| // Copyright (c) 2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_MULTIPROCESS_TEST_H_ |
| #define BASE_MULTIPROCESS_TEST_H_ |
| |
| #include "base/base_switches.h" |
| #include "base/command_line.h" |
| #include "base/process_util.h" |
| #include "base/string_util.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "testing/multiprocess_func_list.h" |
| #include "testing/platform_test.h" |
| |
| #if defined(OS_POSIX) |
| #include <sys/types.h> |
| #include <unistd.h> |
| #endif |
| |
| // Command line switch to invoke a child process rather than |
| // to run the normal test suite. |
| static const char kRunClientProcess[] = "client"; |
| |
| // A MultiProcessTest is a test class which makes it easier to |
| // write a test which requires code running out of process. |
| // |
| // To create a multiprocess test simply follow these steps: |
| // |
| // 1) Derive your test from MultiProcessTest. Example: |
| // |
| // class MyTest : public MultiProcessTest { |
| // }; |
| // |
| // TEST_F(MyTest, TestCaseName) { |
| // ... |
| // } |
| // |
| // 2) Create a mainline function for the child processes and include |
| // testing/multiprocess_func_list.h. |
| // See the declaration of the MULTIPROCESS_TEST_MAIN macro |
| // in that file for an example. |
| // 3) Call SpawnChild(L"foo"), where "foo" is the name of |
| // the function you wish to run in the child processes. |
| // That's it! |
| // |
| class MultiProcessTest : public PlatformTest { |
| protected: |
| // Run a child process. |
| // 'procname' is the name of a function which the child will |
| // execute. It must be exported from this library in order to |
| // run. |
| // |
| // Example signature: |
| // extern "C" int __declspec(dllexport) FooBar() { |
| // // do client work here |
| // } |
| // |
| // Returns the handle to the child, or NULL on failure |
| // |
| // TODO(darin): re-enable this once we have base/debug_util.h |
| // ProcessDebugFlags(&cl, DebugUtil::UNKNOWN, false); |
| base::ProcessHandle SpawnChild(const std::wstring& procname) { |
| return SpawnChild(procname, false); |
| } |
| |
| base::ProcessHandle SpawnChild(const std::wstring& procname, |
| bool debug_on_start) { |
| #if defined(OS_WIN) |
| return SpawnChildImpl(procname, debug_on_start); |
| #elif defined(OS_POSIX) |
| base::file_handle_mapping_vector empty_file_list; |
| return SpawnChildImpl(procname, empty_file_list, debug_on_start); |
| #endif |
| } |
| |
| #if defined(OS_POSIX) |
| base::ProcessHandle SpawnChild( |
| const std::wstring& procname, |
| const base::file_handle_mapping_vector& fds_to_map, |
| bool debug_on_start) { |
| return SpawnChildImpl(procname, fds_to_map, debug_on_start); |
| } |
| #endif |
| |
| protected: |
| CommandLine MakeCmdLine(const std::wstring& procname, bool debug_on_start) { |
| CommandLine cl(*CommandLine::ForCurrentProcess()); |
| cl.AppendSwitchWithValue(kRunClientProcess, procname); |
| if (debug_on_start) |
| cl.AppendSwitch(switches::kDebugOnStart); |
| return cl; |
| } |
| |
| private: |
| #if defined(OS_WIN) |
| base::ProcessHandle SpawnChildImpl(const std::wstring& procname, |
| bool debug_on_start) { |
| base::ProcessHandle handle = static_cast<base::ProcessHandle>(NULL); |
| base::LaunchApp(MakeCmdLine(procname, debug_on_start), |
| false, true, &handle); |
| return handle; |
| } |
| |
| #elif defined(OS_POSIX) |
| // TODO(port): with the CommandLine refactoring, this code is very similar |
| // to the Windows code. Investigate whether this can be made shorter. |
| base::ProcessHandle SpawnChildImpl( |
| const std::wstring& procname, |
| const base::file_handle_mapping_vector& fds_to_map, |
| bool debug_on_start) { |
| base::ProcessHandle handle = base::kNullProcessHandle; |
| base::LaunchApp(MakeCmdLine(procname, debug_on_start).argv(), |
| fds_to_map, false, &handle); |
| return handle; |
| } |
| #endif |
| }; |
| |
| #endif // BASE_MULTIPROCESS_TEST_H_ |