Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 1 | /*------------------------------------------------------------------------- |
| 2 | * drawElements Quality Program OpenGL ES 3.0 Module |
| 3 | * ------------------------------------------------- |
| 4 | * |
| 5 | * Copyright 2014 The Android Open Source Project |
| 6 | * |
| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | * you may not use this file except in compliance with the License. |
| 9 | * You may obtain a copy of the License at |
| 10 | * |
| 11 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 12 | * |
| 13 | * Unless required by applicable law or agreed to in writing, software |
| 14 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 16 | * See the License for the specific language governing permissions and |
| 17 | * limitations under the License. |
| 18 | * |
| 19 | *//*! |
| 20 | * \file |
| 21 | * \brief Texture specification tests. |
| 22 | * |
| 23 | * \todo [pyry] Following tests are missing: |
| 24 | * - Specify mipmap incomplete texture, use without mipmaps, re-specify |
| 25 | * as complete and render. |
| 26 | * - Randomly re-specify levels to eventually reach mipmap-complete texture. |
| 27 | *//*--------------------------------------------------------------------*/ |
| 28 | |
| 29 | #include "es3fTextureSpecificationTests.hpp" |
| 30 | #include "tcuTestLog.hpp" |
| 31 | #include "tcuImageCompare.hpp" |
| 32 | #include "tcuTextureUtil.hpp" |
| 33 | #include "tcuVectorUtil.hpp" |
| 34 | #include "gluStrUtil.hpp" |
| 35 | #include "gluTexture.hpp" |
| 36 | #include "gluTextureUtil.hpp" |
| 37 | #include "sglrContextUtil.hpp" |
| 38 | #include "sglrContextWrapper.hpp" |
| 39 | #include "sglrGLContext.hpp" |
| 40 | #include "sglrReferenceContext.hpp" |
| 41 | #include "glsTextureTestUtil.hpp" |
| 42 | #include "deRandom.hpp" |
| 43 | #include "deStringUtil.hpp" |
| 44 | |
| 45 | // \todo [2012-04-29 pyry] Should be named SglrUtil |
| 46 | #include "es3fFboTestUtil.hpp" |
| 47 | |
| 48 | #include "glwEnums.hpp" |
| 49 | |
| 50 | namespace deqp |
| 51 | { |
| 52 | namespace gles3 |
| 53 | { |
| 54 | namespace Functional |
| 55 | { |
| 56 | |
| 57 | using std::string; |
| 58 | using std::vector; |
| 59 | using std::pair; |
| 60 | using tcu::TestLog; |
| 61 | using tcu::Vec4; |
| 62 | using tcu::IVec4; |
| 63 | using tcu::UVec4; |
| 64 | using namespace FboTestUtil; |
| 65 | |
| 66 | tcu::TextureFormat mapGLUnsizedInternalFormat (deUint32 internalFormat) |
| 67 | { |
| 68 | using tcu::TextureFormat; |
| 69 | switch (internalFormat) |
| 70 | { |
| 71 | case GL_ALPHA: return TextureFormat(TextureFormat::A, TextureFormat::UNORM_INT8); |
| 72 | case GL_LUMINANCE: return TextureFormat(TextureFormat::L, TextureFormat::UNORM_INT8); |
| 73 | case GL_LUMINANCE_ALPHA: return TextureFormat(TextureFormat::LA, TextureFormat::UNORM_INT8); |
| 74 | case GL_RGB: return TextureFormat(TextureFormat::RGB, TextureFormat::UNORM_INT8); |
| 75 | case GL_RGBA: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNORM_INT8); |
| 76 | default: |
| 77 | throw tcu::InternalError(string("Can't map GL unsized internal format (") + tcu::toHex(internalFormat).toString() + ") to texture format"); |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | enum |
| 82 | { |
| 83 | VIEWPORT_WIDTH = 256, |
| 84 | VIEWPORT_HEIGHT = 256 |
| 85 | }; |
| 86 | |
| 87 | static inline int maxLevelCount (int width, int height) |
| 88 | { |
| 89 | return (int)deLog2Floor32(de::max(width, height))+1; |
| 90 | } |
| 91 | |
| 92 | static inline int maxLevelCount (int width, int height, int depth) |
| 93 | { |
| 94 | return (int)deLog2Floor32(de::max(width, de::max(height, depth)))+1; |
| 95 | } |
| 96 | |
| 97 | template <int Size> |
| 98 | static tcu::Vector<float, Size> randomVector (de::Random& rnd, const tcu::Vector<float, Size>& minVal = tcu::Vector<float, Size>(0.0f), const tcu::Vector<float, Size>& maxVal = tcu::Vector<float, Size>(1.0f)) |
| 99 | { |
| 100 | tcu::Vector<float, Size> res; |
| 101 | for (int ndx = 0; ndx < Size; ndx++) |
| 102 | res[ndx] = rnd.getFloat(minVal[ndx], maxVal[ndx]); |
| 103 | return res; |
| 104 | } |
| 105 | |
| 106 | static const deUint32 s_cubeMapFaces[] = |
| 107 | { |
| 108 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X, |
| 109 | GL_TEXTURE_CUBE_MAP_POSITIVE_X, |
| 110 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, |
| 111 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 112 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, |
| 113 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z, |
| 114 | }; |
| 115 | |
| 116 | static tcu::IVec4 getPixelFormatCompareDepth (const tcu::PixelFormat& pixelFormat, tcu::TextureFormat textureFormat) |
| 117 | { |
| 118 | switch (textureFormat.order) |
| 119 | { |
| 120 | case tcu::TextureFormat::L: |
| 121 | case tcu::TextureFormat::LA: |
| 122 | return tcu::IVec4(pixelFormat.redBits, pixelFormat.redBits, pixelFormat.redBits, pixelFormat.alphaBits); |
| 123 | default: |
| 124 | return tcu::IVec4(pixelFormat.redBits, pixelFormat.greenBits, pixelFormat.blueBits, pixelFormat.alphaBits); |
| 125 | } |
| 126 | } |
| 127 | |
Jarkko Pöyry | 5a0a3bb | 2015-04-22 19:31:34 -0700 | [diff] [blame] | 128 | static IVec4 getEffectiveTextureFormatBitDepth (tcu::TextureFormat textureFormat) |
| 129 | { |
| 130 | if (textureFormat.order == tcu::TextureFormat::DS) |
| 131 | { |
| 132 | // When sampling depth-stencil texture, we actually sample just |
| 133 | // the depth component. |
| 134 | return tcu::getTextureFormatBitDepth(tcu::getEffectiveDepthStencilTextureFormat(textureFormat, tcu::Sampler::MODE_DEPTH)); |
| 135 | } |
| 136 | else |
| 137 | return tcu::getTextureFormatBitDepth(textureFormat); |
| 138 | } |
| 139 | |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 140 | static tcu::UVec4 computeCompareThreshold (const tcu::PixelFormat& pixelFormat, tcu::TextureFormat textureFormat) |
| 141 | { |
Jarkko Pöyry | 5a0a3bb | 2015-04-22 19:31:34 -0700 | [diff] [blame] | 142 | const IVec4 texFormatBits = getEffectiveTextureFormatBitDepth(textureFormat); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 143 | const IVec4 pixelFormatBits = getPixelFormatCompareDepth(pixelFormat, textureFormat); |
| 144 | const IVec4 accurateFmtBits = min(pixelFormatBits, texFormatBits); |
| 145 | const IVec4 compareBits = select(accurateFmtBits, IVec4(8), greaterThan(accurateFmtBits, IVec4(0))) - 1; |
| 146 | |
| 147 | return (IVec4(1) << (8-compareBits)).asUint(); |
| 148 | } |
| 149 | |
| 150 | class TextureSpecCase : public TestCase, public sglr::ContextWrapper |
| 151 | { |
| 152 | public: |
| 153 | TextureSpecCase (Context& context, const char* name, const char* desc); |
| 154 | ~TextureSpecCase (void); |
| 155 | |
| 156 | IterateResult iterate (void); |
| 157 | |
| 158 | protected: |
| 159 | virtual void createTexture (void) = DE_NULL; |
| 160 | virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) = DE_NULL; |
| 161 | |
| 162 | // Utilities. |
| 163 | void renderTex (tcu::Surface& dst, deUint32 program, int width, int height); |
| 164 | void readPixels (tcu::Surface& dst, int x, int y, int width, int height); |
| 165 | |
| 166 | private: |
| 167 | TextureSpecCase (const TextureSpecCase& other); |
| 168 | TextureSpecCase& operator= (const TextureSpecCase& other); |
| 169 | }; |
| 170 | |
| 171 | TextureSpecCase::TextureSpecCase (Context& context, const char* name, const char* desc) |
| 172 | : TestCase(context, name, desc) |
| 173 | { |
| 174 | } |
| 175 | |
| 176 | TextureSpecCase::~TextureSpecCase (void) |
| 177 | { |
| 178 | } |
| 179 | |
| 180 | TextureSpecCase::IterateResult TextureSpecCase::iterate (void) |
| 181 | { |
| 182 | glu::RenderContext& renderCtx = TestCase::m_context.getRenderContext(); |
| 183 | const tcu::RenderTarget& renderTarget = renderCtx.getRenderTarget(); |
| 184 | tcu::TestLog& log = m_testCtx.getLog(); |
| 185 | |
| 186 | if (renderTarget.getWidth() < VIEWPORT_WIDTH || renderTarget.getHeight() < VIEWPORT_HEIGHT) |
| 187 | throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__); |
| 188 | |
| 189 | // Context size, and viewport for GLES3 |
| 190 | de::Random rnd (deStringHash(getName())); |
| 191 | int width = deMin32(renderTarget.getWidth(), VIEWPORT_WIDTH); |
| 192 | int height = deMin32(renderTarget.getHeight(), VIEWPORT_HEIGHT); |
| 193 | int x = rnd.getInt(0, renderTarget.getWidth() - width); |
| 194 | int y = rnd.getInt(0, renderTarget.getHeight() - height); |
| 195 | |
| 196 | // Contexts. |
| 197 | sglr::GLContext gles3Context (renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)); |
| 198 | sglr::ReferenceContextBuffers refBuffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaBits?8:0), 0 /* depth */, 0 /* stencil */, width, height); |
| 199 | sglr::ReferenceContext refContext (sglr::ReferenceContextLimits(renderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); |
| 200 | |
| 201 | // Clear color buffer. |
| 202 | for (int ndx = 0; ndx < 2; ndx++) |
| 203 | { |
| 204 | setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); |
| 205 | glClearColor(0.125f, 0.25f, 0.5f, 1.0f); |
| 206 | glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); |
| 207 | } |
| 208 | |
| 209 | // Construct texture using both GLES3 and reference contexts. |
| 210 | for (int ndx = 0; ndx < 2; ndx++) |
| 211 | { |
| 212 | setContext(ndx ? (sglr::Context*)&refContext : (sglr::Context*)&gles3Context); |
| 213 | createTexture(); |
| 214 | TCU_CHECK(glGetError() == GL_NO_ERROR); |
| 215 | } |
| 216 | |
| 217 | // Initialize case result to pass. |
| 218 | m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); |
| 219 | |
| 220 | // Disable logging. |
| 221 | gles3Context.enableLogging(0); |
| 222 | |
| 223 | // Verify results. |
| 224 | verifyTexture(gles3Context, refContext); |
| 225 | |
| 226 | return STOP; |
| 227 | } |
| 228 | |
| 229 | void TextureSpecCase::renderTex (tcu::Surface& dst, deUint32 program, int width, int height) |
| 230 | { |
| 231 | int targetW = getWidth(); |
| 232 | int targetH = getHeight(); |
| 233 | |
| 234 | float w = (float)width / (float)targetW; |
| 235 | float h = (float)height / (float)targetH; |
| 236 | |
| 237 | sglr::drawQuad(*getCurrentContext(), program, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f + w*2.0f, -1.0f + h*2.0f, 0.0f)); |
| 238 | |
| 239 | // Read pixels back. |
| 240 | readPixels(dst, 0, 0, width, height); |
| 241 | } |
| 242 | |
| 243 | void TextureSpecCase::readPixels (tcu::Surface& dst, int x, int y, int width, int height) |
| 244 | { |
| 245 | dst.setSize(width, height); |
| 246 | glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, dst.getAccess().getDataPtr()); |
| 247 | } |
| 248 | |
| 249 | class Texture2DSpecCase : public TextureSpecCase |
| 250 | { |
| 251 | public: |
| 252 | Texture2DSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int numLevels); |
| 253 | ~Texture2DSpecCase (void); |
| 254 | |
| 255 | protected: |
| 256 | virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); |
| 257 | |
| 258 | tcu::TextureFormat m_texFormat; |
| 259 | tcu::TextureFormatInfo m_texFormatInfo; |
| 260 | int m_width; |
| 261 | int m_height; |
| 262 | int m_numLevels; |
| 263 | }; |
| 264 | |
| 265 | Texture2DSpecCase::Texture2DSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int numLevels) |
| 266 | : TextureSpecCase (context, name, desc) |
| 267 | , m_texFormat (format) |
| 268 | , m_texFormatInfo (tcu::getTextureFormatInfo(format)) |
| 269 | , m_width (width) |
| 270 | , m_height (height) |
| 271 | , m_numLevels (numLevels) |
| 272 | { |
| 273 | } |
| 274 | |
| 275 | Texture2DSpecCase::~Texture2DSpecCase (void) |
| 276 | { |
| 277 | } |
| 278 | |
| 279 | void Texture2DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) |
| 280 | { |
| 281 | Texture2DShader shader (DataTypes() << glu::getSampler2DType(m_texFormat), glu::TYPE_FLOAT_VEC4); |
| 282 | deUint32 shaderIDgles = gles3Context.createProgram(&shader); |
| 283 | deUint32 shaderIDRef = refContext.createProgram(&shader); |
| 284 | |
| 285 | shader.setTexScaleBias(0, m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); |
| 286 | |
| 287 | // Set state. |
| 288 | for (int ndx = 0; ndx < 2; ndx++) |
| 289 | { |
| 290 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 291 | |
| 292 | setContext(ctx); |
| 293 | |
| 294 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 295 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 296 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 297 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 298 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); |
| 299 | } |
| 300 | |
| 301 | for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) |
| 302 | { |
| 303 | int levelW = de::max(1, m_width >> levelNdx); |
| 304 | int levelH = de::max(1, m_height >> levelNdx); |
| 305 | tcu::Surface reference; |
| 306 | tcu::Surface result; |
| 307 | |
| 308 | for (int ndx = 0; ndx < 2; ndx++) |
| 309 | { |
| 310 | tcu::Surface& dst = ndx ? reference : result; |
| 311 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 312 | deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; |
| 313 | |
| 314 | setContext(ctx); |
| 315 | shader.setUniforms(*ctx, shaderID); |
| 316 | renderTex(dst, shaderID, levelW, levelH); |
| 317 | } |
| 318 | |
| 319 | UVec4 threshold = computeCompareThreshold(m_context.getRenderTarget().getPixelFormat(), m_texFormat); |
| 320 | string levelStr = de::toString(levelNdx); |
| 321 | string name = string("Level") + levelStr; |
| 322 | string desc = string("Level ") + levelStr; |
| 323 | bool isOk = tcu::intThresholdCompare(m_testCtx.getLog(), name.c_str(), desc.c_str(), reference.getAccess(), result.getAccess(), threshold, |
| 324 | levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); |
| 325 | |
| 326 | if (!isOk) |
| 327 | { |
| 328 | m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| 329 | break; |
| 330 | } |
| 331 | } |
| 332 | } |
| 333 | |
| 334 | class TextureCubeSpecCase : public TextureSpecCase |
| 335 | { |
| 336 | public: |
| 337 | TextureCubeSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int numLevels); |
| 338 | ~TextureCubeSpecCase (void); |
| 339 | |
| 340 | protected: |
| 341 | virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); |
| 342 | |
| 343 | tcu::TextureFormat m_texFormat; |
| 344 | tcu::TextureFormatInfo m_texFormatInfo; |
| 345 | int m_size; |
| 346 | int m_numLevels; |
| 347 | }; |
| 348 | |
| 349 | TextureCubeSpecCase::TextureCubeSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int numLevels) |
| 350 | : TextureSpecCase (context, name, desc) |
| 351 | , m_texFormat (format) |
| 352 | , m_texFormatInfo (tcu::getTextureFormatInfo(format)) |
| 353 | , m_size (size) |
| 354 | , m_numLevels (numLevels) |
| 355 | { |
| 356 | } |
| 357 | |
| 358 | TextureCubeSpecCase::~TextureCubeSpecCase (void) |
| 359 | { |
| 360 | } |
| 361 | |
| 362 | void TextureCubeSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) |
| 363 | { |
| 364 | TextureCubeShader shader (glu::getSamplerCubeType(m_texFormat), glu::TYPE_FLOAT_VEC4); |
| 365 | deUint32 shaderIDgles = gles3Context.createProgram(&shader); |
| 366 | deUint32 shaderIDRef = refContext.createProgram(&shader); |
| 367 | |
| 368 | shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); |
| 369 | |
| 370 | // Set state. |
| 371 | for (int ndx = 0; ndx < 2; ndx++) |
| 372 | { |
| 373 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 374 | |
| 375 | setContext(ctx); |
| 376 | |
| 377 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 378 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 379 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 380 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 381 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); |
| 382 | } |
| 383 | |
| 384 | for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) |
| 385 | { |
| 386 | int levelSize = de::max(1, m_size >> levelNdx); |
| 387 | bool isOk = true; |
| 388 | |
| 389 | for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| 390 | { |
| 391 | tcu::Surface reference; |
| 392 | tcu::Surface result; |
| 393 | |
| 394 | if (levelSize <= 2) |
| 395 | continue; // Fuzzy compare doesn't work for images this small. |
| 396 | |
| 397 | shader.setFace((tcu::CubeFace)face); |
| 398 | |
| 399 | for (int ndx = 0; ndx < 2; ndx++) |
| 400 | { |
| 401 | tcu::Surface& dst = ndx ? reference : result; |
| 402 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 403 | deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; |
| 404 | |
| 405 | setContext(ctx); |
| 406 | shader.setUniforms(*ctx, shaderID); |
| 407 | renderTex(dst, shaderID, levelSize, levelSize); |
| 408 | } |
| 409 | |
| 410 | const float threshold = 0.02f; |
| 411 | string faceStr = de::toString((tcu::CubeFace)face); |
| 412 | string levelStr = de::toString(levelNdx); |
| 413 | string name = string("Level") + levelStr; |
| 414 | string desc = string("Level ") + levelStr + ", face " + faceStr; |
| 415 | bool isFaceOk = tcu::fuzzyCompare(m_testCtx.getLog(), name.c_str(), desc.c_str(), reference, result, threshold, |
| 416 | levelNdx == 0 ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); |
| 417 | |
| 418 | if (!isFaceOk) |
| 419 | { |
| 420 | m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| 421 | isOk = false; |
| 422 | break; |
| 423 | } |
| 424 | } |
| 425 | |
| 426 | if (!isOk) |
| 427 | break; |
| 428 | } |
| 429 | } |
| 430 | |
| 431 | class Texture2DArraySpecCase : public TextureSpecCase |
| 432 | { |
| 433 | public: |
| 434 | Texture2DArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels); |
| 435 | ~Texture2DArraySpecCase (void); |
| 436 | |
| 437 | protected: |
| 438 | virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); |
| 439 | |
| 440 | tcu::TextureFormat m_texFormat; |
| 441 | tcu::TextureFormatInfo m_texFormatInfo; |
| 442 | int m_width; |
| 443 | int m_height; |
| 444 | int m_numLayers; |
| 445 | int m_numLevels; |
| 446 | }; |
| 447 | |
| 448 | Texture2DArraySpecCase::Texture2DArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels) |
| 449 | : TextureSpecCase (context, name, desc) |
| 450 | , m_texFormat (format) |
| 451 | , m_texFormatInfo (tcu::getTextureFormatInfo(format)) |
| 452 | , m_width (width) |
| 453 | , m_height (height) |
| 454 | , m_numLayers (numLayers) |
| 455 | , m_numLevels (numLevels) |
| 456 | { |
| 457 | } |
| 458 | |
| 459 | Texture2DArraySpecCase::~Texture2DArraySpecCase (void) |
| 460 | { |
| 461 | } |
| 462 | |
| 463 | void Texture2DArraySpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) |
| 464 | { |
| 465 | Texture2DArrayShader shader (glu::getSampler2DArrayType(m_texFormat), glu::TYPE_FLOAT_VEC4); |
| 466 | deUint32 shaderIDgles = gles3Context.createProgram(&shader); |
| 467 | deUint32 shaderIDRef = refContext.createProgram(&shader); |
| 468 | |
| 469 | shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); |
| 470 | |
| 471 | // Set state. |
| 472 | for (int ndx = 0; ndx < 2; ndx++) |
| 473 | { |
| 474 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 475 | |
| 476 | setContext(ctx); |
| 477 | |
| 478 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 479 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 480 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 481 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 482 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| 483 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); |
| 484 | } |
| 485 | |
| 486 | for (int layerNdx = 0; layerNdx < m_numLayers; layerNdx++) |
| 487 | { |
| 488 | bool layerOk = true; |
| 489 | |
| 490 | shader.setLayer(layerNdx); |
| 491 | |
| 492 | for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) |
| 493 | { |
| 494 | int levelW = de::max(1, m_width >> levelNdx); |
| 495 | int levelH = de::max(1, m_height >> levelNdx); |
| 496 | tcu::Surface reference; |
| 497 | tcu::Surface result; |
| 498 | |
| 499 | for (int ndx = 0; ndx < 2; ndx++) |
| 500 | { |
| 501 | tcu::Surface& dst = ndx ? reference : result; |
| 502 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 503 | deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; |
| 504 | |
| 505 | setContext(ctx); |
| 506 | shader.setUniforms(*ctx, shaderID); |
| 507 | renderTex(dst, shaderID, levelW, levelH); |
| 508 | } |
| 509 | |
| 510 | UVec4 threshold = computeCompareThreshold(m_context.getRenderTarget().getPixelFormat(), m_texFormat); |
| 511 | string levelStr = de::toString(levelNdx); |
| 512 | string layerStr = de::toString(layerNdx); |
| 513 | string name = string("Layer") + layerStr + "Level" + levelStr; |
| 514 | string desc = string("Layer ") + layerStr + ", Level " + levelStr; |
| 515 | bool depthOk = tcu::intThresholdCompare(m_testCtx.getLog(), name.c_str(), desc.c_str(), reference.getAccess(), result.getAccess(), threshold, |
| 516 | (levelNdx == 0 && layerNdx == 0) ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); |
| 517 | |
| 518 | if (!depthOk) |
| 519 | { |
| 520 | m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| 521 | layerOk = false; |
| 522 | break; |
| 523 | } |
| 524 | } |
| 525 | |
| 526 | if (!layerOk) |
| 527 | break; |
| 528 | } |
| 529 | } |
| 530 | |
| 531 | class Texture3DSpecCase : public TextureSpecCase |
| 532 | { |
| 533 | public: |
| 534 | Texture3DSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int depth, int numLevels); |
| 535 | ~Texture3DSpecCase (void); |
| 536 | |
| 537 | protected: |
| 538 | virtual void verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext); |
| 539 | |
| 540 | tcu::TextureFormat m_texFormat; |
| 541 | tcu::TextureFormatInfo m_texFormatInfo; |
| 542 | int m_width; |
| 543 | int m_height; |
| 544 | int m_depth; |
| 545 | int m_numLevels; |
| 546 | }; |
| 547 | |
| 548 | Texture3DSpecCase::Texture3DSpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int depth, int numLevels) |
| 549 | : TextureSpecCase (context, name, desc) |
| 550 | , m_texFormat (format) |
| 551 | , m_texFormatInfo (tcu::getTextureFormatInfo(format)) |
| 552 | , m_width (width) |
| 553 | , m_height (height) |
| 554 | , m_depth (depth) |
| 555 | , m_numLevels (numLevels) |
| 556 | { |
| 557 | } |
| 558 | |
| 559 | Texture3DSpecCase::~Texture3DSpecCase (void) |
| 560 | { |
| 561 | } |
| 562 | |
| 563 | void Texture3DSpecCase::verifyTexture (sglr::GLContext& gles3Context, sglr::ReferenceContext& refContext) |
| 564 | { |
| 565 | Texture3DShader shader (glu::getSampler3DType(m_texFormat), glu::TYPE_FLOAT_VEC4); |
| 566 | deUint32 shaderIDgles = gles3Context.createProgram(&shader); |
| 567 | deUint32 shaderIDRef = refContext.createProgram(&shader); |
| 568 | |
| 569 | shader.setTexScaleBias(m_texFormatInfo.lookupScale, m_texFormatInfo.lookupBias); |
| 570 | |
| 571 | // Set state. |
| 572 | for (int ndx = 0; ndx < 2; ndx++) |
| 573 | { |
| 574 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 575 | |
| 576 | setContext(ctx); |
| 577 | |
| 578 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 579 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 580 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 581 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 582 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| 583 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); |
| 584 | } |
| 585 | |
| 586 | for (int levelNdx = 0; levelNdx < m_numLevels; levelNdx++) |
| 587 | { |
| 588 | int levelW = de::max(1, m_width >> levelNdx); |
| 589 | int levelH = de::max(1, m_height >> levelNdx); |
| 590 | int levelD = de::max(1, m_depth >> levelNdx); |
| 591 | bool levelOk = true; |
