blob: 746a4131cd1a2c3089a6584c24561ca076462c35 [file] [log] [blame]
Daniel Vettercd640cc2011-03-27 21:33:29 +02001/**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#ifndef _I915_REG_H_
29#define _I915_REG_H_
30
31#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
32
33#define CMD_3D (0x3<<29)
34
35#define PRIM3D (CMD_3D | (0x1f<<24))
36#define PRIM3D_INDIRECT_SEQUENTIAL ((1<<23) | (0<<17))
37#define PRIM3D_TRILIST (PRIM3D | (0x0<<18))
38#define PRIM3D_TRISTRIP (PRIM3D | (0x1<<18))
39#define PRIM3D_TRISTRIP_RVRSE (PRIM3D | (0x2<<18))
40#define PRIM3D_TRIFAN (PRIM3D | (0x3<<18))
41#define PRIM3D_POLY (PRIM3D | (0x4<<18))
42#define PRIM3D_LINELIST (PRIM3D | (0x5<<18))
43#define PRIM3D_LINESTRIP (PRIM3D | (0x6<<18))
44#define PRIM3D_RECTLIST (PRIM3D | (0x7<<18))
45#define PRIM3D_POINTLIST (PRIM3D | (0x8<<18))
46#define PRIM3D_DIB (PRIM3D | (0x9<<18))
47#define PRIM3D_CLEAR_RECT (PRIM3D | (0xa<<18))
48#define PRIM3D_ZONE_INIT (PRIM3D | (0xd<<18))
49#define PRIM3D_MASK (0x1f<<18)
50
51/* p137 */
52#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
53#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
54#define AA_LINE_ECAAR_WIDTH_0_5 0
55#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
56#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
57#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
58#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
59#define AA_LINE_REGION_WIDTH_0_5 0
60#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
61#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
62#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
63
64/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/
65#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24))
66#define BFO_ENABLE_STENCIL_REF (1<<23)
67#define BFO_STENCIL_REF_SHIFT 15
68#define BFO_STENCIL_REF_MASK (0xff<<15)
69#define BFO_ENABLE_STENCIL_FUNCS (1<<14)
70#define BFO_STENCIL_TEST_SHIFT 11
71#define BFO_STENCIL_TEST_MASK (0x7<<11)
72#define BFO_STENCIL_FAIL_SHIFT 8
73#define BFO_STENCIL_FAIL_MASK (0x7<<8)
74#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5
75#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5)
76#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2
77#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2)
78#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1)
79#define BFO_STENCIL_TWO_SIDE (1<<0)
80
81/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */
82#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24))
83#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17)
84#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16)
85#define BFM_STENCIL_TEST_MASK_SHIFT 8
86#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8)
87#define BFM_STENCIL_WRITE_MASK_SHIFT 0
88#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0)
89
90/* 3DSTATE_BIN_CONTROL p141 */
91
92/* p143 */
93#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
94/* Dword 1 */
95#define BUF_3D_ID_COLOR_BACK (0x3<<24)
96#define BUF_3D_ID_DEPTH (0x7<<24)
97#define BUF_3D_USE_FENCE (1<<23)
98#define BUF_3D_TILED_SURFACE (1<<22)
99#define BUF_3D_TILE_WALK_X 0
100#define BUF_3D_TILE_WALK_Y (1<<21)
101#define BUF_3D_PITCH(x) (((x)/4)<<2)
102/* Dword 2 */
103#define BUF_3D_ADDR(x) ((x) & ~0x3)
104
105/* 3DSTATE_CHROMA_KEY */
106
107/* 3DSTATE_CLEAR_PARAMETERS, p150 */
108#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5)
109/* Dword 1 */
110#define CLEARPARAM_CLEAR_RECT (1 << 16)
111#define CLEARPARAM_ZONE_INIT (0 << 16)
112#define CLEARPARAM_WRITE_COLOR (1 << 2)
113#define CLEARPARAM_WRITE_DEPTH (1 << 1)
