// Example IDL file for our monster's schema. | |
namespace MyGame.Sample; | |
enum Color:byte { Red = 0, Green, Blue = 2 } | |
union Equipment { Weapon } // Optionally add more tables. | |
struct Vec3 { | |
x:float; | |
y:float; | |
z:float; | |
} | |
table Monster { | |
pos:Vec3; | |
mana:short = 150; | |
hp:short = 100; | |
name:string; | |
friendly:bool = false (deprecated); | |
inventory:[ubyte]; | |
color:Color = Blue; | |
weapons:[Weapon]; | |
equipped:Equipment; | |
} | |
table Weapon { | |
name:string; | |
damage:short; | |
} | |
root_type Monster; |