Daniel Andrade Groppe | 485a2d1 | 2015-12-02 15:45:41 -0600 | [diff] [blame] | 1 | /* WARNING: This is auto-generated file. Do not modify, since changes will |
| 2 | * be lost! Modify the generating script instead. |
| 3 | * |
Alexander Galazin | ae3759c | 2017-02-24 21:47:42 +0100 | [diff] [blame^] | 4 | * Generated from Khronos GL API description (gl.xml) revision db2965fc26513b254e2f964171f79e416a05fe29. |
Daniel Andrade Groppe | 485a2d1 | 2015-12-02 15:45:41 -0600 | [diff] [blame] | 5 | */ |
| 6 | gl->activeShaderProgram = &glActiveShaderProgram; |
| 7 | gl->activeTexture = &glActiveTexture; |
| 8 | gl->attachShader = &glAttachShader; |
| 9 | gl->beginQuery = &glBeginQuery; |
| 10 | gl->beginTransformFeedback = &glBeginTransformFeedback; |
| 11 | gl->bindAttribLocation = &glBindAttribLocation; |
| 12 | gl->bindBuffer = &glBindBuffer; |
| 13 | gl->bindBufferBase = &glBindBufferBase; |
| 14 | gl->bindBufferRange = &glBindBufferRange; |
| 15 | gl->bindFramebuffer = &glBindFramebuffer; |
| 16 | gl->bindImageTexture = &glBindImageTexture; |
| 17 | gl->bindProgramPipeline = &glBindProgramPipeline; |
| 18 | gl->bindRenderbuffer = &glBindRenderbuffer; |
| 19 | gl->bindSampler = &glBindSampler; |
| 20 | gl->bindTexture = &glBindTexture; |
| 21 | gl->bindTransformFeedback = &glBindTransformFeedback; |
| 22 | gl->bindVertexArray = &glBindVertexArray; |
| 23 | gl->bindVertexBuffer = &glBindVertexBuffer; |
| 24 | gl->blendBarrier = &glBlendBarrier; |
| 25 | gl->blendColor = &glBlendColor; |
| 26 | gl->blendEquation = &glBlendEquation; |
| 27 | gl->blendEquationSeparate = &glBlendEquationSeparate; |
| 28 | gl->blendEquationSeparatei = &glBlendEquationSeparatei; |
| 29 | gl->blendEquationi = &glBlendEquationi; |
| 30 | gl->blendFunc = &glBlendFunc; |
| 31 | gl->blendFuncSeparate = &glBlendFuncSeparate; |
| 32 | gl->blendFuncSeparatei = &glBlendFuncSeparatei; |
| 33 | gl->blendFunci = &glBlendFunci; |
| 34 | gl->blitFramebuffer = &glBlitFramebuffer; |
| 35 | gl->bufferData = &glBufferData; |
| 36 | gl->bufferSubData = &glBufferSubData; |
| 37 | gl->checkFramebufferStatus = &glCheckFramebufferStatus; |
| 38 | gl->clear = &glClear; |
| 39 | gl->clearBufferfi = &glClearBufferfi; |
| 40 | gl->clearBufferfv = &glClearBufferfv; |
| 41 | gl->clearBufferiv = &glClearBufferiv; |
| 42 | gl->clearBufferuiv = &glClearBufferuiv; |
| 43 | gl->clearColor = &glClearColor; |
| 44 | gl->clearDepthf = &glClearDepthf; |
| 45 | gl->clearStencil = &glClearStencil; |
| 46 | gl->clientWaitSync = &glClientWaitSync; |
| 47 | gl->colorMask = &glColorMask; |
| 48 | gl->colorMaski = &glColorMaski; |
| 49 | gl->compileShader = &glCompileShader; |
| 50 | gl->compressedTexImage2D = &glCompressedTexImage2D; |
| 51 | gl->compressedTexImage3D = &glCompressedTexImage3D; |
