| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef UI_GFX_GEOMETRY_BOX_F_H_ |
| #define UI_GFX_GEOMETRY_BOX_F_H_ |
| |
| #include <iosfwd> |
| #include <string> |
| |
| #include "ui/gfx/geometry/point3_f.h" |
| #include "ui/gfx/geometry/vector3d_f.h" |
| |
| namespace gfx { |
| |
| // A 3d version of gfx::RectF, with the positive z-axis pointed towards |
| // the camera. |
| class GFX_EXPORT BoxF { |
| public: |
| constexpr BoxF() : BoxF(0, 0, 0) {} |
| constexpr BoxF(float width, float height, float depth) |
| : BoxF(0, 0, 0, width, height, depth) {} |
| constexpr BoxF(float x, |
| float y, |
| float z, |
| float width, |
| float height, |
| float depth) |
| : BoxF(Point3F(x, y, z), width, height, depth) {} |
| constexpr BoxF(const Point3F& origin, float width, float height, float depth) |
| : origin_(origin), |
| width_(width >= 0 ? width : 0), |
| height_(height >= 0 ? height : 0), |
| depth_(depth >= 0 ? depth : 0) {} |
| |
| // Scales all three axes by the given scale. |
| void Scale(float scale) { |
| Scale(scale, scale, scale); |
| } |
| |
| // Scales each axis by the corresponding given scale. |
| void Scale(float x_scale, float y_scale, float z_scale) { |
| origin_.Scale(x_scale, y_scale, z_scale); |
| set_size(width_ * x_scale, height_ * y_scale, depth_ * z_scale); |
| } |
| |
| // Moves the box by the specified distance in each dimension. |
| void operator+=(const Vector3dF& offset) { |
| origin_ += offset; |
| } |
| |
| // Returns true if the box has no interior points. |
| bool IsEmpty() const; |
| |
| // Computes the union of this box with the given box. The union is the |
| // smallest box that contains both boxes. |
| void Union(const BoxF& box); |
| |
| std::string ToString() const; |
| |
| constexpr float x() const { return origin_.x(); } |
| void set_x(float x) { origin_.set_x(x); } |
| |
| constexpr float y() const { return origin_.y(); } |
| void set_y(float y) { origin_.set_y(y); } |
| |
| constexpr float z() const { return origin_.z(); } |
| void set_z(float z) { origin_.set_z(z); } |
| |
| constexpr float width() const { return width_; } |
| void set_width(float width) { width_ = width < 0 ? 0 : width; } |
| |
| constexpr float height() const { return height_; } |
| void set_height(float height) { height_ = height < 0 ? 0 : height; } |
| |
| constexpr float depth() const { return depth_; } |
| void set_depth(float depth) { depth_ = depth < 0 ? 0 : depth; } |
| |
| constexpr float right() const { return x() + width(); } |
| constexpr float bottom() const { return y() + height(); } |
| constexpr float front() const { return z() + depth(); } |
| |
| void set_size(float width, float height, float depth) { |
| width_ = width < 0 ? 0 : width; |
| height_ = height < 0 ? 0 : height; |
| depth_ = depth < 0 ? 0 : depth; |
| } |
| |
| constexpr const Point3F& origin() const { return origin_; } |
| void set_origin(const Point3F& origin) { origin_ = origin; } |
| |
| // Expands |this| to contain the given point, if necessary. Please note, even |
| // if |this| is empty, after the function |this| will continue to contain its |
| // |origin_|. |
| void ExpandTo(const Point3F& point); |
| |
| // Expands |this| to contain the given box, if necessary. Please note, even |
| // if |this| is empty, after the function |this| will continue to contain its |
| // |origin_|. |
| void ExpandTo(const BoxF& box); |
| |
| private: |
| // Expands the box to contain the two given points. It is required that each |
| // component of |min| is less than or equal to the corresponding component in |
| // |max|. Precisely, what this function does is ensure that after the function |
| // completes, |this| contains origin_, min, max, and origin_ + (width_, |
| // height_, depth_), even if the box is empty. Emptiness checks are handled in |
| // the public function Union. |
| void ExpandTo(const Point3F& min, const Point3F& max); |
| |
| Point3F origin_; |
| float width_; |
| float height_; |
| float depth_; |
| }; |
| |
| GFX_EXPORT BoxF UnionBoxes(const BoxF& a, const BoxF& b); |
| |
| inline BoxF ScaleBox(const BoxF& b, |
| float x_scale, |
| float y_scale, |
| float z_scale) { |
| return BoxF(b.x() * x_scale, |
| b.y() * y_scale, |
| b.z() * z_scale, |
| b.width() * x_scale, |
| b.height() * y_scale, |
| b.depth() * z_scale); |
| } |
| |
| inline BoxF ScaleBox(const BoxF& b, float scale) { |
| return ScaleBox(b, scale, scale, scale); |
| } |
| |
| inline bool operator==(const BoxF& a, const BoxF& b) { |
| return a.origin() == b.origin() && a.width() == b.width() && |
| a.height() == b.height() && a.depth() == b.depth(); |
| } |
| |
| inline bool operator!=(const BoxF& a, const BoxF& b) { |
| return !(a == b); |
| } |
| |
| inline BoxF operator+(const BoxF& b, const Vector3dF& v) { |
| return BoxF(b.x() + v.x(), |
| b.y() + v.y(), |
| b.z() + v.z(), |
| b.width(), |
| b.height(), |
| b.depth()); |
| } |
| |
| // This is declared here for use in gtest-based unit tests but is defined in |
| // the gfx_test_support target. Depend on that to use this in your unit test. |
| // This should not be used in production code - call ToString() instead. |
| void PrintTo(const BoxF& box, ::std::ostream* os); |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_GEOMETRY_BOX_F_H_ |