blob: 72ae7721478d7e1653f49776da113f0947f93d4b [file] [log] [blame]
/*
*
* Copyright 2015 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <algorithm>
#include <forward_list>
#include <functional>
#include <memory>
#include <mutex>
#include <thread>
#include <grpc++/generic/async_generic_service.h>
#include <grpc++/resource_quota.h>
#include <grpc++/security/server_credentials.h>
#include <grpc++/server.h>
#include <grpc++/server_builder.h>
#include <grpc++/server_context.h>
#include <grpc++/support/config.h>
#include <grpc/grpc.h>
#include <grpc/support/alloc.h>
#include <grpc/support/host_port.h>
#include <grpc/support/log.h>
#include "src/core/lib/surface/completion_queue.h"
#include "src/proto/grpc/testing/services.grpc.pb.h"
#include "test/core/util/test_config.h"
#include "test/cpp/qps/server.h"
namespace grpc {
namespace testing {
template <class RequestType, class ResponseType, class ServiceType,
class ServerContextType>
class AsyncQpsServerTest final : public grpc::testing::Server {
public:
AsyncQpsServerTest(
const ServerConfig& config,
std::function<void(ServerBuilder*, ServiceType*)> register_service,
std::function<void(ServiceType*, ServerContextType*, RequestType*,
ServerAsyncResponseWriter<ResponseType>*,
CompletionQueue*, ServerCompletionQueue*, void*)>
request_unary_function,
std::function<void(ServiceType*, ServerContextType*,
ServerAsyncReaderWriter<ResponseType, RequestType>*,
CompletionQueue*, ServerCompletionQueue*, void*)>
request_streaming_function,
std::function<void(ServiceType*, ServerContextType*,
ServerAsyncReader<ResponseType, RequestType>*,
CompletionQueue*, ServerCompletionQueue*, void*)>
request_streaming_from_client_function,
std::function<void(ServiceType*, ServerContextType*, RequestType*,
ServerAsyncWriter<ResponseType>*, CompletionQueue*,
ServerCompletionQueue*, void*)>
request_streaming_from_server_function,
std::function<void(ServiceType*, ServerContextType*,
ServerAsyncReaderWriter<ResponseType, RequestType>*,
CompletionQueue*, ServerCompletionQueue*, void*)>
request_streaming_both_ways_function,
std::function<grpc::Status(const PayloadConfig&, RequestType*,
ResponseType*)>
process_rpc)
: Server(config) {
ServerBuilder builder;
auto port_num = port();
// Negative port number means inproc server, so no listen port needed
if (port_num >= 0) {
char* server_address = nullptr;
gpr_join_host_port(&server_address, "::", port_num);
builder.AddListeningPort(server_address,
Server::CreateServerCredentials(config));
gpr_free(server_address);
}
register_service(&builder, &async_service_);
int num_threads = config.async_server_threads();
if (num_threads <= 0) { // dynamic sizing
num_threads = cores();
gpr_log(GPR_INFO, "Sizing async server to %d threads", num_threads);
}
int tpc = std::max(1, config.threads_per_cq()); // 1 if unspecified
int num_cqs = (num_threads + tpc - 1) / tpc; // ceiling operator
for (int i = 0; i < num_cqs; i++) {
srv_cqs_.emplace_back(builder.AddCompletionQueue());
}
for (int i = 0; i < num_threads; i++) {
cq_.emplace_back(i % srv_cqs_.size());
}
ApplyConfigToBuilder(config, &builder);
server_ = builder.BuildAndStart();
auto process_rpc_bound =
std::bind(process_rpc, config.payload_config(), std::placeholders::_1,
std::placeholders::_2);
for (int i = 0; i < 5000; i++) {
for (int j = 0; j < num_cqs; j++) {
if (request_unary_function) {
auto request_unary = std::bind(
request_unary_function, &async_service_, std::placeholders::_1,
std::placeholders::_2, std::placeholders::_3, srv_cqs_[j].get(),
srv_cqs_[j].get(), std::placeholders::_4);
contexts_.emplace_back(
new ServerRpcContextUnaryImpl(request_unary, process_rpc_bound));