| 592 | |
| 593 | for (int depth = 0; depth < levelD; depth++) |
| 594 | { |
| 595 | tcu::Surface reference; |
| 596 | tcu::Surface result; |
| 597 | |
| 598 | shader.setDepth(((float)depth + 0.5f) / (float)levelD); |
| 599 | |
| 600 | for (int ndx = 0; ndx < 2; ndx++) |
| 601 | { |
| 602 | tcu::Surface& dst = ndx ? reference : result; |
| 603 | sglr::Context* ctx = ndx ? static_cast<sglr::Context*>(&refContext) : static_cast<sglr::Context*>(&gles3Context); |
| 604 | deUint32 shaderID = ndx ? shaderIDRef : shaderIDgles; |
| 605 | |
| 606 | setContext(ctx); |
| 607 | shader.setUniforms(*ctx, shaderID); |
| 608 | renderTex(dst, shaderID, levelW, levelH); |
| 609 | } |
| 610 | |
| 611 | UVec4 threshold = computeCompareThreshold(m_context.getRenderTarget().getPixelFormat(), m_texFormat); |
| 612 | string levelStr = de::toString(levelNdx); |
| 613 | string sliceStr = de::toString(depth); |
| 614 | string name = string("Level") + levelStr + "Slice" + sliceStr; |
| 615 | string desc = string("Level ") + levelStr + ", Slice " + sliceStr; |
| 616 | bool depthOk = tcu::intThresholdCompare(m_testCtx.getLog(), name.c_str(), desc.c_str(), reference.getAccess(), result.getAccess(), threshold, |
| 617 | (levelNdx == 0 && depth == 0) ? tcu::COMPARE_LOG_RESULT : tcu::COMPARE_LOG_ON_ERROR); |
| 618 | |
| 619 | if (!depthOk) |
| 620 | { |
| 621 | m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Image comparison failed"); |
| 622 | levelOk = false; |
| 623 | break; |
| 624 | } |
| 625 | } |
| 626 | |
| 627 | if (!levelOk) |
| 628 | break; |
| 629 | } |
| 630 | } |
| 631 | |
| 632 | // Basic TexImage2D() with 2D texture usage |
| 633 | class BasicTexImage2DCase : public Texture2DSpecCase |
| 634 | { |
| 635 | public: |
| 636 | // Unsized internal format. |
| 637 | BasicTexImage2DCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int width, int height) |
| 638 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), width, height, maxLevelCount(width, height)) |
| 639 | , m_internalFormat (format) |
| 640 | , m_format (format) |
| 641 | , m_dataType (dataType) |
| 642 | { |
| 643 | } |
| 644 | |
| 645 | // Sized internal format. |
| 646 | BasicTexImage2DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height) |
| 647 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, maxLevelCount(width, height)) |
| 648 | , m_internalFormat (internalFormat) |
| 649 | , m_format (GL_NONE) |
| 650 | , m_dataType (GL_NONE) |
| 651 | { |
| 652 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 653 | m_format = fmt.format; |
| 654 | m_dataType = fmt.dataType; |
| 655 | } |
| 656 | |
| 657 | protected: |
| 658 | void createTexture (void) |
| 659 | { |
| 660 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 661 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 662 | de::Random rnd (deStringHash(getName())); |
| 663 | |
| 664 | glGenTextures(1, &tex); |
| 665 | glBindTexture(GL_TEXTURE_2D, tex); |
| 666 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 667 | |
| 668 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 669 | { |
| 670 | int levelW = de::max(1, m_width >> ndx); |
| 671 | int levelH = de::max(1, m_height >> ndx); |
| 672 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 673 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 674 | |
| 675 | levelData.setSize(levelW, levelH); |
| 676 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 677 | |
| 678 | glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); |
| 679 | } |
| 680 | } |
| 681 | |
| 682 | deUint32 m_internalFormat; |
| 683 | deUint32 m_format; |
| 684 | deUint32 m_dataType; |
| 685 | }; |
| 686 | |
| 687 | // Basic TexImage2D() with cubemap usage |
| 688 | class BasicTexImageCubeCase : public TextureCubeSpecCase |
| 689 | { |
| 690 | public: |
| 691 | // Unsized formats. |
| 692 | BasicTexImageCubeCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int size) |
| 693 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, deLog2Floor32(size)+1) |
| 694 | , m_internalFormat (format) |
| 695 | , m_format (format) |
| 696 | , m_dataType (dataType) |
| 697 | { |
| 698 | } |
| 699 | |
| 700 | // Sized internal formats. |
| 701 | BasicTexImageCubeCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size) |
| 702 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1) |
| 703 | , m_internalFormat (internalFormat) |
| 704 | , m_format (GL_NONE) |
| 705 | , m_dataType (GL_NONE) |
| 706 | { |
| 707 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 708 | m_format = fmt.format; |
| 709 | m_dataType = fmt.dataType; |
| 710 | } |
| 711 | |
| 712 | protected: |
| 713 | void createTexture (void) |
| 714 | { |
| 715 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 716 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 717 | de::Random rnd (deStringHash(getName())); |
| 718 | |
| 719 | glGenTextures(1, &tex); |
| 720 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 721 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 722 | |
| 723 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 724 | { |
| 725 | int levelSize = de::max(1, m_size >> ndx); |
| 726 | |
| 727 | levelData.setSize(levelSize, levelSize); |
| 728 | |
| 729 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 730 | { |
| 731 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 732 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 733 | |
| 734 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 735 | |
| 736 | glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); |
| 737 | } |
| 738 | } |
| 739 | } |
| 740 | |
| 741 | deUint32 m_internalFormat; |
| 742 | deUint32 m_format; |
| 743 | deUint32 m_dataType; |
| 744 | }; |
| 745 | |
| 746 | // Basic TexImage3D() with 2D array texture usage |
| 747 | class BasicTexImage2DArrayCase : public Texture2DArraySpecCase |
| 748 | { |
| 749 | public: |
| 750 | BasicTexImage2DArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers) |
| 751 | : Texture2DArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, maxLevelCount(width, height)) |
| 752 | , m_internalFormat (internalFormat) |
| 753 | { |
| 754 | } |
| 755 | |
| 756 | protected: |
| 757 | void createTexture (void) |
| 758 | { |
| 759 | deUint32 tex = 0; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 760 | de::Random rnd (deStringHash(getName())); |
| 761 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 762 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 763 | |
| 764 | glGenTextures(1, &tex); |
| 765 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 766 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 767 | |
| 768 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 769 | { |
| 770 | int levelW = de::max(1, m_width >> ndx); |
| 771 | int levelH = de::max(1, m_height >> ndx); |
| 772 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 773 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 774 | |
| 775 | levelData.setSize(levelW, levelH, m_numLayers); |
| 776 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 777 | |
| 778 | glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); |
| 779 | } |
| 780 | } |
| 781 | |
| 782 | deUint32 m_internalFormat; |
| 783 | }; |
| 784 | |
| 785 | // Basic TexImage3D() with 3D texture usage |
| 786 | class BasicTexImage3DCase : public Texture3DSpecCase |
| 787 | { |
| 788 | public: |
| 789 | BasicTexImage3DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth) |
| 790 | : Texture3DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, maxLevelCount(width, height, depth)) |
| 791 | , m_internalFormat (internalFormat) |
| 792 | { |
| 793 | } |
| 794 | |
| 795 | protected: |
| 796 | void createTexture (void) |
| 797 | { |
| 798 | deUint32 tex = 0; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 799 | de::Random rnd (deStringHash(getName())); |
| 800 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 801 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 802 | |
| 803 | glGenTextures(1, &tex); |
| 804 | glBindTexture(GL_TEXTURE_3D, tex); |
| 805 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 806 | |
| 807 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 808 | { |
| 809 | int levelW = de::max(1, m_width >> ndx); |
| 810 | int levelH = de::max(1, m_height >> ndx); |
| 811 | int levelD = de::max(1, m_depth >> ndx); |
| 812 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 813 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 814 | |
| 815 | levelData.setSize(levelW, levelH, levelD); |
| 816 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 817 | |
| 818 | glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); |
| 819 | } |
| 820 | } |
| 821 | |
| 822 | deUint32 m_internalFormat; |
| 823 | }; |
| 824 | |
| 825 | // Randomized 2D texture specification using TexImage2D |
| 826 | class RandomOrderTexImage2DCase : public Texture2DSpecCase |
| 827 | { |
| 828 | public: |
| 829 | RandomOrderTexImage2DCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int width, int height) |
| 830 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), width, height, maxLevelCount(width, height)) |
| 831 | , m_internalFormat (format) |
| 832 | , m_format (format) |
| 833 | , m_dataType (dataType) |
| 834 | { |
| 835 | } |
| 836 | |
| 837 | RandomOrderTexImage2DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height) |
| 838 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, maxLevelCount(width, height)) |
| 839 | , m_internalFormat (internalFormat) |
| 840 | , m_format (GL_NONE) |
| 841 | , m_dataType (GL_NONE) |
| 842 | { |
| 843 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 844 | m_format = fmt.format; |
| 845 | m_dataType = fmt.dataType; |
| 846 | } |
| 847 | |
| 848 | protected: |
| 849 | void createTexture (void) |
| 850 | { |
| 851 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 852 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 853 | de::Random rnd (deStringHash(getName())); |
| 854 | |
| 855 | glGenTextures(1, &tex); |
| 856 | glBindTexture(GL_TEXTURE_2D, tex); |
| 857 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 858 | |
| 859 | vector<int> levels (m_numLevels); |
| 860 | |
| 861 | for (int i = 0; i < m_numLevels; i++) |
| 862 | levels[i] = i; |
| 863 | rnd.shuffle(levels.begin(), levels.end()); |
| 864 | |
| 865 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 866 | { |
| 867 | int levelNdx = levels[ndx]; |
| 868 | int levelW = de::max(1, m_width >> levelNdx); |
| 869 | int levelH = de::max(1, m_height >> levelNdx); |
| 870 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 871 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 872 | |
| 873 | levelData.setSize(levelW, levelH); |
| 874 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 875 | |
| 876 | glTexImage2D(GL_TEXTURE_2D, levelNdx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); |
| 877 | } |
| 878 | } |
| 879 | |
| 880 | deUint32 m_internalFormat; |
| 881 | deUint32 m_format; |
| 882 | deUint32 m_dataType; |
| 883 | }; |
| 884 | |
| 885 | // Randomized cubemap texture specification using TexImage2D |
| 886 | class RandomOrderTexImageCubeCase : public TextureCubeSpecCase |
| 887 | { |
| 888 | public: |
| 889 | RandomOrderTexImageCubeCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int size) |
| 890 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, deLog2Floor32(size)+1) |
| 891 | , m_internalFormat (GL_NONE) |
| 892 | , m_format (format) |
| 893 | , m_dataType (dataType) |
| 894 | { |
| 895 | } |
| 896 | |
| 897 | RandomOrderTexImageCubeCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size) |
| 898 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1) |
| 899 | , m_internalFormat (internalFormat) |
| 900 | , m_format (GL_NONE) |
| 901 | , m_dataType (GL_NONE) |
| 902 | { |
| 903 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 904 | m_format = fmt.format; |
| 905 | m_dataType = fmt.dataType; |
| 906 | } |
| 907 | |
| 908 | protected: |
| 909 | void createTexture (void) |
| 910 | { |
| 911 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 912 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(m_format, m_dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 913 | de::Random rnd (deStringHash(getName())); |
| 914 | |
| 915 | glGenTextures(1, &tex); |
| 916 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 917 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 918 | |
| 919 | // Level-face pairs. |
| 920 | vector<pair<int, tcu::CubeFace> > images (m_numLevels*6); |
| 921 | |
| 922 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 923 | for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| 924 | images[ndx*6 + face] = std::make_pair(ndx, (tcu::CubeFace)face); |
| 925 | |
| 926 | rnd.shuffle(images.begin(), images.end()); |
| 927 | |
| 928 | for (int ndx = 0; ndx < (int)images.size(); ndx++) |
| 929 | { |
| 930 | int levelNdx = images[ndx].first; |
| 931 | tcu::CubeFace face = images[ndx].second; |
| 932 | int levelSize = de::max(1, m_size >> levelNdx); |
| 933 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 934 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 935 | |
| 936 | levelData.setSize(levelSize, levelSize); |
| 937 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 938 | |
| 939 | glTexImage2D(s_cubeMapFaces[face], levelNdx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dataType, levelData.getAccess().getDataPtr()); |
| 940 | } |
| 941 | } |
| 942 | |
| 943 | deUint32 m_internalFormat; |
| 944 | deUint32 m_format; |
| 945 | deUint32 m_dataType; |
| 946 | }; |
| 947 | |
| 948 | // TexImage2D() unpack alignment case. |
| 949 | class TexImage2DAlignCase : public Texture2DSpecCase |
| 950 | { |
| 951 | public: |
| 952 | TexImage2DAlignCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int width, int height, int numLevels, int alignment) |
| 953 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), width, height, numLevels) |
| 954 | , m_internalFormat (format) |
| 955 | , m_format (format) |
| 956 | , m_dataType (dataType) |
| 957 | , m_alignment (alignment) |
| 958 | { |
| 959 | } |
| 960 | |
| 961 | TexImage2DAlignCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLevels, int alignment) |
| 962 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLevels) |
| 963 | , m_internalFormat (internalFormat) |
| 964 | , m_format (GL_NONE) |
| 965 | , m_dataType (GL_NONE) |
| 966 | , m_alignment (alignment) |
| 967 | { |
| 968 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 969 | m_format = fmt.format; |
| 970 | m_dataType = fmt.dataType; |
| 971 | } |
| 972 | |
| 973 | protected: |
| 974 | void createTexture (void) |
| 975 | { |
| 976 | deUint32 tex = 0; |
| 977 | vector<deUint8> data; |
| 978 | |
| 979 | glGenTextures(1, &tex); |
| 980 | glBindTexture(GL_TEXTURE_2D, tex); |
| 981 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 982 | |
| 983 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 984 | { |
| 985 | int levelW = de::max(1, m_width >> ndx); |
| 986 | int levelH = de::max(1, m_height >> ndx); |
| 987 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; |
| 988 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; |
| 989 | int rowPitch = deAlign32(levelW*m_texFormat.getPixelSize(), m_alignment); |
| 990 | int cellSize = de::max(1, de::min(levelW >> 2, levelH >> 2)); |
| 991 | |
| 992 | data.resize(rowPitch*levelH); |
| 993 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); |
| 994 | |
| 995 | glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, &data[0]); |
| 996 | } |
| 997 | } |
| 998 | |
| 999 | deUint32 m_internalFormat; |
| 1000 | deUint32 m_format; |
| 1001 | deUint32 m_dataType; |
| 1002 | int m_alignment; |
| 1003 | }; |
| 1004 | |
| 1005 | // TexImage2D() unpack alignment case. |
| 1006 | class TexImageCubeAlignCase : public TextureCubeSpecCase |
| 1007 | { |
| 1008 | public: |
| 1009 | TexImageCubeAlignCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int size, int numLevels, int alignment) |
| 1010 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, numLevels) |
| 1011 | , m_internalFormat (format) |
| 1012 | , m_format (format) |
| 1013 | , m_dataType (dataType) |
| 1014 | , m_alignment (alignment) |
| 1015 | { |
| 1016 | } |
| 1017 | |
| 1018 | TexImageCubeAlignCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLevels, int alignment) |
| 1019 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLevels) |
| 1020 | , m_internalFormat (internalFormat) |
| 1021 | , m_format (GL_NONE) |
| 1022 | , m_dataType (GL_NONE) |
| 1023 | , m_alignment (alignment) |
| 1024 | { |
| 1025 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 1026 | m_format = fmt.format; |
| 1027 | m_dataType = fmt.dataType; |
| 1028 | } |
| 1029 | |
| 1030 | protected: |
| 1031 | void createTexture (void) |
| 1032 | { |
| 1033 | deUint32 tex = 0; |
| 1034 | vector<deUint8> data; |
| 1035 | |
| 1036 | glGenTextures(1, &tex); |
| 1037 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 1038 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 1039 | |
| 1040 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1041 | { |
| 1042 | int levelSize = de::max(1, m_size >> ndx); |
| 1043 | int rowPitch = deAlign32(m_texFormat.getPixelSize()*levelSize, m_alignment); |
| 1044 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; |
| 1045 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; |
| 1046 | int cellSize = de::max(1, levelSize >> 2); |
| 1047 | |
| 1048 | data.resize(rowPitch*levelSize); |
| 1049 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); |
| 1050 | |
| 1051 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 1052 | glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dataType, &data[0]); |
| 1053 | } |
| 1054 | } |
| 1055 | |
| 1056 | deUint32 m_internalFormat; |
| 1057 | deUint32 m_format; |
| 1058 | deUint32 m_dataType; |
| 1059 | int m_alignment; |
| 1060 | }; |
| 1061 | |
| 1062 | // TexImage2D() unpack parameters case. |
| 1063 | class TexImage2DParamsCase : public Texture2DSpecCase |
| 1064 | { |
| 1065 | public: |
| 1066 | TexImage2DParamsCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int rowLength, int skipRows, int skipPixels, int alignment) |
| 1067 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, 1) |
| 1068 | , m_internalFormat (internalFormat) |
| 1069 | , m_rowLength (rowLength) |
| 1070 | , m_skipRows (skipRows) |
| 1071 | , m_skipPixels (skipPixels) |
| 1072 | , m_alignment (alignment) |
| 1073 | { |
| 1074 | } |
| 1075 | |
| 1076 | protected: |
| 1077 | void createTexture (void) |
| 1078 | { |
| 1079 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 1080 | int pixelSize = m_texFormat.getPixelSize(); |
| 1081 | int rowLength = m_rowLength > 0 ? m_rowLength : m_width; |
| 1082 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 1083 | int height = m_height + m_skipRows; |
| 1084 | deUint32 tex = 0; |
| 1085 | vector<deUint8> data; |
| 1086 | |
| 1087 | DE_ASSERT(m_numLevels == 1); |
| 1088 | |
| 1089 | // Fill data with grid. |
| 1090 | data.resize(rowPitch*height); |
| 1091 | { |
| 1092 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 1093 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 1094 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1095 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1096 | |
| 1097 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); |
| 1098 | } |
| 1099 | |
| 1100 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 1101 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 1102 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 1103 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 1104 | |
| 1105 | glGenTextures(1, &tex); |
| 1106 | glBindTexture(GL_TEXTURE_2D, tex); |
| 1107 | glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 1108 | } |
| 1109 | |
| 1110 | deUint32 m_internalFormat; |
| 1111 | int m_rowLength; |
| 1112 | int m_skipRows; |
| 1113 | int m_skipPixels; |
| 1114 | int m_alignment; |
| 1115 | }; |
| 1116 | |
| 1117 | // TexImage3D() unpack parameters case. |
| 1118 | class TexImage3DParamsCase : public Texture3DSpecCase |
| 1119 | { |
| 1120 | public: |
| 1121 | TexImage3DParamsCase (Context& context, |
| 1122 | const char* name, |
| 1123 | const char* desc, |
| 1124 | deUint32 internalFormat, |
| 1125 | int width, |
| 1126 | int height, |
| 1127 | int depth, |
| 1128 | int imageHeight, |
| 1129 | int rowLength, |
| 1130 | int skipImages, |
| 1131 | int skipRows, |
| 1132 | int skipPixels, |
| 1133 | int alignment) |
| 1134 | : Texture3DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, 1) |
| 1135 | , m_internalFormat (internalFormat) |
| 1136 | , m_imageHeight (imageHeight) |
| 1137 | , m_rowLength (rowLength) |
| 1138 | , m_skipImages (skipImages) |
| 1139 | , m_skipRows (skipRows) |
| 1140 | , m_skipPixels (skipPixels) |
| 1141 | , m_alignment (alignment) |
| 1142 | { |
| 1143 | } |
| 1144 | |
| 1145 | protected: |
| 1146 | void createTexture (void) |
| 1147 | { |
| 1148 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 1149 | int pixelSize = m_texFormat.getPixelSize(); |
| 1150 | int rowLength = m_rowLength > 0 ? m_rowLength : m_width; |
| 1151 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 1152 | int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_height; |
| 1153 | int slicePitch = imageHeight*rowPitch; |
| 1154 | deUint32 tex = 0; |
| 1155 | vector<deUint8> data; |
| 1156 | |
| 1157 | DE_ASSERT(m_numLevels == 1); |
| 1158 | |
| 1159 | // Fill data with grid. |
| 1160 | data.resize(slicePitch*(m_depth+m_skipImages)); |
| 1161 | { |
| 1162 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 1163 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 1164 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1165 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1166 | |
| 1167 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); |
| 1168 | } |
| 1169 | |
| 1170 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, m_imageHeight); |
| 1171 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 1172 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, m_skipImages); |
| 1173 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 1174 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 1175 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 1176 | |
| 1177 | glGenTextures(1, &tex); |
| 1178 | glBindTexture(GL_TEXTURE_3D, tex); |
| 1179 | glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 1180 | } |
| 1181 | |
| 1182 | deUint32 m_internalFormat; |
| 1183 | int m_imageHeight; |
| 1184 | int m_rowLength; |
| 1185 | int m_skipImages; |
| 1186 | int m_skipRows; |
| 1187 | int m_skipPixels; |
| 1188 | int m_alignment; |
| 1189 | }; |
| 1190 | |
| 1191 | // Basic TexSubImage2D() with 2D texture usage |
| 1192 | class BasicTexSubImage2DCase : public Texture2DSpecCase |
| 1193 | { |
| 1194 | public: |
| 1195 | BasicTexSubImage2DCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int width, int height) |
| 1196 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), width, height, maxLevelCount(width, height)) |
| 1197 | , m_internalFormat (format) |
| 1198 | , m_format (format) |
| 1199 | , m_dataType (dataType) |
| 1200 | { |
| 1201 | } |
| 1202 | |
| 1203 | BasicTexSubImage2DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height) |
| 1204 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, maxLevelCount(width, height)) |
| 1205 | , m_internalFormat (internalFormat) |
| 1206 | , m_format (GL_NONE) |
| 1207 | , m_dataType (GL_NONE) |
| 1208 | { |
| 1209 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 1210 | m_format = fmt.format; |