114#define CLEARPARAM_WRITE_STENCIL (1 << 0)
115
116/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */
117#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
118
119/* 3DSTATE_COORD_SET_BINDINGS, p154 */
120#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24))
121#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3))
122
123/* p156 */
124#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
125
126/* p157 */
127#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
128
129/* p158 */
130#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
131
132/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */
133#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16))
134/* scale in dword 1 */
135
136/* The depth subrectangle is not supported, but must be disabled. */
137/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */
138#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | (1 << 1) | (0 << 0))
139
140/* p161 */
141#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
142/* Dword 1 */
143#define TEX_DEFAULT_COLOR_OGL (0<<30)
144#define TEX_DEFAULT_COLOR_D3D (1<<30)
145#define ZR_EARLY_DEPTH (1<<29)
146#define LOD_PRECLAMP_OGL (1<<28)
147#define LOD_PRECLAMP_D3D (0<<28)
148#define DITHER_FULL_ALWAYS (0<<26)
149#define DITHER_FULL_ON_FB_BLEND (1<<26)
150#define DITHER_CLAMPED_ALWAYS (2<<26)
151#define LINEAR_GAMMA_BLEND_32BPP (1<<25)
152#define DEBUG_DISABLE_ENH_DITHER (1<<24)
153#define DSTORG_HORT_BIAS(x) ((x)<<20)
154#define DSTORG_VERT_BIAS(x) ((x)<<16)
155#define COLOR_4_2_2_CHNL_WRT_ALL 0
156#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
157#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
158#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
159#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
160#define COLR_BUF_8BIT 0
161#define COLR_BUF_RGB555 (1<<8)
162#define COLR_BUF_RGB565 (2<<8)
163#define COLR_BUF_ARGB8888 (3<<8)
164#define COLR_BUF_ARGB4444 (8<<8)
165#define COLR_BUF_ARGB1555 (9<<8)
166#define COLR_BUF_ARGB2AAA (0xa<<8)
167#define DEPTH_FRMT_16_FIXED 0
168#define DEPTH_FRMT_16_FLOAT (1<<2)
169#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
170#define VERT_LINE_STRIDE_1 (1<<1)
171#define VERT_LINE_STRIDE_0 (0<<1)
172#define VERT_LINE_STRIDE_OFS_1 1
173#define VERT_LINE_STRIDE_OFS_0 0
174
175/* p166 */
176#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
177/* Dword 1 */
178#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
179#define DRAW_DITHER_OFS_X(x) ((x)<<26)
180#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
181/* Dword 2 */
182#define DRAW_YMIN(x) ((x)<<16)
183#define DRAW_XMIN(x) (x)
184/* Dword 3 */
185#define DRAW_YMAX(x) ((x)<<16)
186#define DRAW_XMAX(x) (x)
187/* Dword 4 */
188#define DRAW_YORG(x) ((x)<<16)
189#define DRAW_XORG(x) (x)
190
191/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */
192
193/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */
194
195/* _3DSTATE_FOG_COLOR, p173 */
196#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
197#define FOG_COLOR_RED(x) ((x)<<16)
198#define FOG_COLOR_GREEN(x) ((x)<<8)
199#define FOG_COLOR_BLUE(x) (x)
200
201/* _3DSTATE_FOG_MODE, p174 */
202#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
203/* Dword 1 */
204#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31)
205#define FMC1_FOGFUNC_VERTEX (0<<28)
206#define FMC1_FOGFUNC_PIXEL_EXP (1<<28)
207#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28)
208#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28)
209#define FMC1_FOGFUNC_MASK (3<<28)
210#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27)
