blob: ec07485e613cd778b431cae7d5fd0f4cbc29b7ba [file] [log] [blame]
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "test_common.h"
struct X1 {};
struct X2 {};
struct X3 {};
struct X4 {};
struct X5 {};
struct X6 {};
struct X7 {};
fruit::Component<> getComponent() {
return fruit::createComponent()
.registerConstructor<X1()>()
.registerConstructor<X2()>()
.registerConstructor<X3()>()
.registerConstructor<X4()>()
.registerConstructor<X5()>()
.registerConstructor<X6()>()
.registerConstructor<X7()>();
}
int main() {
// The component normalization generates a random hash. By looping 50 times it's very likely that we'll get at least one hash
// with too many collisions (and we'll generate another).
for (int i = 0; i < 50; i++) {
fruit::NormalizedComponent<> normalizedComponent(getComponent());
(void) normalizedComponent;
}
return 0;
}