| 1211 | m_dataType = fmt.dataType; |
| 1212 | } |
| 1213 | |
| 1214 | protected: |
| 1215 | void createTexture (void) |
| 1216 | { |
| 1217 | deUint32 tex = 0; |
| 1218 | tcu::TextureLevel data (m_texFormat); |
| 1219 | de::Random rnd (deStringHash(getName())); |
| 1220 | |
| 1221 | glGenTextures(1, &tex); |
| 1222 | glBindTexture(GL_TEXTURE_2D, tex); |
| 1223 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1224 | |
| 1225 | // First specify full texture. |
| 1226 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1227 | { |
| 1228 | int levelW = de::max(1, m_width >> ndx); |
| 1229 | int levelH = de::max(1, m_height >> ndx); |
| 1230 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1231 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1232 | |
| 1233 | data.setSize(levelW, levelH); |
| 1234 | tcu::fillWithComponentGradients(data.getAccess(), gMin, gMax); |
| 1235 | |
| 1236 | glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 1237 | } |
| 1238 | |
| 1239 | // Re-specify parts of each level. |
| 1240 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1241 | { |
| 1242 | int levelW = de::max(1, m_width >> ndx); |
| 1243 | int levelH = de::max(1, m_height >> ndx); |
| 1244 | |
| 1245 | int w = rnd.getInt(1, levelW); |
| 1246 | int h = rnd.getInt(1, levelH); |
| 1247 | int x = rnd.getInt(0, levelW-w); |
| 1248 | int y = rnd.getInt(0, levelH-h); |
| 1249 | |
| 1250 | Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1251 | Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1252 | int cellSize = rnd.getInt(2, 16); |
| 1253 | |
| 1254 | data.setSize(w, h); |
| 1255 | tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); |
| 1256 | |
| 1257 | glTexSubImage2D(GL_TEXTURE_2D, ndx, x, y, w, h, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 1258 | } |
| 1259 | } |
| 1260 | |
| 1261 | deUint32 m_internalFormat; |
| 1262 | deUint32 m_format; |
| 1263 | deUint32 m_dataType; |
| 1264 | }; |
| 1265 | |
| 1266 | // Basic TexSubImage2D() with cubemap usage |
| 1267 | class BasicTexSubImageCubeCase : public TextureCubeSpecCase |
| 1268 | { |
| 1269 | public: |
| 1270 | BasicTexSubImageCubeCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int size) |
| 1271 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, deLog2Floor32(size)+1) |
| 1272 | , m_internalFormat (format) |
| 1273 | , m_format (format) |
| 1274 | , m_dataType (dataType) |
| 1275 | { |
| 1276 | } |
| 1277 | |
| 1278 | BasicTexSubImageCubeCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size) |
| 1279 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1) |
| 1280 | , m_internalFormat (internalFormat) |
| 1281 | , m_format (GL_NONE) |
| 1282 | , m_dataType (GL_NONE) |
| 1283 | { |
| 1284 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 1285 | m_format = fmt.format; |
| 1286 | m_dataType = fmt.dataType; |
| 1287 | } |
| 1288 | |
| 1289 | protected: |
| 1290 | void createTexture (void) |
| 1291 | { |
| 1292 | deUint32 tex = 0; |
| 1293 | tcu::TextureLevel data (m_texFormat); |
| 1294 | de::Random rnd (deStringHash(getName())); |
| 1295 | |
| 1296 | glGenTextures(1, &tex); |
| 1297 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 1298 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1299 | |
| 1300 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1301 | { |
| 1302 | int levelSize = de::max(1, m_size >> ndx); |
| 1303 | |
| 1304 | data.setSize(levelSize, levelSize); |
| 1305 | |
| 1306 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 1307 | { |
| 1308 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1309 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1310 | |
| 1311 | tcu::fillWithComponentGradients(data.getAccess(), gMin, gMax); |
| 1312 | |
| 1313 | glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 1314 | } |
| 1315 | } |
| 1316 | |
| 1317 | // Re-specify parts of each face and level. |
| 1318 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1319 | { |
| 1320 | int levelSize = de::max(1, m_size >> ndx); |
| 1321 | |
| 1322 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 1323 | { |
| 1324 | int w = rnd.getInt(1, levelSize); |
| 1325 | int h = rnd.getInt(1, levelSize); |
| 1326 | int x = rnd.getInt(0, levelSize-w); |
| 1327 | int y = rnd.getInt(0, levelSize-h); |
| 1328 | |
| 1329 | Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1330 | Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1331 | int cellSize = rnd.getInt(2, 16); |
| 1332 | |
| 1333 | data.setSize(w, h); |
| 1334 | tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); |
| 1335 | |
| 1336 | glTexSubImage2D(s_cubeMapFaces[face], ndx, x, y, w, h, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 1337 | } |
| 1338 | } |
| 1339 | } |
| 1340 | |
| 1341 | deUint32 m_internalFormat; |
| 1342 | deUint32 m_format; |
| 1343 | deUint32 m_dataType; |
| 1344 | }; |
| 1345 | |
| 1346 | // TexSubImage2D() unpack parameters case. |
| 1347 | class TexSubImage2DParamsCase : public Texture2DSpecCase |
| 1348 | { |
| 1349 | public: |
| 1350 | TexSubImage2DParamsCase (Context& context, |
| 1351 | const char* name, |
| 1352 | const char* desc, |
| 1353 | deUint32 internalFormat, |
| 1354 | int width, |
| 1355 | int height, |
| 1356 | int subX, |
| 1357 | int subY, |
| 1358 | int subW, |
| 1359 | int subH, |
| 1360 | int rowLength, |
| 1361 | int skipRows, |
| 1362 | int skipPixels, |
| 1363 | int alignment) |
| 1364 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, 1) |
| 1365 | , m_internalFormat (internalFormat) |
| 1366 | , m_subX (subX) |
| 1367 | , m_subY (subY) |
| 1368 | , m_subW (subW) |
| 1369 | , m_subH (subH) |
| 1370 | , m_rowLength (rowLength) |
| 1371 | , m_skipRows (skipRows) |
| 1372 | , m_skipPixels (skipPixels) |
| 1373 | , m_alignment (alignment) |
| 1374 | { |
| 1375 | } |
| 1376 | |
| 1377 | protected: |
| 1378 | void createTexture (void) |
| 1379 | { |
| 1380 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 1381 | int pixelSize = m_texFormat.getPixelSize(); |
| 1382 | deUint32 tex = 0; |
| 1383 | vector<deUint8> data; |
| 1384 | |
| 1385 | DE_ASSERT(m_numLevels == 1); |
| 1386 | |
| 1387 | glGenTextures(1, &tex); |
| 1388 | glBindTexture(GL_TEXTURE_2D, tex); |
| 1389 | |
| 1390 | // First fill texture with gradient. |
| 1391 | data.resize(deAlign32(m_width*pixelSize, 4)*m_height); |
| 1392 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1393 | glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 1394 | |
| 1395 | // Fill data with grid. |
| 1396 | { |
| 1397 | int rowLength = m_rowLength > 0 ? m_rowLength : m_subW; |
| 1398 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 1399 | int height = m_subH + m_skipRows; |
| 1400 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 1401 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 1402 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1403 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1404 | |
| 1405 | data.resize(rowPitch*height); |
| 1406 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); |
| 1407 | } |
| 1408 | |
| 1409 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 1410 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 1411 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 1412 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 1413 | glTexSubImage2D(GL_TEXTURE_2D, 0, m_subX, m_subY, m_subW, m_subH, transferFmt.format, transferFmt.dataType, &data[0]); |
| 1414 | } |
| 1415 | |
| 1416 | deUint32 m_internalFormat; |
| 1417 | int m_subX; |
| 1418 | int m_subY; |
| 1419 | int m_subW; |
| 1420 | int m_subH; |
| 1421 | int m_rowLength; |
| 1422 | int m_skipRows; |
| 1423 | int m_skipPixels; |
| 1424 | int m_alignment; |
| 1425 | }; |
| 1426 | |
| 1427 | // Basic TexSubImage3D() with 3D texture usage |
| 1428 | class BasicTexSubImage3DCase : public Texture3DSpecCase |
| 1429 | { |
| 1430 | public: |
| 1431 | BasicTexSubImage3DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth) |
| 1432 | : Texture3DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, maxLevelCount(width, height, depth)) |
| 1433 | , m_internalFormat (internalFormat) |
| 1434 | { |
| 1435 | } |
| 1436 | |
| 1437 | protected: |
| 1438 | void createTexture (void) |
| 1439 | { |
| 1440 | deUint32 tex = 0; |
| 1441 | tcu::TextureLevel data (m_texFormat); |
| 1442 | de::Random rnd (deStringHash(getName())); |
| 1443 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 1444 | |
| 1445 | glGenTextures(1, &tex); |
| 1446 | glBindTexture(GL_TEXTURE_3D, tex); |
| 1447 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1448 | |
| 1449 | // First specify full texture. |
| 1450 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1451 | { |
| 1452 | int levelW = de::max(1, m_width >> ndx); |
| 1453 | int levelH = de::max(1, m_height >> ndx); |
| 1454 | int levelD = de::max(1, m_depth >> ndx); |
| 1455 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1456 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1457 | |
| 1458 | data.setSize(levelW, levelH, levelD); |
| 1459 | tcu::fillWithComponentGradients(data.getAccess(), gMin, gMax); |
| 1460 | |
| 1461 | glTexImage3D(GL_TEXTURE_3D, ndx, m_internalFormat, levelW, levelH, levelD, 0, transferFmt.format, transferFmt.dataType, data.getAccess().getDataPtr()); |
| 1462 | } |
| 1463 | |
| 1464 | // Re-specify parts of each level. |
| 1465 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1466 | { |
| 1467 | int levelW = de::max(1, m_width >> ndx); |
| 1468 | int levelH = de::max(1, m_height >> ndx); |
| 1469 | int levelD = de::max(1, m_depth >> ndx); |
| 1470 | |
| 1471 | int w = rnd.getInt(1, levelW); |
| 1472 | int h = rnd.getInt(1, levelH); |
| 1473 | int d = rnd.getInt(1, levelD); |
| 1474 | int x = rnd.getInt(0, levelW-w); |
| 1475 | int y = rnd.getInt(0, levelH-h); |
| 1476 | int z = rnd.getInt(0, levelD-d); |
| 1477 | |
| 1478 | Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1479 | Vec4 colorB = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1480 | int cellSize = rnd.getInt(2, 16); |
| 1481 | |
| 1482 | data.setSize(w, h, d); |
| 1483 | tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); |
| 1484 | |
| 1485 | glTexSubImage3D(GL_TEXTURE_3D, ndx, x, y, z, w, h, d, transferFmt.format, transferFmt.dataType, data.getAccess().getDataPtr()); |
| 1486 | } |
| 1487 | } |
| 1488 | |
| 1489 | deUint32 m_internalFormat; |
| 1490 | }; |
| 1491 | |
| 1492 | // TexSubImage2D() to texture initialized with empty data |
| 1493 | class TexSubImage2DEmptyTexCase : public Texture2DSpecCase |
| 1494 | { |
| 1495 | public: |
| 1496 | TexSubImage2DEmptyTexCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int width, int height) |
| 1497 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), width, height, maxLevelCount(width, height)) |
| 1498 | , m_internalFormat (format) |
| 1499 | , m_format (format) |
| 1500 | , m_dataType (dataType) |
| 1501 | { |
| 1502 | } |
| 1503 | |
| 1504 | TexSubImage2DEmptyTexCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height) |
| 1505 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, maxLevelCount(width, height)) |
| 1506 | , m_internalFormat (internalFormat) |
| 1507 | , m_format (GL_NONE) |
| 1508 | , m_dataType (GL_NONE) |
| 1509 | { |
| 1510 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 1511 | m_format = fmt.format; |
| 1512 | m_dataType = fmt.dataType; |
| 1513 | } |
| 1514 | |
| 1515 | protected: |
| 1516 | void createTexture (void) |
| 1517 | { |
| 1518 | deUint32 tex = 0; |
| 1519 | tcu::TextureLevel data (m_texFormat); |
| 1520 | de::Random rnd (deStringHash(getName())); |
| 1521 | |
| 1522 | glGenTextures(1, &tex); |
| 1523 | glBindTexture(GL_TEXTURE_2D, tex); |
| 1524 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1525 | |
| 1526 | // First allocate storage for each level. |
| 1527 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1528 | { |
| 1529 | int levelW = de::max(1, m_width >> ndx); |
| 1530 | int levelH = de::max(1, m_height >> ndx); |
| 1531 | |
| 1532 | glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, m_format, m_dataType, DE_NULL); |
| 1533 | } |
| 1534 | |
| 1535 | // Specify pixel data to all levels using glTexSubImage2D() |
| 1536 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1537 | { |
| 1538 | int levelW = de::max(1, m_width >> ndx); |
| 1539 | int levelH = de::max(1, m_height >> ndx); |
| 1540 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1541 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1542 | |
| 1543 | data.setSize(levelW, levelH); |
| 1544 | tcu::fillWithComponentGradients(data.getAccess(), gMin, gMax); |
| 1545 | |
| 1546 | glTexSubImage2D(GL_TEXTURE_2D, ndx, 0, 0, levelW, levelH, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 1547 | } |
| 1548 | } |
| 1549 | |
| 1550 | deUint32 m_internalFormat; |
| 1551 | deUint32 m_format; |
| 1552 | deUint32 m_dataType; |
| 1553 | }; |
| 1554 | |
| 1555 | // TexSubImage2D() to empty cubemap texture |
| 1556 | class TexSubImageCubeEmptyTexCase : public TextureCubeSpecCase |
| 1557 | { |
| 1558 | public: |
| 1559 | TexSubImageCubeEmptyTexCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int size) |
| 1560 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, deLog2Floor32(size)+1) |
| 1561 | , m_internalFormat (format) |
| 1562 | , m_format (format) |
| 1563 | , m_dataType (dataType) |
| 1564 | { |
| 1565 | } |
| 1566 | |
| 1567 | TexSubImageCubeEmptyTexCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size) |
| 1568 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, deLog2Floor32(size)+1) |
| 1569 | , m_internalFormat (internalFormat) |
| 1570 | , m_format (GL_NONE) |
| 1571 | , m_dataType (GL_NONE) |
| 1572 | { |
| 1573 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 1574 | m_format = fmt.format; |
| 1575 | m_dataType = fmt.dataType; |
| 1576 | } |
| 1577 | |
| 1578 | protected: |
| 1579 | void createTexture (void) |
| 1580 | { |
| 1581 | deUint32 tex = 0; |
| 1582 | tcu::TextureLevel data (m_texFormat); |
| 1583 | de::Random rnd (deStringHash(getName())); |
| 1584 | |
| 1585 | glGenTextures(1, &tex); |
| 1586 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 1587 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1588 | |
| 1589 | // Specify storage for each level. |
| 1590 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1591 | { |
| 1592 | int levelSize = de::max(1, m_size >> ndx); |
| 1593 | |
| 1594 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 1595 | glTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, levelSize, levelSize, 0, m_format, m_dataType, DE_NULL); |
| 1596 | } |
| 1597 | |
| 1598 | // Specify data using glTexSubImage2D() |
| 1599 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1600 | { |
| 1601 | int levelSize = de::max(1, m_size >> ndx); |
| 1602 | |
| 1603 | data.setSize(levelSize, levelSize); |
| 1604 | |
| 1605 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 1606 | { |
| 1607 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1608 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1609 | |
| 1610 | tcu::fillWithComponentGradients(data.getAccess(), gMin, gMax); |
| 1611 | |
| 1612 | glTexSubImage2D(s_cubeMapFaces[face], ndx, 0, 0, levelSize, levelSize, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 1613 | } |
| 1614 | } |
| 1615 | } |
| 1616 | |
| 1617 | deUint32 m_internalFormat; |
| 1618 | deUint32 m_format; |
| 1619 | deUint32 m_dataType; |
| 1620 | }; |
| 1621 | |
| 1622 | // TexSubImage2D() unpack alignment with 2D texture |
| 1623 | class TexSubImage2DAlignCase : public Texture2DSpecCase |
| 1624 | { |
| 1625 | public: |
| 1626 | TexSubImage2DAlignCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int width, int height, int subX, int subY, int subW, int subH, int alignment) |
| 1627 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), width, height, 1) |
| 1628 | , m_internalFormat (format) |
| 1629 | , m_format (format) |
| 1630 | , m_dataType (dataType) |
| 1631 | , m_subX (subX) |
| 1632 | , m_subY (subY) |
| 1633 | , m_subW (subW) |
| 1634 | , m_subH (subH) |
| 1635 | , m_alignment (alignment) |
| 1636 | { |
| 1637 | } |
| 1638 | |
| 1639 | TexSubImage2DAlignCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int subX, int subY, int subW, int subH, int alignment) |
| 1640 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, 1) |
| 1641 | , m_internalFormat (internalFormat) |
| 1642 | , m_format (GL_NONE) |
| 1643 | , m_dataType (GL_NONE) |
| 1644 | , m_subX (subX) |
| 1645 | , m_subY (subY) |
| 1646 | , m_subW (subW) |
| 1647 | , m_subH (subH) |
| 1648 | , m_alignment (alignment) |
| 1649 | { |
| 1650 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 1651 | m_format = fmt.format; |
| 1652 | m_dataType = fmt.dataType; |
| 1653 | } |
| 1654 | |
| 1655 | protected: |
| 1656 | void createTexture (void) |
| 1657 | { |
| 1658 | deUint32 tex = 0; |
| 1659 | vector<deUint8> data; |
| 1660 | |
| 1661 | glGenTextures(1, &tex); |
| 1662 | glBindTexture(GL_TEXTURE_2D, tex); |
| 1663 | |
| 1664 | // Specify base level. |
| 1665 | data.resize(m_texFormat.getPixelSize()*m_width*m_height); |
| 1666 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, &data[0]), Vec4(0.0f), Vec4(1.0f)); |
| 1667 | |
| 1668 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1669 | glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, m_format, m_dataType, &data[0]); |
| 1670 | |
| 1671 | // Re-specify subrectangle. |
| 1672 | int rowPitch = deAlign32(m_texFormat.getPixelSize()*m_subW, m_alignment); |
| 1673 | data.resize(rowPitch*m_subH); |
| 1674 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0]), 4, Vec4(1.0f, 0.0f, 0.0f, 1.0f), Vec4(0.0f, 1.0f, 0.0f, 1.0f)); |
| 1675 | |
| 1676 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 1677 | glTexSubImage2D(GL_TEXTURE_2D, 0, m_subX, m_subY, m_subW, m_subH, m_format, m_dataType, &data[0]); |
| 1678 | } |
| 1679 | |
| 1680 | deUint32 m_internalFormat; |
| 1681 | deUint32 m_format; |
| 1682 | deUint32 m_dataType; |
| 1683 | int m_subX; |
| 1684 | int m_subY; |
| 1685 | int m_subW; |
| 1686 | int m_subH; |
| 1687 | int m_alignment; |
| 1688 | }; |
| 1689 | |
| 1690 | // TexSubImage2D() unpack alignment with cubemap texture |
| 1691 | class TexSubImageCubeAlignCase : public TextureCubeSpecCase |
| 1692 | { |
| 1693 | public: |
| 1694 | TexSubImageCubeAlignCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int size, int subX, int subY, int subW, int subH, int alignment) |
| 1695 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, 1) |
| 1696 | , m_internalFormat (format) |
| 1697 | , m_format (format) |
| 1698 | , m_dataType (dataType) |
| 1699 | , m_subX (subX) |
| 1700 | , m_subY (subY) |
| 1701 | , m_subW (subW) |
| 1702 | , m_subH (subH) |
| 1703 | , m_alignment (alignment) |
| 1704 | { |
| 1705 | } |
| 1706 | |
| 1707 | TexSubImageCubeAlignCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int subX, int subY, int subW, int subH, int alignment) |
| 1708 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, 1) |
| 1709 | , m_internalFormat (internalFormat) |
| 1710 | , m_format (GL_NONE) |
| 1711 | , m_dataType (GL_NONE) |
| 1712 | , m_subX (subX) |
| 1713 | , m_subY (subY) |
| 1714 | , m_subW (subW) |
| 1715 | , m_subH (subH) |
| 1716 | , m_alignment (alignment) |
| 1717 | { |
| 1718 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 1719 | m_format = fmt.format; |
| 1720 | m_dataType = fmt.dataType; |
| 1721 | } |
| 1722 | |
| 1723 | protected: |
| 1724 | void createTexture (void) |
| 1725 | { |
| 1726 | deUint32 tex = 0; |
| 1727 | vector<deUint8> data; |
| 1728 | |
| 1729 | glGenTextures(1, &tex); |
| 1730 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 1731 | |
| 1732 | // Specify base level. |
| 1733 | data.resize(m_texFormat.getPixelSize()*m_size*m_size); |
| 1734 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, 1, &data[0]), Vec4(0.0f), Vec4(1.0f)); |
| 1735 | |
| 1736 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1737 | for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| 1738 | glTexImage2D(s_cubeMapFaces[face], 0, m_internalFormat, m_size, m_size, 0, m_format, m_dataType, &data[0]); |
| 1739 | |
| 1740 | // Re-specify subrectangle. |
| 1741 | int rowPitch = deAlign32(m_texFormat.getPixelSize()*m_subW, m_alignment); |
| 1742 | data.resize(rowPitch*m_subH); |
| 1743 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0]), 4, Vec4(1.0f, 0.0f, 0.0f, 1.0f), Vec4(0.0f, 1.0f, 0.0f, 1.0f)); |
| 1744 | |
| 1745 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 1746 | for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| 1747 | glTexSubImage2D(s_cubeMapFaces[face], 0, m_subX, m_subY, m_subW, m_subH, m_format, m_dataType, &data[0]); |
| 1748 | } |
| 1749 | |
| 1750 | deUint32 m_internalFormat; |
| 1751 | deUint32 m_format; |
| 1752 | deUint32 m_dataType; |
| 1753 | int m_subX; |
| 1754 | int m_subY; |
| 1755 | int m_subW; |
| 1756 | int m_subH; |
| 1757 | int m_alignment; |
| 1758 | }; |
| 1759 | |
| 1760 | // TexSubImage3D() unpack parameters case. |
| 1761 | class TexSubImage3DParamsCase : public Texture3DSpecCase |
| 1762 | { |
| 1763 | public: |
| 1764 | TexSubImage3DParamsCase (Context& context, |
| 1765 | const char* name, |
| 1766 | const char* desc, |
| 1767 | deUint32 internalFormat, |
| 1768 | int width, |
| 1769 | int height, |
| 1770 | int depth, |
| 1771 | int subX, |
| 1772 | int subY, |
| 1773 | int subZ, |
| 1774 | int subW, |
| 1775 | int subH, |
| 1776 | int subD, |
| 1777 | int imageHeight, |
| 1778 | int rowLength, |
| 1779 | int skipImages, |
| 1780 | int skipRows, |
| 1781 | int skipPixels, |
| 1782 | int alignment) |
| 1783 | : Texture3DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, 1) |
| 1784 | , m_internalFormat (internalFormat) |
| 1785 | , m_subX (subX) |
| 1786 | , m_subY (subY) |
| 1787 | , m_subZ (subZ) |
| 1788 | , m_subW (subW) |
| 1789 | , m_subH (subH) |
| 1790 | , m_subD (subD) |
| 1791 | , m_imageHeight (imageHeight) |
| 1792 | , m_rowLength (rowLength) |
| 1793 | , m_skipImages (skipImages) |
| 1794 | , m_skipRows (skipRows) |
| 1795 | , m_skipPixels (skipPixels) |
| 1796 | , m_alignment (alignment) |
| 1797 | { |
| 1798 | } |
| 1799 | |
| 1800 | protected: |
| 1801 | void createTexture (void) |
| 1802 | { |
| 1803 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 1804 | int pixelSize = m_texFormat.getPixelSize(); |
| 1805 | deUint32 tex = 0; |
| 1806 | vector<deUint8> data; |
| 1807 | |
| 1808 | DE_ASSERT(m_numLevels == 1); |
| 1809 | |
| 1810 | glGenTextures(1, &tex); |
| 1811 | glBindTexture(GL_TEXTURE_3D, tex); |
| 1812 | |
| 1813 | // Fill with gradient. |
| 1814 | { |
| 1815 | int rowPitch = deAlign32(pixelSize*m_width, 4); |
| 1816 | int slicePitch = rowPitch*m_height; |
| 1817 | |
| 1818 | data.resize(slicePitch*m_depth); |
| 1819 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 1820 | } |
| 1821 | |
| 1822 | glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 1823 | |
| 1824 | // Fill data with grid. |
| 1825 | { |
| 1826 | int rowLength = m_rowLength > 0 ? m_rowLength : m_subW; |
| 1827 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 1828 | int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_subH; |
| 1829 | int slicePitch = imageHeight*rowPitch; |
| 1830 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 1831 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 1832 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1833 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 1834 | |
| 1835 | data.resize(slicePitch*(m_depth+m_skipImages)); |
