| // © 2016 and later: Unicode, Inc. and others. |
| // License & terms of use: http://www.unicode.org/copyright.html |
| // |
| // rbbitblb.h |
| // |
| |
| /* |
| ********************************************************************** |
| * Copyright (c) 2002-2016, International Business Machines |
| * Corporation and others. All Rights Reserved. |
| ********************************************************************** |
| */ |
| |
| #ifndef RBBITBLB_H |
| #define RBBITBLB_H |
| |
| #include "unicode/utypes.h" |
| |
| #if !UCONFIG_NO_BREAK_ITERATION |
| |
| #include "unicode/uobject.h" |
| #include "unicode/rbbi.h" |
| #include "rbbirb.h" |
| #include "rbbinode.h" |
| |
| |
| U_NAMESPACE_BEGIN |
| |
| class RBBIRuleScanner; |
| class RBBIRuleBuilder; |
| class UVector32; |
| |
| // |
| // class RBBITableBuilder is part of the RBBI rule compiler. |
| // It builds the state transition table used by the RBBI runtime |
| // from the expression syntax tree generated by the rule scanner. |
| // |
| // This class is part of the RBBI implementation only. |
| // There is no user-visible public API here. |
| // |
| |
| class RBBITableBuilder : public UMemory { |
| public: |
| RBBITableBuilder(RBBIRuleBuilder *rb, RBBINode **rootNode, UErrorCode &status); |
| ~RBBITableBuilder(); |
| |
| void buildForwardTable(); |
| |
| /** Return the runtime size in bytes of the built state table. */ |
| int32_t getTableSize() const; |
| |
| /** Fill in the runtime state table. Sufficient memory must exist at the specified location. |
| */ |
| void exportTable(void *where); |
| |
| /** |
| * Find duplicate (redundant) character classes. Begin looking with categories.first. |
| * Duplicate, if found are returned in the categories parameter. |
| * This is an iterator-like function, used to identify character classes |
| * (state table columns) that can be eliminated. |
| * @param categories in/out parameter, specifies where to start looking for duplicates, |
| * and returns the first pair of duplicates found, if any. |
| * @return true if duplicate char classes were found, false otherwise. |
| */ |
| bool findDuplCharClassFrom(IntPair *categories); |
| |
| /** Remove a column from the state table. Used when two character categories |
| * have been found equivalent, and merged together, to eliminate the uneeded table column. |
| */ |
| void removeColumn(int32_t column); |
| |
| /** |
| * Check for, and remove dupicate states (table rows). |
| * @return the number of states removed. |
| */ |
| int32_t removeDuplicateStates(); |
| |
| /** Build the safe reverse table from the already-constructed forward table. */ |
| void buildSafeReverseTable(UErrorCode &status); |
| |
| /** Return the runtime size in bytes of the built safe reverse state table. */ |
| int32_t getSafeTableSize() const; |
| |
| /** Fill in the runtime safe state table. Sufficient memory must exist at the specified location. |
| */ |
| void exportSafeTable(void *where); |
| |
| |
| private: |
| void calcNullable(RBBINode *n); |
| void calcFirstPos(RBBINode *n); |
| void calcLastPos(RBBINode *n); |
| void calcFollowPos(RBBINode *n); |
| void calcChainedFollowPos(RBBINode *n); |
| void bofFixup(); |
| void buildStateTable(); |
| void flagAcceptingStates(); |
| void flagLookAheadStates(); |
| void flagTaggedStates(); |
| void mergeRuleStatusVals(); |
| |
| /** |
| * Merge redundant state table columns, eliminating character classes with identical behavior. |
| * Done after the state tables are generated, just before converting to their run-time format. |
| */ |
| int32_t mergeColumns(); |
| |
| void addRuleRootNodes(UVector *dest, RBBINode *node); |
| |
| /** |
