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// © 2020 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
#include "unicode/utypes.h"
#if !UCONFIG_NO_FORMATTING
#ifndef __UNITS_DATA_H__
#define __UNITS_DATA_H__
#include <limits>
#include "charstr.h"
#include "cmemory.h"
#include "unicode/stringpiece.h"
#include "unicode/uobject.h"
U_NAMESPACE_BEGIN
namespace units {
/**
* Looks up the unit category of a base unit identifier.
*
* Only supports base units, other units must be resolved to base units before
* passing to this function.
*
* Categories are found in `unitQuantities` in the `units` resource (see
* `units.txt`).
*
* TODO(hugovdm): if we give units_data.cpp access to the functionality of
* `extractCompoundBaseUnit` which is currently in units_converter.cpp, we could
* support all units for which there is a category. Does it make sense to move
* that function to units_data.cpp?
*/
CharString U_I18N_API getUnitCategory(const char *baseUnitIdentifier, UErrorCode &status);
/**
* Encapsulates "convertUnits" information from units resources, specifying how
* to convert from one unit to another.
*
* Information in this class is still in the form of strings: symbolic constants
* need to be interpreted. Rationale: symbols can cancel out for higher
* precision conversion - going from feet to inches should cancel out the
* `ft_to_m` constant.
*/
class U_I18N_API ConversionRateInfo : public UMemory {
public:
ConversionRateInfo() {}
ConversionRateInfo(StringPiece sourceUnit, StringPiece baseUnit, StringPiece factor,
StringPiece offset, UErrorCode &status)
: sourceUnit(), baseUnit(), factor(), offset() {
this->sourceUnit.append(sourceUnit, status);
this->baseUnit.append(baseUnit, status);
this->factor.append(factor, status);
this->offset.append(offset, status);
}
CharString sourceUnit;
CharString baseUnit;
CharString factor;
CharString offset;
};
} // namespace units
// Export explicit template instantiations of MaybeStackArray, MemoryPool and
// MaybeStackVector. This is required when building DLLs for Windows. (See
// datefmt.h, collationiterator.h, erarules.h and others for similar examples.)
//
// Note: These need to be outside of the units namespace, or Clang will generate
// a compile error.
#if U_PF_WINDOWS <= U_PLATFORM && U_PLATFORM <= U_PF_CYGWIN
template class U_I18N_API MaybeStackArray<units::ConversionRateInfo*, 8>;
template class U_I18N_API MemoryPool<units::ConversionRateInfo, 8>;
template class U_I18N_API MaybeStackVector<units::ConversionRateInfo, 8>;
#endif
namespace units {
/**
* Returns ConversionRateInfo for all supported conversions.
*
* @param result Receives the set of conversion rates.
* @param status Receives status.
*/
void U_I18N_API getAllConversionRates(MaybeStackVector<ConversionRateInfo> &result, UErrorCode &status);
/**
* Contains all the supported conversion rates.
*/
class U_I18N_API ConversionRates {
public:
/**
* Constructor
*
* @param status Receives status.
*/
ConversionRates(UErrorCode &status) { getAllConversionRates(conversionInfo_, status); }
/**
* Returns a pointer to the conversion rate info that match the `source`.
*
* @param source Contains the source.
* @param status Receives status.
*/
const ConversionRateInfo *extractConversionInfo(StringPiece source, UErrorCode &status) const;
private:
MaybeStackVector<ConversionRateInfo> conversionInfo_;
};
// Encapsulates unitPreferenceData information from units resources, specifying
// a sequence of output unit preferences.
struct U_I18N_API UnitPreference : public UMemory {
// Set geq to 1.0 by default
UnitPreference() : geq(1.0) {}
CharString unit;
double geq;
UnicodeString skeleton;
};
/**
* Metadata about the preferences in UnitPreferences::unitPrefs_.
*
* This class owns all of its data.
*
* UnitPreferenceMetadata lives in the anonymous namespace, because it should
* only be useful to internal code and unit testing code.