| 1836 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); |
| 1837 | } |
| 1838 | |
| 1839 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, m_imageHeight); |
| 1840 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 1841 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, m_skipImages); |
| 1842 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 1843 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 1844 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 1845 | glTexSubImage3D(GL_TEXTURE_3D, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.format, transferFmt.dataType, &data[0]); |
| 1846 | } |
| 1847 | |
| 1848 | deUint32 m_internalFormat; |
| 1849 | int m_subX; |
| 1850 | int m_subY; |
| 1851 | int m_subZ; |
| 1852 | int m_subW; |
| 1853 | int m_subH; |
| 1854 | int m_subD; |
| 1855 | int m_imageHeight; |
| 1856 | int m_rowLength; |
| 1857 | int m_skipImages; |
| 1858 | int m_skipRows; |
| 1859 | int m_skipPixels; |
| 1860 | int m_alignment; |
| 1861 | }; |
| 1862 | |
| 1863 | // Basic CopyTexImage2D() with 2D texture usage |
| 1864 | class BasicCopyTexImage2DCase : public Texture2DSpecCase |
| 1865 | { |
| 1866 | public: |
| 1867 | BasicCopyTexImage2DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height) |
| 1868 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(internalFormat, GL_UNSIGNED_BYTE), width, height, maxLevelCount(width, height)) |
| 1869 | , m_internalFormat (internalFormat) |
| 1870 | { |
| 1871 | } |
| 1872 | |
| 1873 | protected: |
| 1874 | void createTexture (void) |
| 1875 | { |
| 1876 | const tcu::RenderTarget& renderTarget = TestCase::m_context.getRenderContext().getRenderTarget(); |
| 1877 | bool targetHasRGB = renderTarget.getPixelFormat().redBits > 0 && renderTarget.getPixelFormat().greenBits > 0 && renderTarget.getPixelFormat().blueBits > 0; |
| 1878 | bool targetHasAlpha = renderTarget.getPixelFormat().alphaBits > 0; |
| 1879 | tcu::TextureFormat fmt = mapGLUnsizedInternalFormat(m_internalFormat); |
| 1880 | bool texHasRGB = fmt.order != tcu::TextureFormat::A; |
| 1881 | bool texHasAlpha = fmt.order == tcu::TextureFormat::RGBA || fmt.order == tcu::TextureFormat::LA || fmt.order == tcu::TextureFormat::A; |
| 1882 | deUint32 tex = 0; |
| 1883 | de::Random rnd (deStringHash(getName())); |
| 1884 | GradientShader shader (glu::TYPE_FLOAT_VEC4); |
| 1885 | deUint32 shaderID = getCurrentContext()->createProgram(&shader); |
| 1886 | |
| 1887 | if ((texHasRGB && !targetHasRGB) || (texHasAlpha && !targetHasAlpha)) |
| 1888 | throw tcu::NotSupportedError("Copying from current framebuffer is not supported", "", __FILE__, __LINE__); |
| 1889 | |
| 1890 | // Fill render target with gradient. |
| 1891 | shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); |
| 1892 | sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); |
| 1893 | |
| 1894 | glGenTextures(1, &tex); |
| 1895 | glBindTexture(GL_TEXTURE_2D, tex); |
| 1896 | |
| 1897 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1898 | { |
| 1899 | int levelW = de::max(1, m_width >> ndx); |
| 1900 | int levelH = de::max(1, m_height >> ndx); |
| 1901 | int x = rnd.getInt(0, getWidth() - levelW); |
| 1902 | int y = rnd.getInt(0, getHeight() - levelH); |
| 1903 | |
| 1904 | glCopyTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, x, y, levelW, levelH, 0); |
| 1905 | } |
| 1906 | } |
| 1907 | |
| 1908 | deUint32 m_internalFormat; |
| 1909 | }; |
| 1910 | |
| 1911 | // Basic CopyTexImage2D() with cubemap usage |
| 1912 | class BasicCopyTexImageCubeCase : public TextureCubeSpecCase |
| 1913 | { |
| 1914 | public: |
| 1915 | BasicCopyTexImageCubeCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size) |
| 1916 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(internalFormat, GL_UNSIGNED_BYTE), size, deLog2Floor32(size)+1) |
| 1917 | , m_internalFormat (internalFormat) |
| 1918 | { |
| 1919 | } |
| 1920 | |
| 1921 | protected: |
| 1922 | void createTexture (void) |
| 1923 | { |
| 1924 | const tcu::RenderTarget& renderTarget = TestCase::m_context.getRenderContext().getRenderTarget(); |
| 1925 | bool targetHasRGB = renderTarget.getPixelFormat().redBits > 0 && renderTarget.getPixelFormat().greenBits > 0 && renderTarget.getPixelFormat().blueBits > 0; |
| 1926 | bool targetHasAlpha = renderTarget.getPixelFormat().alphaBits > 0; |
| 1927 | tcu::TextureFormat fmt = mapGLUnsizedInternalFormat(m_internalFormat); |
| 1928 | bool texHasRGB = fmt.order != tcu::TextureFormat::A; |
| 1929 | bool texHasAlpha = fmt.order == tcu::TextureFormat::RGBA || fmt.order == tcu::TextureFormat::LA || fmt.order == tcu::TextureFormat::A; |
| 1930 | deUint32 tex = 0; |
| 1931 | de::Random rnd (deStringHash(getName())); |
| 1932 | GradientShader shader (glu::TYPE_FLOAT_VEC4); |
| 1933 | deUint32 shaderID = getCurrentContext()->createProgram(&shader); |
| 1934 | |
| 1935 | if ((texHasRGB && !targetHasRGB) || (texHasAlpha && !targetHasAlpha)) |
| 1936 | throw tcu::NotSupportedError("Copying from current framebuffer is not supported", "", __FILE__, __LINE__); |
| 1937 | |
| 1938 | // Fill render target with gradient. |
| 1939 | shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); |
| 1940 | sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); |
| 1941 | |
| 1942 | glGenTextures(1, &tex); |
| 1943 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 1944 | |
| 1945 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1946 | { |
| 1947 | int levelSize = de::max(1, m_size >> ndx); |
| 1948 | |
| 1949 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 1950 | { |
| 1951 | int x = rnd.getInt(0, getWidth() - levelSize); |
| 1952 | int y = rnd.getInt(0, getHeight() - levelSize); |
| 1953 | |
| 1954 | glCopyTexImage2D(s_cubeMapFaces[face], ndx, m_internalFormat, x, y, levelSize, levelSize, 0); |
| 1955 | } |
| 1956 | } |
| 1957 | } |
| 1958 | |
| 1959 | deUint32 m_internalFormat; |
| 1960 | }; |
| 1961 | |
| 1962 | // Basic CopyTexSubImage2D() with 2D texture usage |
| 1963 | class BasicCopyTexSubImage2DCase : public Texture2DSpecCase |
| 1964 | { |
| 1965 | public: |
| 1966 | BasicCopyTexSubImage2DCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int width, int height) |
| 1967 | : Texture2DSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), width, height, maxLevelCount(width, height)) |
| 1968 | , m_format (format) |
| 1969 | , m_dataType (dataType) |
| 1970 | { |
| 1971 | } |
| 1972 | |
| 1973 | protected: |
| 1974 | void createTexture (void) |
| 1975 | { |
| 1976 | const tcu::RenderTarget& renderTarget = TestCase::m_context.getRenderContext().getRenderTarget(); |
| 1977 | bool targetHasRGB = renderTarget.getPixelFormat().redBits > 0 && renderTarget.getPixelFormat().greenBits > 0 && renderTarget.getPixelFormat().blueBits > 0; |
| 1978 | bool targetHasAlpha = renderTarget.getPixelFormat().alphaBits > 0; |
| 1979 | tcu::TextureFormat fmt = glu::mapGLTransferFormat(m_format, m_dataType); |
| 1980 | bool texHasRGB = fmt.order != tcu::TextureFormat::A; |
| 1981 | bool texHasAlpha = fmt.order == tcu::TextureFormat::RGBA || fmt.order == tcu::TextureFormat::LA || fmt.order == tcu::TextureFormat::A; |
| 1982 | deUint32 tex = 0; |
| 1983 | tcu::TextureLevel data (fmt); |
| 1984 | de::Random rnd (deStringHash(getName())); |
| 1985 | GradientShader shader (glu::TYPE_FLOAT_VEC4); |
| 1986 | deUint32 shaderID = getCurrentContext()->createProgram(&shader); |
| 1987 | |
| 1988 | if ((texHasRGB && !targetHasRGB) || (texHasAlpha && !targetHasAlpha)) |
| 1989 | throw tcu::NotSupportedError("Copying from current framebuffer is not supported", "", __FILE__, __LINE__); |
| 1990 | |
| 1991 | glGenTextures(1, &tex); |
| 1992 | glBindTexture(GL_TEXTURE_2D, tex); |
| 1993 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 1994 | |
| 1995 | // First specify full texture. |
| 1996 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 1997 | { |
| 1998 | int levelW = de::max(1, m_width >> ndx); |
| 1999 | int levelH = de::max(1, m_height >> ndx); |
| 2000 | |
| 2001 | Vec4 colorA = randomVector<4>(rnd); |
| 2002 | Vec4 colorB = randomVector<4>(rnd); |
| 2003 | int cellSize = rnd.getInt(2, 16); |
| 2004 | |
| 2005 | data.setSize(levelW, levelH); |
| 2006 | tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); |
| 2007 | |
| 2008 | glTexImage2D(GL_TEXTURE_2D, ndx, m_format, levelW, levelH, 0, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 2009 | } |
| 2010 | |
| 2011 | // Fill render target with gradient. |
| 2012 | shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); |
| 2013 | sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); |
| 2014 | |
| 2015 | // Re-specify parts of each level. |
| 2016 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 2017 | { |
| 2018 | int levelW = de::max(1, m_width >> ndx); |
| 2019 | int levelH = de::max(1, m_height >> ndx); |
| 2020 | |
| 2021 | int w = rnd.getInt(1, levelW); |
| 2022 | int h = rnd.getInt(1, levelH); |
| 2023 | int xo = rnd.getInt(0, levelW-w); |
| 2024 | int yo = rnd.getInt(0, levelH-h); |
| 2025 | |
| 2026 | int x = rnd.getInt(0, getWidth() - w); |
| 2027 | int y = rnd.getInt(0, getHeight() - h); |
| 2028 | |
| 2029 | glCopyTexSubImage2D(GL_TEXTURE_2D, ndx, xo, yo, x, y, w, h); |
| 2030 | } |
| 2031 | } |
| 2032 | |
| 2033 | deUint32 m_format; |
| 2034 | deUint32 m_dataType; |
| 2035 | }; |
| 2036 | |
| 2037 | // Basic CopyTexSubImage2D() with cubemap usage |
| 2038 | class BasicCopyTexSubImageCubeCase : public TextureCubeSpecCase |
| 2039 | { |
| 2040 | public: |
| 2041 | BasicCopyTexSubImageCubeCase (Context& context, const char* name, const char* desc, deUint32 format, deUint32 dataType, int size) |
| 2042 | : TextureCubeSpecCase (context, name, desc, glu::mapGLTransferFormat(format, dataType), size, deLog2Floor32(size)+1) |
| 2043 | , m_format (format) |
| 2044 | , m_dataType (dataType) |
| 2045 | { |
| 2046 | } |
| 2047 | |
| 2048 | protected: |
| 2049 | void createTexture (void) |
| 2050 | { |
| 2051 | const tcu::RenderTarget& renderTarget = TestCase::m_context.getRenderContext().getRenderTarget(); |
| 2052 | bool targetHasRGB = renderTarget.getPixelFormat().redBits > 0 && renderTarget.getPixelFormat().greenBits > 0 && renderTarget.getPixelFormat().blueBits > 0; |
| 2053 | bool targetHasAlpha = renderTarget.getPixelFormat().alphaBits > 0; |
| 2054 | tcu::TextureFormat fmt = glu::mapGLTransferFormat(m_format, m_dataType); |
| 2055 | bool texHasRGB = fmt.order != tcu::TextureFormat::A; |
| 2056 | bool texHasAlpha = fmt.order == tcu::TextureFormat::RGBA || fmt.order == tcu::TextureFormat::LA || fmt.order == tcu::TextureFormat::A; |
| 2057 | deUint32 tex = 0; |
| 2058 | tcu::TextureLevel data (fmt); |
| 2059 | de::Random rnd (deStringHash(getName())); |
| 2060 | GradientShader shader (glu::TYPE_FLOAT_VEC4); |
| 2061 | deUint32 shaderID = getCurrentContext()->createProgram(&shader); |
| 2062 | |
| 2063 | if ((texHasRGB && !targetHasRGB) || (texHasAlpha && !targetHasAlpha)) |
| 2064 | throw tcu::NotSupportedError("Copying from current framebuffer is not supported", "", __FILE__, __LINE__); |
| 2065 | |
| 2066 | glGenTextures(1, &tex); |
| 2067 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 2068 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 2069 | |
| 2070 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 2071 | { |
| 2072 | int levelSize = de::max(1, m_size >> ndx); |
| 2073 | |
| 2074 | data.setSize(levelSize, levelSize); |
| 2075 | |
| 2076 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 2077 | { |
| 2078 | Vec4 colorA = randomVector<4>(rnd); |
| 2079 | Vec4 colorB = randomVector<4>(rnd); |
| 2080 | int cellSize = rnd.getInt(2, 16); |
| 2081 | |
| 2082 | tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); |
| 2083 | glTexImage2D(s_cubeMapFaces[face], ndx, m_format, levelSize, levelSize, 0, m_format, m_dataType, data.getAccess().getDataPtr()); |
| 2084 | } |
| 2085 | } |
| 2086 | |
| 2087 | // Fill render target with gradient. |
| 2088 | shader.setGradient(*getCurrentContext(), shaderID, Vec4(0.0f), Vec4(1.0f)); |
| 2089 | sglr::drawQuad(*getCurrentContext(), shaderID, tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, 1.0f, 0.0f)); |
| 2090 | |
| 2091 | // Re-specify parts of each face and level. |
| 2092 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 2093 | { |
| 2094 | int levelSize = de::max(1, m_size >> ndx); |
| 2095 | |
| 2096 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 2097 | { |
| 2098 | int w = rnd.getInt(1, levelSize); |
| 2099 | int h = rnd.getInt(1, levelSize); |
| 2100 | int xo = rnd.getInt(0, levelSize-w); |
| 2101 | int yo = rnd.getInt(0, levelSize-h); |
| 2102 | |
| 2103 | int x = rnd.getInt(0, getWidth() - w); |
| 2104 | int y = rnd.getInt(0, getHeight() - h); |
| 2105 | |
| 2106 | glCopyTexSubImage2D(s_cubeMapFaces[face], ndx, xo, yo, x, y, w, h); |
| 2107 | } |
| 2108 | } |
| 2109 | } |
| 2110 | |
| 2111 | deUint32 m_format; |
| 2112 | deUint32 m_dataType; |
| 2113 | }; |
| 2114 | |
| 2115 | // Basic glTexStorage2D() with 2D texture usage |
| 2116 | class BasicTexStorage2DCase : public Texture2DSpecCase |
| 2117 | { |
| 2118 | public: |
| 2119 | BasicTexStorage2DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLevels) |
| 2120 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLevels) |
| 2121 | , m_internalFormat (internalFormat) |
| 2122 | { |
| 2123 | } |
| 2124 | |
| 2125 | protected: |
| 2126 | void createTexture (void) |
| 2127 | { |
| 2128 | tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_internalFormat); |
| 2129 | glu::TransferFormat transferFmt = glu::getTransferFormat(fmt); |
| 2130 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 2131 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 2132 | de::Random rnd (deStringHash(getName())); |
| 2133 | |
| 2134 | glGenTextures(1, &tex); |
| 2135 | glBindTexture(GL_TEXTURE_2D, tex); |
| 2136 | glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height); |
| 2137 | |
| 2138 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 2139 | |
| 2140 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 2141 | { |
| 2142 | int levelW = de::max(1, m_width >> ndx); |
| 2143 | int levelH = de::max(1, m_height >> ndx); |
| 2144 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2145 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2146 | |
| 2147 | levelData.setSize(levelW, levelH); |
| 2148 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 2149 | |
| 2150 | glTexSubImage2D(GL_TEXTURE_2D, ndx, 0, 0, levelW, levelH, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); |
| 2151 | } |
| 2152 | } |
| 2153 | |
| 2154 | deUint32 m_internalFormat; |
| 2155 | }; |
| 2156 | |
| 2157 | // Basic glTexStorage2D() with cubemap usage |
| 2158 | class BasicTexStorageCubeCase : public TextureCubeSpecCase |
| 2159 | { |
| 2160 | public: |
| 2161 | BasicTexStorageCubeCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLevels) |
| 2162 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLevels) |
| 2163 | , m_internalFormat (internalFormat) |
| 2164 | { |
| 2165 | } |
| 2166 | |
| 2167 | protected: |
| 2168 | void createTexture (void) |
| 2169 | { |
| 2170 | tcu::TextureFormat fmt = glu::mapGLInternalFormat(m_internalFormat); |
| 2171 | glu::TransferFormat transferFmt = glu::getTransferFormat(fmt); |
| 2172 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 2173 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 2174 | de::Random rnd (deStringHash(getName())); |
| 2175 | |
| 2176 | glGenTextures(1, &tex); |
| 2177 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 2178 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, m_numLevels, m_internalFormat, m_size, m_size); |
| 2179 | |
| 2180 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 2181 | |
| 2182 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 2183 | { |
| 2184 | int levelSize = de::max(1, m_size >> ndx); |
| 2185 | |
| 2186 | levelData.setSize(levelSize, levelSize); |
| 2187 | |
| 2188 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 2189 | { |
| 2190 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2191 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2192 | |
| 2193 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 2194 | |
| 2195 | glTexSubImage2D(s_cubeMapFaces[face], ndx, 0, 0, levelSize, levelSize, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); |
| 2196 | } |
| 2197 | } |
| 2198 | } |
| 2199 | |
| 2200 | deUint32 m_internalFormat; |
| 2201 | }; |
| 2202 | |
| 2203 | // Basic glTexStorage3D() with 2D array texture usage |
| 2204 | class BasicTexStorage2DArrayCase : public Texture2DArraySpecCase |
| 2205 | { |
| 2206 | public: |
| 2207 | BasicTexStorage2DArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers, int numLevels) |
| 2208 | : Texture2DArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, numLevels) |
| 2209 | , m_internalFormat (internalFormat) |
| 2210 | { |
| 2211 | } |
| 2212 | |
| 2213 | protected: |
| 2214 | void createTexture (void) |
| 2215 | { |
| 2216 | deUint32 tex = 0; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 2217 | de::Random rnd (deStringHash(getName())); |
| 2218 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 2219 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 2220 | |
| 2221 | glGenTextures (1, &tex); |
| 2222 | glBindTexture (GL_TEXTURE_2D_ARRAY, tex); |
| 2223 | glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers); |
| 2224 | |
| 2225 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
| 2226 | |
| 2227 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 2228 | { |
| 2229 | int levelW = de::max(1, m_width >> ndx); |
| 2230 | int levelH = de::max(1, m_height >> ndx); |
| 2231 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2232 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2233 | |
| 2234 | levelData.setSize(levelW, levelH, m_numLayers); |
| 2235 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 2236 | |
| 2237 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, 0, 0, 0, levelW, levelH, m_numLayers, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); |
| 2238 | } |
| 2239 | } |
| 2240 | |
| 2241 | deUint32 m_internalFormat; |
| 2242 | }; |
| 2243 | |
| 2244 | // Basic TexStorage3D() with 3D texture usage |
| 2245 | class BasicTexStorage3DCase : public Texture3DSpecCase |
| 2246 | { |
| 2247 | public: |
| 2248 | BasicTexStorage3DCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int depth, int numLevels) |
| 2249 | : Texture3DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, numLevels) |
| 2250 | , m_internalFormat (internalFormat) |
| 2251 | { |
| 2252 | } |
| 2253 | |
| 2254 | protected: |
| 2255 | void createTexture (void) |
| 2256 | { |
| 2257 | deUint32 tex = 0; |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 2258 | de::Random rnd (deStringHash(getName())); |
| 2259 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 2260 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(transferFmt.format, transferFmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 2261 | |
| 2262 | glGenTextures (1, &tex); |
| 2263 | glBindTexture (GL_TEXTURE_3D, tex); |
| 2264 | glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth); |
| 2265 | |
| 2266 | glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
| 2267 | |
| 2268 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 2269 | { |
| 2270 | int levelW = de::max(1, m_width >> ndx); |
| 2271 | int levelH = de::max(1, m_height >> ndx); |
| 2272 | int levelD = de::max(1, m_depth >> ndx); |
| 2273 | Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2274 | Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2275 | |
| 2276 | levelData.setSize(levelW, levelH, levelD); |
| 2277 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 2278 | |
| 2279 | glTexSubImage3D(GL_TEXTURE_3D, ndx, 0, 0, 0, levelW, levelH, levelD, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); |
| 2280 | } |
| 2281 | } |
| 2282 | |
| 2283 | deUint32 m_internalFormat; |
| 2284 | }; |
| 2285 | |
| 2286 | // Pixel buffer object cases. |
| 2287 | |
| 2288 | // TexImage2D() from pixel buffer object. |
| 2289 | class TexImage2DBufferCase : public Texture2DSpecCase |
| 2290 | { |
| 2291 | public: |
| 2292 | TexImage2DBufferCase (Context& context, |
| 2293 | const char* name, |
| 2294 | const char* desc, |
| 2295 | deUint32 internalFormat, |
| 2296 | int width, |
| 2297 | int height, |
| 2298 | int rowLength, |
| 2299 | int skipRows, |
| 2300 | int skipPixels, |
| 2301 | int alignment, |
| 2302 | int offset) |
| 2303 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, 1) |
| 2304 | , m_internalFormat (internalFormat) |
| 2305 | , m_rowLength (rowLength) |
| 2306 | , m_skipRows (skipRows) |
| 2307 | , m_skipPixels (skipPixels) |
| 2308 | , m_alignment (alignment) |
| 2309 | , m_offset (offset) |
| 2310 | { |
| 2311 | } |
| 2312 | |
| 2313 | protected: |
| 2314 | void createTexture (void) |
| 2315 | { |
| 2316 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 2317 | int pixelSize = m_texFormat.getPixelSize(); |
| 2318 | int rowLength = m_rowLength > 0 ? m_rowLength : m_width + m_skipPixels; |
| 2319 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2320 | int height = m_height + m_skipRows; |
| 2321 | deUint32 buf = 0; |
| 2322 | deUint32 tex = 0; |
| 2323 | vector<deUint8> data; |
| 2324 | |
| 2325 | DE_ASSERT(m_numLevels == 1); |
| 2326 | |
| 2327 | // Fill data with grid. |
| 2328 | data.resize(rowPitch*height + m_offset); |
| 2329 | { |
| 2330 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 2331 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 2332 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2333 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2334 | |
| 2335 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); |
| 2336 | } |
| 2337 | |
| 2338 | // Create buffer and upload. |
| 2339 | glGenBuffers(1, &buf); |
| 2340 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2341 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 2342 | |
| 2343 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2344 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2345 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2346 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2347 | |
| 2348 | glGenTextures(1, &tex); |
| 2349 | glBindTexture(GL_TEXTURE_2D, tex); |
| 2350 | glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset); |
| 2351 | } |
| 2352 | |
| 2353 | deUint32 m_internalFormat; |
| 2354 | int m_rowLength; |
| 2355 | int m_skipRows; |
| 2356 | int m_skipPixels; |
| 2357 | int m_alignment; |
| 2358 | int m_offset; |
| 2359 | }; |
| 2360 | |
| 2361 | // TexImage2D() cubemap from pixel buffer object case |
| 2362 | class TexImageCubeBufferCase : public TextureCubeSpecCase |
| 2363 | { |
| 2364 | public: |
| 2365 | TexImageCubeBufferCase (Context& context, |
| 2366 | const char* name, |
| 2367 | const char* desc, |
| 2368 | deUint32 internalFormat, |
| 2369 | int size, |
| 2370 | int rowLength, |
| 2371 | int skipRows, |
| 2372 | int skipPixels, |
| 2373 | int alignment, |
| 2374 | int offset) |
| 2375 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, 1) |
| 2376 | , m_internalFormat (internalFormat) |
| 2377 | , m_rowLength (rowLength) |
| 2378 | , m_skipRows (skipRows) |
| 2379 | , m_skipPixels (skipPixels) |
| 2380 | , m_alignment (alignment) |
| 2381 | , m_offset (offset) |
| 2382 | { |
| 2383 | } |
| 2384 | |
| 2385 | protected: |
| 2386 | void createTexture (void) |
| 2387 | { |
| 2388 | de::Random rnd (deStringHash(getName())); |
| 2389 | deUint32 tex = 0; |
