| /* |
| * Copyright © 2009 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| * |
| * Authors: |
| * Eric Anholt <eric@anholt.net> |
| * |
| */ |
| |
| /** |
| * Roughly simulates Mesa's current vertex buffer behavior: do a series of |
| * small pwrites on a moderately-sized buffer, then render using it. |
| * |
| * The vertex buffer uploads |
| * |
| * You might think of this like a movie player, but that wouldn't be entirely |
| * accurate, since the access patterns of the memory would be different |
| * (generally, smaller source image, upscaled, an thus different memory access |
| * pattern in both texel fetch for the stretching and the destination writes). |
| * However, some things like swfdec would be doing something like this since |
| * they compute their data in host memory and upload the full sw rendered |
| * frame. |
| */ |
| |
| #include "igt.h" |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <assert.h> |
| #include <fcntl.h> |
| #include <inttypes.h> |
| #include <errno.h> |
| #include <sys/stat.h> |
| #include <sys/time.h> |
| |
| /* Happens to be 128k, the size of the VBOs used by i965's Mesa driver. */ |
| #define OBJECT_WIDTH 256 |
| #define OBJECT_HEIGHT 128 |
| |
| static double |
| get_time_in_secs(void) |
| { |
| struct timeval tv; |
| |
| gettimeofday(&tv, NULL); |
| |
| return (double)tv.tv_sec + tv.tv_usec / 1000000.0; |
| } |
| |
| static void |
| do_render(drm_intel_bufmgr *bufmgr, struct intel_batchbuffer *batch, |
| drm_intel_bo *dst_bo, int width, int height) |
| { |
| uint32_t data[64]; |
| drm_intel_bo *src_bo; |
| int i; |
| static uint32_t seed = 1; |
| |
| src_bo = drm_intel_bo_alloc(bufmgr, "src", width * height * 4, 4096); |
| |
| /* Upload some junk. Real workloads would be doing a lot more |
| * work to generate the junk. |
| */ |
| for (i = 0; i < width * height;) { |
| int size, j; |
| |
| /* Choose a size from 1 to 64 dwords to upload. |
| * Normal workloads have a distribution of sizes with a |
| * large tail (something in your scene's going to have a big |
| * pile of vertices, most likely), but I'm trying to get at |
| * the cost of the small uploads here. |
| */ |
| size = random() % 64 + 1; |
| if (i + size > width * height) |
| size = width * height - i; |
| |
| for (j = 0; j < size; j++) |
| data[j] = seed++; |
| |
| /* Upload the junk. */ |
| drm_intel_bo_subdata(src_bo, i * 4, size * 4, data); |
| |
| i += size; |
| } |
| |
| /* Render the junk to the dst. */ |
| BLIT_COPY_BATCH_START(0); |
| OUT_BATCH((3 << 24) | /* 32 bits */ |
| (0xcc << 16) | /* copy ROP */ |
| (width * 4) /* dst pitch */); |
| OUT_BATCH(0); /* dst x1,y1 */ |
| OUT_BATCH((height << 16) | width); /* dst x2,y2 */ |
| OUT_RELOC(dst_bo, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0); |
| OUT_BATCH(0); /* src x1,y1 */ |
| OUT_BATCH(width * 4); /* src pitch */ |
| OUT_RELOC(src_bo, I915_GEM_DOMAIN_RENDER, 0, 0); |
| ADVANCE_BATCH(); |
| |
| intel_batchbuffer_flush(batch); |
| |
| drm_intel_bo_unreference(src_bo); |
| } |
| |
| int main(int argc, char **argv) |
| { |
| int fd; |
| int object_size = OBJECT_WIDTH * OBJECT_HEIGHT * 4; |
| double start_time, end_time; |
| drm_intel_bo *dst_bo; |
| drm_intel_bufmgr *bufmgr; |
| struct intel_batchbuffer *batch; |
| int i; |
| |
| fd = drm_open_driver(DRIVER_INTEL); |
| |
| bufmgr = drm_intel_bufmgr_gem_init(fd, 4096); |
| drm_intel_bufmgr_gem_enable_reuse(bufmgr); |
| |
| batch = intel_batchbuffer_alloc(bufmgr, intel_get_drm_devid(fd)); |
| |
| dst_bo = drm_intel_bo_alloc(bufmgr, "dst", object_size, 4096); |
| |
| /* Prep loop to get us warmed up. */ |
| for (i = 0; i < 20; i++) { |
| do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT); |
| } |
| drm_intel_bo_wait_rendering(dst_bo); |
| |
| /* Do the actual timing. */ |
| start_time = get_time_in_secs(); |
| for (i = 0; i < 1000; i++) { |
| do_render(bufmgr, batch, dst_bo, OBJECT_WIDTH, OBJECT_HEIGHT); |
| } |
| drm_intel_bo_wait_rendering(dst_bo); |
| end_time = get_time_in_secs(); |
| |
| printf("%d iterations in %.03f secs: %.01f MB/sec\n", i, |
| end_time - start_time, |
| (double)i * OBJECT_WIDTH * OBJECT_HEIGHT * 4 / 1024.0 / 1024.0 / |
| (end_time - start_time)); |
| |
| intel_batchbuffer_free(batch); |
| drm_intel_bufmgr_destroy(bufmgr); |
| |
| close(fd); |
| |
| return 0; |
| } |