rw | 74d5f37 | 2014-07-11 16:12:35 -0700 | [diff] [blame^] | 1 | package flatbuffers |
| 2 | |
| 3 | // Builder is a state machine for creating FlatBuffer objects. |
| 4 | // Use a Builder to construct object(s) starting from leaf nodes. |
| 5 | // |
| 6 | // A Builder constructs byte buffers in a last-first manner for simplicity and |
| 7 | // performance. |
| 8 | type Builder struct { |
| 9 | Bytes []byte |
| 10 | |
| 11 | minalign int |
| 12 | vtable []UOffsetT |
| 13 | objectEnd UOffsetT |
| 14 | vtables []UOffsetT |
| 15 | head UOffsetT |
| 16 | } |
| 17 | |
| 18 | // NewBuilder initializes a Builder of size `initial_size`. |
| 19 | // The internal buffer is grown as needed. |
| 20 | func NewBuilder(initialSize int) *Builder { |
| 21 | if initialSize <= 0 { |
| 22 | initialSize = 0 |
| 23 | } |
| 24 | |
| 25 | b := &Builder{} |
| 26 | b.Bytes = make([]byte, initialSize) |
| 27 | b.head = UOffsetT(initialSize) |
| 28 | b.minalign = 1 |
| 29 | b.vtables = make([]UOffsetT, 0, 16) // sensible default capacity |
| 30 | |
| 31 | return b |
| 32 | } |
| 33 | |
| 34 | // StartObject initializes bookkeeping for writing a new object. |
| 35 | func (b *Builder) StartObject(numfields int) { |
| 36 | b.notNested() |
| 37 | // use 32-bit offsets so that arithmetic doesn't overflow. |
| 38 | b.vtable = make([]UOffsetT, numfields) |
| 39 | b.objectEnd = b.Offset() |
| 40 | b.minalign = 1 |
| 41 | } |
| 42 | |
| 43 | // WriteVtable serializes the vtable for the current object, if applicable. |
| 44 | // |
| 45 | // Before writing out the vtable, this checks pre-existing vtables for equality |
| 46 | // to this one. If an equal vtable is found, point the object to the existing |
| 47 | // vtable and return. |
| 48 | // |
| 49 | // Because vtable values are sensitive to alignment of object data, not all |
| 50 | // logically-equal vtables will be deduplicated. |
| 51 | // |
| 52 | // A vtable has the following format: |
| 53 | // <VOffsetT: size of the vtable in bytes, including this value> |
| 54 | // <VOffsetT: size of the object in bytes, including the vtable offset> |
| 55 | // <VOffsetT: offset for a field> * N, where N is the number of fields in |
| 56 | // the schema for this type. Includes deprecated fields. |
| 57 | // Thus, a vtable is made of 2 + N elements, each SizeVOffsetT bytes wide. |
| 58 | // |
| 59 | // An object has the following format: |
| 60 | // <SOffsetT: offset to this object's vtable (may be negative)> |
| 61 | // <byte: data>+ |
| 62 | func (b *Builder) WriteVtable() (n UOffsetT) { |
| 63 | // Prepend a zero scalar to the object. Later in this function we'll |
| 64 | // write an offset here that points to the object's vtable: |
| 65 | b.PrependSOffsetT(0) |
| 66 | |
| 67 | objectOffset := b.Offset() |
| 68 | existingVtable := UOffsetT(0) |
| 69 | |
| 70 | // Search backwards through existing vtables, because similar vtables |
| 71 | // are likely to have been recently appended. See |
| 72 | // BenchmarkVtableDeduplication for a case in which this heuristic |
| 73 | // saves about 30% of the time used in writing objects with duplicate |
| 74 | // tables. |
| 75 | for i := len(b.vtables) - 1; i >= 0; i-- { |
| 76 | // Find the other vtable, which is associated with `i`: |
| 77 | vt2Offset := b.vtables[i] |
| 78 | vt2Start := len(b.Bytes) - int(vt2Offset) |
| 79 | vt2Len := GetVOffsetT(b.Bytes[vt2Start:]) |
| 80 | |
| 81 | metadata := VtableMetadataFields * SizeVOffsetT |