| 2390 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 2391 | const int pixelSize = m_texFormat.getPixelSize(); |
| 2392 | const int rowLength = m_rowLength > 0 ? m_rowLength : m_size + m_skipPixels; |
| 2393 | const int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2394 | const int height = m_size + m_skipRows; |
| 2395 | vector<vector<deUint8> > data (DE_LENGTH_OF_ARRAY(s_cubeMapFaces)); |
| 2396 | |
| 2397 | DE_ASSERT(m_numLevels == 1); |
| 2398 | |
| 2399 | glGenTextures(1, &tex); |
| 2400 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 2401 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 2402 | |
| 2403 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 2404 | { |
| 2405 | deUint32 buf = 0; |
| 2406 | |
| 2407 | { |
| 2408 | const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2409 | const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2410 | |
| 2411 | data[face].resize(rowPitch*height + m_offset); |
| 2412 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, 1, rowPitch, 0, &data[face][0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), gMin, gMax); |
| 2413 | } |
| 2414 | |
| 2415 | // Create buffer and upload. |
| 2416 | glGenBuffers(1, &buf); |
| 2417 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2418 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data[face].size(), &data[face][0], GL_STATIC_DRAW); |
| 2419 | |
| 2420 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2421 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2422 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2423 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2424 | |
| 2425 | glTexImage2D(s_cubeMapFaces[face], 0, m_internalFormat, m_size, m_size, 0, fmt.format, fmt.dataType, (const void*)(deUintptr)m_offset); |
| 2426 | } |
| 2427 | } |
| 2428 | |
| 2429 | deUint32 m_internalFormat; |
| 2430 | int m_rowLength; |
| 2431 | int m_skipRows; |
| 2432 | int m_skipPixels; |
| 2433 | int m_alignment; |
| 2434 | int m_offset; |
| 2435 | }; |
| 2436 | |
| 2437 | // TexImage3D() 2D array from pixel buffer object. |
| 2438 | class TexImage2DArrayBufferCase : public Texture2DArraySpecCase |
| 2439 | { |
| 2440 | public: |
| 2441 | TexImage2DArrayBufferCase (Context& context, |
| 2442 | const char* name, |
| 2443 | const char* desc, |
| 2444 | deUint32 internalFormat, |
| 2445 | int width, |
| 2446 | int height, |
| 2447 | int depth, |
| 2448 | int imageHeight, |
| 2449 | int rowLength, |
| 2450 | int skipImages, |
| 2451 | int skipRows, |
| 2452 | int skipPixels, |
| 2453 | int alignment, |
| 2454 | int offset) |
| 2455 | : Texture2DArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, 1) |
| 2456 | , m_internalFormat (internalFormat) |
| 2457 | , m_imageHeight (imageHeight) |
| 2458 | , m_rowLength (rowLength) |
| 2459 | , m_skipImages (skipImages) |
| 2460 | , m_skipRows (skipRows) |
| 2461 | , m_skipPixels (skipPixels) |
| 2462 | , m_alignment (alignment) |
| 2463 | , m_offset (offset) |
| 2464 | { |
| 2465 | } |
| 2466 | |
| 2467 | protected: |
| 2468 | void createTexture (void) |
| 2469 | { |
| 2470 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 2471 | int pixelSize = m_texFormat.getPixelSize(); |
| 2472 | int rowLength = m_rowLength > 0 ? m_rowLength : m_width; |
| 2473 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2474 | int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_height; |
| 2475 | int slicePitch = imageHeight*rowPitch; |
| 2476 | deUint32 tex = 0; |
| 2477 | deUint32 buf = 0; |
| 2478 | vector<deUint8> data; |
| 2479 | |
| 2480 | DE_ASSERT(m_numLevels == 1); |
| 2481 | |
| 2482 | // Fill data with grid. |
| 2483 | data.resize(slicePitch*(m_numLayers+m_skipImages) + m_offset); |
| 2484 | { |
| 2485 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 2486 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 2487 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2488 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2489 | |
| 2490 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); |
| 2491 | } |
| 2492 | |
| 2493 | glGenBuffers(1, &buf); |
| 2494 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2495 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 2496 | |
| 2497 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, m_imageHeight); |
| 2498 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2499 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, m_skipImages); |
| 2500 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2501 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2502 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2503 | |
| 2504 | glGenTextures(1, &tex); |
| 2505 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 2506 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset); |
| 2507 | } |
| 2508 | |
| 2509 | deUint32 m_internalFormat; |
| 2510 | int m_imageHeight; |
| 2511 | int m_rowLength; |
| 2512 | int m_skipImages; |
| 2513 | int m_skipRows; |
| 2514 | int m_skipPixels; |
| 2515 | int m_alignment; |
| 2516 | int m_offset; |
| 2517 | }; |
| 2518 | |
| 2519 | // TexImage3D() from pixel buffer object. |
| 2520 | class TexImage3DBufferCase : public Texture3DSpecCase |
| 2521 | { |
| 2522 | public: |
| 2523 | TexImage3DBufferCase (Context& context, |
| 2524 | const char* name, |
| 2525 | const char* desc, |
| 2526 | deUint32 internalFormat, |
| 2527 | int width, |
| 2528 | int height, |
| 2529 | int depth, |
| 2530 | int imageHeight, |
| 2531 | int rowLength, |
| 2532 | int skipImages, |
| 2533 | int skipRows, |
| 2534 | int skipPixels, |
| 2535 | int alignment, |
| 2536 | int offset) |
| 2537 | : Texture3DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, 1) |
| 2538 | , m_internalFormat (internalFormat) |
| 2539 | , m_imageHeight (imageHeight) |
| 2540 | , m_rowLength (rowLength) |
| 2541 | , m_skipImages (skipImages) |
| 2542 | , m_skipRows (skipRows) |
| 2543 | , m_skipPixels (skipPixels) |
| 2544 | , m_alignment (alignment) |
| 2545 | , m_offset (offset) |
| 2546 | { |
| 2547 | } |
| 2548 | |
| 2549 | protected: |
| 2550 | void createTexture (void) |
| 2551 | { |
| 2552 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 2553 | int pixelSize = m_texFormat.getPixelSize(); |
| 2554 | int rowLength = m_rowLength > 0 ? m_rowLength : m_width; |
| 2555 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2556 | int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_height; |
| 2557 | int slicePitch = imageHeight*rowPitch; |
| 2558 | deUint32 tex = 0; |
| 2559 | deUint32 buf = 0; |
| 2560 | vector<deUint8> data; |
| 2561 | |
| 2562 | DE_ASSERT(m_numLevels == 1); |
| 2563 | |
| 2564 | // Fill data with grid. |
| 2565 | data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); |
| 2566 | { |
| 2567 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 2568 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 2569 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2570 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2571 | |
| 2572 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); |
| 2573 | } |
| 2574 | |
| 2575 | glGenBuffers(1, &buf); |
| 2576 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2577 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 2578 | |
| 2579 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, m_imageHeight); |
| 2580 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2581 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, m_skipImages); |
| 2582 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2583 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2584 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2585 | |
| 2586 | glGenTextures(1, &tex); |
| 2587 | glBindTexture(GL_TEXTURE_3D, tex); |
| 2588 | glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset); |
| 2589 | } |
| 2590 | |
| 2591 | deUint32 m_internalFormat; |
| 2592 | int m_imageHeight; |
| 2593 | int m_rowLength; |
| 2594 | int m_skipImages; |
| 2595 | int m_skipRows; |
| 2596 | int m_skipPixels; |
| 2597 | int m_alignment; |
| 2598 | int m_offset; |
| 2599 | }; |
| 2600 | |
| 2601 | // TexSubImage2D() PBO case. |
| 2602 | class TexSubImage2DBufferCase : public Texture2DSpecCase |
| 2603 | { |
| 2604 | public: |
| 2605 | TexSubImage2DBufferCase (Context& context, |
| 2606 | const char* name, |
| 2607 | const char* desc, |
| 2608 | deUint32 internalFormat, |
| 2609 | int width, |
| 2610 | int height, |
| 2611 | int subX, |
| 2612 | int subY, |
| 2613 | int subW, |
| 2614 | int subH, |
| 2615 | int rowLength, |
| 2616 | int skipRows, |
| 2617 | int skipPixels, |
| 2618 | int alignment, |
| 2619 | int offset) |
| 2620 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, 1) |
| 2621 | , m_internalFormat (internalFormat) |
| 2622 | , m_subX (subX) |
| 2623 | , m_subY (subY) |
| 2624 | , m_subW (subW) |
| 2625 | , m_subH (subH) |
| 2626 | , m_rowLength (rowLength) |
| 2627 | , m_skipRows (skipRows) |
| 2628 | , m_skipPixels (skipPixels) |
| 2629 | , m_alignment (alignment) |
| 2630 | , m_offset (offset) |
| 2631 | { |
| 2632 | } |
| 2633 | |
| 2634 | protected: |
| 2635 | void createTexture (void) |
| 2636 | { |
| 2637 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 2638 | int pixelSize = m_texFormat.getPixelSize(); |
| 2639 | deUint32 tex = 0; |
| 2640 | deUint32 buf = 0; |
| 2641 | vector<deUint8> data; |
| 2642 | |
| 2643 | DE_ASSERT(m_numLevels == 1); |
| 2644 | |
| 2645 | glGenTextures(1, &tex); |
| 2646 | glBindTexture(GL_TEXTURE_2D, tex); |
| 2647 | |
| 2648 | // First fill texture with gradient. |
| 2649 | data.resize(deAlign32(m_width*pixelSize, 4)*m_height); |
| 2650 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign32(m_width*pixelSize, 4), 0, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2651 | glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 2652 | |
| 2653 | // Fill data with grid. |
| 2654 | { |
| 2655 | int rowLength = m_rowLength > 0 ? m_rowLength : m_subW; |
| 2656 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2657 | int height = m_subH + m_skipRows; |
| 2658 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 2659 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 2660 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2661 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2662 | |
| 2663 | data.resize(rowPitch*height + m_offset); |
| 2664 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); |
| 2665 | } |
| 2666 | |
| 2667 | glGenBuffers(1, &buf); |
| 2668 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2669 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 2670 | |
| 2671 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2672 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2673 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2674 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2675 | glTexSubImage2D(GL_TEXTURE_2D, 0, m_subX, m_subY, m_subW, m_subH, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset); |
| 2676 | } |
| 2677 | |
| 2678 | deUint32 m_internalFormat; |
| 2679 | int m_subX; |
| 2680 | int m_subY; |
| 2681 | int m_subW; |
| 2682 | int m_subH; |
| 2683 | int m_rowLength; |
| 2684 | int m_skipRows; |
| 2685 | int m_skipPixels; |
| 2686 | int m_alignment; |
| 2687 | int m_offset; |
| 2688 | }; |
| 2689 | |
| 2690 | // TexSubImage2D() cubemap PBO case. |
| 2691 | class TexSubImageCubeBufferCase : public TextureCubeSpecCase |
| 2692 | { |
| 2693 | public: |
| 2694 | TexSubImageCubeBufferCase (Context& context, |
| 2695 | const char* name, |
| 2696 | const char* desc, |
| 2697 | deUint32 internalFormat, |
| 2698 | int size, |
| 2699 | int subX, |
| 2700 | int subY, |
| 2701 | int subW, |
| 2702 | int subH, |
| 2703 | int rowLength, |
| 2704 | int skipRows, |
| 2705 | int skipPixels, |
| 2706 | int alignment, |
| 2707 | int offset) |
| 2708 | : TextureCubeSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, 1) |
| 2709 | , m_internalFormat (internalFormat) |
| 2710 | , m_subX (subX) |
| 2711 | , m_subY (subY) |
| 2712 | , m_subW (subW) |
| 2713 | , m_subH (subH) |
| 2714 | , m_rowLength (rowLength) |
| 2715 | , m_skipRows (skipRows) |
| 2716 | , m_skipPixels (skipPixels) |
| 2717 | , m_alignment (alignment) |
| 2718 | , m_offset (offset) |
| 2719 | { |
| 2720 | } |
| 2721 | |
| 2722 | protected: |
| 2723 | void createTexture (void) |
| 2724 | { |
| 2725 | de::Random rnd (deStringHash(getName())); |
| 2726 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 2727 | int pixelSize = m_texFormat.getPixelSize(); |
| 2728 | deUint32 tex = 0; |
| 2729 | deUint32 buf = 0; |
| 2730 | vector<deUint8> data; |
| 2731 | |
| 2732 | DE_ASSERT(m_numLevels == 1); |
| 2733 | |
| 2734 | glGenTextures(1, &tex); |
| 2735 | glBindTexture(GL_TEXTURE_CUBE_MAP, tex); |
| 2736 | |
| 2737 | // Fill faces with different gradients. |
| 2738 | |
| 2739 | data.resize(deAlign32(m_size*pixelSize, 4)*m_size); |
| 2740 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 2741 | |
| 2742 | for (int face = 0; face < DE_LENGTH_OF_ARRAY(s_cubeMapFaces); face++) |
| 2743 | { |
| 2744 | const Vec4 gMin = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2745 | const Vec4 gMax = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2746 | |
| 2747 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, 1, deAlign32(m_size*pixelSize, 4), 0, &data[0]), gMin, gMax); |
| 2748 | |
| 2749 | glTexImage2D(s_cubeMapFaces[face], 0, m_internalFormat, m_size, m_size, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 2750 | } |
| 2751 | |
| 2752 | // Fill data with grid. |
| 2753 | { |
| 2754 | int rowLength = m_rowLength > 0 ? m_rowLength : m_subW; |
| 2755 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2756 | int height = m_subH + m_skipRows; |
| 2757 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 2758 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 2759 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2760 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2761 | |
| 2762 | data.resize(rowPitch*height + m_offset); |
| 2763 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); |
| 2764 | } |
| 2765 | |
| 2766 | glGenBuffers(1, &buf); |
| 2767 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2768 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 2769 | |
| 2770 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2771 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2772 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2773 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2774 | |
| 2775 | for (int face = 0; face < tcu::CUBEFACE_LAST; face++) |
| 2776 | glTexSubImage2D(s_cubeMapFaces[face], 0, m_subX, m_subY, m_subW, m_subH, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset); |
| 2777 | } |
| 2778 | |
| 2779 | deUint32 m_internalFormat; |
| 2780 | int m_subX; |
| 2781 | int m_subY; |
| 2782 | int m_subW; |
| 2783 | int m_subH; |
| 2784 | int m_rowLength; |
| 2785 | int m_skipRows; |
| 2786 | int m_skipPixels; |
| 2787 | int m_alignment; |
| 2788 | int m_offset; |
| 2789 | }; |
| 2790 | |
| 2791 | // TexSubImage3D() 2D array PBO case. |
| 2792 | class TexSubImage2DArrayBufferCase : public Texture2DArraySpecCase |
| 2793 | { |
| 2794 | public: |
| 2795 | TexSubImage2DArrayBufferCase (Context& context, |
| 2796 | const char* name, |
| 2797 | const char* desc, |
| 2798 | deUint32 internalFormat, |
| 2799 | int width, |
| 2800 | int height, |
| 2801 | int depth, |
| 2802 | int subX, |
| 2803 | int subY, |
| 2804 | int subZ, |
| 2805 | int subW, |
| 2806 | int subH, |
| 2807 | int subD, |
| 2808 | int imageHeight, |
| 2809 | int rowLength, |
| 2810 | int skipImages, |
| 2811 | int skipRows, |
| 2812 | int skipPixels, |
| 2813 | int alignment, |
| 2814 | int offset) |
| 2815 | : Texture2DArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, 1) |
| 2816 | , m_internalFormat (internalFormat) |
| 2817 | , m_subX (subX) |
| 2818 | , m_subY (subY) |
| 2819 | , m_subZ (subZ) |
| 2820 | , m_subW (subW) |
| 2821 | , m_subH (subH) |
| 2822 | , m_subD (subD) |
| 2823 | , m_imageHeight (imageHeight) |
| 2824 | , m_rowLength (rowLength) |
| 2825 | , m_skipImages (skipImages) |
| 2826 | , m_skipRows (skipRows) |
| 2827 | , m_skipPixels (skipPixels) |
| 2828 | , m_alignment (alignment) |
| 2829 | , m_offset (offset) |
| 2830 | { |
| 2831 | } |
| 2832 | |
| 2833 | protected: |
| 2834 | void createTexture (void) |
| 2835 | { |
| 2836 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 2837 | int pixelSize = m_texFormat.getPixelSize(); |
| 2838 | deUint32 tex = 0; |
| 2839 | deUint32 buf = 0; |
| 2840 | vector<deUint8> data; |
| 2841 | |
| 2842 | DE_ASSERT(m_numLevels == 1); |
| 2843 | |
| 2844 | glGenTextures(1, &tex); |
| 2845 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 2846 | |
| 2847 | // Fill with gradient. |
| 2848 | { |
| 2849 | int rowPitch = deAlign32(pixelSize*m_width, 4); |
| 2850 | int slicePitch = rowPitch*m_height; |
| 2851 | |
| 2852 | data.resize(slicePitch*m_numLayers); |
| 2853 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2854 | } |
| 2855 | |
| 2856 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 2857 | |
| 2858 | // Fill data with grid. |
| 2859 | { |
| 2860 | int rowLength = m_rowLength > 0 ? m_rowLength : m_subW; |
| 2861 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2862 | int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_subH; |
| 2863 | int slicePitch = imageHeight*rowPitch; |
| 2864 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 2865 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 2866 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2867 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2868 | |
| 2869 | data.resize(slicePitch*(m_numLayers+m_skipImages) + m_offset); |
| 2870 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); |
| 2871 | } |
| 2872 | |
| 2873 | glGenBuffers(1, &buf); |
| 2874 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2875 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 2876 | |
| 2877 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, m_imageHeight); |
| 2878 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2879 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, m_skipImages); |
| 2880 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2881 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2882 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2883 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.format, transferFmt.dataType, (const void*)(deIntptr)m_offset); |
| 2884 | } |
| 2885 | |
| 2886 | deUint32 m_internalFormat; |
| 2887 | int m_subX; |
| 2888 | int m_subY; |
| 2889 | int m_subZ; |
| 2890 | int m_subW; |
| 2891 | int m_subH; |
| 2892 | int m_subD; |
| 2893 | int m_imageHeight; |
| 2894 | int m_rowLength; |
| 2895 | int m_skipImages; |
| 2896 | int m_skipRows; |
| 2897 | int m_skipPixels; |
| 2898 | int m_alignment; |
| 2899 | int m_offset; |
| 2900 | }; |
| 2901 | |
| 2902 | // TexSubImage3D() PBO case. |
| 2903 | class TexSubImage3DBufferCase : public Texture3DSpecCase |
| 2904 | { |
| 2905 | public: |
| 2906 | TexSubImage3DBufferCase (Context& context, |
| 2907 | const char* name, |
| 2908 | const char* desc, |
| 2909 | deUint32 internalFormat, |
| 2910 | int width, |
| 2911 | int height, |
| 2912 | int depth, |
| 2913 | int subX, |
| 2914 | int subY, |
| 2915 | int subZ, |
| 2916 | int subW, |
| 2917 | int subH, |
| 2918 | int subD, |
| 2919 | int imageHeight, |
| 2920 | int rowLength, |
| 2921 | int skipImages, |
| 2922 | int skipRows, |
| 2923 | int skipPixels, |
| 2924 | int alignment, |
| 2925 | int offset) |
| 2926 | : Texture3DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, depth, 1) |
| 2927 | , m_internalFormat (internalFormat) |
| 2928 | , m_subX (subX) |
| 2929 | , m_subY (subY) |
| 2930 | , m_subZ (subZ) |
| 2931 | , m_subW (subW) |
| 2932 | , m_subH (subH) |
| 2933 | , m_subD (subD) |
| 2934 | , m_imageHeight (imageHeight) |
| 2935 | , m_rowLength (rowLength) |
| 2936 | , m_skipImages (skipImages) |
| 2937 | , m_skipRows (skipRows) |
| 2938 | , m_skipPixels (skipPixels) |
| 2939 | , m_alignment (alignment) |
| 2940 | , m_offset (offset) |
| 2941 | { |
| 2942 | } |
| 2943 | |
| 2944 | protected: |
| 2945 | void createTexture (void) |
| 2946 | { |
| 2947 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 2948 | int pixelSize = m_texFormat.getPixelSize(); |
| 2949 | deUint32 tex = 0; |
| 2950 | deUint32 buf = 0; |
| 2951 | vector<deUint8> data; |
| 2952 | |
| 2953 | DE_ASSERT(m_numLevels == 1); |
| 2954 | |
| 2955 | glGenTextures(1, &tex); |
| 2956 | glBindTexture(GL_TEXTURE_3D, tex); |
| 2957 | |
| 2958 | // Fill with gradient. |
| 2959 | { |
| 2960 | int rowPitch = deAlign32(pixelSize*m_width, 4); |
| 2961 | int slicePitch = rowPitch*m_height; |
| 2962 | |
| 2963 | data.resize(slicePitch*m_depth); |
| 2964 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); |
| 2965 | } |
| 2966 | |
| 2967 | glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]); |
| 2968 | |
| 2969 | // Fill data with grid. |
| 2970 | { |
| 2971 | int rowLength = m_rowLength > 0 ? m_rowLength : m_subW; |
| 2972 | int rowPitch = deAlign32(rowLength*pixelSize, m_alignment); |
| 2973 | int imageHeight = m_imageHeight > 0 ? m_imageHeight : m_subH; |
| 2974 | int slicePitch = imageHeight*rowPitch; |
| 2975 | Vec4 cScale = m_texFormatInfo.valueMax-m_texFormatInfo.valueMin; |
| 2976 | Vec4 cBias = m_texFormatInfo.valueMin; |
| 2977 | Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2978 | Vec4 colorB = Vec4(0.0f, 1.0f, 0.0f, 1.0f)*cScale + cBias; |
| 2979 | |
| 2980 | data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); |
| 2981 | tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); |
| 2982 | } |
| 2983 | |
| 2984 | glGenBuffers(1, &buf); |
| 2985 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 2986 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 2987 | |
| 2988 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, m_imageHeight); |
| 2989 | glPixelStorei(GL_UNPACK_ROW_LENGTH, m_rowLength); |
| 2990 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, m_skipImages); |
| 2991 | glPixelStorei(GL_UNPACK_SKIP_ROWS, m_skipRows); |
| 2992 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, m_skipPixels); |
| 2993 | glPixelStorei(GL_UNPACK_ALIGNMENT, m_alignment); |
| 2994 | glTexSubImage3D(GL_TEXTURE_3D, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.format, transferFmt.dataType, (const void*)(deIntptr)m_offset); |
| 2995 | } |
| 2996 | |
| 2997 | deUint32 m_internalFormat; |
| 2998 | int m_subX; |
| 2999 | int m_subY; |
| 3000 | int m_subZ; |
| 3001 | int m_subW; |
| 3002 | int m_subH; |
| 3003 | int m_subD; |
| 3004 | int m_imageHeight; |
| 3005 | int m_rowLength; |
| 3006 | int m_skipImages; |
| 3007 | int m_skipRows; |
| 3008 | int m_skipPixels; |
| 3009 | int m_alignment; |
| 3010 | int m_offset; |
| 3011 | }; |
| 3012 | |
| 3013 | // TexImage2D() depth case. |
| 3014 | class TexImage2DDepthCase : public Texture2DSpecCase |
| 3015 | { |
| 3016 | public: |
| 3017 | TexImage2DDepthCase (Context& context, |
| 3018 | const char* name, |
| 3019 | const char* desc, |
| 3020 | deUint32 internalFormat, |
| 3021 | int imageWidth, |
| 3022 | int imageHeight) |
| 3023 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, maxLevelCount(imageWidth, imageHeight)) |
| 3024 | , m_internalFormat (internalFormat) |
| 3025 | { |
| 3026 | // we are interested in the behavior near [-2, 2], map it to visible range [0, 1] |
| 3027 | m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); |
| 3028 | m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); |
