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Scott Barta59b2e682012-03-01 12:35:35 -08001/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 * may be used to endorse or promote products derived from this software
18 * without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3tools.converters.model;
34
35import com.jme3.scene.Mesh.Mode;
36import com.jme3.scene.*;
37import com.jme3.scene.VertexBuffer.Format;
38import com.jme3.scene.VertexBuffer.Type;
39import com.jme3.scene.mesh.IndexBuffer;
40import com.jme3.util.IntMap;
41import com.jme3.util.IntMap.Entry;
42import java.nio.Buffer;
43import java.util.Arrays;
44import java.util.Comparator;
45import jme3tools.converters.model.strip.PrimitiveGroup;
46import jme3tools.converters.model.strip.TriStrip;
47
48public class ModelConverter {
49
50 private static final class PrimComparator
51 implements Comparator<PrimitiveGroup> {
52
53 public int compare(PrimitiveGroup g1, PrimitiveGroup g2) {
54 if (g1.type < g2.type)
55 return -1;
56 else if (g1.type > g2.type)
57 return 1;
58 else
59 return 0;
60 }
61 }
62
63 private static final PrimComparator primComp = new PrimComparator();
64
65 public static void generateStrips(Mesh mesh, boolean stitch, boolean listOnly, int cacheSize, int minStripSize){
66 TriStrip ts = new TriStrip();
67 ts.setStitchStrips(stitch);
68 ts.setCacheSize(cacheSize);
69 ts.setListsOnly(listOnly);
70 ts.setMinStripSize(minStripSize);
71
Scott Bartaa6b44652012-03-09 13:52:20 -080072 IndexBuffer ib = mesh.getIndicesAsList();
Scott Barta59b2e682012-03-01 12:35:35 -080073 int[] indices = new int[ib.size()];
74 for (int i = 0; i < indices.length; i++)
75 indices[i] = ib.get(i);
76
77 PrimitiveGroup[] groups = ts.generateStrips(indices);
78 Arrays.sort(groups, primComp);
79
80 int numElements = 0;
81 for (PrimitiveGroup group : groups)
82 numElements += group.numIndices;
83
84 VertexBuffer original = mesh.getBuffer(Type.Index);
85 Buffer buf = VertexBuffer.createBuffer(original.getFormat(),
86 original.getNumComponents(),
87 numElements);
88 original.updateData(buf);
89 ib = mesh.getIndexBuffer();
90
91 int curIndex = 0;
92 int[] modeStart = new int[]{ -1, -1, -1 };
93 int[] elementLengths = new int[groups.length];
94 for (int i = 0; i < groups.length; i++){
95 PrimitiveGroup group = groups[i];
96 elementLengths[i] = group.numIndices;
97
98 if (modeStart[group.type] == -1){
99 modeStart[group.type] = i;
100 }
101
102 int[] trimmedIndices = group.getTrimmedIndices();
103 for (int j = 0; j < trimmedIndices.length; j++){
104 ib.put(curIndex + j, trimmedIndices[j]);
105 }
106
107 curIndex += group.numIndices;
108 }
109
110 if (modeStart[0] == -1 && modeStart[1] == 0 && modeStart[2] == -1 &&
111 elementLengths.length == 1){
112 original.compact(elementLengths[0]);
113 mesh.setMode(Mode.TriangleStrip);
114 }else{
115 mesh.setElementLengths(elementLengths);
116 mesh.setModeStart(modeStart);
117 mesh.setMode(Mode.Hybrid);
118 }
119
120 mesh.updateCounts();
121 }
122
123 public static void optimize(Mesh mesh, boolean toFixed){
124 // update any data that need updating
125 mesh.updateBound();
126 mesh.updateCounts();
127
128 // set all buffers into STATIC_DRAW mode
129 mesh.setStatic();
130
131 if (mesh.getBuffer(Type.Index) != null){
132 // compress index buffer from UShort to UByte (if possible)
133 FloatToFixed.compressIndexBuffer(mesh);
134
135 // generate triangle strips stitched with degenerate tris
136 generateStrips(mesh, false, false, 16, 0);
137 }
138
139 IntMap<VertexBuffer> bufs = mesh.getBuffers();
140 for (Entry<VertexBuffer> entry : bufs){
141 VertexBuffer vb = entry.getValue();
142 if (vb == null || vb.getBufferType() == Type.Index)
143 continue;
144
145 if (vb.getFormat() == Format.Float){
146 if (vb.getBufferType() == Type.Color){
147 // convert the color buffer to UByte
148 vb = FloatToFixed.convertToUByte(vb);
149 vb.setNormalized(true);
150 }else if (toFixed){
151 // convert normals, positions, and texcoords
152 // to fixed-point (16.16)
153 vb = FloatToFixed.convertToFixed(vb);
154// vb = FloatToFixed.convertToFloat(vb);
155 }
156 mesh.clearBuffer(vb.getBufferType());
157 mesh.setBuffer(vb);
158 }
159 }
Scott Bartaa6b44652012-03-09 13:52:20 -0800160 //mesh.setInterleaved();
Scott Barta59b2e682012-03-01 12:35:35 -0800161 }
162
163 private static void optimizeScene(Spatial source, boolean toFixed){
164 if (source instanceof Geometry){
165 Geometry geom = (Geometry) source;
166 Mesh mesh = geom.getMesh();
167 optimize(mesh, toFixed);
168 }else if (source instanceof Node){
169 Node node = (Node) source;
170 for (int i = node.getQuantity() - 1; i >= 0; i--){
171 Spatial child = node.getChild(i);
172 optimizeScene(child, toFixed);
173 }
174 }
175 }
176
177 public static void optimize(Spatial source, boolean toFixed){
178 optimizeScene(source, toFixed);
179 source.updateLogicalState(0);
180 source.updateGeometricState();
181 }
182
183}