| // © 2016 and later: Unicode, Inc. and others. |
| // License & terms of use: http://www.unicode.org/copyright.html |
| /* |
| ********************************************************************** |
| * Copyright (C) 1999-2014, International Business Machines |
| * Corporation and others. All Rights Reserved. |
| ********************************************************************** |
| */ |
| |
| // |
| // UVector64 is a class implementing a vector of 64 bit integers. |
| // It is similar to UVector32, but holds int64_t values rather than int32_t. |
| // Most of the code is unchanged from UVector. |
| // |
| |
| #ifndef UVECTOR64_H |
| #define UVECTOR64_H |
| |
| #include "unicode/utypes.h" |
| #include "unicode/uobject.h" |
| #include "uhash.h" |
| #include "uassert.h" |
| |
| U_NAMESPACE_BEGIN |
| |
| |
| |
| /** |
| * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector |
| * that has a subset of methods from UVector32 |
| * |
| * <p>This is a very simple implementation, written to satisfy an |
| * immediate porting need. As such, it is not completely fleshed out, |
| * and it aims for simplicity and conformity. Nonetheless, it serves |
| * its purpose (porting code from java that uses java.util.Vector) |
| * well, and it could be easily made into a more robust vector class. |
| * |
| * <p><b>Design notes</b> |
| * |
| * <p>There is index bounds checking, but little is done about it. If |
| * indices are out of bounds, either nothing happens, or zero is |
| * returned. We <em>do</em> avoid indexing off into the weeds. |
| * |
| * <p>There is detection of out of memory, but the handling is very |
| * coarse-grained -- similar to UnicodeString's protocol, but even |
| * coarser. The class contains <em>one static flag</em> that is set |
| * when any call to <tt>new</tt> returns zero. This allows the caller |
| * to use several vectors and make just one check at the end to see if |
| * a memory failure occurred. This is more efficient than making a |
| * check after each call on each vector when doing many operations on |
| * multiple vectors. The single static flag works best when memory |
| * failures are infrequent, and when recovery options are limited or |
| * nonexistent. |
| * |
| * <p><b>To do</b> |
| * |
| * <p>Improve the handling of index out of bounds errors. |
| * |
| */ |
| class U_COMMON_API UVector64 : public UObject { |
| private: |
| int32_t count; |
| |
| int32_t capacity; |
| |
| int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. |
| |
| int64_t* elements; |
| |
| public: |
| UVector64(UErrorCode &status); |
| |
| UVector64(int32_t initialCapacity, UErrorCode &status); |
| |
| virtual ~UVector64(); |
| |
| /** |
| * Assign this object to another (make this a copy of 'other'). |
| * Use the 'assign' function to assign each element. |
| */ |
| void assign(const UVector64& other, UErrorCode &ec); |
| |
| /** |
| * Compare this vector with another. They will be considered |
| * equal if they are of the same size and all elements are equal, |
| * as compared using this object's comparer. |
| */ |
| UBool operator==(const UVector64& other); |
| |
| /** |
| * Equivalent to !operator==() |
| */ |
| inline UBool operator!=(const UVector64& other); |
| |
| //------------------------------------------------------------ |
| // subset of java.util.Vector API |
| //------------------------------------------------------------ |
| |
| inline void addElement(int64_t elem, UErrorCode &status); |
| |
| void setElementAt(int64_t elem, int32_t index); |
| |
| void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); |
| |
| inline int64_t elementAti(int32_t index) const; |
| |
| //UBool equals(const UVector64 &other) const; |
| |
| inline int64_t lastElementi(void) const; |
| |
| //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; |
| |
| //UBool contains(int64_t elem) const; |
| |
| //UBool containsAll(const UVector64& other) const; |
| |
| //UBool removeAll(const UVector64& other); |
| |
| //UBool retainAll(const UVector64& other); |
| |
| //void removeElementAt(int32_t index); |