| 3029 | } |
| 3030 | |
| 3031 | void createTexture (void) |
| 3032 | { |
| 3033 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 3034 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 3035 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 3036 | |
| 3037 | glGenTextures(1, &tex); |
| 3038 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3039 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3040 | GLU_CHECK(); |
| 3041 | |
| 3042 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 3043 | { |
| 3044 | const int levelW = de::max(1, m_width >> ndx); |
| 3045 | const int levelH = de::max(1, m_height >> ndx); |
| 3046 | const Vec4 gMin = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3047 | const Vec4 gMax = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3048 | |
| 3049 | levelData.setSize(levelW, levelH); |
| 3050 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 3051 | |
| 3052 | glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); |
| 3053 | } |
| 3054 | } |
| 3055 | |
| 3056 | const deUint32 m_internalFormat; |
| 3057 | }; |
| 3058 | |
| 3059 | // TexImage3D() depth case. |
| 3060 | class TexImage2DArrayDepthCase : public Texture2DArraySpecCase |
| 3061 | { |
| 3062 | public: |
| 3063 | TexImage2DArrayDepthCase (Context& context, |
| 3064 | const char* name, |
| 3065 | const char* desc, |
| 3066 | deUint32 internalFormat, |
| 3067 | int imageWidth, |
| 3068 | int imageHeight, |
| 3069 | int numLayers) |
| 3070 | : Texture2DArraySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, numLayers, maxLevelCount(imageWidth, imageHeight)) |
| 3071 | , m_internalFormat (internalFormat) |
| 3072 | { |
| 3073 | // we are interested in the behavior near [-2, 2], map it to visible range [0, 1] |
| 3074 | m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); |
| 3075 | m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); |
| 3076 | } |
| 3077 | |
| 3078 | void createTexture (void) |
| 3079 | { |
| 3080 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 3081 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 3082 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 3083 | |
| 3084 | glGenTextures(1, &tex); |
| 3085 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 3086 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3087 | GLU_CHECK(); |
| 3088 | |
| 3089 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 3090 | { |
| 3091 | const int levelW = de::max(1, m_width >> ndx); |
| 3092 | const int levelH = de::max(1, m_height >> ndx); |
| 3093 | const Vec4 gMin = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3094 | const Vec4 gMax = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3095 | |
| 3096 | levelData.setSize(levelW, levelH, m_numLayers); |
| 3097 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 3098 | |
| 3099 | glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); |
| 3100 | } |
| 3101 | } |
| 3102 | |
| 3103 | const deUint32 m_internalFormat; |
| 3104 | }; |
| 3105 | |
| 3106 | // TexSubImage2D() depth case. |
| 3107 | class TexSubImage2DDepthCase : public Texture2DSpecCase |
| 3108 | { |
| 3109 | public: |
| 3110 | TexSubImage2DDepthCase (Context& context, |
| 3111 | const char* name, |
| 3112 | const char* desc, |
| 3113 | deUint32 internalFormat, |
| 3114 | int imageWidth, |
| 3115 | int imageHeight) |
| 3116 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, maxLevelCount(imageWidth, imageHeight)) |
| 3117 | , m_internalFormat (internalFormat) |
| 3118 | { |
| 3119 | // we are interested in the behavior near [-2, 2], map it to visible range [0, 1] |
| 3120 | m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); |
| 3121 | m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); |
| 3122 | } |
| 3123 | |
| 3124 | void createTexture (void) |
| 3125 | { |
| 3126 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 3127 | de::Random rnd (deStringHash(getName())); |
| 3128 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 3129 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 3130 | |
| 3131 | glGenTextures(1, &tex); |
| 3132 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3133 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3134 | GLU_CHECK(); |
| 3135 | |
| 3136 | // First specify full texture. |
| 3137 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 3138 | { |
| 3139 | const int levelW = de::max(1, m_width >> ndx); |
| 3140 | const int levelH = de::max(1, m_height >> ndx); |
| 3141 | const Vec4 gMin = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3142 | const Vec4 gMax = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3143 | |
| 3144 | levelData.setSize(levelW, levelH); |
| 3145 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 3146 | |
| 3147 | glTexImage2D(GL_TEXTURE_2D, ndx, m_internalFormat, levelW, levelH, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); |
| 3148 | } |
| 3149 | |
| 3150 | // Re-specify parts of each level. |
| 3151 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 3152 | { |
| 3153 | const int levelW = de::max(1, m_width >> ndx); |
| 3154 | const int levelH = de::max(1, m_height >> ndx); |
| 3155 | |
| 3156 | const int w = rnd.getInt(1, levelW); |
| 3157 | const int h = rnd.getInt(1, levelH); |
| 3158 | const int x = rnd.getInt(0, levelW-w); |
| 3159 | const int y = rnd.getInt(0, levelH-h); |
| 3160 | |
| 3161 | const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3162 | const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3163 | const int cellSize = rnd.getInt(2, 16); |
| 3164 | |
| 3165 | levelData.setSize(w, h); |
| 3166 | tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); |
| 3167 | |
| 3168 | glTexSubImage2D(GL_TEXTURE_2D, ndx, x, y, w, h, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); |
| 3169 | } |
| 3170 | } |
| 3171 | |
| 3172 | const deUint32 m_internalFormat; |
| 3173 | }; |
| 3174 | |
| 3175 | // TexSubImage3D() depth case. |
| 3176 | class TexSubImage2DArrayDepthCase : public Texture2DArraySpecCase |
| 3177 | { |
| 3178 | public: |
| 3179 | TexSubImage2DArrayDepthCase (Context& context, |
| 3180 | const char* name, |
| 3181 | const char* desc, |
| 3182 | deUint32 internalFormat, |
| 3183 | int imageWidth, |
| 3184 | int imageHeight, |
| 3185 | int numLayers) |
| 3186 | : Texture2DArraySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, numLayers, maxLevelCount(imageWidth, imageHeight)) |
| 3187 | , m_internalFormat (internalFormat) |
| 3188 | { |
| 3189 | // we are interested in the behavior near [-2, 2], map it to visible range [0, 1] |
| 3190 | m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); |
| 3191 | m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); |
| 3192 | } |
| 3193 | |
| 3194 | void createTexture (void) |
| 3195 | { |
| 3196 | glu::TransferFormat fmt = glu::getTransferFormat(m_texFormat); |
| 3197 | de::Random rnd (deStringHash(getName())); |
| 3198 | deUint32 tex = 0; |
Mika Isojärvi | d20f180 | 2015-06-10 16:54:55 -0700 | [diff] [blame] | 3199 | tcu::TextureLevel levelData (glu::mapGLTransferFormat(fmt.format, fmt.dataType)); |
Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 3200 | |
| 3201 | glGenTextures(1, &tex); |
| 3202 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 3203 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 3204 | GLU_CHECK(); |
| 3205 | |
| 3206 | // First specify full texture. |
| 3207 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 3208 | { |
| 3209 | const int levelW = de::max(1, m_width >> ndx); |
| 3210 | const int levelH = de::max(1, m_height >> ndx); |
| 3211 | const Vec4 gMin = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3212 | const Vec4 gMax = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3213 | |
| 3214 | levelData.setSize(levelW, levelH, m_numLayers); |
| 3215 | tcu::fillWithComponentGradients(levelData.getAccess(), gMin, gMax); |
| 3216 | |
| 3217 | glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); |
| 3218 | } |
| 3219 | |
| 3220 | // Re-specify parts of each level. |
| 3221 | for (int ndx = 0; ndx < m_numLevels; ndx++) |
| 3222 | { |
| 3223 | const int levelW = de::max(1, m_width >> ndx); |
| 3224 | const int levelH = de::max(1, m_height >> ndx); |
| 3225 | |
| 3226 | const int w = rnd.getInt(1, levelW); |
| 3227 | const int h = rnd.getInt(1, levelH); |
| 3228 | const int d = rnd.getInt(1, m_numLayers); |
| 3229 | const int x = rnd.getInt(0, levelW-w); |
| 3230 | const int y = rnd.getInt(0, levelH-h); |
| 3231 | const int z = rnd.getInt(0, m_numLayers-d); |
| 3232 | |
| 3233 | const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3234 | const Vec4 colorB = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3235 | const int cellSize = rnd.getInt(2, 16); |
| 3236 | |
| 3237 | levelData.setSize(w, h, d); |
| 3238 | tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB); |
| 3239 | |
| 3240 | glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, x, y, z, w, h, d, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); |
| 3241 | } |
| 3242 | } |
| 3243 | |
| 3244 | const deUint32 m_internalFormat; |
| 3245 | }; |
| 3246 | |
| 3247 | // TexImage2D() depth case with pbo. |
| 3248 | class TexImage2DDepthBufferCase : public Texture2DSpecCase |
| 3249 | { |
| 3250 | public: |
| 3251 | TexImage2DDepthBufferCase (Context& context, |
| 3252 | const char* name, |
| 3253 | const char* desc, |
| 3254 | deUint32 internalFormat, |
| 3255 | int imageWidth, |
| 3256 | int imageHeight) |
| 3257 | : Texture2DSpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, 1) |
| 3258 | , m_internalFormat (internalFormat) |
| 3259 | { |
| 3260 | // we are interested in the behavior near [-2, 2], map it to visible range [0, 1] |
| 3261 | m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); |
| 3262 | m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); |
| 3263 | } |
| 3264 | |
| 3265 | void createTexture (void) |
| 3266 | { |
| 3267 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 3268 | int pixelSize = m_texFormat.getPixelSize(); |
| 3269 | int rowLength = m_width; |
| 3270 | int alignment = 4; |
| 3271 | int rowPitch = deAlign32(rowLength*pixelSize, alignment); |
| 3272 | int height = m_height; |
| 3273 | deUint32 buf = 0; |
| 3274 | deUint32 tex = 0; |
| 3275 | vector<deUint8> data; |
| 3276 | |
| 3277 | DE_ASSERT(m_numLevels == 1); |
| 3278 | |
| 3279 | // Fill data with gradient |
| 3280 | data.resize(rowPitch*height); |
| 3281 | { |
| 3282 | const Vec4 gMin = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3283 | const Vec4 gMax = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3284 | |
| 3285 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0]), gMin, gMax); |
| 3286 | } |
| 3287 | |
| 3288 | // Create buffer and upload. |
| 3289 | glGenBuffers(1, &buf); |
| 3290 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 3291 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 3292 | |
| 3293 | glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength); |
| 3294 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
| 3295 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 3296 | glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); |
| 3297 | |
| 3298 | glGenTextures(1, &tex); |
| 3299 | glBindTexture(GL_TEXTURE_2D, tex); |
| 3300 | glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transferFmt.dataType, DE_NULL); |
| 3301 | glDeleteBuffers(1, &buf); |
| 3302 | } |
| 3303 | |
| 3304 | const deUint32 m_internalFormat; |
| 3305 | }; |
| 3306 | |
| 3307 | // TexImage3D() depth case with pbo. |
| 3308 | class TexImage2DArrayDepthBufferCase : public Texture2DArraySpecCase |
| 3309 | { |
| 3310 | public: |
| 3311 | TexImage2DArrayDepthBufferCase (Context& context, |
| 3312 | const char* name, |
| 3313 | const char* desc, |
| 3314 | deUint32 internalFormat, |
| 3315 | int imageWidth, |
| 3316 | int imageHeight, |
| 3317 | int numLayers) |
| 3318 | : Texture2DArraySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, numLayers, 1) |
| 3319 | , m_internalFormat (internalFormat) |
| 3320 | { |
| 3321 | // we are interested in the behavior near [-2, 2], map it to visible range [0, 1] |
| 3322 | m_texFormatInfo.lookupBias = Vec4(0.25f, 0.0f, 0.0f, 1.0f); |
| 3323 | m_texFormatInfo.lookupScale = Vec4(0.5f, 1.0f, 1.0f, 0.0f); |
| 3324 | } |
| 3325 | |
| 3326 | void createTexture (void) |
| 3327 | { |
| 3328 | glu::TransferFormat transferFmt = glu::getTransferFormat(m_texFormat); |
| 3329 | int pixelSize = m_texFormat.getPixelSize(); |
| 3330 | int rowLength = m_width; |
| 3331 | int alignment = 4; |
| 3332 | int rowPitch = deAlign32(rowLength*pixelSize, alignment); |
| 3333 | int imageHeight = m_height; |
| 3334 | int slicePitch = imageHeight*rowPitch; |
| 3335 | deUint32 tex = 0; |
| 3336 | deUint32 buf = 0; |
| 3337 | vector<deUint8> data; |
| 3338 | |
| 3339 | DE_ASSERT(m_numLevels == 1); |
| 3340 | |
| 3341 | // Fill data with grid. |
| 3342 | data.resize(slicePitch*m_numLayers); |
| 3343 | { |
| 3344 | const Vec4 gMin = Vec4(-1.5f, -2.0f, 1.7f, -1.5f); |
| 3345 | const Vec4 gMax = Vec4(2.0f, 1.5f, -1.0f, 2.0f); |
| 3346 | |
| 3347 | tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0]), gMin, gMax); |
| 3348 | } |
| 3349 | |
| 3350 | glGenBuffers(1, &buf); |
| 3351 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf); |
| 3352 | glBufferData(GL_PIXEL_UNPACK_BUFFER, (int)data.size(), &data[0], GL_STATIC_DRAW); |
| 3353 | |
| 3354 | glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, imageHeight); |
| 3355 | glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength); |
| 3356 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 0); |
| 3357 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); |
| 3358 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 3359 | glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); |
| 3360 | |
| 3361 | glGenTextures(1, &tex); |
| 3362 | glBindTexture(GL_TEXTURE_2D_ARRAY, tex); |
| 3363 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transferFmt.format, transferFmt.dataType, DE_NULL); |
| 3364 | glDeleteBuffers(1, &buf); |
| 3365 | } |
| 3366 | |
| 3367 | const deUint32 m_internalFormat; |
| 3368 | }; |
| 3369 | |
| 3370 | TextureSpecificationTests::TextureSpecificationTests (Context& context) |
| 3371 | : TestCaseGroup(context, "specification", "Texture Specification Tests") |
| 3372 | { |
| 3373 | } |
| 3374 | |
| 3375 | TextureSpecificationTests::~TextureSpecificationTests (void) |
| 3376 | { |
| 3377 | } |
| 3378 | |
| 3379 | void TextureSpecificationTests::init (void) |
| 3380 | { |
| 3381 | struct |
| 3382 | { |
| 3383 | const char* name; |
| 3384 | deUint32 format; |
| 3385 | deUint32 dataType; |
| 3386 | } unsizedFormats[] = |
| 3387 | { |
| 3388 | { "alpha_unsigned_byte", GL_ALPHA, GL_UNSIGNED_BYTE }, |
| 3389 | { "luminance_unsigned_byte", GL_LUMINANCE, GL_UNSIGNED_BYTE }, |
| 3390 | { "luminance_alpha_unsigned_byte", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE }, |
| 3391 | { "rgb_unsigned_short_5_6_5", GL_RGB, GL_UNSIGNED_SHORT_5_6_5 }, |
| 3392 | { "rgb_unsigned_byte", GL_RGB, GL_UNSIGNED_BYTE }, |
| 3393 | { "rgba_unsigned_short_4_4_4_4", GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 }, |
| 3394 | { "rgba_unsigned_short_5_5_5_1", GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 }, |
| 3395 | { "rgba_unsigned_byte", GL_RGBA, GL_UNSIGNED_BYTE } |
| 3396 | }; |
| 3397 | |
| 3398 | struct |
| 3399 | { |
| 3400 | const char* name; |
| 3401 | deUint32 internalFormat; |
| 3402 | } colorFormats[] = |
| 3403 | { |
| 3404 | { "rgba32f", GL_RGBA32F, }, |
| 3405 | { "rgba32i", GL_RGBA32I, }, |
| 3406 | { "rgba32ui", GL_RGBA32UI, }, |
| 3407 | { "rgba16f", GL_RGBA16F, }, |
| 3408 | { "rgba16i", GL_RGBA16I, }, |
| 3409 | { "rgba16ui", GL_RGBA16UI, }, |
| 3410 | { "rgba8", GL_RGBA8, }, |
| 3411 | { "rgba8i", GL_RGBA8I, }, |
| 3412 | { "rgba8ui", GL_RGBA8UI, }, |
| 3413 | { "srgb8_alpha8", GL_SRGB8_ALPHA8, }, |
| 3414 | { "rgb10_a2", GL_RGB10_A2, }, |
| 3415 | { "rgb10_a2ui", GL_RGB10_A2UI, }, |
| 3416 | { "rgba4", GL_RGBA4, }, |
| 3417 | { "rgb5_a1", GL_RGB5_A1, }, |
| 3418 | { "rgba8_snorm", GL_RGBA8_SNORM, }, |
| 3419 | { "rgb8", GL_RGB8, }, |
| 3420 | { "rgb565", GL_RGB565, }, |
| 3421 | { "r11f_g11f_b10f", GL_R11F_G11F_B10F, }, |
| 3422 | { "rgb32f", GL_RGB32F, }, |
| 3423 | { "rgb32i", GL_RGB32I, }, |
| 3424 | { "rgb32ui", GL_RGB32UI, }, |
| 3425 | { "rgb16f", GL_RGB16F, }, |
| 3426 | { "rgb16i", GL_RGB16I, }, |
| 3427 | { "rgb16ui", GL_RGB16UI, }, |
| 3428 | { "rgb8_snorm", GL_RGB8_SNORM, }, |
| 3429 | { "rgb8i", GL_RGB8I, }, |
| 3430 | { "rgb8ui", GL_RGB8UI, }, |
| 3431 | { "srgb8", GL_SRGB8, }, |
| 3432 | { "rgb9_e5", GL_RGB9_E5, }, |
| 3433 | { "rg32f", GL_RG32F, }, |
| 3434 | { "rg32i", GL_RG32I, }, |
| 3435 | { "rg32ui", GL_RG32UI, }, |
| 3436 | { "rg16f", GL_RG16F, }, |
| 3437 | { "rg16i", GL_RG16I, }, |
| 3438 | { "rg16ui", GL_RG16UI, }, |
| 3439 | { "rg8", GL_RG8, }, |
| 3440 | { "rg8i", GL_RG8I, }, |
| 3441 | { "rg8ui", GL_RG8UI, }, |
| 3442 | { "rg8_snorm", GL_RG8_SNORM, }, |
| 3443 | { "r32f", GL_R32F, }, |
| 3444 | { "r32i", GL_R32I, }, |
| 3445 | { "r32ui", GL_R32UI, }, |
| 3446 | { "r16f", GL_R16F, }, |
| 3447 | { "r16i", GL_R16I, }, |
| 3448 | { "r16ui", GL_R16UI, }, |
| 3449 | { "r8", GL_R8, }, |
| 3450 | { "r8i", GL_R8I, }, |
| 3451 | { "r8ui", GL_R8UI, }, |
| 3452 | { "r8_snorm", GL_R8_SNORM, } |
| 3453 | }; |
| 3454 | |
| 3455 | static const struct |
| 3456 | { |
| 3457 | const char* name; |
| 3458 | deUint32 internalFormat; |
| 3459 | } depthStencilFormats[] = |
| 3460 | { |
| 3461 | // Depth and stencil formats |
| 3462 | { "depth_component32f", GL_DEPTH_COMPONENT32F }, |
| 3463 | { "depth_component24", GL_DEPTH_COMPONENT24 }, |
| 3464 | { "depth_component16", GL_DEPTH_COMPONENT16 }, |
| 3465 | { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, |
| 3466 | { "depth24_stencil8", GL_DEPTH24_STENCIL8 } |
| 3467 | }; |
| 3468 | |
| 3469 | // Basic TexImage2D usage. |
| 3470 | { |
| 3471 | tcu::TestCaseGroup* basicTexImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_teximage2d", "Basic glTexImage2D() usage"); |
| 3472 | addChild(basicTexImageGroup); |
| 3473 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 3474 | { |
| 3475 | const char* fmtName = colorFormats[formatNdx].name; |
| 3476 | deUint32 format = colorFormats[formatNdx].internalFormat; |
| 3477 | const int tex2DWidth = 64; |
| 3478 | const int tex2DHeight = 128; |
| 3479 | const int texCubeSize = 64; |
| 3480 | |
| 3481 | basicTexImageGroup->addChild(new BasicTexImage2DCase (m_context, (string(fmtName) + "_2d").c_str(), "", format, tex2DWidth, tex2DHeight)); |
| 3482 | basicTexImageGroup->addChild(new BasicTexImageCubeCase (m_context, (string(fmtName) + "_cube").c_str(), "", format, texCubeSize)); |
| 3483 | } |
| 3484 | } |
| 3485 | |
| 3486 | // Randomized TexImage2D order. |
| 3487 | { |
| 3488 | tcu::TestCaseGroup* randomTexImageGroup = new tcu::TestCaseGroup(m_testCtx, "random_teximage2d", "Randomized glTexImage2D() usage"); |
| 3489 | addChild(randomTexImageGroup); |
| 3490 | |
| 3491 | de::Random rnd(9); |
| 3492 | |
| 3493 | // 2D cases. |
| 3494 | for (int ndx = 0; ndx < 10; ndx++) |
| 3495 | { |
| 3496 | int formatNdx = rnd.getInt(0, DE_LENGTH_OF_ARRAY(colorFormats)-1); |
| 3497 | int width = 1 << rnd.getInt(2, 8); |
| 3498 | int height = 1 << rnd.getInt(2, 8); |
| 3499 | |
| 3500 | randomTexImageGroup->addChild(new RandomOrderTexImage2DCase(m_context, (string("2d_") + de::toString(ndx)).c_str(), "", colorFormats[formatNdx].internalFormat, width, height)); |
| 3501 | } |
| 3502 | |
| 3503 | // Cubemap cases. |
| 3504 | for (int ndx = 0; ndx < 10; ndx++) |
| 3505 | { |
| 3506 | int formatNdx = rnd.getInt(0, DE_LENGTH_OF_ARRAY(colorFormats)-1); |
| 3507 | int size = 1 << rnd.getInt(2, 8); |
| 3508 | |
| 3509 | randomTexImageGroup->addChild(new RandomOrderTexImageCubeCase(m_context, (string("cube_") + de::toString(ndx)).c_str(), "", colorFormats[formatNdx].internalFormat, size)); |
| 3510 | } |
| 3511 | } |
| 3512 | |
| 3513 | // TexImage2D unpack alignment. |
| 3514 | { |
| 3515 | tcu::TestCaseGroup* alignGroup = new tcu::TestCaseGroup(m_testCtx, "teximage2d_align", "glTexImage2D() unpack alignment tests"); |
| 3516 | addChild(alignGroup); |
| 3517 | |
| 3518 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_4_8", "", GL_R8, 4, 8, 4, 8)); |
| 3519 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_1", "", GL_R8, 63, 30, 1, 1)); |
| 3520 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_2", "", GL_R8, 63, 30, 1, 2)); |
| 3521 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_4", "", GL_R8, 63, 30, 1, 4)); |
| 3522 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_r8_63_8", "", GL_R8, 63, 30, 1, 8)); |
| 3523 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_1", "", GL_RGBA4, 51, 30, 1, 1)); |
| 3524 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_2", "", GL_RGBA4, 51, 30, 1, 2)); |
| 3525 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_4", "", GL_RGBA4, 51, 30, 1, 4)); |
| 3526 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba4_51_8", "", GL_RGBA4, 51, 30, 1, 8)); |
| 3527 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_1", "", GL_RGB8, 39, 43, 1, 1)); |
| 3528 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_2", "", GL_RGB8, 39, 43, 1, 2)); |
| 3529 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_4", "", GL_RGB8, 39, 43, 1, 4)); |
| 3530 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgb8_39_8", "", GL_RGB8, 39, 43, 1, 8)); |
| 3531 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_1", "", GL_RGBA8, 47, 27, 1, 1)); |
| 3532 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_2", "", GL_RGBA8, 47, 27, 1, 2)); |
| 3533 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_4", "", GL_RGBA8, 47, 27, 1, 4)); |
| 3534 | alignGroup->addChild(new TexImage2DAlignCase (m_context, "2d_rgba8_47_8", "", GL_RGBA8, 47, 27, 1, 8)); |
| 3535 | |
| 3536 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_4_8", "", GL_R8, 4, 3, 8)); |
| 3537 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_1", "", GL_R8, 63, 1, 1)); |
| 3538 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_2", "", GL_R8, 63, 1, 2)); |
| 3539 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_4", "", GL_R8, 63, 1, 4)); |
| 3540 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_r8_63_8", "", GL_R8, 63, 1, 8)); |
| 3541 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_1", "", GL_RGBA4, 51, 1, 1)); |
| 3542 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_2", "", GL_RGBA4, 51, 1, 2)); |
| 3543 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_4", "", GL_RGBA4, 51, 1, 4)); |
| 3544 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba4_51_8", "", GL_RGBA4, 51, 1, 8)); |
| 3545 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_1", "", GL_RGB8, 39, 1, 1)); |
| 3546 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_2", "", GL_RGB8, 39, 1, 2)); |
| 3547 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_4", "", GL_RGB8, 39, 1, 4)); |
| 3548 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgb8_39_8", "", GL_RGB8, 39, 1, 8)); |
| 3549 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_1", "", GL_RGBA8, 47, 1, 1)); |
| 3550 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_2", "", GL_RGBA8, 47, 1, 2)); |
| 3551 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_4", "", GL_RGBA8, 47, 1, 4)); |
| 3552 | alignGroup->addChild(new TexImageCubeAlignCase (m_context, "cube_rgba8_47_8", "", GL_RGBA8, 47, 1, 8)); |
| 3553 | } |
| 3554 | |
| 3555 | // glTexImage2D() unpack parameter cases. |