| 52 | gl->compressedTexSubImage2D = &glCompressedTexSubImage2D; |
| 53 | gl->compressedTexSubImage3D = &glCompressedTexSubImage3D; |
| 54 | gl->copyBufferSubData = &glCopyBufferSubData; |
| 55 | gl->copyImageSubData = &glCopyImageSubData; |
| 56 | gl->copyTexImage2D = &glCopyTexImage2D; |
| 57 | gl->copyTexSubImage2D = &glCopyTexSubImage2D; |
| 58 | gl->copyTexSubImage3D = &glCopyTexSubImage3D; |
| 59 | gl->createProgram = &glCreateProgram; |
| 60 | gl->createShader = &glCreateShader; |
| 61 | gl->createShaderProgramv = &glCreateShaderProgramv; |
| 62 | gl->cullFace = &glCullFace; |
| 63 | gl->debugMessageCallback = &glDebugMessageCallback; |
| 64 | gl->debugMessageControl = &glDebugMessageControl; |
| 65 | gl->debugMessageInsert = &glDebugMessageInsert; |
| 66 | gl->deleteBuffers = &glDeleteBuffers; |
| 67 | gl->deleteFramebuffers = &glDeleteFramebuffers; |
| 68 | gl->deleteProgram = &glDeleteProgram; |
| 69 | gl->deleteProgramPipelines = &glDeleteProgramPipelines; |
| 70 | gl->deleteQueries = &glDeleteQueries; |
| 71 | gl->deleteRenderbuffers = &glDeleteRenderbuffers; |
| 72 | gl->deleteSamplers = &glDeleteSamplers; |
| 73 | gl->deleteShader = &glDeleteShader; |
| 74 | gl->deleteSync = &glDeleteSync; |
| 75 | gl->deleteTextures = &glDeleteTextures; |
| 76 | gl->deleteTransformFeedbacks = &glDeleteTransformFeedbacks; |
| 77 | gl->deleteVertexArrays = &glDeleteVertexArrays; |
| 78 | gl->depthFunc = &glDepthFunc; |
| 79 | gl->depthMask = &glDepthMask; |
| 80 | gl->depthRangef = &glDepthRangef; |
| 81 | gl->detachShader = &glDetachShader; |
| 82 | gl->disable = &glDisable; |
| 83 | gl->disableVertexAttribArray = &glDisableVertexAttribArray; |
| 84 | gl->disablei = &glDisablei; |
| 85 | gl->dispatchCompute = &glDispatchCompute; |
| 86 | gl->dispatchComputeIndirect = &glDispatchComputeIndirect; |
| 87 | gl->drawArrays = &glDrawArrays; |
| 88 | gl->drawArraysIndirect = &glDrawArraysIndirect; |
| 89 | gl->drawArraysInstanced = &glDrawArraysInstanced; |
| 90 | gl->drawBuffers = &glDrawBuffers; |
| 91 | gl->drawElements = &glDrawElements; |
| 92 | gl->drawElementsBaseVertex = &glDrawElementsBaseVertex; |
| 93 | gl->drawElementsIndirect = &glDrawElementsIndirect; |
| 94 | gl->drawElementsInstanced = &glDrawElementsInstanced; |
| 95 | gl->drawElementsInstancedBaseVertex = &glDrawElementsInstancedBaseVertex; |
| 96 | gl->drawRangeElements = &glDrawRangeElements; |
| 97 | gl->drawRangeElementsBaseVertex = &glDrawRangeElementsBaseVertex; |
| 98 | gl->enable = &glEnable; |
| 99 | gl->enableVertexAttribArray = &glEnableVertexAttribArray; |
| 100 | gl->enablei = &glEnablei; |
| 101 | gl->endQuery = &glEndQuery; |
| 102 | gl->endTransformFeedback = &glEndTransformFeedback; |
| 103 | gl->fenceSync = &glFenceSync; |
| 104 | gl->finish = &glFinish; |