}
if (request_streaming_function) {
auto request_streaming = std::bind(
request_streaming_function, &async_service_,
std::placeholders::_1, std::placeholders::_2, srv_cqs_[j].get(),
srv_cqs_[j].get(), std::placeholders::_3);
contexts_.emplace_back(new ServerRpcContextStreamingImpl(
request_streaming, process_rpc_bound));
}
if (request_streaming_from_client_function) {
auto request_streaming_from_client = std::bind(
request_streaming_from_client_function, &async_service_,
std::placeholders::_1, std::placeholders::_2, srv_cqs_[j].get(),
srv_cqs_[j].get(), std::placeholders::_3);
contexts_.emplace_back(new ServerRpcContextStreamingFromClientImpl(
request_streaming_from_client, process_rpc_bound));
}
if (request_streaming_from_server_function) {
auto request_streaming_from_server =
std::bind(request_streaming_from_server_function, &async_service_,
std::placeholders::_1, std::placeholders::_2,
std::placeholders::_3, srv_cqs_[j].get(),
srv_cqs_[j].get(), std::placeholders::_4);
contexts_.emplace_back(new ServerRpcContextStreamingFromServerImpl(
request_streaming_from_server, process_rpc_bound));
}
if (request_streaming_both_ways_function) {
// TODO(vjpai): Add this code
}
}
}
for (int i = 0; i < num_threads; i++) {
shutdown_state_.emplace_back(new PerThreadShutdownState());
threads_.emplace_back(&AsyncQpsServerTest::ThreadFunc, this, i);
}
}
~AsyncQpsServerTest() {
for (auto ss = shutdown_state_.begin(); ss != shutdown_state_.end(); ++ss) {
std::lock_guard<std::mutex> lock((*ss)->mutex);
(*ss)->shutdown = true;
}
std::thread shutdown_thread(&AsyncQpsServerTest::ShutdownThreadFunc, this);
for (auto cq = srv_cqs_.begin(); cq != srv_cqs_.end(); ++cq) {
(*cq)->Shutdown();
}
for (auto thr = threads_.begin(); thr != threads_.end(); thr++) {
thr->join();
}
for (auto cq = srv_cqs_.begin(); cq != srv_cqs_.end(); ++cq) {
bool ok;
void* got_tag;
while ((*cq)->Next(&got_tag, &ok))
;
}
shutdown_thread.join();
}
int GetPollCount() override {
int count = 0;
for (auto cq = srv_cqs_.begin(); cq != srv_cqs_.end(); cq++) {
count += grpc_get_cq_poll_num((*cq)->cq());
}
return count;
}
std::shared_ptr<Channel> InProcessChannel(
const ChannelArguments& args) override {
return server_->InProcessChannel(args);
}
private:
void ShutdownThreadFunc() {
// TODO (vpai): Remove this deadline and allow Shutdown to finish properly
auto deadline = std::chrono::system_clock::now() + std::chrono::seconds(3);
server_->Shutdown(deadline);
}
void ThreadFunc(int thread_idx) {
// Wait until work is available or we are shutting down
bool ok;
void* got_tag;
if (!srv_cqs_[cq_[thread_idx]]->Next(&got_tag, &ok)) {
return;
}
ServerRpcContext* ctx;
std::mutex* mu_ptr = &shutdown_state_[thread_idx]->mutex;
do {
ctx = detag(got_tag);
// The tag is a pointer to an RPC context to invoke
// Proceed while holding a lock to make sure that
// this thread isn't supposed to shut down
mu_ptr->lock();
if (shutdown_state_[thread_idx]->shutdown) {
mu_ptr->unlock();
return;
}
} while (srv_cqs_[cq_[thread_idx]]->DoThenAsyncNext(
[&, ctx, ok, mu_ptr]() {
ctx->lock();
if (!ctx->RunNextState(ok)) {
ctx->Reset();
}
ctx->unlock();
mu_ptr->unlock();
},
&got_tag, &ok, gpr_inf_future(GPR_CLOCK_REALTIME)));
}
class ServerRpcContext {
public:
ServerRpcContext() {}
void lock() { mu_.lock(); }
void unlock() { mu_.unlock(); }
virtual ~ServerRpcContext(){};
virtual bool RunNextState(bool) = 0; // next state, return false if done
virtual void Reset() = 0; // start this back at a clean state
private:
std::mutex mu_;
};
static void* tag(ServerRpcContext* func) {
return reinterpret_cast<void*>(func);
}
static ServerRpcContext* detag(void* tag) {
