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#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Grpc.Core.Internal;
using Grpc.Core.Logging;
using Grpc.Core.Utils;
namespace Grpc.Core
{
/// <summary>
/// Encapsulates initialization and shutdown of gRPC library.
/// </summary>
public class GrpcEnvironment
{
const LogLevel DefaultLogLevel = LogLevel.Info;
const int MinDefaultThreadPoolSize = 4;
static object staticLock = new object();
static GrpcEnvironment instance;
static int refCount;
static int? customThreadPoolSize;
static int? customCompletionQueueCount;
static readonly HashSet<Channel> registeredChannels = new HashSet<Channel>();
static readonly HashSet<Server> registeredServers = new HashSet<Server>();
static ILogger logger = new LogLevelFilterLogger(new ConsoleLogger(), DefaultLogLevel);
readonly object myLock = new object();
readonly GrpcThreadPool threadPool;
readonly DebugStats debugStats = new DebugStats();
readonly AtomicCounter cqPickerCounter = new AtomicCounter();
bool isClosed;
/// <summary>
/// Returns a reference-counted instance of initialized gRPC environment.
/// Subsequent invocations return the same instance unless reference count has dropped to zero previously.
/// </summary>
internal static GrpcEnvironment AddRef()
{
ShutdownHooks.Register();
lock (staticLock)
{
refCount++;
if (instance == null)
{
instance = new GrpcEnvironment();
}
return instance;
}
}
/// <summary>
/// Decrements the reference count for currently active environment and asynchronously shuts down the gRPC environment if reference count drops to zero.
/// </summary>
internal static async Task ReleaseAsync()
{
GrpcEnvironment instanceToShutdown = null;
lock (staticLock)
{
GrpcPreconditions.CheckState(refCount > 0);
refCount--;
if (refCount == 0)
{
instanceToShutdown = instance;
instance = null;
}
}
if (instanceToShutdown != null)
{
await instanceToShutdown.ShutdownAsync().ConfigureAwait(false);
}
}
internal static int GetRefCount()
{
lock (staticLock)
{
return refCount;
}
}
internal static void RegisterChannel(Channel channel)
{
lock (staticLock)
{
GrpcPreconditions.CheckNotNull(channel);
registeredChannels.Add(channel);
}
}
internal static void UnregisterChannel(Channel channel)
{
lock (staticLock)
{
GrpcPreconditions.CheckNotNull(channel);
GrpcPreconditions.CheckArgument(registeredChannels.Remove(channel), "Channel not found in the registered channels set.");
}
}
internal static void RegisterServer(Server server)
{
lock (staticLock)
{
GrpcPreconditions.CheckNotNull(server);
registeredServers.Add(server);
}
}
internal static void UnregisterServer(Server server)
{
lock (staticLock)
{
GrpcPreconditions.CheckNotNull(server);
GrpcPreconditions.CheckArgument(registeredServers.Remove(server), "Server not found in the registered servers set.");
}
}
/// <summary>
/// Requests shutdown of all channels created by the current process.
/// </summary>
public static Task ShutdownChannelsAsync()
{
HashSet<Channel> snapshot = null;
lock (staticLock)
{
snapshot = new HashSet<Channel>(registeredChannels);
}
return Task.WhenAll(snapshot.Select((channel) => channel.ShutdownAsync()));
}
/// <summary>
/// Requests immediate shutdown of all servers created by the current process.
/// </summary>
public static Task KillServersAsync()
{
HashSet<Server> snapshot = null;
lock (staticLock)
{
snapshot = new HashSet<Server>(registeredServers);
}
return Task.WhenAll(snapshot.Select((server) => server.KillAsync()));
}
/// <summary>
/// Gets application-wide logger used by gRPC.
/// </summary>
/// <value>The logger.</value>
public static ILogger Logger
{
get
{
return logger;
}
}
/// <summary>
/// Sets the application-wide logger that should be used by gRPC.
/// </summary>
public static void SetLogger(ILogger customLogger)
{
GrpcPreconditions.CheckNotNull(customLogger, "customLogger");
logger = customLogger;
}
/// <summary>
/// Sets the number of threads in the gRPC thread pool that polls for internal RPC events.
/// Can be only invoke before the <c>GrpcEnviroment</c> is started and cannot be changed afterwards.
/// Setting thread pool size is an advanced setting and you should only use it if you know what you are doing.
/// Most users should rely on the default value provided by gRPC library.
/// Note: this method is part of an experimental API that can change or be removed without any prior notice.
