| #include <stdlib.h> |
| #include <sys/ioctl.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <assert.h> |
| #include <fcntl.h> |
| #include <inttypes.h> |
| #include <errno.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| #include <getopt.h> |
| #include "drm.h" |
| #include "i915_drm.h" |
| #include "drmtest.h" |
| #include "intel_bufmgr.h" |
| #include "intel_batchbuffer.h" |
| #include "intel_gpu_tools.h" |
| |
| #include "i915_reg.h" |
| #include "i915_3d.h" |
| #include "rendercopy.h" |
| |
| void gen3_render_copyfunc(struct intel_batchbuffer *batch, |
| drm_intel_context *context, |
| struct scratch_buf *src, unsigned src_x, unsigned src_y, |
| unsigned width, unsigned height, |
| struct scratch_buf *dst, unsigned dst_x, unsigned dst_y) |
| { |
| /* invariant state */ |
| { |
| OUT_BATCH(_3DSTATE_AA_CMD | |
| AA_LINE_ECAAR_WIDTH_ENABLE | |
| AA_LINE_ECAAR_WIDTH_1_0 | |
| AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0); |
| OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | |
| IAB_MODIFY_ENABLE | |
| IAB_MODIFY_FUNC | (BLENDFUNC_ADD << IAB_FUNC_SHIFT) | |
| IAB_MODIFY_SRC_FACTOR | (BLENDFACT_ONE << |
| IAB_SRC_FACTOR_SHIFT) | |
| IAB_MODIFY_DST_FACTOR | (BLENDFACT_ZERO << |
| IAB_DST_FACTOR_SHIFT)); |
| OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD); |
| OUT_BATCH(0); |
| OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD); |
| OUT_BATCH(0); |
| OUT_BATCH(_3DSTATE_DFLT_Z_CMD); |
| OUT_BATCH(0); |
| OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS | |
| CSB_TCB(0, 0) | |
| CSB_TCB(1, 1) | |
| CSB_TCB(2, 2) | |
| CSB_TCB(3, 3) | |
| CSB_TCB(4, 4) | |
| CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7)); |
| OUT_BATCH(_3DSTATE_RASTER_RULES_CMD | |
| ENABLE_POINT_RASTER_RULE | |
| OGL_POINT_RASTER_RULE | |
| ENABLE_LINE_STRIP_PROVOKE_VRTX | |
| ENABLE_TRI_FAN_PROVOKE_VRTX | |
| LINE_STRIP_PROVOKE_VRTX(1) | |
| TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D); |
| OUT_BATCH(_3DSTATE_MODES_4_CMD | |
| ENABLE_LOGIC_OP_FUNC | LOGIC_OP_FUNC(LOGICOP_COPY) | |
| ENABLE_STENCIL_WRITE_MASK | STENCIL_WRITE_MASK(0xff) | |
| ENABLE_STENCIL_TEST_MASK | STENCIL_TEST_MASK(0xff)); |
| OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | 2); |
| OUT_BATCH(0x00000000); /* Disable texture coordinate wrap-shortest */ |
| OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) | |
| S4_LINE_WIDTH_ONE | |
| S4_CULLMODE_NONE | |
| S4_VFMT_XY); |
| OUT_BATCH(0x00000000); /* Stencil. */ |
| OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT); |
| OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE); |
| OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0); /* disable indirect state */ |
| OUT_BATCH(0); |
| OUT_BATCH(_3DSTATE_STIPPLE); |
| OUT_BATCH(0x00000000); |
| OUT_BATCH(_3DSTATE_BACKFACE_STENCIL_OPS | BFO_ENABLE_STENCIL_TWO_SIDE | 0); |
| } |
| |
| /* samler state */ |
| { |
| #define TEX_COUNT 1 |
| uint32_t tiling_bits = 0; |
| if (src->tiling != I915_TILING_NONE) |
| tiling_bits = MS3_TILED_SURFACE; |
| if (src->tiling == I915_TILING_Y) |
| tiling_bits |= MS3_TILE_WALK; |
| |
| OUT_BATCH(_3DSTATE_MAP_STATE | (3 * TEX_COUNT)); |
| OUT_BATCH((1 << TEX_COUNT) - 1); |
| OUT_RELOC(src->bo, I915_GEM_DOMAIN_SAMPLER, 0, 0); |
| OUT_BATCH(MAPSURF_32BIT | MT_32BIT_ARGB8888 | |
| tiling_bits | |
| (buf_height(src) - 1) << MS3_HEIGHT_SHIFT | |