return reinterpret_cast<ServerRpcContext*>(tag);
}
class ServerRpcContextUnaryImpl final : public ServerRpcContext {
public:
ServerRpcContextUnaryImpl(
std::function<void(ServerContextType*, RequestType*,
grpc::ServerAsyncResponseWriter<ResponseType>*,
void*)>
request_method,
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method)
: srv_ctx_(new ServerContextType),
next_state_(&ServerRpcContextUnaryImpl::invoker),
request_method_(request_method),
invoke_method_(invoke_method),
response_writer_(srv_ctx_.get()) {
request_method_(srv_ctx_.get(), &req_, &response_writer_,
AsyncQpsServerTest::tag(this));
}
~ServerRpcContextUnaryImpl() override {}
bool RunNextState(bool ok) override { return (this->*next_state_)(ok); }
void Reset() override {
srv_ctx_.reset(new ServerContextType);
req_ = RequestType();
response_writer_ =
grpc::ServerAsyncResponseWriter<ResponseType>(srv_ctx_.get());
// Then request the method
next_state_ = &ServerRpcContextUnaryImpl::invoker;
request_method_(srv_ctx_.get(), &req_, &response_writer_,
AsyncQpsServerTest::tag(this));
}
private:
bool finisher(bool) { return false; }
bool invoker(bool ok) {
if (!ok) {
return false;
}
// Call the RPC processing function
grpc::Status status = invoke_method_(&req_, &response_);
// Have the response writer work and invoke on_finish when done
next_state_ = &ServerRpcContextUnaryImpl::finisher;
response_writer_.Finish(response_, status, AsyncQpsServerTest::tag(this));
return true;
}
std::unique_ptr<ServerContextType> srv_ctx_;
RequestType req_;
ResponseType response_;
bool (ServerRpcContextUnaryImpl::*next_state_)(bool);
std::function<void(ServerContextType*, RequestType*,
grpc::ServerAsyncResponseWriter<ResponseType>*, void*)>
request_method_;
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method_;
grpc::ServerAsyncResponseWriter<ResponseType> response_writer_;
};
class ServerRpcContextStreamingImpl final : public ServerRpcContext {
public:
ServerRpcContextStreamingImpl(
std::function<void(
ServerContextType*,
grpc::ServerAsyncReaderWriter<ResponseType, RequestType>*, void*)>
request_method,
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method)
: srv_ctx_(new ServerContextType),
next_state_(&ServerRpcContextStreamingImpl::request_done),
request_method_(request_method),
invoke_method_(invoke_method),
stream_(srv_ctx_.get()) {
request_method_(srv_ctx_.get(), &stream_, AsyncQpsServerTest::tag(this));
}
~ServerRpcContextStreamingImpl() override {}
bool RunNextState(bool ok) override { return (this->*next_state_)(ok); }
void Reset() override {
srv_ctx_.reset(new ServerContextType);
req_ = RequestType();
stream_ = grpc::ServerAsyncReaderWriter<ResponseType, RequestType>(
srv_ctx_.get());
// Then request the method
next_state_ = &ServerRpcContextStreamingImpl::request_done;
request_method_(srv_ctx_.get(), &stream_, AsyncQpsServerTest::tag(this));
}
private:
bool request_done(bool ok) {
if (!ok) {
return false;
}
next_state_ = &ServerRpcContextStreamingImpl::read_done;
stream_.Read(&req_, AsyncQpsServerTest::tag(this));
return true;
}
bool read_done(bool ok) {
if (ok) {
// invoke the method
// Call the RPC processing function
grpc::Status status = invoke_method_(&req_, &response_);
// initiate the write
next_state_ = &ServerRpcContextStreamingImpl::write_done;
stream_.Write(response_, AsyncQpsServerTest::tag(this));
} else { // client has sent writes done
// finish the stream
next_state_ = &ServerRpcContextStreamingImpl::finish_done;
stream_.Finish(Status::OK, AsyncQpsServerTest::tag(this));
}
return true;
}
bool write_done(bool ok) {
// now go back and get another streaming read!