| 3556 | { |
| 3557 | tcu::TestCaseGroup* paramGroup = new tcu::TestCaseGroup(m_testCtx, "teximage2d_unpack_params", "glTexImage2D() pixel transfer mode cases"); |
| 3558 | addChild(paramGroup); |
| 3559 | |
| 3560 | static const struct |
| 3561 | { |
| 3562 | const char* name; |
| 3563 | deUint32 format; |
| 3564 | int width; |
| 3565 | int height; |
| 3566 | int rowLength; |
| 3567 | int skipRows; |
| 3568 | int skipPixels; |
| 3569 | int alignment; |
| 3570 | } cases[] = |
| 3571 | { |
| 3572 | { "rgb8_alignment", GL_RGB8, 31, 30, 0, 0, 0, 2 }, |
| 3573 | { "rgb8_row_length", GL_RGB8, 31, 30, 50, 0, 0, 4 }, |
| 3574 | { "rgb8_skip_rows", GL_RGB8, 31, 30, 0, 3, 0, 4 }, |
| 3575 | { "rgb8_skip_pixels", GL_RGB8, 31, 30, 36, 0, 5, 4 }, |
| 3576 | { "r8_complex1", GL_R8, 31, 30, 64, 1, 3, 1 }, |
| 3577 | { "r8_complex2", GL_R8, 31, 30, 64, 1, 3, 2 }, |
| 3578 | { "r8_complex3", GL_R8, 31, 30, 64, 1, 3, 4 }, |
| 3579 | { "r8_complex4", GL_R8, 31, 30, 64, 1, 3, 8 }, |
| 3580 | { "rgba8_complex1", GL_RGBA8, 56, 61, 69, 0, 0, 8 }, |
| 3581 | { "rgba8_complex2", GL_RGBA8, 56, 61, 69, 0, 7, 8 }, |
| 3582 | { "rgba8_complex3", GL_RGBA8, 56, 61, 69, 3, 0, 8 }, |
| 3583 | { "rgba8_complex4", GL_RGBA8, 56, 61, 69, 3, 7, 8 }, |
| 3584 | { "rgba32f_complex", GL_RGBA32F, 19, 10, 27, 1, 7, 8 } |
| 3585 | }; |
| 3586 | |
| 3587 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(cases); ndx++) |
| 3588 | paramGroup->addChild(new TexImage2DParamsCase(m_context, cases[ndx].name, "", |
| 3589 | cases[ndx].format, |
| 3590 | cases[ndx].width, |
| 3591 | cases[ndx].height, |
| 3592 | cases[ndx].rowLength, |
| 3593 | cases[ndx].skipRows, |
| 3594 | cases[ndx].skipPixels, |
| 3595 | cases[ndx].alignment)); |
| 3596 | } |
| 3597 | |
| 3598 | // glTexImage2D() pbo cases. |
| 3599 | { |
| 3600 | tcu::TestCaseGroup* pboGroup = new tcu::TestCaseGroup(m_testCtx, "teximage2d_pbo", "glTexImage2D() from PBO"); |
| 3601 | addChild(pboGroup); |
| 3602 | |
| 3603 | // Parameter cases |
| 3604 | static const struct |
| 3605 | { |
| 3606 | const char* name; |
| 3607 | deUint32 format; |
| 3608 | int width; |
| 3609 | int height; |
| 3610 | int rowLength; |
| 3611 | int skipRows; |
| 3612 | int skipPixels; |
| 3613 | int alignment; |
| 3614 | int offset; |
| 3615 | } parameterCases[] = |
| 3616 | { |
| 3617 | { "rgb8_offset", GL_RGB8, 31, 30, 0, 0, 0, 4, 67 }, |
| 3618 | { "rgb8_alignment", GL_RGB8, 31, 30, 0, 0, 0, 2, 0 }, |
| 3619 | { "rgb8_row_length", GL_RGB8, 31, 30, 50, 0, 0, 4, 0 }, |
| 3620 | { "rgb8_skip_rows", GL_RGB8, 31, 30, 0, 3, 0, 4, 0 }, |
| 3621 | { "rgb8_skip_pixels", GL_RGB8, 31, 30, 36, 0, 5, 4, 0 } |
| 3622 | }; |
| 3623 | |
| 3624 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 3625 | { |
| 3626 | const string fmtName = colorFormats[formatNdx].name; |
| 3627 | const deUint32 format = colorFormats[formatNdx].internalFormat; |
| 3628 | const int tex2DWidth = 65; |
| 3629 | const int tex2DHeight = 37; |
| 3630 | const int texCubeSize = 64; |
| 3631 | |
| 3632 | pboGroup->addChild(new TexImage2DBufferCase (m_context, (fmtName + "_2d").c_str(), "", format, tex2DWidth, tex2DHeight, 0, 0, 0, 4, 0)); |
| 3633 | pboGroup->addChild(new TexImageCubeBufferCase (m_context, (fmtName + "_cube").c_str(), "", format, texCubeSize, 0, 0, 0, 4, 0)); |
| 3634 | } |
| 3635 | |
| 3636 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(parameterCases); ndx++) |
| 3637 | { |
| 3638 | pboGroup->addChild(new TexImage2DBufferCase(m_context, (string(parameterCases[ndx].name) + "_2d").c_str(), "", |
| 3639 | parameterCases[ndx].format, |
| 3640 | parameterCases[ndx].width, |
| 3641 | parameterCases[ndx].height, |
| 3642 | parameterCases[ndx].rowLength, |
| 3643 | parameterCases[ndx].skipRows, |
| 3644 | parameterCases[ndx].skipPixels, |
| 3645 | parameterCases[ndx].alignment, |
| 3646 | parameterCases[ndx].offset)); |
| 3647 | pboGroup->addChild(new TexImageCubeBufferCase(m_context, (string(parameterCases[ndx].name) + "_cube").c_str(), "", |
| 3648 | parameterCases[ndx].format, |
| 3649 | parameterCases[ndx].width, |
| 3650 | parameterCases[ndx].rowLength, |
| 3651 | parameterCases[ndx].skipRows, |
| 3652 | parameterCases[ndx].skipPixels, |
| 3653 | parameterCases[ndx].alignment, |
| 3654 | parameterCases[ndx].offset)); |
| 3655 | } |
| 3656 | } |
| 3657 | |
| 3658 | // glTexImage2D() depth cases. |
| 3659 | { |
| 3660 | tcu::TestCaseGroup* shadow2dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage2d_depth", "glTexImage2D() with depth or depth/stencil format"); |
| 3661 | addChild(shadow2dGroup); |
| 3662 | |
| 3663 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) |
| 3664 | { |
| 3665 | const int tex2DWidth = 64; |
| 3666 | const int tex2DHeight = 128; |
| 3667 | |
| 3668 | shadow2dGroup->addChild(new TexImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); |
| 3669 | } |
| 3670 | } |
| 3671 | |
| 3672 | // glTexImage2D() depth cases with pbo. |
| 3673 | { |
| 3674 | tcu::TestCaseGroup* shadow2dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage2d_depth_pbo", "glTexImage2D() with depth or depth/stencil format with pbo"); |
| 3675 | addChild(shadow2dGroup); |
| 3676 | |
| 3677 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) |
| 3678 | { |
| 3679 | const int tex2DWidth = 64; |
| 3680 | const int tex2DHeight = 128; |
| 3681 | |
| 3682 | shadow2dGroup->addChild(new TexImage2DDepthBufferCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); |
| 3683 | } |
| 3684 | } |
| 3685 | |
| 3686 | // Basic TexSubImage2D usage. |
| 3687 | { |
| 3688 | tcu::TestCaseGroup* basicTexSubImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_texsubimage2d", "Basic glTexSubImage2D() usage"); |
| 3689 | addChild(basicTexSubImageGroup); |
| 3690 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 3691 | { |
| 3692 | const char* fmtName = colorFormats[formatNdx].name; |
| 3693 | deUint32 format = colorFormats[formatNdx].internalFormat; |
| 3694 | const int tex2DWidth = 64; |
| 3695 | const int tex2DHeight = 128; |
| 3696 | const int texCubeSize = 64; |
| 3697 | |
| 3698 | basicTexSubImageGroup->addChild(new BasicTexSubImage2DCase (m_context, (string(fmtName) + "_2d").c_str(), "", format, tex2DWidth, tex2DHeight)); |
| 3699 | basicTexSubImageGroup->addChild(new BasicTexSubImageCubeCase (m_context, (string(fmtName) + "_cube").c_str(), "", format, texCubeSize)); |
| 3700 | } |
| 3701 | } |
| 3702 | |
| 3703 | // TexSubImage2D to empty texture. |
| 3704 | { |
| 3705 | tcu::TestCaseGroup* texSubImageEmptyTexGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage2d_empty_tex", "glTexSubImage2D() to texture that has storage but no data"); |
| 3706 | addChild(texSubImageEmptyTexGroup); |
| 3707 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(unsizedFormats); formatNdx++) |
| 3708 | { |
| 3709 | const char* fmtName = unsizedFormats[formatNdx].name; |
| 3710 | deUint32 format = unsizedFormats[formatNdx].format; |
| 3711 | deUint32 dataType = unsizedFormats[formatNdx].dataType; |
| 3712 | const int tex2DWidth = 64; |
| 3713 | const int tex2DHeight = 32; |
| 3714 | const int texCubeSize = 32; |
| 3715 | |
| 3716 | texSubImageEmptyTexGroup->addChild(new TexSubImage2DEmptyTexCase (m_context, (string(fmtName) + "_2d").c_str(), "", format, dataType, tex2DWidth, tex2DHeight)); |
| 3717 | texSubImageEmptyTexGroup->addChild(new TexSubImageCubeEmptyTexCase (m_context, (string(fmtName) + "_cube").c_str(), "", format, dataType, texCubeSize)); |
| 3718 | } |
| 3719 | } |
| 3720 | |
| 3721 | // TexSubImage2D alignment cases. |
| 3722 | { |
| 3723 | tcu::TestCaseGroup* alignGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage2d_align", "glTexSubImage2D() unpack alignment tests"); |
| 3724 | addChild(alignGroup); |
| 3725 | |
| 3726 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_1_1", "", GL_R8, 64, 64, 13, 17, 1, 6, 1)); |
| 3727 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_1_2", "", GL_R8, 64, 64, 13, 17, 1, 6, 2)); |
| 3728 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_1_4", "", GL_R8, 64, 64, 13, 17, 1, 6, 4)); |
| 3729 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_1_8", "", GL_R8, 64, 64, 13, 17, 1, 6, 8)); |
| 3730 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_63_1", "", GL_R8, 64, 64, 1, 9, 63, 30, 1)); |
| 3731 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_63_2", "", GL_R8, 64, 64, 1, 9, 63, 30, 2)); |
| 3732 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_63_4", "", GL_R8, 64, 64, 1, 9, 63, 30, 4)); |
| 3733 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_r8_63_8", "", GL_R8, 64, 64, 1, 9, 63, 30, 8)); |
| 3734 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba4_51_1", "", GL_RGBA4, 64, 64, 7, 29, 51, 30, 1)); |
| 3735 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba4_51_2", "", GL_RGBA4, 64, 64, 7, 29, 51, 30, 2)); |
| 3736 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba4_51_4", "", GL_RGBA4, 64, 64, 7, 29, 51, 30, 4)); |
| 3737 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba4_51_8", "", GL_RGBA4, 64, 64, 7, 29, 51, 30, 8)); |
| 3738 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgb8_39_1", "", GL_RGB8, 64, 64, 11, 8, 39, 43, 1)); |
| 3739 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgb8_39_2", "", GL_RGB8, 64, 64, 11, 8, 39, 43, 2)); |
| 3740 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgb8_39_4", "", GL_RGB8, 64, 64, 11, 8, 39, 43, 4)); |
| 3741 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgb8_39_8", "", GL_RGB8, 64, 64, 11, 8, 39, 43, 8)); |
| 3742 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba8_47_1", "", GL_RGBA8, 64, 64, 10, 1, 47, 27, 1)); |
| 3743 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba8_47_2", "", GL_RGBA8, 64, 64, 10, 1, 47, 27, 2)); |
| 3744 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba8_47_4", "", GL_RGBA8, 64, 64, 10, 1, 47, 27, 4)); |
| 3745 | alignGroup->addChild(new TexSubImage2DAlignCase (m_context, "2d_rgba8_47_8", "", GL_RGBA8, 64, 64, 10, 1, 47, 27, 8)); |
| 3746 | |
| 3747 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_1_1", "", GL_R8, 64, 13, 17, 1, 6, 1)); |
| 3748 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_1_2", "", GL_R8, 64, 13, 17, 1, 6, 2)); |
| 3749 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_1_4", "", GL_R8, 64, 13, 17, 1, 6, 4)); |
| 3750 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_1_8", "", GL_R8, 64, 13, 17, 1, 6, 8)); |
| 3751 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_63_1", "", GL_R8, 64, 1, 9, 63, 30, 1)); |
| 3752 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_63_2", "", GL_R8, 64, 1, 9, 63, 30, 2)); |
| 3753 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_63_4", "", GL_R8, 64, 1, 9, 63, 30, 4)); |
| 3754 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_r8_63_8", "", GL_R8, 64, 1, 9, 63, 30, 8)); |
| 3755 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba4_51_1", "", GL_RGBA4, 64, 7, 29, 51, 30, 1)); |
| 3756 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba4_51_2", "", GL_RGBA4, 64, 7, 29, 51, 30, 2)); |
| 3757 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba4_51_4", "", GL_RGBA4, 64, 7, 29, 51, 30, 4)); |
| 3758 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba4_51_8", "", GL_RGBA4, 64, 7, 29, 51, 30, 8)); |
| 3759 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgb8_39_1", "", GL_RGB8, 64, 11, 8, 39, 43, 1)); |
| 3760 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgb8_39_2", "", GL_RGB8, 64, 11, 8, 39, 43, 2)); |
| 3761 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgb8_39_4", "", GL_RGB8, 64, 11, 8, 39, 43, 4)); |
| 3762 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgb8_39_8", "", GL_RGB8, 64, 11, 8, 39, 43, 8)); |
| 3763 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba8_47_1", "", GL_RGBA8, 64, 10, 1, 47, 27, 1)); |
| 3764 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba8_47_2", "", GL_RGBA8, 64, 10, 1, 47, 27, 2)); |
| 3765 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba8_47_4", "", GL_RGBA8, 64, 10, 1, 47, 27, 4)); |
| 3766 | alignGroup->addChild(new TexSubImageCubeAlignCase (m_context, "cube_rgba8_47_8", "", GL_RGBA8, 64, 10, 1, 47, 27, 8)); |
| 3767 | } |
| 3768 | |
| 3769 | // glTexSubImage2D() pixel transfer mode cases. |
| 3770 | { |
| 3771 | tcu::TestCaseGroup* paramGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage2d_unpack_params", "glTexSubImage2D() pixel transfer mode cases"); |
| 3772 | addChild(paramGroup); |
| 3773 | |
| 3774 | static const struct |
| 3775 | { |
| 3776 | const char* name; |
| 3777 | deUint32 format; |
| 3778 | int width; |
| 3779 | int height; |
| 3780 | int subX; |
| 3781 | int subY; |
| 3782 | int subW; |
| 3783 | int subH; |
| 3784 | int rowLength; |
| 3785 | int skipRows; |
| 3786 | int skipPixels; |
| 3787 | int alignment; |
| 3788 | } cases[] = |
| 3789 | { |
| 3790 | { "rgb8_alignment", GL_RGB8, 54, 60, 11, 7, 31, 30, 0, 0, 0, 2 }, |
| 3791 | { "rgb8_row_length", GL_RGB8, 54, 60, 11, 7, 31, 30, 50, 0, 0, 4 }, |
| 3792 | { "rgb8_skip_rows", GL_RGB8, 54, 60, 11, 7, 31, 30, 0, 3, 0, 4 }, |
| 3793 | { "rgb8_skip_pixels", GL_RGB8, 54, 60, 11, 7, 31, 30, 36, 0, 5, 4 }, |
| 3794 | { "r8_complex1", GL_R8, 54, 60, 11, 7, 31, 30, 64, 1, 3, 1 }, |
| 3795 | { "r8_complex2", GL_R8, 54, 60, 11, 7, 31, 30, 64, 1, 3, 2 }, |
| 3796 | { "r8_complex3", GL_R8, 54, 60, 11, 7, 31, 30, 64, 1, 3, 4 }, |
| 3797 | { "r8_complex4", GL_R8, 54, 60, 11, 7, 31, 30, 64, 1, 3, 8 }, |
| 3798 | { "rgba8_complex1", GL_RGBA8, 92, 84, 13, 19, 56, 61, 69, 0, 0, 8 }, |
| 3799 | { "rgba8_complex2", GL_RGBA8, 92, 84, 13, 19, 56, 61, 69, 0, 7, 8 }, |
| 3800 | { "rgba8_complex3", GL_RGBA8, 92, 84, 13, 19, 56, 61, 69, 3, 0, 8 }, |
| 3801 | { "rgba8_complex4", GL_RGBA8, 92, 84, 13, 19, 56, 61, 69, 3, 7, 8 }, |
| 3802 | { "rgba32f_complex", GL_RGBA32F, 92, 84, 13, 19, 56, 61, 69, 3, 7, 8 } |
| 3803 | }; |
| 3804 | |
| 3805 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(cases); ndx++) |
| 3806 | paramGroup->addChild(new TexSubImage2DParamsCase(m_context, cases[ndx].name, "", |
| 3807 | cases[ndx].format, |
| 3808 | cases[ndx].width, |
| 3809 | cases[ndx].height, |
| 3810 | cases[ndx].subX, |
| 3811 | cases[ndx].subY, |
| 3812 | cases[ndx].subW, |
| 3813 | cases[ndx].subH, |
| 3814 | cases[ndx].rowLength, |
| 3815 | cases[ndx].skipRows, |
| 3816 | cases[ndx].skipPixels, |
| 3817 | cases[ndx].alignment)); |
| 3818 | } |
| 3819 | |
| 3820 | // glTexSubImage2D() PBO cases. |
| 3821 | { |
| 3822 | tcu::TestCaseGroup* pboGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage2d_pbo", "glTexSubImage2D() pixel buffer object tests"); |
| 3823 | addChild(pboGroup); |
| 3824 | |
| 3825 | static const struct |
| 3826 | { |
| 3827 | const char* name; |
| 3828 | deUint32 format; |
| 3829 | int width; |
| 3830 | int height; |
| 3831 | int subX; |
| 3832 | int subY; |
| 3833 | int subW; |
| 3834 | int subH; |
| 3835 | int rowLength; |
| 3836 | int skipRows; |
| 3837 | int skipPixels; |
| 3838 | int alignment; |
| 3839 | int offset; |
| 3840 | } paramCases[] = |
| 3841 | { |
| 3842 | { "rgb8_offset", GL_RGB8, 54, 60, 11, 7, 31, 30, 0, 0, 0, 4, 67 }, |
| 3843 | { "rgb8_alignment", GL_RGB8, 54, 60, 11, 7, 31, 30, 0, 0, 0, 2, 0 }, |
| 3844 | { "rgb8_row_length", GL_RGB8, 54, 60, 11, 7, 31, 30, 50, 0, 0, 4, 0 }, |
| 3845 | { "rgb8_skip_rows", GL_RGB8, 54, 60, 11, 7, 31, 30, 0, 3, 0, 4, 0 }, |
| 3846 | { "rgb8_skip_pixels", GL_RGB8, 54, 60, 11, 7, 31, 30, 36, 0, 5, 4, 0 } |
| 3847 | }; |
| 3848 | |
| 3849 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorFormats); ndx++) |
| 3850 | { |
| 3851 | pboGroup->addChild(new TexSubImage2DBufferCase(m_context, (std::string(colorFormats[ndx].name) + "_2d").c_str(), "", |
| 3852 | colorFormats[ndx].internalFormat, |
| 3853 | 54, // Width |
| 3854 | 60, // Height |
| 3855 | 11, // Sub X |
| 3856 | 7, // Sub Y |
| 3857 | 31, // Sub W |
| 3858 | 30, // Sub H |
| 3859 | 0, // Row len |
| 3860 | 0, // Skip rows |
| 3861 | 0, // Skip pixels |
| 3862 | 4, // Alignment |
| 3863 | 0 /* offset */)); |
| 3864 | pboGroup->addChild(new TexSubImageCubeBufferCase(m_context, (std::string(colorFormats[ndx].name) + "_cube").c_str(), "", |
| 3865 | colorFormats[ndx].internalFormat, |
| 3866 | 64, // Size |
| 3867 | 11, // Sub X |
| 3868 | 7, // Sub Y |
| 3869 | 31, // Sub W |
| 3870 | 30, // Sub H |
| 3871 | 0, // Row len |
| 3872 | 0, // Skip rows |
| 3873 | 0, // Skip pixels |
| 3874 | 4, // Alignment |
| 3875 | 0 /* offset */)); |
| 3876 | } |
| 3877 | |
| 3878 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(paramCases); ndx++) |
| 3879 | { |
| 3880 | pboGroup->addChild(new TexSubImage2DBufferCase(m_context, (std::string(paramCases[ndx].name) + "_2d").c_str(), "", |
| 3881 | paramCases[ndx].format, |
| 3882 | paramCases[ndx].width, |
| 3883 | paramCases[ndx].height, |
| 3884 | paramCases[ndx].subX, |
| 3885 | paramCases[ndx].subY, |
| 3886 | paramCases[ndx].subW, |
| 3887 | paramCases[ndx].subH, |
| 3888 | paramCases[ndx].rowLength, |
| 3889 | paramCases[ndx].skipRows, |
| 3890 | paramCases[ndx].skipPixels, |
| 3891 | paramCases[ndx].alignment, |
| 3892 | paramCases[ndx].offset)); |
| 3893 | pboGroup->addChild(new TexSubImageCubeBufferCase(m_context, (std::string(paramCases[ndx].name) + "_cube").c_str(), "", |
| 3894 | paramCases[ndx].format, |
| 3895 | paramCases[ndx].width, |
| 3896 | paramCases[ndx].subX, |
| 3897 | paramCases[ndx].subY, |
| 3898 | paramCases[ndx].subW, |
| 3899 | paramCases[ndx].subH, |
| 3900 | paramCases[ndx].rowLength, |
| 3901 | paramCases[ndx].skipRows, |
| 3902 | paramCases[ndx].skipPixels, |
| 3903 | paramCases[ndx].alignment, |
| 3904 | paramCases[ndx].offset)); |
| 3905 | } |
| 3906 | } |
| 3907 | |
| 3908 | // glTexSubImage2D() depth cases. |
| 3909 | { |
| 3910 | tcu::TestCaseGroup* shadow2dGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage2d_depth", "glTexSubImage2D() with depth or depth/stencil format"); |
| 3911 | addChild(shadow2dGroup); |
| 3912 | |
| 3913 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) |
| 3914 | { |
| 3915 | const int tex2DWidth = 64; |
| 3916 | const int tex2DHeight = 32; |
| 3917 | |
| 3918 | shadow2dGroup->addChild(new TexSubImage2DDepthCase(m_context, depthStencilFormats[ndx].name, "", depthStencilFormats[ndx].internalFormat, tex2DWidth, tex2DHeight)); |
| 3919 | } |
| 3920 | } |
| 3921 | |
| 3922 | // Basic glCopyTexImage2D() cases |
| 3923 | { |
| 3924 | tcu::TestCaseGroup* copyTexImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_copyteximage2d", "Basic glCopyTexImage2D() usage"); |
| 3925 | addChild(copyTexImageGroup); |
| 3926 | |
| 3927 | copyTexImageGroup->addChild(new BasicCopyTexImage2DCase (m_context, "2d_alpha", "", GL_ALPHA, 128, 64)); |
| 3928 | copyTexImageGroup->addChild(new BasicCopyTexImage2DCase (m_context, "2d_luminance", "", GL_LUMINANCE, 128, 64)); |
| 3929 | copyTexImageGroup->addChild(new BasicCopyTexImage2DCase (m_context, "2d_luminance_alpha", "", GL_LUMINANCE_ALPHA, 128, 64)); |
| 3930 | copyTexImageGroup->addChild(new BasicCopyTexImage2DCase (m_context, "2d_rgb", "", GL_RGB, 128, 64)); |
| 3931 | copyTexImageGroup->addChild(new BasicCopyTexImage2DCase (m_context, "2d_rgba", "", GL_RGBA, 128, 64)); |
| 3932 | |
| 3933 | copyTexImageGroup->addChild(new BasicCopyTexImageCubeCase (m_context, "cube_alpha", "", GL_ALPHA, 64)); |
| 3934 | copyTexImageGroup->addChild(new BasicCopyTexImageCubeCase (m_context, "cube_luminance", "", GL_LUMINANCE, 64)); |
| 3935 | copyTexImageGroup->addChild(new BasicCopyTexImageCubeCase (m_context, "cube_luminance_alpha", "", GL_LUMINANCE_ALPHA, 64)); |
| 3936 | copyTexImageGroup->addChild(new BasicCopyTexImageCubeCase (m_context, "cube_rgb", "", GL_RGB, 64)); |
| 3937 | copyTexImageGroup->addChild(new BasicCopyTexImageCubeCase (m_context, "cube_rgba", "", GL_RGBA, 64)); |
| 3938 | } |
| 3939 | |
| 3940 | // Basic glCopyTexSubImage2D() cases |
| 3941 | { |
| 3942 | tcu::TestCaseGroup* copyTexSubImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_copytexsubimage2d", "Basic glCopyTexSubImage2D() usage"); |
| 3943 | addChild(copyTexSubImageGroup); |
| 3944 | |
| 3945 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImage2DCase (m_context, "2d_alpha", "", GL_ALPHA, GL_UNSIGNED_BYTE, 128, 64)); |
| 3946 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImage2DCase (m_context, "2d_luminance", "", GL_LUMINANCE, GL_UNSIGNED_BYTE, 128, 64)); |
| 3947 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImage2DCase (m_context, "2d_luminance_alpha", "", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 128, 64)); |
| 3948 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImage2DCase (m_context, "2d_rgb", "", GL_RGB, GL_UNSIGNED_BYTE, 128, 64)); |
| 3949 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImage2DCase (m_context, "2d_rgba", "", GL_RGBA, GL_UNSIGNED_BYTE, 128, 64)); |
| 3950 | |
| 3951 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImageCubeCase (m_context, "cube_alpha", "", GL_ALPHA, GL_UNSIGNED_BYTE, 64)); |
| 3952 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImageCubeCase (m_context, "cube_luminance", "", GL_LUMINANCE, GL_UNSIGNED_BYTE, 64)); |
| 3953 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImageCubeCase (m_context, "cube_luminance_alpha", "", GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 64)); |
| 3954 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImageCubeCase (m_context, "cube_rgb", "", GL_RGB, GL_UNSIGNED_BYTE, 64)); |
| 3955 | copyTexSubImageGroup->addChild(new BasicCopyTexSubImageCubeCase (m_context, "cube_rgba", "", GL_RGBA, GL_UNSIGNED_BYTE, 64)); |
| 3956 | } |
| 3957 | |
| 3958 | // Basic TexImage3D usage. |
| 3959 | { |
| 3960 | tcu::TestCaseGroup* basicTexImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_teximage3d", "Basic glTexImage3D() usage"); |
| 3961 | addChild(basicTexImageGroup); |
| 3962 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 3963 | { |
| 3964 | const char* fmtName = colorFormats[formatNdx].name; |
| 3965 | deUint32 format = colorFormats[formatNdx].internalFormat; |
| 3966 | const int tex2DArrayWidth = 57; |
| 3967 | const int tex2DArrayHeight = 44; |
| 3968 | const int tex2DArrayLevels = 5; |
| 3969 | const int tex3DWidth = 63; |
| 3970 | const int tex3DHeight = 29; |
| 3971 | const int tex3DDepth = 11; |
| 3972 | |
| 3973 | basicTexImageGroup->addChild(new BasicTexImage2DArrayCase (m_context, (string(fmtName) + "_2d_array").c_str(), "", format, tex2DArrayWidth, tex2DArrayHeight, tex2DArrayLevels)); |
| 3974 | basicTexImageGroup->addChild(new BasicTexImage3DCase (m_context, (string(fmtName) + "_3d").c_str(), "", format, tex3DWidth, tex3DHeight, tex3DDepth)); |
| 3975 | } |
| 3976 | } |
| 3977 | |
| 3978 | // glTexImage3D() unpack params cases. |
| 3979 | { |
| 3980 | tcu::TestCaseGroup* paramGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_unpack_params", "glTexImage3D() unpack parameters"); |
| 3981 | addChild(paramGroup); |
| 3982 | |
| 3983 | static const struct |
| 3984 | { |
| 3985 | const char* name; |
| 3986 | deUint32 format; |
| 3987 | int width; |
| 3988 | int height; |
| 3989 | int depth; |
| 3990 | int imageHeight; |
| 3991 | int rowLength; |
| 3992 | int skipImages; |
| 3993 | int skipRows; |
| 3994 | int skipPixels; |
| 3995 | int alignment; |
| 3996 | } cases[] = |
| 3997 | { |
| 3998 | { "rgb8_image_height", GL_RGB8, 23, 19, 8, 26, 0, 0, 0, 0, 4 }, |
| 3999 | { "rgb8_row_length", GL_RGB8, 23, 19, 8, 0, 27, 0, 0, 0, 4 }, |
| 4000 | { "rgb8_skip_images", GL_RGB8, 23, 19, 8, 0, 0, 3, 0, 0, 4 }, |
| 4001 | { "rgb8_skip_rows", GL_RGB8, 23, 19, 8, 22, 0, 0, 3, 0, 4 }, |