*/
class U_I18N_API UnitPreferenceMetadata : public UMemory {
public:
UnitPreferenceMetadata() {}
// Constructor, makes copies of the parameters passed to it.
UnitPreferenceMetadata(StringPiece category, StringPiece usage, StringPiece region,
int32_t prefsOffset, int32_t prefsCount, UErrorCode &status);
// Unit category (e.g. "length", "mass", "electric-capacitance").
CharString category;
// Usage (e.g. "road", "vehicle-fuel", "blood-glucose"). Every category
// should have an entry for "default" usage. TODO(hugovdm): add a test for
// this.
CharString usage;
// Region code (e.g. "US", "CZ", "001"). Every usage should have an entry
// for the "001" region ("world"). TODO(hugovdm): add a test for this.
CharString region;
// Offset into the UnitPreferences::unitPrefs_ list where the relevant
// preferences are found.
int32_t prefsOffset;
// The number of preferences that form this set.
int32_t prefsCount;
int32_t compareTo(const UnitPreferenceMetadata &other) const;
int32_t compareTo(const UnitPreferenceMetadata &other, bool *foundCategory, bool *foundUsage,
bool *foundRegion) const;
};
} // namespace units
// Export explicit template instantiations of MaybeStackArray, MemoryPool and
// MaybeStackVector. This is required when building DLLs for Windows. (See
// datefmt.h, collationiterator.h, erarules.h and others for similar examples.)
//
// Note: These need to be outside of the units namespace, or Clang will generate
// a compile error.
#if U_PF_WINDOWS <= U_PLATFORM && U_PLATFORM <= U_PF_CYGWIN
template class U_I18N_API MaybeStackArray<units::UnitPreferenceMetadata*, 8>;
template class U_I18N_API MemoryPool<units::UnitPreferenceMetadata, 8>;
template class U_I18N_API MaybeStackVector<units::UnitPreferenceMetadata, 8>;
template class U_I18N_API MaybeStackArray<units::UnitPreference*, 8>;
template class U_I18N_API MemoryPool<units::UnitPreference, 8>;
template class U_I18N_API MaybeStackVector<units::UnitPreference, 8>;
#endif
namespace units {
/**
* Unit Preferences information for various locales and usages.
*/
class U_I18N_API UnitPreferences {
public:
/**
* Constructor, loads all the preference data.
*
* @param status Receives status.
*/
UnitPreferences(UErrorCode &status);
/**
* Returns the set of unit preferences in the particular category that best
* matches the specified usage and region.
*
* If region can't be found, falls back to global (001). If usage can't be
* found, falls back to "default".
*
* @param category The category within which to look up usage and region.
* (TODO(hugovdm): improve docs on how to find the category, once the lookup
* function is added.)
* @param usage The usage parameter. (TODO(hugovdm): improve this
* documentation. Add reference to some list of usages we support.) If the
* given usage is not found, the method automatically falls back to
* "default".
* @param region The region whose preferences are desired. If there are no
* specific preferences for the requested region, the method automatically
* falls back to region "001" ("world").
* @param outPreferences A pointer into an array of preferences: essentially
* an array slice in combination with preferenceCount.
* @param preferenceCount The number of unit preferences that belong to the
* result set.
* @param status Receives status.
*
* TODO(hugovdm): maybe replace `UnitPreference **&outPreferences` with a slice class?
*/
void getPreferencesFor(StringPiece category, StringPiece usage, StringPiece region,
const UnitPreference *const *&outPreferences, int32_t &preferenceCount,
UErrorCode &status) const;
protected:
// Metadata about the sets of preferences, this is the index for looking up
// preferences in the unitPrefs_ list.
MaybeStackVector<UnitPreferenceMetadata> metadata_;
// All the preferences as a flat list: which usage and region preferences
// are associated with is stored in `metadata_`.
MaybeStackVector<UnitPreference> unitPrefs_;
};
} // namespace units
U_NAMESPACE_END
#endif //__UNITS_DATA_H__
#endif /* #if !UCONFIG_NO_FORMATTING */