| 82 | vt2End := vt2Start + int(vt2Len) |
| 83 | vt2 := b.Bytes[vt2Start+metadata : vt2End] |
| 84 | |
| 85 | // Compare the other vtable to the one under consideration. |
| 86 | // If they are equal, store the offset and break: |
| 87 | if vtableEqual(b.vtable, objectOffset, vt2) { |
| 88 | existingVtable = vt2Offset |
| 89 | break |
| 90 | } |
| 91 | } |
| 92 | |
| 93 | if existingVtable == 0 { |
| 94 | // Did not find a vtable, so write this one to the buffer. |
| 95 | |
| 96 | // Write out the current vtable in reverse , because |
| 97 | // serialization occurs in last-first order: |
| 98 | for i := len(b.vtable) - 1; i >= 0; i-- { |
| 99 | var off UOffsetT |
| 100 | if b.vtable[i] != 0 { |
| 101 | // Forward reference to field; |
| 102 | // use 32bit number to ensure no overflow: |
| 103 | off = objectOffset - b.vtable[i] |
| 104 | } |
| 105 | |
| 106 | b.PrependVOffsetT(VOffsetT(off)) |
| 107 | } |
| 108 | |
| 109 | // The two metadata fields are written last. |
| 110 | |
| 111 | // First, store the object bytesize: |
| 112 | objectSize := objectOffset - b.objectEnd |
| 113 | b.PrependVOffsetT(VOffsetT(objectSize)) |
| 114 | |
| 115 | // Second, store the vtable bytesize: |
| 116 | vBytes := (len(b.vtable) + VtableMetadataFields) * SizeVOffsetT |
| 117 | b.PrependVOffsetT(VOffsetT(vBytes)) |
| 118 | |
| 119 | // Next, write the offset to the new vtable in the |
| 120 | // already-allocated SOffsetT at the beginning of this object: |
| 121 | objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset) |
| 122 | WriteSOffsetT(b.Bytes[objectStart:], |
| 123 | SOffsetT(b.Offset())-SOffsetT(objectOffset)) |
| 124 | |
| 125 | // Finally, store this vtable in memory for future |
| 126 | // deduplication: |
| 127 | b.vtables = append(b.vtables, b.Offset()) |
| 128 | } else { |
| 129 | // Found a duplicate vtable. |
| 130 | |
| 131 | objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset) |
| 132 | b.head = UOffsetT(objectStart) |
| 133 | |
| 134 | // Write the offset to the found vtable in the |
| 135 | // already-allocated SOffsetT at the beginning of this object: |
| 136 | WriteSOffsetT(b.Bytes[b.head:], |
| 137 | SOffsetT(existingVtable)-SOffsetT(objectOffset)) |
| 138 | } |
| 139 | |
| 140 | b.vtable = nil |
| 141 | return objectOffset |
| 142 | } |
| 143 | |
| 144 | // EndObject writes data necessary to finish object construction. |
| 145 | func (b *Builder) EndObject() UOffsetT { |
| 146 | if b.vtable == nil { |
| 147 | panic("not in object") |
| 148 | } |
| 149 | return b.WriteVtable() |
| 150 | } |
| 151 | |
| 152 | // Doubles the size of the byteslice, and copies the old data towards the |
| 153 | // end of the new byteslice (since we build the buffer backwards). |
| 154 | func (b *Builder) growByteBuffer() { |
| 155 | if (len(b.Bytes) & 0xC0000000) != 0 { |
| 156 | panic("cannot grow buffer beyond 2 gigabytes") |
| 157 | } |
| 158 | newSize := len(b.Bytes) * 2 |
| 159 | if newSize == 0 { |
| 160 | newSize = 1 |
| 161 | } |
| 162 | bytes2 := make([]byte, newSize) |
| 163 | copy(bytes2[newSize-len(b.Bytes):], b.Bytes) |
| 164 | b.Bytes = bytes2 |
| 165 | } |
| 166 | |
| 167 | // Head gives the start of useful data in the underlying byte buffer. |
| 168 | // Note: unlike other functions, this value is interpreted as from the left. |
| 169 | func (b *Builder) Head() UOffsetT { |
| 170 | return b.head |
| 171 | } |
| 172 | |
| 173 | // Offset relative to the end of the buffer. |