if (ok) {
next_state_ = &ServerRpcContextStreamingImpl::read_done;
stream_.Read(&req_, AsyncQpsServerTest::tag(this));
} else {
next_state_ = &ServerRpcContextStreamingImpl::finish_done;
stream_.Finish(Status::OK, AsyncQpsServerTest::tag(this));
}
return true;
}
bool finish_done(bool ok) { return false; /* reset the context */ }
std::unique_ptr<ServerContextType> srv_ctx_;
RequestType req_;
ResponseType response_;
bool (ServerRpcContextStreamingImpl::*next_state_)(bool);
std::function<void(
ServerContextType*,
grpc::ServerAsyncReaderWriter<ResponseType, RequestType>*, void*)>
request_method_;
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method_;
grpc::ServerAsyncReaderWriter<ResponseType, RequestType> stream_;
};
class ServerRpcContextStreamingFromClientImpl final
: public ServerRpcContext {
public:
ServerRpcContextStreamingFromClientImpl(
std::function<void(ServerContextType*,
grpc::ServerAsyncReader<ResponseType, RequestType>*,
void*)>
request_method,
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method)
: srv_ctx_(new ServerContextType),
next_state_(&ServerRpcContextStreamingFromClientImpl::request_done),
request_method_(request_method),
invoke_method_(invoke_method),
stream_(srv_ctx_.get()) {
request_method_(srv_ctx_.get(), &stream_, AsyncQpsServerTest::tag(this));
}
~ServerRpcContextStreamingFromClientImpl() override {}
bool RunNextState(bool ok) override { return (this->*next_state_)(ok); }
void Reset() override {
srv_ctx_.reset(new ServerContextType);
req_ = RequestType();
stream_ =
grpc::ServerAsyncReader<ResponseType, RequestType>(srv_ctx_.get());
// Then request the method
next_state_ = &ServerRpcContextStreamingFromClientImpl::request_done;
request_method_(srv_ctx_.get(), &stream_, AsyncQpsServerTest::tag(this));
}
private:
bool request_done(bool ok) {
if (!ok) {
return false;
}
next_state_ = &ServerRpcContextStreamingFromClientImpl::read_done;
stream_.Read(&req_, AsyncQpsServerTest::tag(this));
return true;
}
bool read_done(bool ok) {
if (ok) {
// In this case, just do another read
// next_state_ is unchanged
stream_.Read(&req_, AsyncQpsServerTest::tag(this));
return true;
} else { // client has sent writes done
// invoke the method
// Call the RPC processing function
grpc::Status status = invoke_method_(&req_, &response_);
// finish the stream
next_state_ = &ServerRpcContextStreamingFromClientImpl::finish_done;
stream_.Finish(response_, Status::OK, AsyncQpsServerTest::tag(this));
}
return true;
}
bool finish_done(bool ok) { return false; /* reset the context */ }
std::unique_ptr<ServerContextType> srv_ctx_;
RequestType req_;
ResponseType response_;
bool (ServerRpcContextStreamingFromClientImpl::*next_state_)(bool);
std::function<void(ServerContextType*,
grpc::ServerAsyncReader<ResponseType, RequestType>*,
void*)>
request_method_;
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method_;
grpc::ServerAsyncReader<ResponseType, RequestType> stream_;
};
class ServerRpcContextStreamingFromServerImpl final
: public ServerRpcContext {
public:
ServerRpcContextStreamingFromServerImpl(
std::function<void(ServerContextType*, RequestType*,
grpc::ServerAsyncWriter<ResponseType>*, void*)>
request_method,
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method)
: srv_ctx_(new ServerContextType),
next_state_(&ServerRpcContextStreamingFromServerImpl::request_done),
request_method_(request_method),
invoke_method_(invoke_method),
stream_(srv_ctx_.get()) {
request_method_(srv_ctx_.get(), &req_, &stream_,
AsyncQpsServerTest::tag(this));
}
~ServerRpcContextStreamingFromServerImpl() override {}
bool RunNextState(bool ok) override { return (this->*next_state_)(ok); }
void Reset() override {
srv_ctx_.reset(new ServerContextType);
req_ = RequestType();
stream_ = grpc::ServerAsyncWriter<ResponseType>(srv_ctx_.get());
// Then request the method
next_state_ = &ServerRpcContextStreamingFromServerImpl::request_done;
request_method_(srv_ctx_.get(), &req_, &stream_,
AsyncQpsServerTest::tag(this));
}
private:
bool request_done(bool ok) {
if (!ok) {
return false;
}
// invoke the method
// Call the RPC processing function
grpc::Status status = invoke_method_(&req_, &response_);
next_state_ = &ServerRpcContextStreamingFromServerImpl::write_done;
stream_.Write(response_, AsyncQpsServerTest::tag(this));
return true;
}
bool write_done(bool ok) {
if (ok) {
// Do another write!