211#define FMC1_FOGINDEX_Z (0<<25)
212#define FMC1_FOGINDEX_W (1<<25)
213#define FMC1_C1_C2_MODIFY_ENABLE (1<<24)
214#define FMC1_DENSITY_MODIFY_ENABLE (1<<23)
215#define FMC1_C1_ONE (1<<13)
216#define FMC1_C1_MASK (0xffff<<4)
217/* Dword 2 */
218#define FMC2_C2_ONE (1<<16)
219/* Dword 3 */
220#define FMC3_D_ONE (1<<16)
221
222/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */
223#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
224#define IAB_MODIFY_ENABLE (1<<23)
225#define IAB_ENABLE (1<<22)
226#define IAB_MODIFY_FUNC (1<<21)
227#define IAB_FUNC_SHIFT 16
228#define IAB_MODIFY_SRC_FACTOR (1<<11)
229#define IAB_SRC_FACTOR_SHIFT 6
230#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6)
231#define IAB_MODIFY_DST_FACTOR (1<<5)
232#define IAB_DST_FACTOR_SHIFT 0
233#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0)
234
235#define BLENDFACT_ZERO 0x01
236#define BLENDFACT_ONE 0x02
237#define BLENDFACT_SRC_COLR 0x03
238#define BLENDFACT_INV_SRC_COLR 0x04
239#define BLENDFACT_SRC_ALPHA 0x05
240#define BLENDFACT_INV_SRC_ALPHA 0x06
241#define BLENDFACT_DST_ALPHA 0x07
242#define BLENDFACT_INV_DST_ALPHA 0x08
243#define BLENDFACT_DST_COLR 0x09
244#define BLENDFACT_INV_DST_COLR 0x0a
245#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b
246#define BLENDFACT_CONST_COLOR 0x0c
247#define BLENDFACT_INV_CONST_COLOR 0x0d
248#define BLENDFACT_CONST_ALPHA 0x0e
249#define BLENDFACT_INV_CONST_ALPHA 0x0f
250#define BLENDFACT_MASK 0x0f
251
252#define BLENDFUNC_ADD 0x0
253#define BLENDFUNC_SUBTRACT 0x1
254#define BLENDFUNC_REVERSE_SUBTRACT 0x2
255#define BLENDFUNC_MIN 0x3
256#define BLENDFUNC_MAX 0x4
257#define BLENDFUNC_MASK 0x7
258
259/* 3DSTATE_LOAD_INDIRECT, p180 */
260
261#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16))
262#define LI0_STATE_STATIC_INDIRECT (0x01<<8)
263#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8)
264#define LI0_STATE_SAMPLER (0x04<<8)
265#define LI0_STATE_MAP (0x08<<8)
266#define LI0_STATE_PROGRAM (0x10<<8)
267#define LI0_STATE_CONSTANTS (0x20<<8)
268
269#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
270#define SIS0_FORCE_LOAD (1<<1)
271#define SIS0_BUFFER_VALID (1<<0)
272#define SIS1_BUFFER_LENGTH(x) ((x)&0xff)
273
274#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3)
275#define DIS0_BUFFER_RESET (1<<1)
276#define DIS0_BUFFER_VALID (1<<0)
277
278#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
279#define SSB0_FORCE_LOAD (1<<1)
280#define SSB0_BUFFER_VALID (1<<0)
281#define SSB1_BUFFER_LENGTH(x) ((x)&0xff)
282
283#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3)
284#define MSB0_FORCE_LOAD (1<<1)
285#define MSB0_BUFFER_VALID (1<<0)
286#define MSB1_BUFFER_LENGTH(x) ((x)&0xff)
287
288#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3)
289#define PSP0_FORCE_LOAD (1<<1)
290#define PSP0_BUFFER_VALID (1<<0)
291#define PSP1_BUFFER_LENGTH(x) ((x)&0xff)
292
293#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3)
294#define PSC0_FORCE_LOAD (1<<1)
295#define PSC0_BUFFER_VALID (1<<0)
296#define PSC1_BUFFER_LENGTH(x) ((x)&0xff)
297
298/* _3DSTATE_RASTERIZATION_RULES */
299#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
300#define ENABLE_POINT_RASTER_RULE (1<<15)
301#define OGL_POINT_RASTER_RULE (1<<13)
302#define ENABLE_TEXKILL_3D_4D (1<<10)
303#define TEXKILL_3D (0<<9)
304#define TEXKILL_4D (1<<9)
305#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
306#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
307#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
308#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
309
310/* _3DSTATE_SCISSOR_ENABLE, p256 */