| 174 | func (b *Builder) Offset() UOffsetT { |
| 175 | return UOffsetT(len(b.Bytes)) - b.head |
| 176 | } |
| 177 | |
| 178 | // Pad places zeros at the current offset. |
| 179 | func (b *Builder) Pad(n int) { |
| 180 | for i := 0; i < n; i++ { |
| 181 | b.PlaceByte(0) |
| 182 | } |
| 183 | } |
| 184 | |
| 185 | // Prep prepares to write an element of `size` after `additional_bytes` |
| 186 | // have been written, e.g. if you write a string, you need to align such |
| 187 | // the int length field is aligned to SizeInt32, and the string data follows it |
| 188 | // directly. |
| 189 | // If all you need to do is align, `additionalBytes` will be 0. |
| 190 | func (b *Builder) Prep(size, additionalBytes int) { |
| 191 | // Track the biggest thing we've ever aligned to. |
| 192 | if size > b.minalign { |
| 193 | b.minalign = size |
| 194 | } |
| 195 | // Find the amount of alignment needed such that `size` is properly |
| 196 | // aligned after `additionalBytes`: |
| 197 | alignSize := (^(len(b.Bytes) - int(b.Head()) + additionalBytes)) + 1 |
| 198 | alignSize &= (size - 1) |
| 199 | |
| 200 | // Reallocate the buffer if needed: |
| 201 | for int(b.head) < alignSize+size+additionalBytes { |
| 202 | oldBufSize := len(b.Bytes) |
| 203 | b.growByteBuffer() |
| 204 | b.head += UOffsetT(len(b.Bytes) - oldBufSize) |
| 205 | } |
| 206 | b.Pad(alignSize) |
| 207 | } |
| 208 | |
| 209 | // PrependSOffsetT prepends an SOffsetT, relative to where it will be written. |
| 210 | func (b *Builder) PrependSOffsetT(off SOffsetT) { |
| 211 | b.Prep(SizeSOffsetT, 0) // Ensure alignment is already done. |
| 212 | if !(UOffsetT(off) <= b.Offset()) { |
| 213 | panic("unreachable: off <= b.Offset()") |
| 214 | } |
| 215 | off2 := SOffsetT(b.Offset()) - off + SOffsetT(SizeSOffsetT) |
| 216 | b.PlaceSOffsetT(off2) |
| 217 | } |
| 218 | |
| 219 | // PrependUOffsetT prepends an UOffsetT, relative to where it will be written. |
| 220 | func (b *Builder) PrependUOffsetT(off UOffsetT) { |
| 221 | b.Prep(SizeUOffsetT, 0) // Ensure alignment is already done. |
| 222 | if !(off <= b.Offset()) { |
| 223 | panic("unreachable: off <= b.Offset()") |
| 224 | } |
| 225 | off2 := b.Offset() - off + UOffsetT(SizeUOffsetT) |
| 226 | b.PlaceUOffsetT(off2) |
| 227 | } |
| 228 | |
| 229 | // StartVector initializes bookkeeping for writing a new vector. |
| 230 | // |
| 231 | // A vector has the following format: |
| 232 | // <UOffsetT: number of elements in this vector> |
| 233 | // <T: data>+, where T is the type of elements of this vector. |
| 234 | func (b *Builder) StartVector(elemSize, numElems int) UOffsetT { |
| 235 | b.notNested() |
| 236 | b.Prep(SizeUint32, elemSize*numElems) |
| 237 | return b.Offset() |
| 238 | } |
| 239 | |
| 240 | // EndVector writes data necessary to finish vector construction. |
| 241 | func (b *Builder) EndVector(vectorNumElems int) UOffsetT { |
| 242 | // we already made space for this, so write without PrependUint32 |
| 243 | b.PlaceUOffsetT(UOffsetT(vectorNumElems)) |
| 244 | return b.Offset() |
| 245 | } |
| 246 | |
| 247 | // CreateString writes a null-terminated string as a vector. |
| 248 | func (b *Builder) CreateString(s string) UOffsetT { |
| 249 | b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte) |
| 250 | b.PlaceByte(0) |
| 251 | |
| 252 | x := []byte(s) |
| 253 | l := UOffsetT(len(x)) |
| 254 | |
| 255 | b.head -= l |
| 256 | copy(b.Bytes[b.head:b.head+l], x) |
| 257 | |