/// </summary>
public static void SetThreadPoolSize(int threadCount)
{
lock (staticLock)
{
GrpcPreconditions.CheckState(instance == null, "Can only be set before GrpcEnvironment is initialized");
GrpcPreconditions.CheckArgument(threadCount > 0, "threadCount needs to be a positive number");
customThreadPoolSize = threadCount;
}
}
/// <summary>
/// Sets the number of completion queues in the gRPC thread pool that polls for internal RPC events.
/// Can be only invoke before the <c>GrpcEnviroment</c> is started and cannot be changed afterwards.
/// Setting the number of completions queues is an advanced setting and you should only use it if you know what you are doing.
/// Most users should rely on the default value provided by gRPC library.
/// Note: this method is part of an experimental API that can change or be removed without any prior notice.
/// </summary>
public static void SetCompletionQueueCount(int completionQueueCount)
{
lock (staticLock)
{
GrpcPreconditions.CheckState(instance == null, "Can only be set before GrpcEnvironment is initialized");
GrpcPreconditions.CheckArgument(completionQueueCount > 0, "threadCount needs to be a positive number");
customCompletionQueueCount = completionQueueCount;
}
}
/// <summary>
/// Creates gRPC environment.
/// </summary>
private GrpcEnvironment()
{
GrpcNativeInit();
threadPool = new GrpcThreadPool(this, GetThreadPoolSizeOrDefault(), GetCompletionQueueCountOrDefault());
threadPool.Start();
}
/// <summary>
/// Gets the completion queues used by this gRPC environment.
/// </summary>
internal IReadOnlyCollection<CompletionQueueSafeHandle> CompletionQueues
{
get
{
return this.threadPool.CompletionQueues;
}
}
internal bool IsAlive
{
get
{
return this.threadPool.IsAlive;
}
}
/// <summary>
/// Picks a completion queue in a round-robin fashion.
/// Shouldn't be invoked on a per-call basis (used at per-channel basis).
/// </summary>
internal CompletionQueueSafeHandle PickCompletionQueue()
{
var cqIndex = (int) ((cqPickerCounter.Increment() - 1) % this.threadPool.CompletionQueues.Count);
return this.threadPool.CompletionQueues.ElementAt(cqIndex);
}
/// <summary>
/// Gets the completion queue used by this gRPC environment.
/// </summary>
internal DebugStats DebugStats
{
get
{
return this.debugStats;
}
}
/// <summary>
/// Gets version of gRPC C core.
/// </summary>
internal static string GetCoreVersionString()
{
var ptr = NativeMethods.Get().grpcsharp_version_string(); // the pointer is not owned
return Marshal.PtrToStringAnsi(ptr);
}
internal static void GrpcNativeInit()
{
NativeMethods.Get().grpcsharp_init();
}
internal static void GrpcNativeShutdown()
{
NativeMethods.Get().grpcsharp_shutdown();
}
/// <summary>
/// Shuts down this environment.
/// </summary>
private async Task ShutdownAsync()
{
if (isClosed)
{
throw new InvalidOperationException("Close has already been called");
}
await threadPool.StopAsync().ConfigureAwait(false);
GrpcNativeShutdown();
isClosed = true;
debugStats.CheckOK();
}
private int GetThreadPoolSizeOrDefault()
{
if (customThreadPoolSize.HasValue)
{
return customThreadPoolSize.Value;
}
// In systems with many cores, use half of the cores for GrpcThreadPool
// and the other half for .NET thread pool. This heuristic definitely needs
// more work, but seems to work reasonably well for a start.
return Math.Max(MinDefaultThreadPoolSize, Environment.ProcessorCount / 2);
}
private int GetCompletionQueueCountOrDefault()
{
if (customCompletionQueueCount.HasValue)
{
return customCompletionQueueCount.Value;
}
// by default, create a completion queue for each thread
return GetThreadPoolSizeOrDefault();
}
private static class ShutdownHooks
{
static object staticLock = new object();
static bool hooksRegistered;
public static void Register()
{
lock (staticLock)
{
if (!hooksRegistered)
{
// TODO(jtattermusch): register shutdownhooks for CoreCLR as well
#if !NETSTANDARD1_5
AppDomain.CurrentDomain.ProcessExit += ShutdownHookHandler;
AppDomain.CurrentDomain.DomainUnload += ShutdownHookHandler;
#endif
}
hooksRegistered = true;
}
}
/// <summary>
/// Handler for AppDomain.DomainUnload and AppDomain.ProcessExit hooks.
/// </summary>
private static void ShutdownHookHandler(object sender, EventArgs e)
{
Task.WaitAll(GrpcEnvironment.ShutdownChannelsAsync(), GrpcEnvironment.KillServersAsync());
}
}
}
}