311#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
312#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
313#define DISABLE_SCISSOR_RECT (1<<1)
314
315/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */
316#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
317/* Dword 1 */
318#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
319#define SCISSOR_RECT_0_XMIN(x) (x)
320/* Dword 2 */
321#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
322#define SCISSOR_RECT_0_XMAX(x) (x)
323
324/* p189 */
325#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 ((0x3<<29)|(0x1d<<24)|(0x04<<16))
326#define I1_LOAD_S(n) (1<<(4+n))
327
328#define S0_VB_OFFSET_MASK 0xffffffc
329#define S0_AUTO_CACHE_INV_DISABLE (1<<0)
330
331#define S1_VERTEX_WIDTH_SHIFT 24
332#define S1_VERTEX_WIDTH_MASK (0x3f<<24)
333#define S1_VERTEX_PITCH_SHIFT 16
334#define S1_VERTEX_PITCH_MASK (0x3f<<16)
335
336#define TEXCOORDFMT_2D 0x0
337#define TEXCOORDFMT_3D 0x1
338#define TEXCOORDFMT_4D 0x2
339#define TEXCOORDFMT_1D 0x3
340#define TEXCOORDFMT_2D_16 0x4
341#define TEXCOORDFMT_4D_16 0x5
342#define TEXCOORDFMT_NOT_PRESENT 0xf
343#define S2_TEXCOORD_FMT0_MASK 0xf
344#define S2_TEXCOORD_FMT1_SHIFT 4
345#define S2_TEXCOORD_FMT(unit, type) ((type)<<(unit*4))
346#define S2_TEXCOORD_NONE (~0)
347
348#define TEXCOORD_WRAP_SHORTEST_TCX 8
349#define TEXCOORD_WRAP_SHORTEST_TCY 4
350#define TEXCOORD_WRAP_SHORTEST_TCZ 2
351#define TEXCOORD_PERSPECTIVE_DISABLE 1
352
353#define S3_WRAP_SHORTEST_TCX(unit) (TEXCOORD_WRAP_SHORTEST_TCX << ((unit) * 4))
354#define S3_WRAP_SHORTEST_TCY(unit) (TEXCOORD_WRAP_SHORTEST_TCY << ((unit) * 4))
355#define S3_WRAP_SHORTEST_TCZ(unit) (TEXCOORD_WRAP_SHORTEST_TCZ << ((unit) * 4))
356#define S3_PERSPECTIVE_DISABLE(unit) (TEXCOORD_PERSPECTIVE_DISABLE << ((unit) * 4))
357
358/* S3 not interesting */
359
360#define S4_POINT_WIDTH_SHIFT 23
361#define S4_POINT_WIDTH_MASK (0x1ff<<23)
362#define S4_LINE_WIDTH_SHIFT 19
363#define S4_LINE_WIDTH_ONE (0x2<<19)
364#define S4_LINE_WIDTH_MASK (0xf<<19)
365#define S4_FLATSHADE_ALPHA (1<<18)
366#define S4_FLATSHADE_FOG (1<<17)
367#define S4_FLATSHADE_SPECULAR (1<<16)
368#define S4_FLATSHADE_COLOR (1<<15)
369#define S4_CULLMODE_BOTH (0<<13)
370#define S4_CULLMODE_NONE (1<<13)
371#define S4_CULLMODE_CW (2<<13)
372#define S4_CULLMODE_CCW (3<<13)
373#define S4_CULLMODE_MASK (3<<13)
374#define S4_VFMT_POINT_WIDTH (1<<12)
375#define S4_VFMT_SPEC_FOG (1<<11)
376#define S4_VFMT_COLOR (1<<10)
377#define S4_VFMT_DEPTH_OFFSET (1<<9)
378#define S4_VFMT_XYZ (1<<6)
379#define S4_VFMT_XYZW (2<<6)
380#define S4_VFMT_XY (3<<6)
381#define S4_VFMT_XYW (4<<6)
382#define S4_VFMT_XYZW_MASK (7<<6)
383#define S4_FORCE_DEFAULT_DIFFUSE (1<<5)
384#define S4_FORCE_DEFAULT_SPECULAR (1<<4)
385#define S4_LOCAL_DEPTH_OFFSET_ENABLE (1<<3)
386#define S4_VFMT_FOG_PARAM (1<<2)
387#define S4_SPRITE_POINT_ENABLE (1<<1)
388#define S4_LINE_ANTIALIAS_ENABLE (1<<0)
389
390#define S4_VFMT_MASK (S4_VFMT_POINT_WIDTH | \
391 S4_VFMT_SPEC_FOG | \
392 S4_VFMT_COLOR | \
393 S4_VFMT_DEPTH_OFFSET | \
394 S4_VFMT_XYZW_MASK | \
395 S4_VFMT_FOG_PARAM)
396
397#define S5_WRITEDISABLE_ALPHA (1<<31)
398#define S5_WRITEDISABLE_RED (1<<30)
399#define S5_WRITEDISABLE_GREEN (1<<29)
400#define S5_WRITEDISABLE_BLUE (1<<28)
401#define S5_WRITEDISABLE_MASK (0xf<<28)
402#define S5_FORCE_DEFAULT_POINT_SIZE (1<<27)
403#define S5_LAST_PIXEL_ENABLE (1<<26)
404#define S5_GLOBAL_DEPTH_OFFSET_ENABLE (1<<25)
405#define S5_FOG_ENABLE (1<<24)
406#define S5_STENCIL_REF_SHIFT 16
407#define S5_STENCIL_REF_MASK (0xff<<16)
408#define S5_STENCIL_TEST_FUNC_SHIFT 13
