| /* |
| * Copyright 2014 Google Inc. All rights reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "flatbuffers/flatbuffers.h" |
| #include "flatbuffers/idl.h" |
| #include "flatbuffers/util.h" |
| |
| #include "monster_generated.h" |
| |
| using namespace MyGame::Sample; |
| |
| // This is an example of parsing text straight into a buffer and then |
| // generating flatbuffer (JSON) text from the buffer. |
| int main(int /*argc*/, const char * /*argv*/[]) { |
| // load FlatBuffer schema (.fbs) and JSON from disk |
| std::string schemafile; |
| std::string jsonfile; |
| bool ok = flatbuffers::LoadFile("samples/monster.fbs", false, &schemafile) && |
| flatbuffers::LoadFile("samples/monsterdata.json", false, &jsonfile); |
| if (!ok) { |
| printf("couldn't load files!\n"); |
| return 1; |
| } |
| |
| // parse schema first, so we can use it to parse the data after |
| flatbuffers::Parser parser; |
| ok = parser.Parse(schemafile.c_str(), "samples/") && |
| parser.Parse(jsonfile.c_str(), "samples/"); |
| assert(ok); |
| |
| // here, parser.builder_ contains a binary buffer that is the parsed data. |
| |
| // to ensure it is correct, we now generate text back from the binary, |
| // and compare the two: |
| std::string jsongen; |
| GenerateText(parser, parser.builder_.GetBufferPointer(), |
| flatbuffers::GeneratorOptions(), &jsongen); |
| |
| if (jsongen != jsonfile) { |
| printf("%s----------------\n%s", jsongen.c_str(), jsonfile.c_str()); |
| } |
| } |