| (buf_width(src) - 1) << MS3_WIDTH_SHIFT); |
| OUT_BATCH((src->stride/4-1) << MS4_PITCH_SHIFT); |
| |
| OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * TEX_COUNT)); |
| OUT_BATCH((1 << TEX_COUNT) - 1); |
| OUT_BATCH(MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT | |
| FILTER_NEAREST << SS2_MAG_FILTER_SHIFT | |
| FILTER_NEAREST << SS2_MIN_FILTER_SHIFT); |
| OUT_BATCH(TEXCOORDMODE_WRAP << SS3_TCX_ADDR_MODE_SHIFT | |
| TEXCOORDMODE_WRAP << SS3_TCY_ADDR_MODE_SHIFT | |
| 0 << SS3_TEXTUREMAP_INDEX_SHIFT); |
| OUT_BATCH(0x00000000); |
| } |
| |
| /* render target state */ |
| { |
| uint32_t tiling_bits = 0; |
| if (dst->tiling != I915_TILING_NONE) |
| tiling_bits = BUF_3D_TILED_SURFACE; |
| if (dst->tiling == I915_TILING_Y) |
| tiling_bits |= BUF_3D_TILE_WALK_Y; |
| |
| OUT_BATCH(_3DSTATE_BUF_INFO_CMD); |
| OUT_BATCH(BUF_3D_ID_COLOR_BACK | tiling_bits | |
| BUF_3D_PITCH(dst->stride)); |
| OUT_RELOC(dst->bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); |
| |
| OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD); |
| OUT_BATCH(COLR_BUF_ARGB8888 | |
| DSTORG_HORT_BIAS(0x8) | |
| DSTORG_VERT_BIAS(0x8)); |
| |
| /* draw rect is unconditional */ |
| OUT_BATCH(_3DSTATE_DRAW_RECT_CMD); |
| OUT_BATCH(0x00000000); |
| OUT_BATCH(0x00000000); /* ymin, xmin */ |
| OUT_BATCH(DRAW_YMAX(buf_height(dst) - 1) | |
| DRAW_XMAX(buf_width(dst) - 1)); |
| /* yorig, xorig (relate to color buffer?) */ |
| OUT_BATCH(0x00000000); |
| } |
| |
| /* texfmt */ |
| { |
| OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | |
| I1_LOAD_S(1) | I1_LOAD_S(2) | I1_LOAD_S(6) | 2); |
| OUT_BATCH((4 << S1_VERTEX_WIDTH_SHIFT) | |
| (4 << S1_VERTEX_PITCH_SHIFT)); |
| OUT_BATCH(~S2_TEXCOORD_FMT(0, TEXCOORDFMT_NOT_PRESENT) | S2_TEXCOORD_FMT(0, TEXCOORDFMT_2D)); |
| OUT_BATCH(S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE | |
| BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT | |
| BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT | |
| BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT); |
| } |
| |
| /* frage shader */ |
| { |
| OUT_BATCH(_3DSTATE_PIXEL_SHADER_PROGRAM | (1 + 3*3 - 2)); |
| /* decl FS_T0 */ |
| OUT_BATCH(D0_DCL | |
| REG_TYPE(FS_T0) << D0_TYPE_SHIFT | |
| REG_NR(FS_T0) << D0_NR_SHIFT | |
| ((REG_TYPE(FS_T0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| /* decl FS_S0 */ |
| OUT_BATCH(D0_DCL | |
| (REG_TYPE(FS_S0) << D0_TYPE_SHIFT) | |
| (REG_NR(FS_S0) << D0_NR_SHIFT) | |
| ((REG_TYPE(FS_S0) != REG_TYPE_S) ? D0_CHANNEL_ALL : 0)); |
| OUT_BATCH(0); |
| OUT_BATCH(0); |
| /* texld(FS_OC, FS_S0, FS_T0 */ |
| OUT_BATCH(T0_TEXLD | |
| (REG_TYPE(FS_OC) << T0_DEST_TYPE_SHIFT) | |
| (REG_NR(FS_OC) << T0_DEST_NR_SHIFT) | |
| (REG_NR(FS_S0) << T0_SAMPLER_NR_SHIFT)); |
| OUT_BATCH((REG_TYPE(FS_T0) << T1_ADDRESS_REG_TYPE_SHIFT) | |
| (REG_NR(FS_T0) << T1_ADDRESS_REG_NR_SHIFT)); |
| OUT_BATCH(0); |
| } |
| |
| OUT_BATCH(PRIM3D_RECTLIST | (3*4 - 1)); |
| emit_vertex(batch, dst_x + width); |
| emit_vertex(batch, dst_y + height); |
| emit_vertex(batch, src_x + width); |
| emit_vertex(batch, src_y + height); |
| |
| emit_vertex(batch, dst_x); |
| emit_vertex(batch, dst_y + height); |
| emit_vertex(batch, src_x); |
| emit_vertex(batch, src_y + height); |
| |
| emit_vertex(batch, dst_x); |
| emit_vertex(batch, dst_y); |
| emit_vertex(batch, src_x); |
| emit_vertex(batch, src_y); |
| |
| intel_batchbuffer_flush(batch); |
| } |