blob: 6a309d436ed117f83f5d8f07279c6c80ed55e897 [file] [log] [blame]
/*
* Copyright © 2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Mika Kuoppala <mika.kuoppala@intel.com>
*/
#include "intel_renderstate.h"
#include "intel_batchbuffer.h"
#include <lib/gen8_render.h>
#include <lib/intel_reg.h>
#include <string.h>
static void gen8_emit_wm(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_WM | (2 - 2));
OUT_BATCH(GEN7_WM_LEGACY_DIAMOND_LINE_RASTERIZATION);
}
static void gen8_emit_ps(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_PS | (12 - 2));
OUT_BATCH(0);
OUT_BATCH(0); /* kernel hi */
OUT_BATCH(GEN7_PS_SPF_MODE);
OUT_BATCH(0); /* scratch space stuff */
OUT_BATCH(0); /* scratch hi */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); // kernel 1
OUT_BATCH(0); /* kernel 1 hi */
OUT_BATCH(0); // kernel 2
OUT_BATCH(0); /* kernel 2 hi */
}
static void gen8_emit_sf(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_SF | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(1 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT |
1 << GEN6_3DSTATE_SF_VERTEX_SUB_PIXEL_PRECISION_SHIFT |
GEN7_SF_POINT_WIDTH_FROM_SOURCE |
8);
}
static void gen8_emit_vs(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DSTATE_VS | (9 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_VS_FLOATING_POINT_MODE_ALTERNATE);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void gen8_emit_hs(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN7_3DSTATE_HS | (9 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT);
OUT_BATCH(0);
}
static void gen8_emit_raster(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN8_3DSTATE_RASTER | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0.0);
OUT_BATCH(0.0);
OUT_BATCH(0.0);
}
static void gen8_emit_urb(struct intel_batchbuffer *batch)
{
const int vs_entries = 64;
const int vs_size = 2;
const int vs_start = 4;
OUT_BATCH(GEN7_3DSTATE_URB_VS);
OUT_BATCH(vs_entries | ((vs_size - 1) << 16) | (vs_start << 25));
OUT_BATCH(GEN7_3DSTATE_URB_HS);
OUT_BATCH(0x0f << 25);
OUT_BATCH(GEN7_3DSTATE_URB_DS);
OUT_BATCH(0x0f << 25);
OUT_BATCH(GEN7_3DSTATE_URB_GS);
OUT_BATCH(0x0f << 25);
}
static void gen8_emit_vf_topology(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN8_3DSTATE_VF_TOPOLOGY);
OUT_BATCH(_3DPRIM_TRILIST);
}
static void gen8_emit_so_decl_list(struct intel_batchbuffer *batch)
{
const int num_decls = 128;
int i;
OUT_BATCH(GEN8_3DSTATE_SO_DECL_LIST | ((2 * num_decls) + 1));
OUT_BATCH(0);
OUT_BATCH(num_decls);
for (i = 0; i < num_decls; i++) {
OUT_BATCH(0);
OUT_BATCH(0);
}
}
static void gen8_emit_so_buffer(struct intel_batchbuffer *batch, const int index)
{
OUT_BATCH(GEN8_3DSTATE_SO_BUFFER | (8 - 2));
OUT_BATCH(index << 29);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void gen8_emit_state_base_address(struct intel_batchbuffer *batch) {
const unsigned offset = 0;
OUT_BATCH(GEN6_STATE_BASE_ADDRESS | (16 - 2));
/* general */
OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* stateless data port */
OUT_BATCH(0);
/* surface state base addess */
OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* dynamic state base address */
OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* indirect */
OUT_BATCH(BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* instruction */
OUT_RELOC(batch, 0, 0, offset | BASE_ADDRESS_MODIFY);
OUT_BATCH(0);
/* general state buffer size */
OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
/* dynamic state buffer size */
OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
/* indirect object buffer size */
OUT_BATCH(0 | BUFFER_SIZE_MODIFY);
/* intruction buffer size */
OUT_BATCH(GEN8_STATE_SIZE_PAGES(1) | BUFFER_SIZE_MODIFY);
}
static void gen8_emit_chroma_key(struct intel_batchbuffer *batch, const int index)
{
OUT_BATCH(GEN6_3DSTATE_CHROMA_KEY | (4 - 2));
OUT_BATCH(index << 30);
OUT_BATCH(0);
OUT_BATCH(0);
}
static void gen8_emit_vertex_buffers(struct intel_batchbuffer *batch)
{
const int buffers = 33;
int i;
OUT_BATCH(GEN6_3DSTATE_VERTEX_BUFFERS | ((4 * buffers) - 1));
for (i = 0; i < buffers; i++) {
OUT_BATCH(i << VB0_BUFFER_INDEX_SHIFT |
GEN7_VB0_BUFFER_ADDR_MOD_EN);
OUT_BATCH(0); /* Addr */
OUT_BATCH(0);
OUT_BATCH(0);
}
}
static void gen6_emit_vertex_elements(struct intel_batchbuffer *batch)
{
const int elements = 34;
int i;
OUT_BATCH(GEN6_3DSTATE_VERTEX_ELEMENTS | ((2 * elements - 1)));
for (i = 0; i < elements; i++) {
if (i == 0) {
OUT_BATCH(VE0_VALID | i);
OUT_BATCH(
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_0_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_1_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_2_SHIFT |
GEN6_VFCOMPONENT_STORE_0 << VE1_VFCOMPONENT_3_SHIFT
);
} else {
OUT_BATCH(0);
OUT_BATCH(0);
}
}
}
static void gen8_emit_cc_state_pointers(struct intel_batchbuffer *batch)
{
union {
float fval;
uint32_t uval;
} u;
unsigned offset;
u.fval = 1.0f;
offset = intel_batch_state_offset(batch, 64);
OUT_STATE(0);
OUT_STATE(0); /* Alpha reference value */
OUT_STATE(u.uval); /* Blend constant color RED */
OUT_STATE(u.uval); /* Blend constant color BLUE */
OUT_STATE(u.uval); /* Blend constant color GREEN */
OUT_STATE(u.uval); /* Blend constant color ALPHA */
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS);
OUT_BATCH_STATE_OFFSET(offset | 1);
}
static void gen8_emit_blend_state_pointers(struct intel_batchbuffer *batch)
{
unsigned offset;
int i;
offset = intel_batch_state_offset(batch, 64);
for (i = 0; i < 17; i++)
OUT_STATE(0);
OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
OUT_BATCH_STATE_OFFSET(offset | 1);
}
static void gen8_emit_ps_extra(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN8_3DSTATE_PS_EXTRA | (2 - 2));
OUT_BATCH(GEN8_PSX_PIXEL_SHADER_VALID |
GEN8_PSX_ATTRIBUTE_ENABLE);
}
static void gen8_emit_ps_blend(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN8_3DSTATE_PS_BLEND | (2 - 2));
OUT_BATCH(GEN8_PS_BLEND_HAS_WRITEABLE_RT);
}
static void gen8_emit_viewport_state_pointers_cc(struct intel_batchbuffer *batch)
{
unsigned offset;
offset = intel_batch_state_offset(batch, 32);
OUT_STATE((uint32_t)0.0f); /* Minimum depth */
OUT_STATE((uint32_t)0.0f); /* Maximum depth */
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
OUT_BATCH_STATE_OFFSET(offset);
}
static void gen8_emit_viewport_state_pointers_sf_clip(struct intel_batchbuffer *batch)
{
unsigned offset;
int i;
offset = intel_batch_state_offset(batch, 64);
for (i = 0; i < 16; i++)
OUT_STATE(0);
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP | (2 - 2));
OUT_BATCH_STATE_OFFSET(offset);
}
static void gen8_emit_primitive(struct intel_batchbuffer *batch)
{
OUT_BATCH(GEN6_3DPRIMITIVE | (7-2));
OUT_BATCH(4); /* gen8+ ignore the topology type field */
OUT_BATCH(1); /* vertex count */
OUT_BATCH(0);
OUT_BATCH(1); /* single instance */
OUT_BATCH(0); /* start instance location */
OUT_BATCH(0); /* index buffer offset, ignored */
}
void gen8_setup_null_render_state(struct intel_batchbuffer *batch)
{
