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Jarkko Poyry3c827362014-09-02 11:48:52 +03001#ifndef _RSGGENERATORSTATE_HPP
2#define _RSGGENERATORSTATE_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program Random Shader Generator
5 * ----------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 * http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Generator state.
24 *//*--------------------------------------------------------------------*/
25
26#include "rsgDefs.hpp"
27#include "rsgParameters.hpp"
28#include "deRandom.hpp"
29#include "rsgNameAllocator.hpp"
30
31#include <vector>
32
33namespace rsg
34{
35
36class Shader;
37class VariableManager;
38class VariableType;
39class Statement;
40
41enum ExpressionFlags
42{
43 CONST_EXPR = (1<<0),
44 NO_VAR_ALLOCATION = (1<<1)
45};
46
47enum
48{
49 PRECEDENCE_MAX = 100
50};
51
52class GeneratorState
53{
54public:
55 GeneratorState (const ProgramParameters& programParams, de::Random& random);
56 ~GeneratorState (void);
57
58 const ProgramParameters& getProgramParameters (void) const { return m_programParams; }
59 de::Random& getRandom (void) { return m_random; }
60
61 const ShaderParameters& getShaderParameters (void) const { return *m_shaderParams; }
62 Shader& getShader (void) { return *m_shader; }
63
64 void setShader (const ShaderParameters& params, Shader& shader);
65
66 NameAllocator& getNameAllocator (void) { return m_nameAllocator; }
67 VariableManager& getVariableManager (void) { return *m_varManager; }
68 const VariableManager& getVariableManager (void) const { return *m_varManager; }
69 void setVariableManager (VariableManager& varManager) { m_varManager = &varManager; }
70
71 // \todo [2011-06-10 pyry] Could we not expose whole statement stack to everyone?
72 int getStatementDepth (void) const { return (int)m_statementStack->size(); }
73 void setStatementStack (std::vector<Statement*>& stack) { m_statementStack = &stack; }
74 const Statement* getStatementStackEntry (int ndx) const { return m_statementStack->at(ndx); }
75
76 int getExpressionDepth (void) const { return m_expressionDepth; }
77 void setExpressionDepth (int depth) { m_expressionDepth = depth; }
78
79 // \todo [2011-03-21 pyry] A bit of a hack... Move to ValueRange?
80 deUint32 getExpressionFlags (void) const { return m_exprFlagStack.back(); }
81 void pushExpressionFlags (deUint32 flags) { m_exprFlagStack.push_back(flags); }
82 void popExpressionFlags (void) { m_exprFlagStack.pop_back(); }
83
84 int getPrecedence (void) const { return m_precedenceStack.back(); }
85 void pushPrecedence (int precedence) { m_precedenceStack.push_back(precedence); }
86 void popPrecedence (void) { m_precedenceStack.pop_back(); }
87
88private:
89 const ProgramParameters& m_programParams;
90 de::Random& m_random;
91
92 const ShaderParameters* m_shaderParams;
93 Shader* m_shader;
94
95 NameAllocator m_nameAllocator;
96 VariableManager* m_varManager;
97
98 std::vector<Statement*>* m_statementStack;
99 int m_expressionDepth;
100 std::vector<deUint32> m_exprFlagStack;
101 std::vector<int> m_precedenceStack;
102};
103
104} // rsg
105
106#endif // _RSGGENERATORSTATE_HPP