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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "base/thread.h"
#include <process.h>
#include <windows.h>
#include "base/message_loop.h"
#include "base/object_watcher.h"
#include "base/ref_counted.h"
#include "base/string_util.h"
#include "base/waitable_event.h"
#include "base/win_util.h"
namespace {
// This class is used when starting a thread. It passes information to the
// thread function. It is referenced counted so we can cleanup the event
// object used to synchronize thread startup properly.
class ThreadStartInfo {
public:
Thread* self;
base::WaitableEvent start_event;
explicit ThreadStartInfo(Thread* t) : self(t), start_event(false, false) {
}
};
} // namespace
// This task is used to trigger the message loop to exit.
class ThreadQuitTask : public Task {
public:
virtual void Run() {
MessageLoop::current()->Quit();
Thread::SetThreadWasQuitProperly(true);
}
};
Thread::Thread(const char *name)
: thread_(NULL),
thread_id_(0),
message_loop_(NULL),
name_(name) {
DCHECK(tls_index_) << "static initializer failed";
}
Thread::~Thread() {
Stop();
}
// We use this thread-local variable to record whether or not a thread exited
// because its Stop method was called. This allows us to catch cases where
// MessageLoop::Quit() is called directly, which is unexpected when using a
// Thread to setup and run a MessageLoop.
// Note that if we start doing complex stuff in other static initializers
// this could cause problems.
TLSSlot Thread::tls_index_ = ThreadLocalStorage::Alloc();
void Thread::SetThreadWasQuitProperly(bool flag) {
#ifndef NDEBUG
ThreadLocalStorage::Set(tls_index_, reinterpret_cast<void*>(flag));
#endif
}
bool Thread::GetThreadWasQuitProperly() {
bool quit_properly = true;
#ifndef NDEBUG
quit_properly = (ThreadLocalStorage::Get(tls_index_) != 0);
#endif
return quit_properly;
}
// The information on how to set the thread name comes from
// a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx
#define MS_VC_EXCEPTION 0x406D1388
typedef struct tagTHREADNAME_INFO {
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
// On XP, you can only get the ThreadId of the current
// thread. So it is expected that you'll call this after the
// thread starts up; hence, it is static.
void Thread::SetThreadName(const char* name, unsigned int tid) {
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name;
info.dwThreadID = tid;
info.dwFlags = 0;
__try {
RaiseException(MS_VC_EXCEPTION, 0,
sizeof(info)/sizeof(DWORD),
reinterpret_cast<DWORD_PTR *>(&info));
} __except(EXCEPTION_CONTINUE_EXECUTION) {
}
}
bool Thread::Start() {
return StartWithStackSize(0);
}
bool Thread::StartWithStackSize(size_t stack_size) {
DCHECK(!thread_id_ && !thread_);
SetThreadWasQuitProperly(false);
ThreadStartInfo info(this);
unsigned int flags = 0;
if (win_util::GetWinVersion() >= win_util::WINVERSION_XP && stack_size) {
flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
} else {
stack_size = 0;
}
thread_ = reinterpret_cast<HANDLE>(
_beginthreadex(NULL,
static_cast<unsigned int>(stack_size),
ThreadFunc,
&info,
flags,
&thread_id_));
if (!thread_) {
DLOG(ERROR) << "failed to create thread";
return false;
}
// Wait for the thread to start and initialize message_loop_
info.start_event.Wait();
return true;
}
void Thread::Stop() {
if (!thread_)
return;
DCHECK_NE(thread_id_, GetCurrentThreadId()) << "Can't call Stop() on itself";
if (message_loop())
message_loop_->PostTask(FROM_HERE, new ThreadQuitTask());
// Wait for the thread to exit. It should already have terminated but make
// sure this assumption is valid.
DWORD result = WaitForSingleObject(thread_, INFINITE);
DCHECK_EQ(result, WAIT_OBJECT_0);
// Reset state.
CloseHandle(thread_);
thread_ = NULL;
thread_id_ = 0;
}
void Thread::StopSoon() {
if (!thread_id_)
return;
DCHECK_NE(thread_id_, GetCurrentThreadId()) <<
"Can't call StopSoon() on itself";
// We had better have a message loop at this point! If we do not, then it
// most likely means that the thread terminated unexpectedly, probably due
// to someone calling Quit() on our message loop directly.
DCHECK(message_loop_);
message_loop_->PostTask(FROM_HERE, new ThreadQuitTask());
// The thread can't receive messages anymore.
thread_id_ = 0;
}
/*static*/
unsigned __stdcall Thread::ThreadFunc(void* param) {
// The message loop for this thread.
MessageLoop message_loop;
Thread* self;
// Complete the initialization of our Thread object.
{
ThreadStartInfo* info = static_cast<ThreadStartInfo*>(param);
self = info->self;
self->message_loop_ = &message_loop;
SetThreadName(self->thread_name().c_str(), GetCurrentThreadId());
message_loop.SetThreadName(self->thread_name());
info->start_event.Signal();
// info can't be touched anymore since the starting thread is now unlocked.
}
// Let the thread do extra initialization.
self->Init();
message_loop.Run();
// Let the thread do extra cleanup.
self->CleanUp();
// Assert that MessageLoop::Quit was called by ThreadQuitTask.
DCHECK(Thread::GetThreadWasQuitProperly());
// We can't receive messages anymore.
self->message_loop_ = NULL;
return 0;
}