| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::System.Collections.Generic; |
| using global::FlatBuffers; |
| |
| public struct ArrayStruct : IFlatbufferObject |
| { |
| private Struct __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } |
| public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } |
| public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } |
| public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } |
| public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } |
| public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } |
| public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); } |
| public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } } |
| public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); } |
| public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); } |
| public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); } |
| |
| public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) { |
| builder.Prep(8, 160); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.PutLong(F[_idx0-1]); |
| } |
| builder.Pad(4); |
| builder.PutInt(E); |
| for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| builder.Prep(8, 32); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutLong(d_D[_idx0-1,_idx1-1]); |
| } |
| builder.Pad(5); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); |
| } |
| builder.PutSbyte((sbyte)d_B[_idx0-1]); |
| for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| builder.PutInt(d_A[_idx0-1,_idx1-1]); |
| } |
| } |
| builder.Pad(7); |
| builder.PutSbyte(C); |
| for (int _idx0 = 15; _idx0 > 0; _idx0--) { |
| builder.PutInt(B[_idx0-1]); |
| } |
| builder.PutFloat(A); |
| return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); |
| } |
| public ArrayStructT UnPack() { |
| var _o = new ArrayStructT(); |
| this.UnPackTo(_o); |
| return _o; |
| } |
| public void UnPackTo(ArrayStructT _o) { |
| _o.A = this.A; |
| _o.B = new int[15]; |
| for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); } |
| _o.C = this.C; |
| _o.D = new MyGame.Example.NestedStructT[2]; |
| for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); } |
| _o.E = this.E; |
| _o.F = new long[2]; |
| for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); } |
| } |
| public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) { |
| if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>); |
| var _b = _o.B; |
| var _d_a = new int[2,2]; |
| for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}} |
| var _d_b = new MyGame.Example.TestEnum[2]; |
| for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;} |
| var _d_c = new MyGame.Example.TestEnum[2,2]; |
| for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}} |
| var _d_d = new long[2,2]; |
| for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}} |
| var _f = _o.F; |
| return CreateArrayStruct( |
| builder, |
| _o.A, |
| _b, |
| _o.C, |
| _d_a, |
| _d_b, |
| _d_c, |
| _d_d, |
| _o.E, |
| _f); |
| } |
| }; |
| |
| public class ArrayStructT |
| { |
| public float A { get; set; } |
| public int[] B { get; set; } |
| public sbyte C { get; set; } |
| public MyGame.Example.NestedStructT[] D { get; set; } |
| public int E { get; set; } |
| public long[] F { get; set; } |
| |
| public ArrayStructT() { |
| this.A = 0.0f; |
| this.B = new int[15]; |
| this.C = 0; |
| this.D = new MyGame.Example.NestedStructT[2]; |
| this.E = 0; |
| this.F = new long[2]; |
| } |
| } |
| |
| |
| } |