| 105 | gl->flush = &glFlush; |
| 106 | gl->flushMappedBufferRange = &glFlushMappedBufferRange; |
| 107 | gl->framebufferParameteri = &glFramebufferParameteri; |
| 108 | gl->framebufferRenderbuffer = &glFramebufferRenderbuffer; |
| 109 | gl->framebufferTexture = &glFramebufferTexture; |
| 110 | gl->framebufferTexture2D = &glFramebufferTexture2D; |
| 111 | gl->framebufferTextureLayer = &glFramebufferTextureLayer; |
| 112 | gl->frontFace = &glFrontFace; |
| 113 | gl->genBuffers = &glGenBuffers; |
| 114 | gl->genFramebuffers = &glGenFramebuffers; |
| 115 | gl->genProgramPipelines = &glGenProgramPipelines; |
| 116 | gl->genQueries = &glGenQueries; |
| 117 | gl->genRenderbuffers = &glGenRenderbuffers; |
| 118 | gl->genSamplers = &glGenSamplers; |
| 119 | gl->genTextures = &glGenTextures; |
| 120 | gl->genTransformFeedbacks = &glGenTransformFeedbacks; |
| 121 | gl->genVertexArrays = &glGenVertexArrays; |
| 122 | gl->generateMipmap = &glGenerateMipmap; |
| 123 | gl->getActiveAttrib = &glGetActiveAttrib; |
| 124 | gl->getActiveUniform = &glGetActiveUniform; |
| 125 | gl->getActiveUniformBlockName = &glGetActiveUniformBlockName; |
| 126 | gl->getActiveUniformBlockiv = &glGetActiveUniformBlockiv; |
| 127 | gl->getActiveUniformsiv = &glGetActiveUniformsiv; |
| 128 | gl->getAttachedShaders = &glGetAttachedShaders; |
| 129 | gl->getAttribLocation = &glGetAttribLocation; |
| 130 | gl->getBooleani_v = &glGetBooleani_v; |
| 131 | gl->getBooleanv = &glGetBooleanv; |
| 132 | gl->getBufferParameteri64v = &glGetBufferParameteri64v; |
| 133 | gl->getBufferParameteriv = &glGetBufferParameteriv; |
| 134 | gl->getBufferPointerv = &glGetBufferPointerv; |
| 135 | gl->getDebugMessageLog = &glGetDebugMessageLog; |
| 136 | gl->getError = &glGetError; |
| 137 | gl->getFloatv = &glGetFloatv; |
| 138 | gl->getFragDataLocation = &glGetFragDataLocation; |
| 139 | gl->getFramebufferAttachmentParameteriv = &glGetFramebufferAttachmentParameteriv; |
| 140 | gl->getFramebufferParameteriv = &glGetFramebufferParameteriv; |
| 141 | gl->getGraphicsResetStatus = &glGetGraphicsResetStatus; |
| 142 | gl->getInteger64i_v = &glGetInteger64i_v; |
| 143 | gl->getInteger64v = &glGetInteger64v; |
| 144 | gl->getIntegeri_v = &glGetIntegeri_v; |
| 145 | gl->getIntegerv = &glGetIntegerv; |
| 146 | gl->getInternalformativ = &glGetInternalformativ; |
| 147 | gl->getMultisamplefv = &glGetMultisamplefv; |
| 148 | gl->getObjectLabel = &glGetObjectLabel; |
| 149 | gl->getObjectPtrLabel = &glGetObjectPtrLabel; |
| 150 | gl->getPointerv = &glGetPointerv; |
| 151 | gl->getProgramBinary = &glGetProgramBinary; |
| 152 | gl->getProgramInfoLog = &glGetProgramInfoLog; |
| 153 | gl->getProgramInterfaceiv = &glGetProgramInterfaceiv; |
| 154 | gl->getProgramPipelineInfoLog = &glGetProgramPipelineInfoLog; |
