| /* Assemble with ".../intel-gen4asm/src/intel-gen4asm -g 7" */ |
| |
| |
| /* Move pixels into g10-g13. The pixel shaader does not load what you want. It |
| * loads the input data for a plane function to calculate what you want. The |
| * following is boiler plate code to move our normalized texture coordinates |
| * (u,v) into g10-g13. It does this 4 subspans (16 pixels) at a time. |
| * |
| * This should do the same thing, but it doesn't work for some reason. |
| * pln(16) g10 g6<0,1,0>F g2<8,8,1>F { align1 }; |
| * pln(16) g12 g6.16<1>F g2<8,8,1>F { align1 }; |
| */ |
| /* U */ |
| pln (8) g10<1>F g6.0<0,1,0>F g2.0<8,8,1>F { align1 }; /* pixel 0-7 */ |
| pln (8) g11<1>F g6.0<0,1,0>F g4.0<8,8,1>F { align1 }; /* pixel 8-15 */ |
| /* V */ |
| pln (8) g12<1>F g6.16<0,1,0> g2.0<8,8,1>F { align1 }; /* pixel 0-7 */ |
| pln (8) g13<1>F g6.16<0,1,0> g4.0<8,8,1>F { align1 }; /* pixel 8-15 */ |
| |
| |
| /* Next the we want the sampler to fetch the src texture (ie. src buffer). This |
| * is done with a pretty simple send message. The output goes to g112, which is |
| * exactly what we're supposed to use in our final send message. |
| * In intel-gen4asm, we should end up parsed by the following rule: |
| * predicate SEND execsize dst sendleadreg sndopr directsrcoperand instoptions |
| * |
| * Send message descriptor: |
| * 28:25 = message len = 4 // our 4 registers have 16 pixels |
| * 24:20 = response len = 8 // Each pixel is RGBA32, so we need 8 registers |
| * 19:19 = header present = 0 |
| * 18:17 = SIMD16 = 2 |
| * 16:12 = TYPE = 0 (regular sample) |
| * 11:08 = Sampler index = ignored/0 |
| * 7:0 = binding table index = src = 1 |
| * 0x8840001 |
| * |
| * Send message extra descriptor |
| * 5:5 = End of Thread = 0 |
| * 3:0 = Target Function ID = SFID_SAMPLER (2) |
| * 0x2 |
| */ |
| |
| send(16) g112 g10 0x2 0x8840001 { align1 }; |
| |
| /* g112-g119 now contains the sample source input, and all we must do is write |
| * it out to the destination render target. This is done with the send message |
| * as well. The only extra bits are to terminate the pixel shader. |
| * |
| * Send message descriptor: |
| * 28:25 = message len = 8 // 16 pixels RGBA32 |
| * 24:20 = response len = 0 |
| * 19:19 = header present = 0 |
| * 17:14 = message type = Render Target Write (12) |
| * 12:12 = Last Render Target Select = 1 |
| * 10:08 = Message Type = SIMD16 (0) |
| * 07:00 = Binding Table Index = dest = 0 |
| * 0x10031000 |
| * |
| * Send message extra descriptor |
| * 5:5 = End of Thread = 1 |
| * 3:0 = Target Function ID = SFID_DP_RC (5) |
| * 0x25 |
| */ |
| send(16) null g112 0x25 0x10031000 { align1, EOT }; |
| |
| /* vim: set ft=c ts=4 sw=2 tw=80 et: */ |