blob: bb59f5bd495072aceab4a0b4d49115f64351f486 [file] [log] [blame]
Jarkko Poyry3c827362014-09-02 11:48:52 +03001/*-------------------------------------------------------------------------
2 * drawElements Quality Program Random Shader Generator
3 * ----------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 * http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Variable class.
22 *//*--------------------------------------------------------------------*/
23
24#include "rsgVariable.hpp"
25#include "rsgGeneratorState.hpp"
26#include "rsgShader.hpp"
27
28namespace rsg
29{
30
31Variable::Variable (const VariableType& type, Storage storage, const char* name)
32 : m_type (type)
33 , m_storage (storage)
34 , m_name (name)
35 , m_layoutLocation (-1)
36{
37}
38
39Variable::~Variable (void)
40{
41}
42
43void Variable::tokenizeDeclaration (GeneratorState& state, TokenStream& str) const
44{
45 Version targetVersion = state.getProgramParameters().version;
46
47 // \todo [2011-03-10 pyry] Remove precision hacks once precision handling is implemented
48 switch (m_storage)
49 {
50 case STORAGE_CONST: str << Token::CONST; break;
51 case STORAGE_PARAMETER_IN: str << Token::IN; break;
52 case STORAGE_PARAMETER_OUT: str << Token::OUT; break;
53 case STORAGE_PARAMETER_INOUT: str << Token::INOUT; break;
54
55 case STORAGE_UNIFORM:
56 {
57 str << Token::UNIFORM;
58 if (m_type.isFloatOrVec() || m_type.isIntOrVec())
59 str << Token::MEDIUM_PRECISION;
60 break;
61 }
62
63 case STORAGE_SHADER_IN:
64 {
65 if (targetVersion >= VERSION_300)
66 {
67 if (hasLayoutLocation())
68 str << Token::LAYOUT << Token::LEFT_PAREN << Token::LOCATION << Token::EQUAL << m_layoutLocation << Token::RIGHT_PAREN;
69
70 str << Token::IN;
71
72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
73 str << Token::MEDIUM_PRECISION;
74 }
75 else
76 {
77 DE_ASSERT(!hasLayoutLocation());
78
79 switch (state.getShader().getType())
80 {
81 case Shader::TYPE_VERTEX: str << Token::ATTRIBUTE; break;
82 case Shader::TYPE_FRAGMENT: str << Token::VARYING << Token::MEDIUM_PRECISION; break;
83 default: DE_ASSERT(DE_FALSE); break;
84 }
85 }
86 break;
87 }
88
89 case STORAGE_SHADER_OUT:
90 {
91 if (targetVersion >= VERSION_300)
92 {
93 if (hasLayoutLocation())
94 str << Token::LAYOUT << Token::LEFT_PAREN << Token::LOCATION << Token::EQUAL << m_layoutLocation << Token::RIGHT_PAREN;
95
96 str << Token::OUT << Token::MEDIUM_PRECISION;
97 }
98 else
99 {
100 DE_ASSERT(!hasLayoutLocation());
101
102 if (state.getShader().getType() == Shader::TYPE_VERTEX)
103 str << Token::VARYING << Token::MEDIUM_PRECISION;
104 else
105 DE_ASSERT(DE_FALSE);
106 }
107 break;
108 }
109
110 case STORAGE_LOCAL:
111 default:
112 /* nothing */
113 break;
114 }
115
116 m_type.tokenizeShortType(str);
117
118 DE_ASSERT(m_name != "");
119 str << Token(m_name.c_str());
120}
121
122} // rsg