| 155 | gl->getProgramPipelineiv = &glGetProgramPipelineiv; |
| 156 | gl->getProgramResourceIndex = &glGetProgramResourceIndex; |
| 157 | gl->getProgramResourceLocation = &glGetProgramResourceLocation; |
| 158 | gl->getProgramResourceName = &glGetProgramResourceName; |
| 159 | gl->getProgramResourceiv = &glGetProgramResourceiv; |
| 160 | gl->getProgramiv = &glGetProgramiv; |
| 161 | gl->getQueryObjectuiv = &glGetQueryObjectuiv; |
| 162 | gl->getQueryiv = &glGetQueryiv; |
| 163 | gl->getRenderbufferParameteriv = &glGetRenderbufferParameteriv; |
| 164 | gl->getSamplerParameterIiv = &glGetSamplerParameterIiv; |
| 165 | gl->getSamplerParameterIuiv = &glGetSamplerParameterIuiv; |
| 166 | gl->getSamplerParameterfv = &glGetSamplerParameterfv; |
| 167 | gl->getSamplerParameteriv = &glGetSamplerParameteriv; |
| 168 | gl->getShaderInfoLog = &glGetShaderInfoLog; |
| 169 | gl->getShaderPrecisionFormat = &glGetShaderPrecisionFormat; |
| 170 | gl->getShaderSource = &glGetShaderSource; |
| 171 | gl->getShaderiv = &glGetShaderiv; |
| 172 | gl->getString = &glGetString; |
| 173 | gl->getStringi = &glGetStringi; |
| 174 | gl->getSynciv = &glGetSynciv; |
| 175 | gl->getTexLevelParameterfv = &glGetTexLevelParameterfv; |
| 176 | gl->getTexLevelParameteriv = &glGetTexLevelParameteriv; |
| 177 | gl->getTexParameterIiv = &glGetTexParameterIiv; |
| 178 | gl->getTexParameterIuiv = &glGetTexParameterIuiv; |
| 179 | gl->getTexParameterfv = &glGetTexParameterfv; |
| 180 | gl->getTexParameteriv = &glGetTexParameteriv; |
| 181 | gl->getTransformFeedbackVarying = &glGetTransformFeedbackVarying; |
| 182 | gl->getUniformBlockIndex = &glGetUniformBlockIndex; |
| 183 | gl->getUniformIndices = &glGetUniformIndices; |
| 184 | gl->getUniformLocation = &glGetUniformLocation; |
| 185 | gl->getUniformfv = &glGetUniformfv; |
| 186 | gl->getUniformiv = &glGetUniformiv; |
| 187 | gl->getUniformuiv = &glGetUniformuiv; |
| 188 | gl->getVertexAttribIiv = &glGetVertexAttribIiv; |
| 189 | gl->getVertexAttribIuiv = &glGetVertexAttribIuiv; |
| 190 | gl->getVertexAttribPointerv = &glGetVertexAttribPointerv; |
| 191 | gl->getVertexAttribfv = &glGetVertexAttribfv; |
| 192 | gl->getVertexAttribiv = &glGetVertexAttribiv; |
| 193 | gl->getnUniformfv = &glGetnUniformfv; |
| 194 | gl->getnUniformiv = &glGetnUniformiv; |
| 195 | gl->getnUniformuiv = &glGetnUniformuiv; |
| 196 | gl->hint = &glHint; |
| 197 | gl->invalidateFramebuffer = &glInvalidateFramebuffer; |
| 198 | gl->invalidateSubFramebuffer = &glInvalidateSubFramebuffer; |
| 199 | gl->isBuffer = &glIsBuffer; |
| 200 | gl->isEnabled = &glIsEnabled; |
| 201 | gl->isEnabledi = &glIsEnabledi; |
| 202 | gl->isFramebuffer = &glIsFramebuffer; |
| 203 | gl->isProgram = &glIsProgram; |
| 204 | gl->isProgramPipeline = &glIsProgramPipeline; |