// next_state_ is unchanged
stream_.Write(response_, AsyncQpsServerTest::tag(this));
} else { // must be done so let's finish
next_state_ = &ServerRpcContextStreamingFromServerImpl::finish_done;
stream_.Finish(Status::OK, AsyncQpsServerTest::tag(this));
}
return true;
}
bool finish_done(bool ok) { return false; /* reset the context */ }
std::unique_ptr<ServerContextType> srv_ctx_;
RequestType req_;
ResponseType response_;
bool (ServerRpcContextStreamingFromServerImpl::*next_state_)(bool);
std::function<void(ServerContextType*, RequestType*,
grpc::ServerAsyncWriter<ResponseType>*, void*)>
request_method_;
std::function<grpc::Status(RequestType*, ResponseType*)> invoke_method_;
grpc::ServerAsyncWriter<ResponseType> stream_;
};
std::vector<std::thread> threads_;
std::unique_ptr<grpc::Server> server_;
std::vector<std::unique_ptr<grpc::ServerCompletionQueue>> srv_cqs_;
std::vector<int> cq_;
ServiceType async_service_;
std::vector<std::unique_ptr<ServerRpcContext>> contexts_;
struct PerThreadShutdownState {
mutable std::mutex mutex;
bool shutdown;
PerThreadShutdownState() : shutdown(false) {}
};
std::vector<std::unique_ptr<PerThreadShutdownState>> shutdown_state_;
};
static void RegisterBenchmarkService(ServerBuilder* builder,
BenchmarkService::AsyncService* service) {
builder->RegisterService(service);
}
static void RegisterGenericService(ServerBuilder* builder,
grpc::AsyncGenericService* service) {
builder->RegisterAsyncGenericService(service);
}
static Status ProcessSimpleRPC(const PayloadConfig&, SimpleRequest* request,
SimpleResponse* response) {
if (request->response_size() > 0) {
if (!Server::SetPayload(request->response_type(), request->response_size(),
response->mutable_payload())) {
return Status(grpc::StatusCode::INTERNAL, "Error creating payload.");
}
}
// We are done using the request. Clear it to reduce working memory.
// This proves to reduce cache misses in large message size cases.
request->Clear();
return Status::OK;
}
static Status ProcessGenericRPC(const PayloadConfig& payload_config,
ByteBuffer* request, ByteBuffer* response) {
// We are done using the request. Clear it to reduce working memory.
// This proves to reduce cache misses in large message size cases.
request->Clear();
int resp_size = payload_config.bytebuf_params().resp_size();
std::unique_ptr<char[]> buf(new char[resp_size]);
Slice slice(buf.get(), resp_size);
*response = ByteBuffer(&slice, 1);
return Status::OK;
}
std::unique_ptr<Server> CreateAsyncServer(const ServerConfig& config) {
return std::unique_ptr<Server>(
new AsyncQpsServerTest<SimpleRequest, SimpleResponse,
BenchmarkService::AsyncService,
grpc::ServerContext>(
config, RegisterBenchmarkService,
&BenchmarkService::AsyncService::RequestUnaryCall,
&BenchmarkService::AsyncService::RequestStreamingCall,
&BenchmarkService::AsyncService::RequestStreamingFromClient,
&BenchmarkService::AsyncService::RequestStreamingFromServer,
&BenchmarkService::AsyncService::RequestStreamingBothWays,
ProcessSimpleRPC));
}
std::unique_ptr<Server> CreateAsyncGenericServer(const ServerConfig& config) {
return std::unique_ptr<Server>(
new AsyncQpsServerTest<ByteBuffer, ByteBuffer, grpc::AsyncGenericService,
grpc::GenericServerContext>(
config, RegisterGenericService, nullptr,
&grpc::AsyncGenericService::RequestCall, nullptr, nullptr, nullptr,
ProcessGenericRPC));
}
} // namespace testing
} // namespace grpc