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/*
* Copyright 2016-2017 JetBrains s.r.o.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// This file was automatically generated from coroutines-guide-ui.md by Knit tool. Do not edit.
package guide.ui.actor.example02
import kotlinx.coroutines.experimental.*
import kotlinx.coroutines.experimental.channels.*
import kotlinx.coroutines.experimental.javafx.JavaFx as UI
import javafx.application.Application
import javafx.event.EventHandler
import javafx.geometry.*
import javafx.scene.*
import javafx.scene.input.MouseEvent
import javafx.scene.layout.StackPane
import javafx.scene.paint.Color
import javafx.scene.shape.Circle
import javafx.scene.text.Text
import javafx.stage.Stage
fun main(args: Array<String>) {
Application.launch(ExampleApp::class.java, *args)
}
class ExampleApp : Application() {
val hello = Text("Hello World!").apply {
fill = Color.valueOf("#C0C0C0")
}
val fab = Circle(20.0, Color.valueOf("#FF4081"))
val root = StackPane().apply {
children += hello
children += fab
StackPane.setAlignment(hello, Pos.CENTER)
StackPane.setAlignment(fab, Pos.BOTTOM_RIGHT)
StackPane.setMargin(fab, Insets(15.0))
}
val scene = Scene(root, 240.0, 380.0).apply {
fill = Color.valueOf("#303030")
}
override fun start(stage: Stage) {
stage.title = "Example"
stage.scene = scene
stage.show()
setup(hello, fab)
}
}
fun setup(hello: Text, fab: Circle) {
fab.onClick { // start coroutine when the circle is clicked
for (i in 10 downTo 1) { // countdown from 10 to 1
hello.text = "Countdown $i ..." // update text
delay(500) // wait half a second
}
hello.text = "Done!"
}
}
fun Node.onClick(action: suspend (MouseEvent) -> Unit) {
// launch one actor to handle all events on this node
val eventActor = actor<MouseEvent>(UI) {
for (event in channel) action(event) // pass event to action
}
// install a listener to offer events to this actor
onMouseClicked = EventHandler { event ->
eventActor.offer(event)
}
}