| 4002 | { "rgb8_skip_pixels", GL_RGB8, 23, 19, 8, 0, 25, 0, 0, 2, 4 }, |
| 4003 | { "r8_complex1", GL_R8, 13, 17, 11, 23, 15, 2, 3, 1, 1 }, |
| 4004 | { "r8_complex2", GL_R8, 13, 17, 11, 23, 15, 2, 3, 1, 2 }, |
| 4005 | { "r8_complex3", GL_R8, 13, 17, 11, 23, 15, 2, 3, 1, 4 }, |
| 4006 | { "r8_complex4", GL_R8, 13, 17, 11, 23, 15, 2, 3, 1, 8 }, |
| 4007 | { "rgba8_complex1", GL_RGBA8, 11, 20, 8, 25, 14, 0, 0, 0, 8 }, |
| 4008 | { "rgba8_complex2", GL_RGBA8, 11, 20, 8, 25, 14, 0, 2, 0, 8 }, |
| 4009 | { "rgba8_complex3", GL_RGBA8, 11, 20, 8, 25, 14, 0, 0, 3, 8 }, |
| 4010 | { "rgba8_complex4", GL_RGBA8, 11, 20, 8, 25, 14, 0, 2, 3, 8 }, |
| 4011 | { "rgba32f_complex", GL_RGBA32F, 11, 20, 8, 25, 14, 0, 2, 3, 8 } |
| 4012 | }; |
| 4013 | |
| 4014 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(cases); ndx++) |
| 4015 | paramGroup->addChild(new TexImage3DParamsCase(m_context, cases[ndx].name, "", |
| 4016 | cases[ndx].format, |
| 4017 | cases[ndx].width, |
| 4018 | cases[ndx].height, |
| 4019 | cases[ndx].depth, |
| 4020 | cases[ndx].imageHeight, |
| 4021 | cases[ndx].rowLength, |
| 4022 | cases[ndx].skipImages, |
| 4023 | cases[ndx].skipRows, |
| 4024 | cases[ndx].skipPixels, |
| 4025 | cases[ndx].alignment)); |
| 4026 | } |
| 4027 | |
| 4028 | // glTexImage3D() pbo cases. |
| 4029 | { |
| 4030 | tcu::TestCaseGroup* pboGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_pbo", "glTexImage3D() from PBO"); |
| 4031 | addChild(pboGroup); |
| 4032 | |
| 4033 | // Parameter cases |
| 4034 | static const struct |
| 4035 | { |
| 4036 | const char* name; |
| 4037 | deUint32 format; |
| 4038 | int width; |
| 4039 | int height; |
| 4040 | int depth; |
| 4041 | int imageHeight; |
| 4042 | int rowLength; |
| 4043 | int skipImages; |
| 4044 | int skipRows; |
| 4045 | int skipPixels; |
| 4046 | int alignment; |
| 4047 | int offset; |
| 4048 | } parameterCases[] = |
| 4049 | { |
| 4050 | { "rgb8_offset", GL_RGB8, 23, 19, 8, 0, 0, 0, 0, 0, 1, 67 }, |
| 4051 | { "rgb8_alignment", GL_RGB8, 23, 19, 8, 0, 0, 0, 0, 0, 2, 0 }, |
| 4052 | { "rgb8_image_height", GL_RGB8, 23, 19, 8, 26, 0, 0, 0, 0, 4, 0 }, |
| 4053 | { "rgb8_row_length", GL_RGB8, 23, 19, 8, 0, 27, 0, 0, 0, 4, 0 }, |
| 4054 | { "rgb8_skip_images", GL_RGB8, 23, 19, 8, 0, 0, 3, 0, 0, 4, 0 }, |
| 4055 | { "rgb8_skip_rows", GL_RGB8, 23, 19, 8, 22, 0, 0, 3, 0, 4, 0 }, |
| 4056 | { "rgb8_skip_pixels", GL_RGB8, 23, 19, 8, 0, 25, 0, 0, 2, 4, 0 } |
| 4057 | }; |
| 4058 | |
| 4059 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 4060 | { |
| 4061 | const string fmtName = colorFormats[formatNdx].name; |
| 4062 | const deUint32 format = colorFormats[formatNdx].internalFormat; |
| 4063 | const int tex3DWidth = 11; |
| 4064 | const int tex3DHeight = 20; |
| 4065 | const int tex3DDepth = 8; |
| 4066 | |
| 4067 | pboGroup->addChild(new TexImage2DArrayBufferCase (m_context, (fmtName + "_2d_array").c_str(), "", format, tex3DWidth, tex3DHeight, tex3DDepth, 0, 0, 0, 0, 0, 4, 0)); |
| 4068 | pboGroup->addChild(new TexImage3DBufferCase (m_context, (fmtName + "_3d").c_str(), "", format, tex3DWidth, tex3DHeight, tex3DDepth, 0, 0, 0, 0, 0, 4, 0)); |
| 4069 | } |
| 4070 | |
| 4071 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(parameterCases); ndx++) |
| 4072 | { |
| 4073 | pboGroup->addChild(new TexImage2DArrayBufferCase(m_context, (string(parameterCases[ndx].name) + "_2d_array").c_str(), "", |
| 4074 | parameterCases[ndx].format, |
| 4075 | parameterCases[ndx].width, |
| 4076 | parameterCases[ndx].depth, |
| 4077 | parameterCases[ndx].height, |
| 4078 | parameterCases[ndx].imageHeight, |
| 4079 | parameterCases[ndx].rowLength, |
| 4080 | parameterCases[ndx].skipImages, |
| 4081 | parameterCases[ndx].skipRows, |
| 4082 | parameterCases[ndx].skipPixels, |
| 4083 | parameterCases[ndx].alignment, |
| 4084 | parameterCases[ndx].offset)); |
| 4085 | pboGroup->addChild(new TexImage3DBufferCase(m_context, (string(parameterCases[ndx].name) + "_3d").c_str(), "", |
| 4086 | parameterCases[ndx].format, |
| 4087 | parameterCases[ndx].width, |
| 4088 | parameterCases[ndx].depth, |
| 4089 | parameterCases[ndx].height, |
| 4090 | parameterCases[ndx].imageHeight, |
| 4091 | parameterCases[ndx].rowLength, |
| 4092 | parameterCases[ndx].skipImages, |
| 4093 | parameterCases[ndx].skipRows, |
| 4094 | parameterCases[ndx].skipPixels, |
| 4095 | parameterCases[ndx].alignment, |
| 4096 | parameterCases[ndx].offset)); |
| 4097 | } |
| 4098 | } |
| 4099 | |
| 4100 | // glTexImage3D() depth cases. |
| 4101 | { |
| 4102 | tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_depth", "glTexImage3D() with depth or depth/stencil format"); |
| 4103 | addChild(shadow3dGroup); |
| 4104 | |
| 4105 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) |
| 4106 | { |
| 4107 | const int tex3DWidth = 32; |
| 4108 | const int tex3DHeight = 64; |
| 4109 | const int tex3DDepth = 8; |
| 4110 | |
| 4111 | shadow3dGroup->addChild(new TexImage2DArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_2d_array").c_str(), "", depthStencilFormats[ndx].internalFormat, tex3DWidth, tex3DHeight, tex3DDepth)); |
| 4112 | } |
| 4113 | } |
| 4114 | |
| 4115 | // glTexImage3D() depth cases with pbo. |
| 4116 | { |
| 4117 | tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "teximage3d_depth_pbo", "glTexImage3D() with depth or depth/stencil format with pbo"); |
| 4118 | addChild(shadow3dGroup); |
| 4119 | |
| 4120 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) |
| 4121 | { |
| 4122 | const int tex3DWidth = 32; |
| 4123 | const int tex3DHeight = 64; |
| 4124 | const int tex3DDepth = 8; |
| 4125 | |
| 4126 | shadow3dGroup->addChild(new TexImage2DArrayDepthBufferCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_2d_array").c_str(), "", depthStencilFormats[ndx].internalFormat, tex3DWidth, tex3DHeight, tex3DDepth)); |
| 4127 | } |
| 4128 | } |
| 4129 | |
| 4130 | // Basic TexSubImage3D usage. |
| 4131 | { |
| 4132 | tcu::TestCaseGroup* basicTexSubImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_texsubimage3d", "Basic glTexSubImage3D() usage"); |
| 4133 | addChild(basicTexSubImageGroup); |
| 4134 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 4135 | { |
| 4136 | const char* fmtName = colorFormats[formatNdx].name; |
| 4137 | deUint32 format = colorFormats[formatNdx].internalFormat; |
| 4138 | const int tex3DWidth = 32; |
| 4139 | const int tex3DHeight = 64; |
| 4140 | const int tex3DDepth = 8; |
| 4141 | |
| 4142 | basicTexSubImageGroup->addChild(new BasicTexSubImage3DCase(m_context, (string(fmtName) + "_3d").c_str(), "", format, tex3DWidth, tex3DHeight, tex3DDepth)); |
| 4143 | } |
| 4144 | } |
| 4145 | |
| 4146 | // glTexSubImage3D() unpack params cases. |
| 4147 | { |
| 4148 | tcu::TestCaseGroup* paramGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_unpack_params", "glTexSubImage3D() unpack parameters"); |
| 4149 | addChild(paramGroup); |
| 4150 | |
| 4151 | static const struct |
| 4152 | { |
| 4153 | const char* name; |
| 4154 | deUint32 format; |
| 4155 | int width; |
| 4156 | int height; |
| 4157 | int depth; |
| 4158 | int subX; |
| 4159 | int subY; |
| 4160 | int subZ; |
| 4161 | int subW; |
| 4162 | int subH; |
| 4163 | int subD; |
| 4164 | int imageHeight; |
| 4165 | int rowLength; |
| 4166 | int skipImages; |
| 4167 | int skipRows; |
| 4168 | int skipPixels; |
| 4169 | int alignment; |
| 4170 | } cases[] = |
| 4171 | { |
| 4172 | { "rgb8_image_height", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 26, 0, 0, 0, 0, 4 }, |
| 4173 | { "rgb8_row_length", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 0, 27, 0, 0, 0, 4 }, |
| 4174 | { "rgb8_skip_images", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 0, 0, 3, 0, 0, 4 }, |
| 4175 | { "rgb8_skip_rows", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 22, 0, 0, 3, 0, 4 }, |
| 4176 | { "rgb8_skip_pixels", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 0, 25, 0, 0, 2, 4 }, |
| 4177 | { "r8_complex1", GL_R8, 15, 20, 11, 1, 1, 0, 13, 17, 11, 23, 15, 2, 3, 1, 1 }, |
| 4178 | { "r8_complex2", GL_R8, 15, 20, 11, 1, 1, 0, 13, 17, 11, 23, 15, 2, 3, 1, 2 }, |
| 4179 | { "r8_complex3", GL_R8, 15, 20, 11, 1, 1, 0, 13, 17, 11, 23, 15, 2, 3, 1, 4 }, |
| 4180 | { "r8_complex4", GL_R8, 15, 20, 11, 1, 1, 0, 13, 17, 11, 23, 15, 2, 3, 1, 8 }, |
| 4181 | { "rgba8_complex1", GL_RGBA8, 15, 25, 10, 0, 5, 1, 11, 20, 8, 25, 14, 0, 0, 0, 8 }, |
| 4182 | { "rgba8_complex2", GL_RGBA8, 15, 25, 10, 0, 5, 1, 11, 20, 8, 25, 14, 0, 2, 0, 8 }, |
| 4183 | { "rgba8_complex3", GL_RGBA8, 15, 25, 10, 0, 5, 1, 11, 20, 8, 25, 14, 0, 0, 3, 8 }, |
| 4184 | { "rgba8_complex4", GL_RGBA8, 15, 25, 10, 0, 5, 1, 11, 20, 8, 25, 14, 0, 2, 3, 8 }, |
| 4185 | { "rgba32f_complex", GL_RGBA32F, 15, 25, 10, 0, 5, 1, 11, 20, 8, 25, 14, 0, 2, 3, 8 } |
| 4186 | }; |
| 4187 | |
| 4188 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(cases); ndx++) |
| 4189 | paramGroup->addChild(new TexSubImage3DParamsCase(m_context, cases[ndx].name, "", |
| 4190 | cases[ndx].format, |
| 4191 | cases[ndx].width, |
| 4192 | cases[ndx].height, |
| 4193 | cases[ndx].depth, |
| 4194 | cases[ndx].subX, |
| 4195 | cases[ndx].subY, |
| 4196 | cases[ndx].subZ, |
| 4197 | cases[ndx].subW, |
| 4198 | cases[ndx].subH, |
| 4199 | cases[ndx].subD, |
| 4200 | cases[ndx].imageHeight, |
| 4201 | cases[ndx].rowLength, |
| 4202 | cases[ndx].skipImages, |
| 4203 | cases[ndx].skipRows, |
| 4204 | cases[ndx].skipPixels, |
| 4205 | cases[ndx].alignment)); |
| 4206 | } |
| 4207 | |
| 4208 | // glTexSubImage3D() PBO cases. |
| 4209 | { |
| 4210 | tcu::TestCaseGroup* pboGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_pbo", "glTexSubImage3D() pixel buffer object tests"); |
| 4211 | addChild(pboGroup); |
| 4212 | |
| 4213 | static const struct |
| 4214 | { |
| 4215 | const char* name; |
| 4216 | deUint32 format; |
| 4217 | int width; |
| 4218 | int height; |
| 4219 | int depth; |
| 4220 | int subX; |
| 4221 | int subY; |
| 4222 | int subZ; |
| 4223 | int subW; |
| 4224 | int subH; |
| 4225 | int subD; |
| 4226 | int imageHeight; |
| 4227 | int rowLength; |
| 4228 | int skipImages; |
| 4229 | int skipRows; |
| 4230 | int skipPixels; |
| 4231 | int alignment; |
| 4232 | int offset; |
| 4233 | } paramCases[] = |
| 4234 | { |
| 4235 | { "rgb8_offset", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 0, 0, 0, 0, 0, 4, 67 }, |
| 4236 | { "rgb8_image_height", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 26, 0, 0, 0, 0, 4, 0 }, |
| 4237 | { "rgb8_row_length", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 0, 27, 0, 0, 0, 4, 0 }, |
| 4238 | { "rgb8_skip_images", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 0, 0, 3, 0, 0, 4, 0 }, |
| 4239 | { "rgb8_skip_rows", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 22, 0, 0, 3, 0, 4, 0 }, |
| 4240 | { "rgb8_skip_pixels", GL_RGB8, 26, 25, 10, 1, 2, 1, 23, 19, 8, 0, 25, 0, 0, 2, 4, 0 } |
| 4241 | }; |
| 4242 | |
| 4243 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(colorFormats); ndx++) |
| 4244 | { |
| 4245 | pboGroup->addChild(new TexSubImage2DArrayBufferCase(m_context, (std::string(colorFormats[ndx].name) + "_2d_array").c_str(), "", |
| 4246 | colorFormats[ndx].internalFormat, |
| 4247 | 26, // Width |
| 4248 | 25, // Height |
| 4249 | 10, // Depth |
| 4250 | 1, // Sub X |
| 4251 | 2, // Sub Y |
| 4252 | 0, // Sub Z |
| 4253 | 23, // Sub W |
| 4254 | 19, // Sub H |
| 4255 | 8, // Sub D |
| 4256 | 0, // Image height |
| 4257 | 0, // Row length |
| 4258 | 0, // Skip images |
| 4259 | 0, // Skip rows |
| 4260 | 0, // Skip pixels |
| 4261 | 4, // Alignment |
| 4262 | 0 /* offset */)); |
| 4263 | pboGroup->addChild(new TexSubImage3DBufferCase(m_context, (std::string(colorFormats[ndx].name) + "_3d").c_str(), "", |
| 4264 | colorFormats[ndx].internalFormat, |
| 4265 | 26, // Width |
| 4266 | 25, // Height |
| 4267 | 10, // Depth |
| 4268 | 1, // Sub X |
| 4269 | 2, // Sub Y |
| 4270 | 0, // Sub Z |
| 4271 | 23, // Sub W |
| 4272 | 19, // Sub H |
| 4273 | 8, // Sub D |
| 4274 | 0, // Image height |
| 4275 | 0, // Row length |
| 4276 | 0, // Skip images |
| 4277 | 0, // Skip rows |
| 4278 | 0, // Skip pixels |
| 4279 | 4, // Alignment |
| 4280 | 0 /* offset */)); |
| 4281 | } |
| 4282 | |
| 4283 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(paramCases); ndx++) |
| 4284 | { |
| 4285 | pboGroup->addChild(new TexSubImage2DArrayBufferCase(m_context, (std::string(paramCases[ndx].name) + "_2d_array").c_str(), "", |
| 4286 | paramCases[ndx].format, |
| 4287 | paramCases[ndx].width, |
| 4288 | paramCases[ndx].height, |
| 4289 | paramCases[ndx].depth, |
| 4290 | paramCases[ndx].subX, |
| 4291 | paramCases[ndx].subY, |
| 4292 | paramCases[ndx].subZ, |
| 4293 | paramCases[ndx].subW, |
| 4294 | paramCases[ndx].subH, |
| 4295 | paramCases[ndx].subD, |
| 4296 | paramCases[ndx].imageHeight, |
| 4297 | paramCases[ndx].rowLength, |
| 4298 | paramCases[ndx].skipImages, |
| 4299 | paramCases[ndx].skipRows, |
| 4300 | paramCases[ndx].skipPixels, |
| 4301 | paramCases[ndx].alignment, |
| 4302 | paramCases[ndx].offset)); |
| 4303 | pboGroup->addChild(new TexSubImage3DBufferCase(m_context, (std::string(paramCases[ndx].name) + "_3d").c_str(), "", |
| 4304 | paramCases[ndx].format, |
| 4305 | paramCases[ndx].width, |
| 4306 | paramCases[ndx].height, |
| 4307 | paramCases[ndx].depth, |
| 4308 | paramCases[ndx].subX, |
| 4309 | paramCases[ndx].subY, |
| 4310 | paramCases[ndx].subZ, |
| 4311 | paramCases[ndx].subW, |
| 4312 | paramCases[ndx].subH, |
| 4313 | paramCases[ndx].subD, |
| 4314 | paramCases[ndx].imageHeight, |
| 4315 | paramCases[ndx].rowLength, |
| 4316 | paramCases[ndx].skipImages, |
| 4317 | paramCases[ndx].skipRows, |
| 4318 | paramCases[ndx].skipPixels, |
| 4319 | paramCases[ndx].alignment, |
| 4320 | paramCases[ndx].offset)); |
| 4321 | } |
| 4322 | } |
| 4323 | |
| 4324 | // glTexSubImage3D() depth cases. |
| 4325 | { |
| 4326 | tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_depth", "glTexSubImage3D() with depth or depth/stencil format"); |
| 4327 | addChild(shadow3dGroup); |
| 4328 | |
| 4329 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(depthStencilFormats); ndx++) |
| 4330 | { |
| 4331 | const int tex2DArrayWidth = 57; |
| 4332 | const int tex2DArrayHeight = 44; |
| 4333 | const int tex2DArrayLevels = 5; |
| 4334 | |
| 4335 | shadow3dGroup->addChild(new TexSubImage2DArrayDepthCase(m_context, (std::string(depthStencilFormats[ndx].name) + "_2d_array").c_str(), "", depthStencilFormats[ndx].internalFormat, tex2DArrayWidth, tex2DArrayHeight, tex2DArrayLevels)); |
| 4336 | } |
| 4337 | } |
| 4338 | |
| 4339 | // glTexStorage2D() cases. |
| 4340 | { |
| 4341 | tcu::TestCaseGroup* texStorageGroup = new tcu::TestCaseGroup(m_testCtx, "texstorage2d", "Basic glTexStorage2D() usage"); |
| 4342 | addChild(texStorageGroup); |
| 4343 | |
| 4344 | // All formats. |
| 4345 | tcu::TestCaseGroup* formatGroup = new tcu::TestCaseGroup(m_testCtx, "format", "glTexStorage2D() with all formats"); |
| 4346 | texStorageGroup->addChild(formatGroup); |
| 4347 | |
| 4348 | // Color formats. |
| 4349 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 4350 | { |
| 4351 | const char* fmtName = colorFormats[formatNdx].name; |
| 4352 | deUint32 internalFormat = colorFormats[formatNdx].internalFormat; |
| 4353 | const int tex2DWidth = 117; |
| 4354 | const int tex2DHeight = 97; |
| 4355 | int tex2DLevels = maxLevelCount(tex2DWidth, tex2DHeight); |
| 4356 | const int cubeSize = 57; |
| 4357 | int cubeLevels = maxLevelCount(cubeSize, cubeSize); |
| 4358 | |
| 4359 | formatGroup->addChild(new BasicTexStorage2DCase (m_context, (string(fmtName) + "_2d").c_str(), "", internalFormat, tex2DWidth, tex2DHeight, tex2DLevels)); |
| 4360 | formatGroup->addChild(new BasicTexStorageCubeCase (m_context, (string(fmtName) + "_cube").c_str(), "", internalFormat, cubeSize, cubeLevels)); |
| 4361 | } |
| 4362 | |
| 4363 | // Depth / stencil formats. |
| 4364 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); formatNdx++) |
| 4365 | { |
| 4366 | const char* fmtName = depthStencilFormats[formatNdx].name; |
| 4367 | deUint32 internalFormat = depthStencilFormats[formatNdx].internalFormat; |
| 4368 | const int tex2DWidth = 117; |
| 4369 | const int tex2DHeight = 97; |
| 4370 | int tex2DLevels = maxLevelCount(tex2DWidth, tex2DHeight); |
| 4371 | const int cubeSize = 57; |
| 4372 | int cubeLevels = maxLevelCount(cubeSize, cubeSize); |
| 4373 | |
| 4374 | formatGroup->addChild(new BasicTexStorage2DCase (m_context, (string(fmtName) + "_2d").c_str(), "", internalFormat, tex2DWidth, tex2DHeight, tex2DLevels)); |
| 4375 | formatGroup->addChild(new BasicTexStorageCubeCase (m_context, (string(fmtName) + "_cube").c_str(), "", internalFormat, cubeSize, cubeLevels)); |
| 4376 | } |
| 4377 | |
| 4378 | // Sizes. |
| 4379 | static const struct |
| 4380 | { |
| 4381 | int width; |
| 4382 | int height; |
| 4383 | int levels; |
| 4384 | } tex2DSizes[] = |
| 4385 | { |
| 4386 | // W H L |
| 4387 | { 1, 1, 1 }, |
| 4388 | { 2, 2, 2 }, |
| 4389 | { 64, 32, 7 }, |
| 4390 | { 32, 64, 4 }, |
| 4391 | { 57, 63, 1 }, |
| 4392 | { 57, 63, 2 }, |
| 4393 | { 57, 63, 6 } |
| 4394 | }; |
| 4395 | static const struct |
| 4396 | { |
| 4397 | int size; |
| 4398 | int levels; |
| 4399 | } cubeSizes[] = |
| 4400 | { |
| 4401 | // S L |
| 4402 | { 1, 1 }, |
| 4403 | { 2, 2 }, |
| 4404 | { 57, 1 }, |
| 4405 | { 57, 2 }, |
| 4406 | { 57, 6 }, |
| 4407 | { 64, 4 }, |
| 4408 | { 64, 7 }, |
| 4409 | }; |
| 4410 | |
| 4411 | tcu::TestCaseGroup* sizeGroup = new tcu::TestCaseGroup(m_testCtx, "size", "glTexStorage2D() with various sizes"); |
| 4412 | texStorageGroup->addChild(sizeGroup); |
| 4413 | |
| 4414 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(tex2DSizes); ndx++) |
| 4415 | { |
| 4416 | const deUint32 format = GL_RGBA8; |
| 4417 | int width = tex2DSizes[ndx].width; |
| 4418 | int height = tex2DSizes[ndx].height; |
| 4419 | int levels = tex2DSizes[ndx].levels; |
| 4420 | string name = string("2d_") + de::toString(width) + "x" + de::toString(height) + "_" + de::toString(levels) + "_levels"; |
| 4421 | |
| 4422 | sizeGroup->addChild(new BasicTexStorage2DCase(m_context, name.c_str(), "", format, width, height, levels)); |
| 4423 | } |
| 4424 | |
| 4425 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(cubeSizes); ndx++) |
| 4426 | { |
| 4427 | const deUint32 format = GL_RGBA8; |
| 4428 | int size = cubeSizes[ndx].size; |
| 4429 | int levels = cubeSizes[ndx].levels; |
| 4430 | string name = string("cube_") + de::toString(size) + "x" + de::toString(size) + "_" + de::toString(levels) + "_levels"; |
| 4431 | |
| 4432 | sizeGroup->addChild(new BasicTexStorageCubeCase(m_context, name.c_str(), "", format, size, levels)); |
| 4433 | } |
| 4434 | } |
| 4435 | |
| 4436 | // glTexStorage3D() cases. |
| 4437 | { |
| 4438 | tcu::TestCaseGroup* texStorageGroup = new tcu::TestCaseGroup(m_testCtx, "texstorage3d", "Basic glTexStorage3D() usage"); |
| 4439 | addChild(texStorageGroup); |
| 4440 | |
| 4441 | // All formats. |
| 4442 | tcu::TestCaseGroup* formatGroup = new tcu::TestCaseGroup(m_testCtx, "format", "glTexStorage3D() with all formats"); |
| 4443 | texStorageGroup->addChild(formatGroup); |
| 4444 | |
| 4445 | // Color formats. |
| 4446 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(colorFormats); formatNdx++) |
| 4447 | { |
| 4448 | const char* fmtName = colorFormats[formatNdx].name; |
| 4449 | deUint32 internalFormat = colorFormats[formatNdx].internalFormat; |
| 4450 | const int tex2DArrayWidth = 57; |
| 4451 | const int tex2DArrayHeight = 13; |
| 4452 | const int tex2DArrayLayers = 7; |
| 4453 | int tex2DArrayLevels = maxLevelCount(tex2DArrayWidth, tex2DArrayHeight); |
| 4454 | const int tex3DWidth = 59; |
| 4455 | const int tex3DHeight = 37; |
| 4456 | const int tex3DDepth = 11; |
| 4457 | int tex3DLevels = maxLevelCount(tex3DWidth, tex3DHeight, tex3DDepth); |
| 4458 | |
| 4459 | formatGroup->addChild(new BasicTexStorage2DArrayCase (m_context, (string(fmtName) + "_2d_array").c_str(), "", internalFormat, tex2DArrayWidth, tex2DArrayHeight, tex2DArrayLayers, tex2DArrayLevels)); |
| 4460 | formatGroup->addChild(new BasicTexStorage3DCase (m_context, (string(fmtName) + "_3d").c_str(), "", internalFormat, tex3DWidth, tex3DHeight, tex3DDepth, tex3DLevels)); |
| 4461 | } |
| 4462 | |
| 4463 | // Depth/stencil formats (only 2D texture array is supported). |
| 4464 | for (int formatNdx = 0; formatNdx < DE_LENGTH_OF_ARRAY(depthStencilFormats); formatNdx++) |
| 4465 | { |
| 4466 | const char* fmtName = depthStencilFormats[formatNdx].name; |
| 4467 | deUint32 internalFormat = depthStencilFormats[formatNdx].internalFormat; |
| 4468 | const int tex2DArrayWidth = 57; |
| 4469 | const int tex2DArrayHeight = 13; |
| 4470 | const int tex2DArrayLayers = 7; |
| 4471 | int tex2DArrayLevels = maxLevelCount(tex2DArrayWidth, tex2DArrayHeight); |
| 4472 | |
| 4473 | formatGroup->addChild(new BasicTexStorage2DArrayCase (m_context, (string(fmtName) + "_2d_array").c_str(), "", internalFormat, tex2DArrayWidth, tex2DArrayHeight, tex2DArrayLayers, tex2DArrayLevels)); |
| 4474 | } |
| 4475 | |
| 4476 | // Sizes. |
| 4477 | static const struct |
| 4478 | { |
| 4479 | int width; |
| 4480 | int height; |
| 4481 | int layers; |
| 4482 | int levels; |
| 4483 | } tex2DArraySizes[] = |
| 4484 | { |
| 4485 | // W H La Le |
| 4486 | { 1, 1, 1, 1 }, |
| 4487 | { 2, 2, 2, 2 }, |
| 4488 | { 64, 32, 3, 7 }, |
| 4489 | { 32, 64, 3, 4 }, |
| 4490 | { 57, 63, 5, 1 }, |
| 4491 | { 57, 63, 5, 2 }, |
| 4492 | { 57, 63, 5, 6 } |
| 4493 | }; |
| 4494 | static const struct |
| 4495 | { |
| 4496 | int width; |
| 4497 | int height; |
| 4498 | int depth; |
| 4499 | int levels; |
| 4500 | } tex3DSizes[] = |
| 4501 | { |
| 4502 | // W H D L |
| 4503 | { 1, 1, 1, 1 }, |
| 4504 | { 2, 2, 2, 2 }, |
| 4505 | { 64, 32, 16, 7 }, |
| 4506 | { 32, 64, 16, 4 }, |
| 4507 | { 32, 16, 64, 4 }, |
| 4508 | { 57, 63, 11, 1 }, |
| 4509 | { 57, 63, 11, 2 }, |
| 4510 | { 57, 63, 11, 6 } |
| 4511 | }; |
| 4512 | |
| 4513 | tcu::TestCaseGroup* sizeGroup = new tcu::TestCaseGroup(m_testCtx, "size", "glTexStorage2D() with various sizes"); |
| 4514 | texStorageGroup->addChild(sizeGroup); |
| 4515 | |
| 4516 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(tex2DArraySizes); ndx++) |
| 4517 | { |
| 4518 | const deUint32 format = GL_RGBA8; |
| 4519 | int width = tex2DArraySizes[ndx].width; |
| 4520 | int height = tex2DArraySizes[ndx].height; |
| 4521 | int layers = tex2DArraySizes[ndx].layers; |
| 4522 | int levels = tex2DArraySizes[ndx].levels; |
| 4523 | string name = string("2d_array_") + de::toString(width) + "x" + de::toString(height) + "x" + de::toString(layers) + "_" + de::toString(levels) + "_levels"; |
| 4524 | |
| 4525 | sizeGroup->addChild(new BasicTexStorage2DArrayCase(m_context, name.c_str(), "", format, width, height, layers, levels)); |
| 4526 | } |
| 4527 | |
| 4528 | for (int ndx = 0; ndx < DE_LENGTH_OF_ARRAY(tex3DSizes); ndx++) |
| 4529 | { |
| 4530 | const deUint32 format = GL_RGBA8; |
| 4531 | int width = tex3DSizes[ndx].width; |
| 4532 | int height = tex3DSizes[ndx].height; |
| 4533 | int depth = tex3DSizes[ndx].depth; |
| 4534 | int levels = tex3DSizes[ndx].levels; |
| 4535 | string name = string("3d_") + de::toString(width) + "x" + de::toString(height) + "x" + de::toString(depth) + "_" + de::toString(levels) + "_levels"; |
| 4536 | |
| 4537 | sizeGroup->addChild(new BasicTexStorage3DCase(m_context, name.c_str(), "", format, width, height, depth, levels)); |
| 4538 | } |
| 4539 | } |
| 4540 | } |
| 4541 | |
| 4542 | } // Functional |
| 4543 | } // gles3 |
| 4544 | } // deqp |