| 205 | gl->isQuery = &glIsQuery; |
| 206 | gl->isRenderbuffer = &glIsRenderbuffer; |
| 207 | gl->isSampler = &glIsSampler; |
| 208 | gl->isShader = &glIsShader; |
| 209 | gl->isSync = &glIsSync; |
| 210 | gl->isTexture = &glIsTexture; |
| 211 | gl->isTransformFeedback = &glIsTransformFeedback; |
| 212 | gl->isVertexArray = &glIsVertexArray; |
| 213 | gl->lineWidth = &glLineWidth; |
| 214 | gl->linkProgram = &glLinkProgram; |
| 215 | gl->mapBufferRange = &glMapBufferRange; |
| 216 | gl->memoryBarrier = &glMemoryBarrier; |
| 217 | gl->memoryBarrierByRegion = &glMemoryBarrierByRegion; |
| 218 | gl->minSampleShading = &glMinSampleShading; |
| 219 | gl->objectLabel = &glObjectLabel; |
| 220 | gl->objectPtrLabel = &glObjectPtrLabel; |
| 221 | gl->patchParameteri = &glPatchParameteri; |
| 222 | gl->pauseTransformFeedback = &glPauseTransformFeedback; |
| 223 | gl->pixelStorei = &glPixelStorei; |
| 224 | gl->polygonOffset = &glPolygonOffset; |
| 225 | gl->popDebugGroup = &glPopDebugGroup; |
| 226 | gl->primitiveBoundingBox = &glPrimitiveBoundingBox; |
| 227 | gl->programBinary = &glProgramBinary; |
| 228 | gl->programParameteri = &glProgramParameteri; |
| 229 | gl->programUniform1f = &glProgramUniform1f; |
| 230 | gl->programUniform1fv = &glProgramUniform1fv; |
| 231 | gl->programUniform1i = &glProgramUniform1i; |
| 232 | gl->programUniform1iv = &glProgramUniform1iv; |
| 233 | gl->programUniform1ui = &glProgramUniform1ui; |
| 234 | gl->programUniform1uiv = &glProgramUniform1uiv; |
| 235 | gl->programUniform2f = &glProgramUniform2f; |
| 236 | gl->programUniform2fv = &glProgramUniform2fv; |
| 237 | gl->programUniform2i = &glProgramUniform2i; |
| 238 | gl->programUniform2iv = &glProgramUniform2iv; |
| 239 | gl->programUniform2ui = &glProgramUniform2ui; |
| 240 | gl->programUniform2uiv = &glProgramUniform2uiv; |
| 241 | gl->programUniform3f = &glProgramUniform3f; |
| 242 | gl->programUniform3fv = &glProgramUniform3fv; |
| 243 | gl->programUniform3i = &glProgramUniform3i; |
| 244 | gl->programUniform3iv = &glProgramUniform3iv; |
| 245 | gl->programUniform3ui = &glProgramUniform3ui; |
| 246 | gl->programUniform3uiv = &glProgramUniform3uiv; |
| 247 | gl->programUniform4f = &glProgramUniform4f; |
| 248 | gl->programUniform4fv = &glProgramUniform4fv; |
| 249 | gl->programUniform4i = &glProgramUniform4i; |
| 250 | gl->programUniform4iv = &glProgramUniform4iv; |
| 251 | gl->programUniform4ui = &glProgramUniform4ui; |
| 252 | gl->programUniform4uiv = &glProgramUniform4uiv; |
| 253 | gl->programUniformMatrix2fv = &glProgramUniformMatrix2fv; |
| 254 | gl->programUniformMatrix2x3fv = &glProgramUniformMatrix2x3fv; |
| 255 | gl->programUniformMatrix2x4fv = &glProgramUniformMatrix2x4fv; |
| 256 | gl->programUniformMatrix3fv = &glProgramUniformMatrix3fv; |
