| #region Copyright notice and license |
| |
| // Copyright 2015, Google Inc. |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are |
| // met: |
| // |
| // * Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following disclaimer |
| // in the documentation and/or other materials provided with the |
| // distribution. |
| // * Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #endregion |
| |
| using System; |
| using System.Collections.Generic; |
| using System.Diagnostics; |
| using System.IO; |
| using System.Linq; |
| using System.Text.RegularExpressions; |
| using System.Threading; |
| using System.Threading.Tasks; |
| using Google.Protobuf; |
| using Grpc.Core; |
| using Grpc.Core.Utils; |
| using NUnit.Framework; |
| using Grpc.Testing; |
| |
| namespace Grpc.IntegrationTesting |
| { |
| /// <summary> |
| /// Basic implementation of histogram based on grpc/support/histogram.h. |
| /// </summary> |
| public class Histogram |
| { |
| readonly object myLock = new object(); |
| readonly double multiplier; |
| readonly double oneOnLogMultiplier; |
| readonly double maxPossible; |
| readonly uint[] buckets; |
| |
| int count; |
| double sum; |
| double sumOfSquares; |
| double min; |
| double max; |
| |
| public Histogram(double resolution, double maxPossible) |
| { |
| GrpcPreconditions.CheckArgument(resolution > 0); |
| GrpcPreconditions.CheckArgument(maxPossible > 0); |
| this.maxPossible = maxPossible; |
| this.multiplier = 1.0 + resolution; |
| this.oneOnLogMultiplier = 1.0 / Math.Log(1.0 + resolution); |
| this.buckets = new uint[FindBucket(maxPossible) + 1]; |
| |
| ResetUnsafe(); |
| } |
| |
| public void AddObservation(double value) |
| { |
| lock (myLock) |
| { |
| AddObservationUnsafe(value); |
| } |
| } |
| |
| |
| /// <summary> |
| /// Gets snapshot of stats and reset |
| /// </summary> |
| public HistogramData GetSnapshot(bool reset = false) |
| { |
| lock (myLock) |
| { |
| return GetSnapshotUnsafe(reset); |
| } |
| } |
| |
| /// <summary> |
| /// Finds bucket index to which given observation should go. |
| /// </summary> |
| private int FindBucket(double value) |
| { |
| value = Math.Max(value, 1.0); |
| value = Math.Min(value, this.maxPossible); |
| return (int)(Math.Log(value) * oneOnLogMultiplier); |
| } |
| |
| private void AddObservationUnsafe(double value) |
| { |
| this.count++; |
| this.sum += value; |
| this.sumOfSquares += value * value; |
| this.min = Math.Min(this.min, value); |
| this.max = Math.Max(this.max, value); |
| |
| this.buckets[FindBucket(value)]++; |
| } |
| |
| private HistogramData GetSnapshotUnsafe(bool reset) |
| { |
| var data = new HistogramData |
| { |
| Count = count, |
| Sum = sum, |
| SumOfSquares = sumOfSquares, |
| MinSeen = min, |
| MaxSeen = max, |
| Bucket = { buckets } |
| }; |
| |
| if (reset) |
| { |
| ResetUnsafe(); |
| } |
| |
| return data; |
| } |
| |
| private void ResetUnsafe() |
| { |
| this.count = 0; |
| this.sum = 0; |
| this.sumOfSquares = 0; |
| this.min = double.PositiveInfinity; |
| this.max = double.NegativeInfinity; |
| for (int i = 0; i < this.buckets.Length; i++) |
| { |
| this.buckets[i] = 0; |
| } |
| } |
| } |
| } |