| 258 | return b.EndVector(len(x)) |
| 259 | } |
| 260 | |
| 261 | func (b *Builder) notNested() { |
| 262 | // Check that no other objects are being built while making this |
| 263 | // object. If not, panic: |
| 264 | if b.vtable != nil { |
| 265 | panic("non-inline data write inside of object") |
| 266 | } |
| 267 | } |
| 268 | |
| 269 | func (b *Builder) nested(obj UOffsetT) { |
| 270 | // Structs are always stored inline, so need to be created right |
| 271 | // where they are used. You'll get this panic if you created it |
| 272 | // elsewhere: |
| 273 | if obj != b.Offset() { |
| 274 | panic("inline data write outside of object") |
| 275 | } |
| 276 | } |
| 277 | |
| 278 | // PrependBoolSlot prepends a bool onto the object at vtable slot `o`. |
| 279 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 280 | // other data will be written. |
| 281 | func (b *Builder) PrependBoolSlot(o int, x, d bool) { |
| 282 | val := byte(0) |
| 283 | if x { |
| 284 | val = 1 |
| 285 | } |
| 286 | def := byte(0) |
| 287 | if d { |
| 288 | def = 1 |
| 289 | } |
| 290 | b.PrependByteSlot(o, val, def) |
| 291 | } |
| 292 | |
| 293 | // PrependByteSlot prepends a byte onto the object at vtable slot `o`. |
| 294 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 295 | // other data will be written. |
| 296 | func (b *Builder) PrependByteSlot(o int, x, d byte) { |
| 297 | if x != d { |
| 298 | b.PrependByte(x) |
| 299 | b.Slot(o) |
| 300 | } |
| 301 | } |
| 302 | |
| 303 | // PrependUint8Slot prepends a uint8 onto the object at vtable slot `o`. |
| 304 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 305 | // other data will be written. |
| 306 | func (b *Builder) PrependUint8Slot(o int, x, d uint8) { |
| 307 | if x != d { |
| 308 | b.PrependUint8(x) |
| 309 | b.Slot(o) |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | // PrependUint16Slot prepends a uint16 onto the object at vtable slot `o`. |
| 314 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 315 | // other data will be written. |
| 316 | func (b *Builder) PrependUint16Slot(o int, x, d uint16) { |
| 317 | if x != d { |
| 318 | b.PrependUint16(x) |
| 319 | b.Slot(o) |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | // PrependUint32Slot prepends a uint32 onto the object at vtable slot `o`. |
| 324 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 325 | // other data will be written. |
| 326 | func (b *Builder) PrependUint32Slot(o int, x, d uint32) { |
| 327 | if x != d { |
| 328 | b.PrependUint32(x) |
| 329 | b.Slot(o) |
| 330 | } |
| 331 | } |
| 332 | |
| 333 | // PrependUint64Slot prepends a uint64 onto the object at vtable slot `o`. |
| 334 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 335 | // other data will be written. |
| 336 | func (b *Builder) PrependUint64Slot(o int, x, d uint64) { |
| 337 | if x != d { |
| 338 | b.PrependUint64(x) |
| 339 | b.Slot(o) |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | // PrependInt8Slot prepends a int8 onto the object at vtable slot `o`. |
| 344 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 345 | // other data will be written. |
| 346 | func (b *Builder) PrependInt8Slot(o int, x, d int8) { |
| 347 | if x != d { |
| 348 | b.PrependInt8(x) |
| 349 | b.Slot(o) |
| 350 | } |
| 351 | } |
| 352 | |
| 353 | // PrependInt16Slot prepends a int16 onto the object at vtable slot `o`. |
| 354 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 355 | // other data will be written. |