#define GEN8_PIPE_CONTROL_GLOBAL_GTT (1 << 24)
OUT_BATCH(GEN6_PIPE_CONTROL | (6 - 2));
OUT_BATCH(GEN8_PIPE_CONTROL_GLOBAL_GTT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_PIPELINE_SELECT | PIPELINE_SELECT_3D);
gen8_emit_wm(batch);
gen8_emit_ps(batch);
gen8_emit_sf(batch);
OUT_CMD(GEN7_3DSTATE_SBE, 4);
OUT_CMD(GEN8_3DSTATE_SBE_SWIZ, 11);
gen8_emit_vs(batch);
gen8_emit_hs(batch);
OUT_CMD(GEN7_3DSTATE_GS, 10);
OUT_CMD(GEN7_3DSTATE_STREAMOUT, 5);
OUT_CMD(GEN7_3DSTATE_DS, 9);
OUT_CMD(GEN6_3DSTATE_CLIP, 4);
gen8_emit_raster(batch);
OUT_CMD(GEN7_3DSTATE_TE, 4);
OUT_CMD(GEN8_3DSTATE_VF, 2);
OUT_CMD(GEN8_3DSTATE_WM_HZ_OP, 5);
gen8_emit_urb(batch);
OUT_CMD(GEN8_3DSTATE_BIND_TABLE_POOL_ALLOC, 4);
OUT_CMD(GEN8_3DSTATE_GATHER_POOL_ALLOC, 4);
OUT_CMD(GEN8_3DSTATE_DX9_CONSTANT_BUFFER_POOL_ALLOC, 4);
OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS, 2);
OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_HS, 2);
OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_DS, 2);
OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_GS, 2);
OUT_CMD(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS, 2);
OUT_CMD(GEN6_3DSTATE_CONSTANT_VS, 11);
OUT_CMD(GEN7_3DSTATE_CONSTANT_HS, 11);
OUT_CMD(GEN7_3DSTATE_CONSTANT_DS, 11);
OUT_CMD(GEN7_3DSTATE_CONSTANT_GS, 11);
OUT_CMD(GEN7_3DSTATE_CONSTANT_PS, 11);
OUT_CMD(GEN8_3DSTATE_VF_INSTANCING, 3);
OUT_CMD(GEN8_3DSTATE_VF_SGVS, 2);
gen8_emit_vf_topology(batch);
gen8_emit_so_decl_list(batch);
gen8_emit_so_buffer(batch, 0);
gen8_emit_so_buffer(batch, 1);
gen8_emit_so_buffer(batch, 2);
gen8_emit_so_buffer(batch, 3);
gen8_emit_state_base_address(batch);
OUT_CMD(GEN6_STATE_SIP, 3);
OUT_CMD(GEN6_3DSTATE_DRAWING_RECTANGLE, 4);
OUT_CMD(GEN7_3DSTATE_DEPTH_BUFFER, 8);
gen8_emit_chroma_key(batch, 0);
gen8_emit_chroma_key(batch, 1);
gen8_emit_chroma_key(batch, 2);
gen8_emit_chroma_key(batch, 3);
OUT_CMD(GEN6_3DSTATE_LINE_STIPPLE, 3);
OUT_CMD(GEN6_3DSTATE_AA_LINE_PARAMS, 3);
OUT_CMD(GEN7_3DSTATE_STENCIL_BUFFER, 5);
OUT_CMD(GEN7_3DSTATE_HIER_DEPTH_BUFFER, 5);
OUT_CMD(GEN7_3DSTATE_CLEAR_PARAMS, 3);
OUT_CMD(GEN6_3DSTATE_MONOFILTER_SIZE, 2);
OUT_CMD(GEN8_3DSTATE_MULTISAMPLE, 2);
OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_OFFSET, 2);
OUT_CMD(GEN8_3DSTATE_POLY_STIPPLE_PATTERN, 33);
OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD0, 16 + 1);
OUT_CMD(GEN8_3DSTATE_SAMPLER_PALETTE_LOAD1, 16 + 1);
OUT_CMD(GEN6_3DSTATE_INDEX_BUFFER, 5);
gen8_emit_vertex_buffers(batch);
gen6_emit_vertex_elements(batch);
OUT_BATCH(GEN6_3DSTATE_VF_STATISTICS | 1); /* Enable */
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS, 2);
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS, 2);
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS, 2);
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS, 2);
OUT_CMD(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS, 2);
gen8_emit_cc_state_pointers(batch);
gen8_emit_blend_state_pointers(batch);
gen8_emit_ps_extra(batch);
gen8_emit_ps_blend(batch);
OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS, 2);
OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_HS, 2);
OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_DS, 2);
OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS, 2);
OUT_CMD(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS, 2);
OUT_CMD(GEN6_3DSTATE_SCISSOR_STATE_POINTERS, 2);
gen8_emit_viewport_state_pointers_cc(batch);
gen8_emit_viewport_state_pointers_sf_clip(batch);
gen8_emit_primitive(batch);
OUT_BATCH(MI_BATCH_BUFFER_END);
}