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Fredrik Roubert0596fae2017-04-18 21:34:02 +02001// © 2016 and later: Unicode, Inc. and others.
Fredrik Roubert64339d32016-10-21 19:43:16 +02002// License & terms of use: http://www.unicode.org/copyright.html
Jean-Baptiste Queruac04d0b2009-07-17 17:11:19 -07003/*
4**********************************************************************
5* Copyright (c) 2000-2005, International Business Machines
6* Corporation and others. All Rights Reserved.
7**********************************************************************
8* Date Name Description
9* 02/04/00 aliu Creation.
10**********************************************************************
11*/
12#ifndef SYMTABLE_H
13#define SYMTABLE_H
14
15#include "unicode/utypes.h"
16#include "unicode/uobject.h"
17
18/**
19 * \file
20 * \brief C++ API: An interface that defines both lookup protocol and parsing of
21 * symbolic names.
22 */
23
24U_NAMESPACE_BEGIN
25
26class ParsePosition;
27class UnicodeFunctor;
28class UnicodeSet;
29class UnicodeString;
30
31/**
32 * An interface that defines both lookup protocol and parsing of
33 * symbolic names.
34 *
35 * <p>A symbol table maintains two kinds of mappings. The first is
36 * between symbolic names and their values. For example, if the
37 * variable with the name "start" is set to the value "alpha"
38 * (perhaps, though not necessarily, through an expression such as
39 * "$start=alpha"), then the call lookup("start") will return the
40 * char[] array ['a', 'l', 'p', 'h', 'a'].
41 *
42 * <p>The second kind of mapping is between character values and
43 * UnicodeMatcher objects. This is used by RuleBasedTransliterator,
44 * which uses characters in the private use area to represent objects
45 * such as UnicodeSets. If U+E015 is mapped to the UnicodeSet [a-z],
46 * then lookupMatcher(0xE015) will return the UnicodeSet [a-z].
47 *
48 * <p>Finally, a symbol table defines parsing behavior for symbolic
49 * names. All symbolic names start with the SYMBOL_REF character.
50 * When a parser encounters this character, it calls parseReference()
51 * with the position immediately following the SYMBOL_REF. The symbol
52 * table parses the name, if there is one, and returns it.
53 *
54 * @stable ICU 2.8
55 */
56class U_COMMON_API SymbolTable /* not : public UObject because this is an interface/mixin class */ {
57public:
58
59 /**
60 * The character preceding a symbol reference name.
61 * @stable ICU 2.8
62 */
63 enum { SYMBOL_REF = 0x0024 /*$*/ };
64
65 /**
66 * Destructor.
67 * @stable ICU 2.8
68 */
69 virtual ~SymbolTable();
70
71 /**
72 * Lookup the characters associated with this string and return it.
73 * Return <tt>NULL</tt> if no such name exists. The resultant
74 * string may have length zero.
75 * @param s the symbolic name to lookup
76 * @return a string containing the name's value, or <tt>NULL</tt> if
77 * there is no mapping for s.
78 * @stable ICU 2.8
79 */
80 virtual const UnicodeString* lookup(const UnicodeString& s) const = 0;
81
82 /**
83 * Lookup the UnicodeMatcher associated with the given character, and
84 * return it. Return <tt>NULL</tt> if not found.
85 * @param ch a 32-bit code point from 0 to 0x10FFFF inclusive.
86 * @return the UnicodeMatcher object represented by the given
87 * character, or NULL if there is no mapping for ch.
88 * @stable ICU 2.8
89 */
90 virtual const UnicodeFunctor* lookupMatcher(UChar32 ch) const = 0;
91
92 /**
93 * Parse a symbol reference name from the given string, starting
94 * at the given position. If no valid symbol reference name is
95 * found, return the empty string and leave pos unchanged. That is, if the
96 * character at pos cannot start a name, or if pos is at or after
97 * text.length(), then return an empty string. This indicates an
98 * isolated SYMBOL_REF character.
99 * @param text the text to parse for the name
100 * @param pos on entry, the index of the first character to parse.
101 * This is the character following the SYMBOL_REF character. On
102 * exit, the index after the last parsed character. If the parse
103 * failed, pos is unchanged on exit.
104 * @param limit the index after the last character to be parsed.
105 * @return the parsed name, or an empty string if there is no
106 * valid symbolic name at the given position.
107 * @stable ICU 2.8
108 */
109 virtual UnicodeString parseReference(const UnicodeString& text,
110 ParsePosition& pos, int32_t limit) const = 0;
111};
112U_NAMESPACE_END
113
114#endif