1 16x16
81dEQP-GLES3.functional.multisample.* 128x128 256x256
82dEQP-GLES3.functional.read_pixels.* 16x16 32x32
83dEQP-GLES3.functional.dither.* 128x128 256x256
84dEQP-GLES3.functional.state_query.* 1x1 32x32
85dEQP-GLES3.functional.clipping.* 200x200 256x256
86dEQP-GLES3.functional.polygon_offset.* 200x200 256x256
87dEQP-GLES3.functional.flush_finish.* 256x256 256x256
88dEQP-GLES3.functional.shader_api.* 1x1 1x1
89dEQP-GLES3.functional.default_vertex_attrib.* 128x128 256x256
90dEQP-GLES3.functional.lifetime.* 1x1 16x16
91dEQP-GLES3.accuracy.interpolation.* 128x128 128x128
92dEQP-GLES3.accuracy.texture.* 256x256 256x256
93dEQP-GLES3.usecases.* 256x256 256x256
94dEQP-GLES3.stress.* 32x32 128x128
95dEQP-GLES3.performance.* 256x256 512x125