| |
| void removeAllElements(); |
| |
| inline int32_t size(void) const; |
| |
| inline UBool isEmpty(void) const { return count == 0; } |
| |
| // Inline. Use this one for speedy size check. |
| inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); |
| |
| // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. |
| UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); |
| |
| /** |
| * Change the size of this vector as follows: If newSize is |
| * smaller, then truncate the array, possibly deleting held |
| * elements for i >= newSize. If newSize is larger, grow the |
| * array, filling in new slows with zero. |
| */ |
| void setSize(int32_t newSize); |
| |
| //------------------------------------------------------------ |
| // New API |
| //------------------------------------------------------------ |
| |
| //UBool containsNone(const UVector64& other) const; |
| |
| |
| //void sortedInsert(int64_t elem, UErrorCode& ec); |
| |
| /** |
| * Returns a pointer to the internal array holding the vector. |
| */ |
| inline int64_t *getBuffer() const; |
| |
| /** |
| * Set the maximum allowed buffer capacity for this vector/stack. |
| * Default with no limit set is unlimited, go until malloc() fails. |
| * A Limit of zero means unlimited capacity. |
| * Units are vector elements (64 bits each), not bytes. |
| */ |
| void setMaxCapacity(int32_t limit); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for this class. |
| */ |
| static UClassID U_EXPORT2 getStaticClassID(); |
| |
| /** |
| * ICU "poor man's RTTI", returns a UClassID for the actual class. |
| */ |
| virtual UClassID getDynamicClassID() const; |
| |
| private: |
| void _init(int32_t initialCapacity, UErrorCode &status); |
| |
| // Disallow |
| UVector64(const UVector64&); |
| |
| // Disallow |
| UVector64& operator=(const UVector64&); |
| |
| |
| // API Functions for Stack operations. |
| // In the original UVector, these were in a separate derived class, UStack. |
| // Here in UVector64, they are all together. |
| public: |
| //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? |
| |
| //int64_t peeki(void) const; |
| |
| inline int64_t popi(void); |
| |
| inline int64_t push(int64_t i, UErrorCode &status); |
| |
| inline int64_t *reserveBlock(int32_t size, UErrorCode &status); |
| inline int64_t *popFrame(int32_t size); |
| }; |
| |
| |
| // UVector64 inlines |
| |
| inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { |
| if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { |
| return true; |
| } else { |
| return expandCapacity(minimumCapacity, status); |
| } |
| } |
| |
| inline int64_t UVector64::elementAti(int32_t index) const { |
| return (0 <= index && index < count) ? elements[index] : 0; |
| } |
| |
| |
| inline void UVector64::addElement(int64_t elem, UErrorCode &status) { |
| if (ensureCapacity(count + 1, status)) { |
| elements[count] = elem; |
| count++; |
| } |
| } |
| |
| inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { |
| if (ensureCapacity(count+size, status) == false) { |
| return NULL; |
| } |
| int64_t *rp = elements+count; |
| count += size; |
| return rp; |
| } |
| |
| inline int64_t *UVector64::popFrame(int32_t size) { |
| U_ASSERT(count >= size); |
| count -= size; |
| if (count < 0) { |
| count = 0; |
| } |
| return elements+count-size; |
| } |
| |
| |
| |
| inline int32_t UVector64::size(void) const { |
| return count; |
| } |
| |
| inline int64_t UVector64::lastElementi(void) const { |
| return elementAti(count-1); |
| } |
| |
| inline UBool UVector64::operator!=(const UVector64& other) { |
| return !operator==(other); |
| } |
| |
| inline int64_t *UVector64::getBuffer() const { |
| return elements; |
| } |
| |
| |
| // UStack inlines |
| |
| inline int64_t UVector64::push(int64_t i, UErrorCode &status) { |
| addElement(i, status); |
| return i; |
| } |
| |
| inline int64_t UVector64::popi(void) { |
| int64_t result = 0; |
| if (count > 0) { |
| count--; |
| result = elements[count]; |
| } |
| return result; |
| } |
| |
| U_NAMESPACE_END |
| |
| #endif |