Jarkko Poyry | 3c82736 | 2014-09-02 11:48:52 +0300 | [diff] [blame] | 1 | /*------------------------------------------------------------------------- |
| 2 | * drawElements Quality Program Random Shader Generator |
| 3 | * ---------------------------------------------------- |
| 4 | * |
| 5 | * Copyright 2014 The Android Open Source Project |
| 6 | * |
| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | * you may not use this file except in compliance with the License. |
| 9 | * You may obtain a copy of the License at |
| 10 | * |
| 11 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 12 | * |
| 13 | * Unless required by applicable law or agreed to in writing, software |
| 14 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 16 | * See the License for the specific language governing permissions and |
| 17 | * limitations under the License. |
| 18 | * |
| 19 | *//*! |
| 20 | * \file |
| 21 | * \brief Generator state. |
| 22 | *//*--------------------------------------------------------------------*/ |
| 23 | |
| 24 | #include "rsgGeneratorState.hpp" |
| 25 | #include "rsgVariableManager.hpp" |
| 26 | #include "rsgVariableType.hpp" |
| 27 | |
| 28 | namespace rsg |
| 29 | { |
| 30 | |
| 31 | GeneratorState::GeneratorState (const ProgramParameters& programParams, de::Random& random) |
| 32 | : m_programParams (programParams) |
| 33 | , m_random (random) |
| 34 | , m_shaderParams (DE_NULL) |
| 35 | , m_shader (DE_NULL) |
| 36 | , m_varManager (DE_NULL) |
| 37 | , m_statementStack (DE_NULL) |
| 38 | , m_expressionDepth (0) |
| 39 | { |
| 40 | m_exprFlagStack.push_back(0); |
| 41 | m_precedenceStack.push_back(PRECEDENCE_MAX); |
| 42 | } |
| 43 | |
| 44 | GeneratorState::~GeneratorState (void) |
| 45 | { |
| 46 | } |
| 47 | |
| 48 | void GeneratorState::setShader (const ShaderParameters& shaderParams, Shader& shader) |
| 49 | { |
| 50 | m_shaderParams = &shaderParams; |
| 51 | m_shader = &shader; |
| 52 | } |
| 53 | |
| 54 | } // rsg |