| 356 | func (b *Builder) PrependInt16Slot(o int, x, d int16) { |
| 357 | if x != d { |
| 358 | b.PrependInt16(x) |
| 359 | b.Slot(o) |
| 360 | } |
| 361 | } |
| 362 | |
| 363 | // PrependInt32Slot prepends a int32 onto the object at vtable slot `o`. |
| 364 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 365 | // other data will be written. |
| 366 | func (b *Builder) PrependInt32Slot(o int, x, d int32) { |
| 367 | if x != d { |
| 368 | b.PrependInt32(x) |
| 369 | b.Slot(o) |
| 370 | } |
| 371 | } |
| 372 | |
| 373 | // PrependInt64Slot prepends a int64 onto the object at vtable slot `o`. |
| 374 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 375 | // other data will be written. |
| 376 | func (b *Builder) PrependInt64Slot(o int, x, d int64) { |
| 377 | if x != d { |
| 378 | b.PrependInt64(x) |
| 379 | b.Slot(o) |
| 380 | } |
| 381 | } |
| 382 | |
| 383 | // PrependFloat32Slot prepends a float32 onto the object at vtable slot `o`. |
| 384 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 385 | // other data will be written. |
| 386 | func (b *Builder) PrependFloat32Slot(o int, x, d float32) { |
| 387 | if x != d { |
| 388 | b.PrependFloat32(x) |
| 389 | b.Slot(o) |
| 390 | } |
| 391 | } |
| 392 | |
| 393 | // PrependFloat64Slot prepends a float64 onto the object at vtable slot `o`. |
| 394 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 395 | // other data will be written. |
| 396 | func (b *Builder) PrependFloat64Slot(o int, x, d float64) { |
| 397 | if x != d { |
| 398 | b.PrependFloat64(x) |
| 399 | b.Slot(o) |
| 400 | } |
| 401 | } |
| 402 | |
| 403 | // PrependUOffsetTSlot prepends an UOffsetT onto the object at vtable slot `o`. |
| 404 | // If value `x` equals default `d`, then the slot will be set to zero and no |
| 405 | // other data will be written. |
| 406 | func (b *Builder) PrependUOffsetTSlot(o int, x, d UOffsetT) { |
| 407 | if x != d { |
| 408 | b.PrependUOffsetT(x) |
| 409 | b.Slot(o) |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | // PrependStructSlot prepends a struct onto the object at vtable slot `o`. |
| 414 | // Structs are stored inline, so nothing additional is being added. |
| 415 | // In generated code, `d` is always 0. |
| 416 | func (b *Builder) PrependStructSlot(voffset int, x, d UOffsetT) { |
| 417 | if x != d { |
| 418 | b.nested(x) |
| 419 | b.Slot(voffset) |
| 420 | } |
| 421 | } |
| 422 | |
| 423 | // Slot sets the vtable key `voffset` to the current location in the buffer. |
| 424 | func (b *Builder) Slot(slotnum int) { |
| 425 | b.vtable[slotnum] = UOffsetT(b.Offset()) |
| 426 | } |
| 427 | |
| 428 | // Finish finalizes a buffer, pointing to the given `rootTable`. |
| 429 | func (b *Builder) Finish(rootTable UOffsetT) { |
| 430 | b.Prep(b.minalign, SizeUOffsetT) |
| 431 | b.PrependUOffsetT(rootTable) |
| 432 | } |
| 433 | |
| 434 | // vtableEqual compares an unwritten vtable to a written vtable. |
| 435 | func vtableEqual(a []UOffsetT, objectStart UOffsetT, b []byte) bool { |
| 436 | if len(a)*SizeVOffsetT != len(b) { |
| 437 | return false |
| 438 | } |
| 439 | |
| 440 | for i := 0; i < len(a); i++ { |
| 441 | x := GetVOffsetT(b[i*SizeVOffsetT : (i+1)*SizeVOffsetT]) |
| 442 | |
| 443 | // Skip vtable entries that indicate a default value. |
| 444 | if x == 0 && a[i] == 0 { |
| 445 | continue |
| 446 | } |
| 447 | |
| 448 | y := SOffsetT(objectStart) - SOffsetT(a[i]) |
| 449 | if SOffsetT(x) != y { |