409#define S5_STENCIL_TEST_FUNC_MASK (0x7<<13)
410#define S5_STENCIL_FAIL_SHIFT 10
411#define S5_STENCIL_FAIL_MASK (0x7<<10)
412#define S5_STENCIL_PASS_Z_FAIL_SHIFT 7
413#define S5_STENCIL_PASS_Z_FAIL_MASK (0x7<<7)
414#define S5_STENCIL_PASS_Z_PASS_SHIFT 4
415#define S5_STENCIL_PASS_Z_PASS_MASK (0x7<<4)
416#define S5_STENCIL_WRITE_ENABLE (1<<3)
417#define S5_STENCIL_TEST_ENABLE (1<<2)
418#define S5_COLOR_DITHER_ENABLE (1<<1)
419#define S5_LOGICOP_ENABLE (1<<0)
420
421#define S6_ALPHA_TEST_ENABLE (1<<31)
422#define S6_ALPHA_TEST_FUNC_SHIFT 28
423#define S6_ALPHA_TEST_FUNC_MASK (0x7<<28)
424#define S6_ALPHA_REF_SHIFT 20
425#define S6_ALPHA_REF_MASK (0xff<<20)
426#define S6_DEPTH_TEST_ENABLE (1<<19)
427#define S6_DEPTH_TEST_FUNC_SHIFT 16
428#define S6_DEPTH_TEST_FUNC_MASK (0x7<<16)
429#define S6_CBUF_BLEND_ENABLE (1<<15)
430#define S6_CBUF_BLEND_FUNC_SHIFT 12
431#define S6_CBUF_BLEND_FUNC_MASK (0x7<<12)
432#define S6_CBUF_SRC_BLEND_FACT_SHIFT 8
433#define S6_CBUF_SRC_BLEND_FACT_MASK (0xf<<8)
434#define S6_CBUF_DST_BLEND_FACT_SHIFT 4
435#define S6_CBUF_DST_BLEND_FACT_MASK (0xf<<4)
436#define S6_DEPTH_WRITE_ENABLE (1<<3)
437#define S6_COLOR_WRITE_ENABLE (1<<2)
438#define S6_TRISTRIP_PV_SHIFT 0
439#define S6_TRISTRIP_PV_MASK (0x3<<0)
440
441#define S7_DEPTH_OFFSET_CONST_MASK ~0
442
443/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */
444/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */
445
446/* _3DSTATE_MODES_4, p218 */
447#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24))
448#define ENABLE_LOGIC_OP_FUNC (1<<23)
449#define LOGIC_OP_FUNC(x) ((x)<<18)
450#define LOGICOP_MASK (0xf<<18)
451#define LOGICOP_COPY 0xc
452#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
453#define ENABLE_STENCIL_TEST_MASK (1<<17)
454#define STENCIL_TEST_MASK(x) ((x)<<8)
455#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
456#define ENABLE_STENCIL_WRITE_MASK (1<<16)
457#define STENCIL_WRITE_MASK(x) ((x)&0xff)
458
459/* _3DSTATE_MODES_5, p220 */
460#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
461#define PIPELINE_FLUSH_RENDER_CACHE (1<<18)
462#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16)
463
464/* p221 */
465#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16))
466#define PS1_REG(n) (1<<(n))
467#define PS2_CONST_X(n) (n)
468#define PS3_CONST_Y(n) (n)
469#define PS4_CONST_Z(n) (n)
470#define PS5_CONST_W(n) (n)
471
472/* p222 */
473
474#define I915_MAX_TEX_INDIRECT 4
475#define I915_MAX_TEX_INSN 32
476#define I915_MAX_ALU_INSN 64
477#define I915_MAX_DECL_INSN 27
478#define I915_MAX_TEMPORARY 16
479
480/* Each instruction is 3 dwords long, though most don't require all
481 * this space. Maximum of 123 instructions. Smaller maxes per insn
482 * type.
483 */
484#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16))
485
486#define REG_TYPE_R 0 /* temporary regs, no need to
487 * dcl, must be written before
488 * read -- Preserved between
489 * phases.
490 */
491#define REG_TYPE_T 1 /* Interpolated values, must be
492 * dcl'ed before use.
493 *
494 * 0..7: texture coord,
495 * 8: diffuse spec,
496 * 9: specular color,
497 * 10: fog parameter in w.
498 */
499#define REG_TYPE_CONST 2 /* Restriction: only one const
500 * can be referenced per
501 * instruction, though it may be
502 * selected for multiple inputs.
503 * Constants not initialized
504 * default to zero.
505 */
506#define REG_TYPE_S 3 /* sampler */
507#define REG_TYPE_OC 4 /* output color (rgba) */
508#define REG_TYPE_OD 5 /* output depth (w), xyz are
509 * temporaries. If not written,
510 * interpolated depth is used?
