| <?php |
| /* |
| * Copyright 2015 Google Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| // To run, use the `php_sample.sh` script. |
| |
| // It is recommended that you use PSR autoload when using FlatBuffers. |
| function __autoload($class_name) { |
| $class = substr($class_name, strrpos($class_name, "\\") + 1); |
| $root_dir = join(DIRECTORY_SEPARATOR, array(dirname(dirname(__FILE__)))); // `flatbuffers` root. |
| $paths = array(join(DIRECTORY_SEPARATOR, array($root_dir, "php")), |
| join(DIRECTORY_SEPARATOR, array($root_dir, "samples", "MyGame", "Sample"))); |
| foreach ($paths as $path) { |
| $file = join(DIRECTORY_SEPARATOR, array($path, $class . ".php")); |
| if (file_exists($file)) { |
| require($file); |
| break; |
| } |
| } |
| } |
| |
| // Example how to use FlatBuffers to create and read binary buffers. |
| function main() { |
| $builder = new Google\FlatBuffers\FlatbufferBuilder(0); |
| |
| // Create some weapons for our Monster using the `createWeapon()` helper function. |
| $weapon_one = $builder->createString("Sword"); |
| $sword = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_one, 3); |
| $weapon_two = $builder->createString("Axe"); |
| $axe = \MyGame\Sample\Weapon::CreateWeapon($builder, $weapon_two, 5); |
| |
| // Serialize the FlatBuffer data. |
| $name = $builder->createString("Orc"); |
| |
| $treasure = array(0, 1, 2, 3, 4, 5, 6, 7, 8, 9); |
| $inv = \MyGame\Sample\Monster::CreateInventoryVector($builder, $treasure); |
| |
| $weaps = array($sword, $axe); |
| $weapons = \MyGame\Sample\Monster::CreateWeaponsVector($builder, $weaps); |
| |
| $pos = \MyGame\Sample\Vec3::CreateVec3($builder, 1.0, 2.0, 3.0); |
| |
| \MyGame\Sample\Monster::StartMonster($builder); |
| \MyGame\Sample\Monster::AddPos($builder, $pos); |
| \MyGame\Sample\Monster::AddHp($builder, 300); |
| \MyGame\Sample\Monster::AddName($builder, $name); |
| \MyGame\Sample\Monster::AddInventory($builder, $inv); |
| \MyGame\Sample\Monster::AddColor($builder, \MyGame\Sample\Color::Red); |
| \MyGame\Sample\Monster::AddWeapons($builder, $weapons); |
| \MyGame\Sample\Monster::AddEquippedType($builder, \MyGame\Sample\Equipment::Weapon); |
| \MyGame\Sample\Monster::AddEquipped($builder, $weaps[1]); |
| $orc = \MyGame\Sample\Monster::EndMonster($builder); |
| |
| $builder->finish($orc); // You may also call `\MyGame\Sample\Monster::FinishMonsterBuffer($builder, $orc);`. |
| |
| // We now have a FlatBuffer that can be stored on disk or sent over a network. |
| |
| // ...Code to store to disk or send over a network goes here... |
| |
| // Instead, we are going to access it right away, as if we just received it. |
| |
| $buf = $builder->dataBuffer(); |
| |
| // Get access to the root: |
| $monster = \MyGame\Sample\Monster::GetRootAsMonster($buf); |
| |
| $success = true; // Tracks if an assert occurred. |
| |
| // Note: We did not set the `mana` field explicitly, so we get back the default value. |
| $success &= assert($monster->getMana() == 150); |
| $success &= assert($monster->getHp() == 300); |
| $success &= assert($monster->getName() == "Orc"); |
| $success &= assert($monster->getColor() == \MyGame\Sample\Color::Red); |
| $success &= assert($monster->getPos()->getX() == 1.0); |
| $success &= assert($monster->getPos()->getY() == 2.0); |
| $success &= assert($monster->getPos()->getZ() == 3.0); |
| |
| // Get and test the `inventory` FlatBuffer `vector`. |
| for ($i = 0; $i < $monster->getInventoryLength(); $i++) { |
| $success &= assert($monster->getInventory($i) == $i); |
| } |
| |
| // Get and test the `weapons` FlatBuffer `vector` of `table`s. |
| $expected_weapon_names = array("Sword", "Axe"); |
| $expected_weapon_damages = array(3, 5); |
| for ($i = 0; $i < $monster->getWeaponsLength(); $i++) { |
| $success &= assert($monster->getWeapons($i)->getName() == $expected_weapon_names[$i]); |
| $success &= assert($monster->getWeapons($i)->getDamage() == $expected_weapon_damages[$i]); |
| } |
| |
| // Get and test the `equipped` FlatBuffer `union`. |
| $success &= assert($monster->getEquippedType() == \MyGame\Sample\Equipment::Weapon); |
| $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getName() == "Axe"); |
| $success &= assert($monster->getEquipped(new \MyGame\Sample\Weapon())->getDamage() == 5); |
| |
| if ($success) { |
| print("The FlatBuffer was successfully created and verified!\n"); |
| } |
| } |
| |
| main(); |
| ?> |