| 450 | return false |
| 451 | } |
| 452 | } |
| 453 | return true |
| 454 | } |
| 455 | |
| 456 | // PrependBool prepends a bool to the Builder buffer. |
| 457 | // Aligns and checks for space. |
| 458 | func (b *Builder) PrependBool(x bool) { |
| 459 | b.Prep(SizeBool, 0) |
| 460 | b.PlaceBool(x) |
| 461 | } |
| 462 | |
| 463 | // PrependUint8 prepends a uint8 to the Builder buffer. |
| 464 | // Aligns and checks for space. |
| 465 | func (b *Builder) PrependUint8(x uint8) { |
| 466 | b.Prep(SizeUint8, 0) |
| 467 | b.PlaceUint8(x) |
| 468 | } |
| 469 | |
| 470 | // PrependUint16 prepends a uint16 to the Builder buffer. |
| 471 | // Aligns and checks for space. |
| 472 | func (b *Builder) PrependUint16(x uint16) { |
| 473 | b.Prep(SizeUint16, 0) |
| 474 | b.PlaceUint16(x) |
| 475 | } |
| 476 | |
| 477 | // PrependUint32 prepends a uint32 to the Builder buffer. |
| 478 | // Aligns and checks for space. |
| 479 | func (b *Builder) PrependUint32(x uint32) { |
| 480 | b.Prep(SizeUint32, 0) |
| 481 | b.PlaceUint32(x) |
| 482 | } |
| 483 | |
| 484 | // PrependUint64 prepends a uint64 to the Builder buffer. |
| 485 | // Aligns and checks for space. |
| 486 | func (b *Builder) PrependUint64(x uint64) { |
| 487 | b.Prep(SizeUint64, 0) |
| 488 | b.PlaceUint64(x) |
| 489 | } |
| 490 | |
| 491 | // PrependInt8 prepends a int8 to the Builder buffer. |
| 492 | // Aligns and checks for space. |
| 493 | func (b *Builder) PrependInt8(x int8) { |
| 494 | b.Prep(SizeInt8, 0) |
| 495 | b.PlaceInt8(x) |
| 496 | } |
| 497 | |
| 498 | // PrependInt16 prepends a int16 to the Builder buffer. |
| 499 | // Aligns and checks for space. |
| 500 | func (b *Builder) PrependInt16(x int16) { |
| 501 | b.Prep(SizeInt16, 0) |
| 502 | b.PlaceInt16(x) |
| 503 | } |
| 504 | |
| 505 | // PrependInt32 prepends a int32 to the Builder buffer. |
| 506 | // Aligns and checks for space. |
| 507 | func (b *Builder) PrependInt32(x int32) { |
| 508 | b.Prep(SizeInt32, 0) |
| 509 | b.PlaceInt32(x) |
| 510 | } |
| 511 | |
| 512 | // PrependInt64 prepends a int64 to the Builder buffer. |
| 513 | // Aligns and checks for space. |
| 514 | func (b *Builder) PrependInt64(x int64) { |
| 515 | b.Prep(SizeInt64, 0) |
| 516 | b.PlaceInt64(x) |
| 517 | } |
| 518 | |
| 519 | // PrependFloat32 prepends a float32 to the Builder buffer. |
| 520 | // Aligns and checks for space. |
| 521 | func (b *Builder) PrependFloat32(x float32) { |
| 522 | b.Prep(SizeFloat32, 0) |
| 523 | b.PlaceFloat32(x) |
| 524 | } |
| 525 | |
| 526 | // PrependFloat64 prepends a float64 to the Builder buffer. |
| 527 | // Aligns and checks for space. |
| 528 | func (b *Builder) PrependFloat64(x float64) { |
| 529 | b.Prep(SizeFloat64, 0) |
| 530 | b.PlaceFloat64(x) |
| 531 | } |
| 532 | |
| 533 | // PrependByte prepends a byte to the Builder buffer. |
| 534 | // Aligns and checks for space. |
| 535 | func (b *Builder) PrependByte(x byte) { |
| 536 | b.Prep(SizeByte, 0) |
| 537 | b.PlaceByte(x) |
| 538 | } |
| 539 | |
| 540 | // PrependVOffsetT prepends a VOffsetT to the Builder buffer. |
| 541 | // Aligns and checks for space. |
| 542 | func (b *Builder) PrependVOffsetT(x VOffsetT) { |
| 543 | b.Prep(SizeVOffsetT, 0) |
| 544 | b.PlaceVOffsetT(x) |
| 545 | } |
| 546 | |
| 547 | // PlaceBool prepends a bool to the Builder, without checking for space. |
| 548 | func (b *Builder) PlaceBool(x bool) { |
| 549 | b.head -= UOffsetT(SizeBool) |
| 550 | WriteBool(b.Bytes[b.head:], x) |
