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#region Copyright notice and license
// Copyright 2015, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Grpc.Core.Internal;
using Grpc.Core.Logging;
using Grpc.Core.Utils;
namespace Grpc.Core
{
/// <summary>
/// Represents a gRPC channel. Channels are an abstraction of long-lived connections to remote servers.
/// More client objects can reuse the same channel. Creating a channel is an expensive operation compared to invoking
/// a remote call so in general you should reuse a single channel for as many calls as possible.
/// </summary>
public class Channel
{
static readonly ILogger Logger = GrpcEnvironment.Logger.ForType<Channel>();
readonly object myLock = new object();
readonly AtomicCounter activeCallCounter = new AtomicCounter();
readonly string target;
readonly GrpcEnvironment environment;
readonly ChannelSafeHandle handle;
readonly Dictionary<string, ChannelOption> options;
bool shutdownRequested;
/// <summary>
/// Creates a channel that connects to a specific host.
/// Port will default to 80 for an unsecure channel and to 443 for a secure channel.
/// </summary>
/// <param name="target">Target of the channel.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
/// <param name="options">Channel options.</param>
public Channel(string target, ChannelCredentials credentials, IEnumerable<ChannelOption> options = null)
{
this.target = Preconditions.CheckNotNull(target, "target");
this.options = CreateOptionsDictionary(options);
EnsureUserAgentChannelOption(this.options);
this.environment = GrpcEnvironment.AddRef();
using (var nativeCredentials = credentials.ToNativeCredentials())
using (var nativeChannelArgs = ChannelOptions.CreateChannelArgs(this.options.Values))
{
if (nativeCredentials != null)
{
this.handle = ChannelSafeHandle.CreateSecure(nativeCredentials, target, nativeChannelArgs);
}
else
{
this.handle = ChannelSafeHandle.CreateInsecure(target, nativeChannelArgs);
}
}
}
/// <summary>
/// Creates a channel that connects to a specific host and port.
/// </summary>
/// <param name="host">The name or IP address of the host.</param>
/// <param name="port">The port.</param>
/// <param name="credentials">Credentials to secure the channel.</param>
/// <param name="options">Channel options.</param>
public Channel(string host, int port, ChannelCredentials credentials, IEnumerable<ChannelOption> options = null) :
this(string.Format("{0}:{1}", host, port), credentials, options)
{
}
/// <summary>
/// Gets current connectivity state of this channel.
/// </summary>
public ChannelState State
{
get
{
return handle.CheckConnectivityState(false);
}
}
/// <summary>
/// Returned tasks completes once channel state has become different from
/// given lastObservedState.
/// If deadline is reached or and error occurs, returned task is cancelled.
/// </summary>
public Task WaitForStateChangedAsync(ChannelState lastObservedState, DateTime? deadline = null)
{
Preconditions.CheckArgument(lastObservedState != ChannelState.FatalFailure,
"FatalFailure is a terminal state. No further state changes can occur.");
var tcs = new TaskCompletionSource<object>();
var deadlineTimespec = deadline.HasValue ? Timespec.FromDateTime(deadline.Value) : Timespec.InfFuture;
var handler = new BatchCompletionDelegate((success, ctx) =>
{
if (success)
{
tcs.SetResult(null);
}
else
{
tcs.SetCanceled();
}
});
handle.WatchConnectivityState(lastObservedState, deadlineTimespec, environment.CompletionQueue, environment.CompletionRegistry, handler);
return tcs.Task;
}
/// <summary>Resolved address of the remote endpoint in URI format.</summary>
public string ResolvedTarget
{
get
{
return handle.GetTarget();
}
}
/// <summary>The original target used to create the channel.</summary>
public string Target
{
get
{
return this.target;
}
}
/// <summary>
/// Allows explicitly requesting channel to connect without starting an RPC.
/// Returned task completes once state Ready was seen. If the deadline is reached,
/// or channel enters the FatalFailure state, the task is cancelled.
/// There is no need to call this explicitly unless your use case requires that.
/// Starting an RPC on a new channel will request connection implicitly.
/// </summary>
/// <param name="deadline">The deadline. <c>null</c> indicates no deadline.</param>
public async Task ConnectAsync(DateTime? deadline = null)
{
var currentState = handle.CheckConnectivityState(true);
while (currentState != ChannelState.Ready)
{
if (currentState == ChannelState.FatalFailure)
{
throw new OperationCanceledException("Channel has reached FatalFailure state.");
}
await WaitForStateChangedAsync(currentState, deadline).ConfigureAwait(false);
currentState = handle.CheckConnectivityState(false);
}
}
/// <summary>
/// Waits until there are no more active calls for this channel and then cleans up
/// resources used by this channel.
/// </summary>
public async Task ShutdownAsync()
{
lock (myLock)
{
Preconditions.CheckState(!shutdownRequested);
shutdownRequested = true;
}
var activeCallCount = activeCallCounter.Count;
if (activeCallCount > 0)
{
Logger.Warning("Channel shutdown was called but there are still {0} active calls for that channel.", activeCallCount);
}
handle.Dispose();
await Task.Run(() => GrpcEnvironment.Release()).ConfigureAwait(false);
}
internal ChannelSafeHandle Handle
{
get
{
return this.handle;
}
}
internal GrpcEnvironment Environment
{
get
{
return this.environment;
}
}
internal void AddCallReference(object call)
{
activeCallCounter.Increment();
bool success = false;
handle.DangerousAddRef(ref success);
Preconditions.CheckState(success);
}
internal void RemoveCallReference(object call)
{
handle.DangerousRelease();
activeCallCounter.Decrement();
}
private static void EnsureUserAgentChannelOption(Dictionary<string, ChannelOption> options)
{
var key = ChannelOptions.PrimaryUserAgentString;
var userAgentString = "";
ChannelOption option;
if (options.TryGetValue(key, out option))
{
// user-provided userAgentString needs to be at the beginning
userAgentString = option.StringValue + " ";
};
// TODO(jtattermusch): it would be useful to also provide .NET/mono version.
userAgentString += string.Format("grpc-csharp/{0}", VersionInfo.CurrentVersion);
options[ChannelOptions.PrimaryUserAgentString] = new ChannelOption(key, userAgentString);
}
private static Dictionary<string, ChannelOption> CreateOptionsDictionary(IEnumerable<ChannelOption> options)
{
var dict = new Dictionary<string, ChannelOption>();
if (options == null)
{
return dict;
}
foreach (var option in options)
{
dict.Add(option.Name, option);
}
return dict;
}
}
}