| * Find duplicate (redundant) states, beginning at the specified pair, |
| * within this state table. This is an iterator-like function, used to |
| * identify states (state table rows) that can be eliminated. |
| * @param states in/out parameter, specifies where to start looking for duplicates, |
| * and returns the first pair of duplicates found, if any. |
| * @return true if duplicate states were found, false otherwise. |
| */ |
| bool findDuplicateState(IntPair *states); |
| |
| /** Remove a duplicate state. |
| * @param duplStates The duplicate states. The first is kept, the second is removed. |
| * All references to the second in the state table are retargeted |
| * to the first. |
| */ |
| void removeState(IntPair duplStates); |
| |
| /** Find the next duplicate state in the safe reverse table. An iterator function. |
| * @param states in/out parameter, specifies where to start looking for duplicates, |
| * and returns the first pair of duplicates found, if any. |
| * @return true if a duplicate pair of states was found. |
| */ |
| bool findDuplicateSafeState(IntPair *states); |
| |
| /** Remove a duplicate state from the safe table. |
| * @param duplStates The duplicate states. The first is kept, the second is removed. |
| * All references to the second in the state table are retargeted |
| * to the first. |
| */ |
| void removeSafeState(IntPair duplStates); |
| |
| // Set functions for UVector. |
| // TODO: make a USet subclass of UVector |
| |
| void setAdd(UVector *dest, UVector *source); |
| UBool setEquals(UVector *a, UVector *b); |
| |
| void sortedAdd(UVector **dest, int32_t val); |
| |
| public: |
| #ifdef RBBI_DEBUG |
| void printSet(UVector *s); |
| void printPosSets(RBBINode *n /* = NULL*/); |
| void printStates(); |
| void printRuleStatusTable(); |
| void printReverseTable(); |
| #else |
| #define printSet(s) |
| #define printPosSets(n) |
| #define printStates() |
| #define printRuleStatusTable() |
| #define printReverseTable() |
| #endif |
| |
| private: |
| RBBIRuleBuilder *fRB; |
| RBBINode *&fTree; // The root node of the parse tree to build a |
| // table for. |
| UErrorCode *fStatus; |
| |
| /** State Descriptors, UVector<RBBIStateDescriptor> */ |
| UVector *fDStates; // D states (Aho's terminology) |
| // Index is state number |
| // Contents are RBBIStateDescriptor pointers. |
| |
| /** Synthesized safe table, UVector of UnicodeString, one string per table row. */ |
| UVector *fSafeTable; |
| |
| |
| RBBITableBuilder(const RBBITableBuilder &other); // forbid copying of this class |
| RBBITableBuilder &operator=(const RBBITableBuilder &other); // forbid copying of this class |
| }; |
| |
| // |
| // RBBIStateDescriptor - The DFA is constructed as a set of these descriptors, |
| // one for each state. |
| class RBBIStateDescriptor : public UMemory { |
| public: |
| UBool fMarked; |
| int32_t fAccepting; |
| int32_t fLookAhead; |
| UVector *fTagVals; |
| int32_t fTagsIdx; |
| UVector *fPositions; // Set of parse tree positions associated |
| // with this state. Unordered (it's a set). |
| // UVector contents are RBBINode * |
| |
| UVector32 *fDtran; // Transitions out of this state. |
| // indexed by input character |
| // contents is int index of dest state |
| // in RBBITableBuilder.fDStates |
| |
| RBBIStateDescriptor(int maxInputSymbol, UErrorCode *fStatus); |
| ~RBBIStateDescriptor(); |
| |
| private: |
| RBBIStateDescriptor(const RBBIStateDescriptor &other); // forbid copying of this class |
| RBBIStateDescriptor &operator=(const RBBIStateDescriptor &other); // forbid copying of this class |
| }; |
| |
| |
| |
| U_NAMESPACE_END |
| |
| #endif /* #if !UCONFIG_NO_BREAK_ITERATION */ |
| |
| #endif |