| 551 | } |
| 552 | |
| 553 | // PlaceUint8 prepends a uint8 to the Builder, without checking for space. |
| 554 | func (b *Builder) PlaceUint8(x uint8) { |
| 555 | b.head -= UOffsetT(SizeUint8) |
| 556 | WriteUint8(b.Bytes[b.head:], x) |
| 557 | } |
| 558 | |
| 559 | // PlaceUint16 prepends a uint16 to the Builder, without checking for space. |
| 560 | func (b *Builder) PlaceUint16(x uint16) { |
| 561 | b.head -= UOffsetT(SizeUint16) |
| 562 | WriteUint16(b.Bytes[b.head:], x) |
| 563 | } |
| 564 | |
| 565 | // PlaceUint32 prepends a uint32 to the Builder, without checking for space. |
| 566 | func (b *Builder) PlaceUint32(x uint32) { |
| 567 | b.head -= UOffsetT(SizeUint32) |
| 568 | WriteUint32(b.Bytes[b.head:], x) |
| 569 | } |
| 570 | |
| 571 | // PlaceUint64 prepends a uint64 to the Builder, without checking for space. |
| 572 | func (b *Builder) PlaceUint64(x uint64) { |
| 573 | b.head -= UOffsetT(SizeUint64) |
| 574 | WriteUint64(b.Bytes[b.head:], x) |
| 575 | } |
| 576 | |
| 577 | // PlaceInt8 prepends a int8 to the Builder, without checking for space. |
| 578 | func (b *Builder) PlaceInt8(x int8) { |
| 579 | b.head -= UOffsetT(SizeInt8) |
| 580 | WriteInt8(b.Bytes[b.head:], x) |
| 581 | } |
| 582 | |
| 583 | // PlaceInt16 prepends a int16 to the Builder, without checking for space. |
| 584 | func (b *Builder) PlaceInt16(x int16) { |
| 585 | b.head -= UOffsetT(SizeInt16) |
| 586 | WriteInt16(b.Bytes[b.head:], x) |
| 587 | } |
| 588 | |
| 589 | // PlaceInt32 prepends a int32 to the Builder, without checking for space. |
| 590 | func (b *Builder) PlaceInt32(x int32) { |
| 591 | b.head -= UOffsetT(SizeInt32) |
| 592 | WriteInt32(b.Bytes[b.head:], x) |
| 593 | } |
| 594 | |
| 595 | // PlaceInt64 prepends a int64 to the Builder, without checking for space. |
| 596 | func (b *Builder) PlaceInt64(x int64) { |
| 597 | b.head -= UOffsetT(SizeInt64) |
| 598 | WriteInt64(b.Bytes[b.head:], x) |
| 599 | } |
| 600 | |
| 601 | // PlaceFloat32 prepends a float32 to the Builder, without checking for space. |
| 602 | func (b *Builder) PlaceFloat32(x float32) { |
| 603 | b.head -= UOffsetT(SizeFloat32) |
| 604 | WriteFloat32(b.Bytes[b.head:], x) |
| 605 | } |
| 606 | |
| 607 | // PlaceFloat64 prepends a float64 to the Builder, without checking for space. |
| 608 | func (b *Builder) PlaceFloat64(x float64) { |
| 609 | b.head -= UOffsetT(SizeFloat64) |
| 610 | WriteFloat64(b.Bytes[b.head:], x) |
| 611 | } |
| 612 | |
| 613 | // PlaceByte prepends a byte to the Builder, without checking for space. |
| 614 | func (b *Builder) PlaceByte(x byte) { |
| 615 | b.head -= UOffsetT(SizeByte) |
| 616 | WriteByte(b.Bytes[b.head:], x) |
| 617 | } |
| 618 | |
| 619 | // PlaceVOffsetT prepends a VOffsetT to the Builder, without checking for space. |
| 620 | func (b *Builder) PlaceVOffsetT(x VOffsetT) { |
| 621 | b.head -= UOffsetT(SizeVOffsetT) |
| 622 | WriteVOffsetT(b.Bytes[b.head:], x) |
| 623 | } |
| 624 | |
| 625 | // PlaceSOffsetT prepends a SOffsetT to the Builder, without checking for space. |
| 626 | func (b *Builder) PlaceSOffsetT(x SOffsetT) { |
| 627 | b.head -= UOffsetT(SizeSOffsetT) |
| 628 | WriteSOffsetT(b.Bytes[b.head:], x) |
| 629 | } |
| 630 | |
| 631 | // PlaceUOffsetT prepends a UOffsetT to the Builder, without checking for space. |
| 632 | func (b *Builder) PlaceUOffsetT(x UOffsetT) { |
| 633 | b.head -= UOffsetT(SizeUOffsetT) |
| 634 | WriteUOffsetT(b.Bytes[b.head:], x) |
| 635 | } |