| 257 | gl->programUniformMatrix3x2fv = &glProgramUniformMatrix3x2fv; |
| 258 | gl->programUniformMatrix3x4fv = &glProgramUniformMatrix3x4fv; |
| 259 | gl->programUniformMatrix4fv = &glProgramUniformMatrix4fv; |
| 260 | gl->programUniformMatrix4x2fv = &glProgramUniformMatrix4x2fv; |
| 261 | gl->programUniformMatrix4x3fv = &glProgramUniformMatrix4x3fv; |
| 262 | gl->pushDebugGroup = &glPushDebugGroup; |
| 263 | gl->readBuffer = &glReadBuffer; |
| 264 | gl->readPixels = &glReadPixels; |
| 265 | gl->readnPixels = &glReadnPixels; |
| 266 | gl->releaseShaderCompiler = &glReleaseShaderCompiler; |
| 267 | gl->renderbufferStorage = &glRenderbufferStorage; |
| 268 | gl->renderbufferStorageMultisample = &glRenderbufferStorageMultisample; |
| 269 | gl->resumeTransformFeedback = &glResumeTransformFeedback; |
| 270 | gl->sampleCoverage = &glSampleCoverage; |
| 271 | gl->sampleMaski = &glSampleMaski; |
| 272 | gl->samplerParameterIiv = &glSamplerParameterIiv; |
| 273 | gl->samplerParameterIuiv = &glSamplerParameterIuiv; |
| 274 | gl->samplerParameterf = &glSamplerParameterf; |
| 275 | gl->samplerParameterfv = &glSamplerParameterfv; |
| 276 | gl->samplerParameteri = &glSamplerParameteri; |
| 277 | gl->samplerParameteriv = &glSamplerParameteriv; |
| 278 | gl->scissor = &glScissor; |
| 279 | gl->shaderBinary = &glShaderBinary; |
| 280 | gl->shaderSource = (glShaderSourceFunc)&glShaderSource; |
| 281 | gl->stencilFunc = &glStencilFunc; |
| 282 | gl->stencilFuncSeparate = &glStencilFuncSeparate; |
| 283 | gl->stencilMask = &glStencilMask; |
| 284 | gl->stencilMaskSeparate = &glStencilMaskSeparate; |
| 285 | gl->stencilOp = &glStencilOp; |
| 286 | gl->stencilOpSeparate = &glStencilOpSeparate; |
| 287 | gl->texBuffer = &glTexBuffer; |
| 288 | gl->texBufferRange = &glTexBufferRange; |
| 289 | gl->texImage2D = &glTexImage2D; |
| 290 | gl->texImage3D = &glTexImage3D; |
| 291 | gl->texParameterIiv = &glTexParameterIiv; |
| 292 | gl->texParameterIuiv = &glTexParameterIuiv; |
| 293 | gl->texParameterf = &glTexParameterf; |
| 294 | gl->texParameterfv = &glTexParameterfv; |
| 295 | gl->texParameteri = &glTexParameteri; |
| 296 | gl->texParameteriv = &glTexParameteriv; |
| 297 | gl->texStorage2D = &glTexStorage2D; |
| 298 | gl->texStorage2DMultisample = &glTexStorage2DMultisample; |
| 299 | gl->texStorage3D = &glTexStorage3D; |
| 300 | gl->texStorage3DMultisample = &glTexStorage3DMultisample; |
| 301 | gl->texSubImage2D = &glTexSubImage2D; |
| 302 | gl->texSubImage3D = &glTexSubImage3D; |
| 303 | gl->transformFeedbackVaryings = &glTransformFeedbackVaryings; |
| 304 | gl->uniform1f = &glUniform1f; |
| 305 | gl->uniform1fv = &glUniform1fv; |
| 306 | gl->uniform1i = &glUniform1i; |
| 307 | gl->uniform1iv = &glUniform1iv; |