511 */
512#define REG_TYPE_U 6 /* unpreserved temporaries */
513#define REG_TYPE_MASK 0x7
514#define REG_NR_MASK 0xf
515
516/* REG_TYPE_T:
517 */
518#define T_TEX0 0
519#define T_TEX1 1
520#define T_TEX2 2
521#define T_TEX3 3
522#define T_TEX4 4
523#define T_TEX5 5
524#define T_TEX6 6
525#define T_TEX7 7
526#define T_DIFFUSE 8
527#define T_SPECULAR 9
528#define T_FOG_W 10 /* interpolated fog is in W coord */
529
530/* Arithmetic instructions */
531
532/* .replicate_swizzle == selection and replication of a particular
533 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww
534 */
535#define A0_NOP (0x0<<24) /* no operation */
536#define A0_ADD (0x1<<24) /* dst = src0 + src1 */
537#define A0_MOV (0x2<<24) /* dst = src0 */
538#define A0_MUL (0x3<<24) /* dst = src0 * src1 */
539#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */
540#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */
541#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */
542#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */
543#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */
544#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */
545#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */
546#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */
547#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */
548#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */
549#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */
550#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */
551#define A0_FLR (0x10<<24) /* dst = floor(src0) */
552#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */
553#define A0_TRC (0x12<<24) /* dst = int(src0) */
554#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */
555#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */
556#define A0_DEST_SATURATE (1<<22)
557#define A0_DEST_TYPE_SHIFT 19
558/* Allow: R, OC, OD, U */
559#define A0_DEST_NR_SHIFT 14
560/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
561#define A0_DEST_CHANNEL_X (1<<10)
562#define A0_DEST_CHANNEL_Y (2<<10)
563#define A0_DEST_CHANNEL_Z (4<<10)
564#define A0_DEST_CHANNEL_W (8<<10)
565#define A0_DEST_CHANNEL_ALL (0xf<<10)
566#define A0_DEST_CHANNEL_SHIFT 10
567#define A0_SRC0_TYPE_SHIFT 7
568#define A0_SRC0_NR_SHIFT 2
569
570#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y)
571#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z)
572
573#define SRC_X 0
574#define SRC_Y 1
575#define SRC_Z 2
576#define SRC_W 3
577#define SRC_ZERO 4
578#define SRC_ONE 5
579
580#define A1_SRC0_CHANNEL_X_NEGATE (1<<31)
581#define A1_SRC0_CHANNEL_X_SHIFT 28
582#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27)
583#define A1_SRC0_CHANNEL_Y_SHIFT 24
584#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23)
585#define A1_SRC0_CHANNEL_Z_SHIFT 20
586#define A1_SRC0_CHANNEL_W_NEGATE (1<<19)
587#define A1_SRC0_CHANNEL_W_SHIFT 16
588#define A1_SRC1_TYPE_SHIFT 13
589#define A1_SRC1_NR_SHIFT 8
590#define A1_SRC1_CHANNEL_X_NEGATE (1<<7)
591#define A1_SRC1_CHANNEL_X_SHIFT 4
592#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3)
593#define A1_SRC1_CHANNEL_Y_SHIFT 0
594
595#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31)
596#define A2_SRC1_CHANNEL_Z_SHIFT 28
597#define A2_SRC1_CHANNEL_W_NEGATE (1<<27)
598#define A2_SRC1_CHANNEL_W_SHIFT 24
599#define A2_SRC2_TYPE_SHIFT 21
600#define A2_SRC2_NR_SHIFT 16
601#define A2_SRC2_CHANNEL_X_NEGATE (1<<15)
602#define A2_SRC2_CHANNEL_X_SHIFT 12
603#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11)
604#define A2_SRC2_CHANNEL_Y_SHIFT 8
605#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7)
606#define A2_SRC2_CHANNEL_Z_SHIFT 4
607#define A2_SRC2_CHANNEL_W_NEGATE (1<<3)
608#define A2_SRC2_CHANNEL_W_SHIFT 0
609
610/* Texture instructions */
611#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared
612 * sampler and address, and output
613 * filtered texel data to destination
614 * register */
615#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a
616 * perspective divide of the texture
617 * coordinate .xyz values by .w before
618 * sampling. */
619#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the
620 * computed LOD by w. Only S4.6 two's
621 * comp is used. This implies that a
622 * float to fixed conversion is
623 * done. */
624#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling
625 * operation. Simply kills the pixel
626 * if any channel of the address
627 * register is < 0.0. */
628#define T0_DEST_TYPE_SHIFT 19
629/* Allow: R, OC, OD, U */
630/* Note: U (unpreserved) regs do not retain their values between
631 * phases (cannot be used for feedback)
632 *
633 * Note: oC and OD registers can only be used as the destination of a
634 * texture instruction once per phase (this is an implementation
635 * restriction).
636 */
637#define T0_DEST_NR_SHIFT 14
638/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */
639#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */
640#define T0_SAMPLER_NR_MASK (0xf<<0)
641
642#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */
643/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */
644#define T1_ADDRESS_REG_NR_SHIFT 17
645#define T2_MBZ 0
646
647/* Declaration instructions */
648#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib)
649 * register or an s (sampler)
650 * register. */
651#define D0_SAMPLE_TYPE_SHIFT 22
652#define D0_SAMPLE_TYPE_2D (0x0<<22)
653#define D0_SAMPLE_TYPE_CUBE (0x1<<22)
654#define D0_SAMPLE_TYPE_VOLUME (0x2<<22)
655#define D0_SAMPLE_TYPE_MASK (0x3<<22)
656
657#define D0_TYPE_SHIFT 19
658/* Allow: T, S */
659#define D0_NR_SHIFT 14
660/* Allow T: 0..10, S: 0..15 */
661#define D0_CHANNEL_X (1<<10)
662#define D0_CHANNEL_Y (2<<10)
663#define D0_CHANNEL_Z (4<<10)
664#define D0_CHANNEL_W (8<<10)
665#define D0_CHANNEL_ALL (0xf<<10)
666#define D0_CHANNEL_NONE (0<<10)
667
668#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y)
669#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z)
670
671/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse
672 * or specular declarations.
673 *
674 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw)
675 *
676 * Must be zero for S (sampler) dcls
677 */
678#define D1_MBZ 0
679#define D2_MBZ 0
680
681/* p207.
682 * The DWORD count is 3 times the number of bits set in MS1_MAPMASK_MASK
683 */
684#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16))
685
686#define MS1_MAPMASK_SHIFT 0
687#define MS1_MAPMASK_MASK (0x8fff<<0)
688
689#define MS2_UNTRUSTED_SURFACE (1<<31)
690#define MS2_ADDRESS_MASK 0xfffffffc
691#define MS2_VERTICAL_LINE_STRIDE (1<<1)
692#define MS2_VERTICAL_OFFSET (1<<1)
693
694#define MS3_HEIGHT_SHIFT 21
695#define MS3_WIDTH_SHIFT 10
696#define MS3_PALETTE_SELECT (1<<9)
697#define MS3_MAPSURF_FORMAT_SHIFT 7
698#define MS3_MAPSURF_FORMAT_MASK (0x7<<7)
699#define MAPSURF_8BIT (1<<7)
700#define MAPSURF_16BIT (2<<7)
701#define MAPSURF_32BIT (3<<7)
702#define MAPSURF_422 (5<<7)
703#define MAPSURF_COMPRESSED (6<<7)
704#define MAPSURF_4BIT_INDEXED (7<<7)
705#define MS3_MT_FORMAT_MASK (0x7 << 3)
706#define MS3_MT_FORMAT_SHIFT 3
707#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
708#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
709#define MT_8BIT_L8 (1<<3)
710#define MT_8BIT_A8 (4<<3)
711#define MT_8BIT_MONO8 (5<<3)
712#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
713#define MT_16BIT_ARGB1555 (1<<3)
714#define MT_16BIT_ARGB4444 (2<<3)
715#define MT_16BIT_AY88 (3<<3)
716#define MT_16BIT_88DVDU (5<<3)
717#define MT_16BIT_BUMP_655LDVDU (6<<3)
718#define MT_16BIT_I16 (7<<3)
719#define MT_16BIT_L16 (8<<3)
720#define MT_16BIT_A16 (9<<3)
721#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
722#define MT_32BIT_ABGR8888 (1<<3)
723#define MT_32BIT_XRGB8888 (2<<3)
724#define MT_32BIT_XBGR8888 (3<<3)
725#define MT_32BIT_QWVU8888 (4<<3)
726#define MT_32BIT_AXVU8888 (5<<3)
727#define MT_32BIT_LXVU8888 (6<<3)
728#define MT_32BIT_XLVU8888 (7<<3)
729#define MT_32BIT_ARGB2101010 (8<<3)
730#define MT_32BIT_ABGR2101010 (9<<3)
731#define MT_32BIT_AWVU2101010 (0xA<<3)
732#define MT_32BIT_GR1616 (0xB<<3)
733#define MT_32BIT_VU1616 (0xC<<3)
734#define MT_32BIT_xI824 (0xD<<3)
735#define MT_32BIT_xA824 (0xE<<3)
736#define MT_32BIT_xL824 (0xF<<3)
737#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
738#define MT_422_YCRCB_NORMAL (1<<3)
739#define MT_422_YCRCB_SWAPUV (2<<3)
740#define MT_422_YCRCB_SWAPUVY (3<<3)
741#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
742#define MT_COMPRESS_DXT2_3 (1<<3)
743#define MT_COMPRESS_DXT4_5 (2<<3)
744#define MT_COMPRESS_FXT1 (3<<3)
745#define MT_COMPRESS_DXT1_RGB (4<<3)
746#define MS3_USE_FENCE_REGS (1<<2)
747#define MS3_TILED_SURFACE (1<<1)
748#define MS3_TILE_WALK (1<<0)
749
750/* The pitch is the pitch measured in DWORDS, minus 1 */
751#define MS4_PITCH_SHIFT 21
752#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
753#define MS4_CUBE_FACE_ENA_POSX (1<<19)
754#define MS4_CUBE_FACE_ENA_NEGY (1<<18)
755#define MS4_CUBE_FACE_ENA_POSY (1<<17)
756#define MS4_CUBE_FACE_ENA_NEGZ (1<<16)
757#define MS4_CUBE_FACE_ENA_POSZ (1<<15)
758#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15)
759#define MS4_MAX_LOD_SHIFT 9
760#define MS4_MAX_LOD_MASK (0x3f<<9)
761#define MS4_MIP_LAYOUT_LEGACY (0<<8)
762#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8)
763#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8)
764#define MS4_VOLUME_DEPTH_SHIFT 0
765#define MS4_VOLUME_DEPTH_MASK (0xff<<0)
766
767/* p244.