| 308 | gl->uniform1ui = &glUniform1ui; |
| 309 | gl->uniform1uiv = &glUniform1uiv; |
| 310 | gl->uniform2f = &glUniform2f; |
| 311 | gl->uniform2fv = &glUniform2fv; |
| 312 | gl->uniform2i = &glUniform2i; |
| 313 | gl->uniform2iv = &glUniform2iv; |
| 314 | gl->uniform2ui = &glUniform2ui; |
| 315 | gl->uniform2uiv = &glUniform2uiv; |
| 316 | gl->uniform3f = &glUniform3f; |
| 317 | gl->uniform3fv = &glUniform3fv; |
| 318 | gl->uniform3i = &glUniform3i; |
| 319 | gl->uniform3iv = &glUniform3iv; |
| 320 | gl->uniform3ui = &glUniform3ui; |
| 321 | gl->uniform3uiv = &glUniform3uiv; |
| 322 | gl->uniform4f = &glUniform4f; |
| 323 | gl->uniform4fv = &glUniform4fv; |
| 324 | gl->uniform4i = &glUniform4i; |
| 325 | gl->uniform4iv = &glUniform4iv; |
| 326 | gl->uniform4ui = &glUniform4ui; |
| 327 | gl->uniform4uiv = &glUniform4uiv; |
| 328 | gl->uniformBlockBinding = &glUniformBlockBinding; |
| 329 | gl->uniformMatrix2fv = &glUniformMatrix2fv; |
| 330 | gl->uniformMatrix2x3fv = &glUniformMatrix2x3fv; |
| 331 | gl->uniformMatrix2x4fv = &glUniformMatrix2x4fv; |
| 332 | gl->uniformMatrix3fv = &glUniformMatrix3fv; |
| 333 | gl->uniformMatrix3x2fv = &glUniformMatrix3x2fv; |
| 334 | gl->uniformMatrix3x4fv = &glUniformMatrix3x4fv; |
| 335 | gl->uniformMatrix4fv = &glUniformMatrix4fv; |
| 336 | gl->uniformMatrix4x2fv = &glUniformMatrix4x2fv; |
| 337 | gl->uniformMatrix4x3fv = &glUniformMatrix4x3fv; |
| 338 | gl->unmapBuffer = &glUnmapBuffer; |
| 339 | gl->useProgram = &glUseProgram; |
| 340 | gl->useProgramStages = &glUseProgramStages; |
| 341 | gl->validateProgram = &glValidateProgram; |
| 342 | gl->validateProgramPipeline = &glValidateProgramPipeline; |
| 343 | gl->vertexAttrib1f = &glVertexAttrib1f; |
| 344 | gl->vertexAttrib1fv = &glVertexAttrib1fv; |
| 345 | gl->vertexAttrib2f = &glVertexAttrib2f; |
| 346 | gl->vertexAttrib2fv = &glVertexAttrib2fv; |
| 347 | gl->vertexAttrib3f = &glVertexAttrib3f; |
| 348 | gl->vertexAttrib3fv = &glVertexAttrib3fv; |
| 349 | gl->vertexAttrib4f = &glVertexAttrib4f; |
| 350 | gl->vertexAttrib4fv = &glVertexAttrib4fv; |
| 351 | gl->vertexAttribBinding = &glVertexAttribBinding; |
| 352 | gl->vertexAttribDivisor = &glVertexAttribDivisor; |
| 353 | gl->vertexAttribFormat = &glVertexAttribFormat; |
| 354 | gl->vertexAttribI4i = &glVertexAttribI4i; |
| 355 | gl->vertexAttribI4iv = &glVertexAttribI4iv; |
| 356 | gl->vertexAttribI4ui = &glVertexAttribI4ui; |
| 357 | gl->vertexAttribI4uiv = &glVertexAttribI4uiv; |
| 358 | gl->vertexAttribIFormat = &glVertexAttribIFormat; |
| 359 | gl->vertexAttribIPointer = &glVertexAttribIPointer; |
| 360 | gl->vertexAttribPointer = &glVertexAttribPointer; |
| 361 | gl->vertexBindingDivisor = &glVertexBindingDivisor; |
| 362 | gl->viewport = &glViewport; |
| 363 | gl->waitSync = &glWaitSync; |