768 * The DWORD count is 3 times the number of bits set in SS1_MAPMASK_MASK.
769 */
770#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16))
771
772#define SS1_MAPMASK_SHIFT 0
773#define SS1_MAPMASK_MASK (0x8fff<<0)
774
775#define SS2_REVERSE_GAMMA_ENABLE (1<<31)
776#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30)
777#define SS2_COLORSPACE_CONVERSION (1<<29)
778#define SS2_CHROMAKEY_SHIFT 27
779#define SS2_BASE_MIP_LEVEL_SHIFT 22
780#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22)
781#define SS2_MIP_FILTER_SHIFT 20
782#define SS2_MIP_FILTER_MASK (0x3<<20)
783#define MIPFILTER_NONE 0
784#define MIPFILTER_NEAREST 1
785#define MIPFILTER_LINEAR 3
786#define SS2_MAG_FILTER_SHIFT 17
787#define SS2_MAG_FILTER_MASK (0x7<<17)
788#define FILTER_NEAREST 0
789#define FILTER_LINEAR 1
790#define FILTER_ANISOTROPIC 2
791#define FILTER_4X4_1 3
792#define FILTER_4X4_2 4
793#define FILTER_4X4_FLAT 5
794#define FILTER_6X5_MONO 6 /* XXX - check */
795#define SS2_MIN_FILTER_SHIFT 14
796#define SS2_MIN_FILTER_MASK (0x7<<14)
797#define SS2_LOD_BIAS_SHIFT 5
798#define SS2_LOD_BIAS_ONE (0x10<<5)
799#define SS2_LOD_BIAS_MASK (0x1ff<<5)
800/* Shadow requires:
801 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format
802 * FILTER_4X4_x MIN and MAG filters
803 */
804#define SS2_SHADOW_ENABLE (1<<4)
805#define SS2_MAX_ANISO_MASK (1<<3)
806#define SS2_MAX_ANISO_2 (0<<3)
807#define SS2_MAX_ANISO_4 (1<<3)
808#define SS2_SHADOW_FUNC_SHIFT 0
809#define SS2_SHADOW_FUNC_MASK (0x7<<0)
810/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */
811
812#define SS3_MIN_LOD_SHIFT 24
813#define SS3_MIN_LOD_ONE (0x10<<24)
814#define SS3_MIN_LOD_MASK (0xff<<24)
815#define SS3_KILL_PIXEL_ENABLE (1<<17)
816#define SS3_TCX_ADDR_MODE_SHIFT 12
817#define SS3_TCX_ADDR_MODE_MASK (0x7<<12)
818#define TEXCOORDMODE_WRAP 0
819#define TEXCOORDMODE_MIRROR 1
820#define TEXCOORDMODE_CLAMP_EDGE 2
821#define TEXCOORDMODE_CUBE 3
822#define TEXCOORDMODE_CLAMP_BORDER 4
823#define TEXCOORDMODE_MIRROR_ONCE 5
824#define SS3_TCY_ADDR_MODE_SHIFT 9
825#define SS3_TCY_ADDR_MODE_MASK (0x7<<9)
826#define SS3_TCZ_ADDR_MODE_SHIFT 6
827#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6)
828#define SS3_NORMALIZED_COORDS (1<<5)
829#define SS3_TEXTUREMAP_INDEX_SHIFT 1
830#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1)
831#define SS3_DEINTERLACER_ENABLE (1<<0)
832
833#define SS4_BORDER_COLOR_MASK (~0)
834
835/* 3DSTATE_SPAN_STIPPLE, p258
836 */
837#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
838#define ST1_ENABLE (1<<16)
839#define ST1_MASK (0xffff)
840
841#define FLUSH_MAP_CACHE (1<<0)
842#define FLUSH_RENDER_CACHE (1<<1)
843
844#endif