blob: e7d7bd165b6f77c517bd0ecf4d8460f4e43d1b2b [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/tracked_objects.h"
#include <math.h>
#include "base/format_macros.h"
#include "base/message_loop.h"
#include "base/stringprintf.h"
#include "base/third_party/valgrind/memcheck.h"
#include "base/threading/thread_restrictions.h"
#include "build/build_config.h"
#include "base/port.h"
using base::TimeDelta;
namespace tracked_objects {
namespace {
// Flag to compile out almost all of the task tracking code.
const bool kTrackAllTaskObjects = true;
// Flag to compile out parent-child link recording.
const bool kTrackParentChildLinks = false;
// When ThreadData is first initialized, should we start in an ACTIVE state to
// record all of the startup-time tasks, or should we start up DEACTIVATED, so
// that we only record after parsing the command line flag --enable-tracking.
// Note that the flag may force either state, so this really controls only the
// period of time up until that flag is parsed. If there is no flag seen, then
// this state may prevail for much or all of the process lifetime.
const ThreadData::Status kInitialStartupState =
ThreadData::PROFILING_CHILDREN_ACTIVE;
} // namespace
//------------------------------------------------------------------------------
// DeathData tallies durations when a death takes place.
DeathData::DeathData() {
Clear();
}
DeathData::DeathData(int count) {
Clear();
count_ = count;
}
// TODO(jar): I need to see if this macro to optimize branching is worth using.
//
// This macro has no branching, so it is surely fast, and is equivalent to:
// if (assign_it)
// target = source;
// We use a macro rather than a template to force this to inline.
// Related code for calculating max is discussed on the web.
#define CONDITIONAL_ASSIGN(assign_it, target, source) \
((target) ^= ((target) ^ (source)) & -static_cast<DurationInt>(assign_it))
void DeathData::RecordDeath(const DurationInt queue_duration,
const DurationInt run_duration,
int32 random_number) {
++count_;
queue_duration_sum_ += queue_duration;
run_duration_sum_ += run_duration;
if (queue_duration_max_ < queue_duration)
queue_duration_max_ = queue_duration;
if (run_duration_max_ < run_duration)
run_duration_max_ = run_duration;
// Take a uniformly distributed sample over all durations ever supplied.
// The probability that we (instead) use this new sample is 1/count_. This
// results in a completely uniform selection of the sample.
// We ignore the fact that we correlated our selection of a sample of run
// and queue times.
if (0 == (random_number % count_)) {
queue_duration_sample_ = queue_duration;
run_duration_sample_ = run_duration;
}
}
int DeathData::count() const { return count_; }
DurationInt DeathData::run_duration_sum() const { return run_duration_sum_; }
DurationInt DeathData::run_duration_max() const { return run_duration_max_; }
DurationInt DeathData::run_duration_sample() const {
return run_duration_sample_;
}
DurationInt DeathData::queue_duration_sum() const {
return queue_duration_sum_;
}
DurationInt DeathData::queue_duration_max() const {
return queue_duration_max_;
}
DurationInt DeathData::queue_duration_sample() const {
return queue_duration_sample_;
}
base::DictionaryValue* DeathData::ToValue() const {
base::DictionaryValue* dictionary = new base::DictionaryValue;
dictionary->Set("count", base::Value::CreateIntegerValue(count_));
dictionary->Set("run_ms",
base::Value::CreateIntegerValue(run_duration_sum()));
dictionary->Set("run_ms_max",
base::Value::CreateIntegerValue(run_duration_max()));
dictionary->Set("run_ms_sample",
base::Value::CreateIntegerValue(run_duration_sample()));
dictionary->Set("queue_ms",
base::Value::CreateIntegerValue(queue_duration_sum()));
dictionary->Set("queue_ms_max",
base::Value::CreateIntegerValue(queue_duration_max()));
dictionary->Set("queue_ms_sample",
base::Value::CreateIntegerValue(queue_duration_sample()));
return dictionary;
}
void DeathData::ResetMax() {
run_duration_max_ = 0;
queue_duration_max_ = 0;
}
void DeathData::Clear() {
count_ = 0;
run_duration_sum_ = 0;
run_duration_max_ = 0;
run_duration_sample_ = 0;
queue_duration_sum_ = 0;
queue_duration_max_ = 0;
queue_duration_sample_ = 0;
}
//------------------------------------------------------------------------------
BirthOnThread::BirthOnThread(const Location& location,
const ThreadData& current)
: location_(location),
birth_thread_(&current) {
}
const Location BirthOnThread::location() const { return location_; }
const ThreadData* BirthOnThread::birth_thread() const { return birth_thread_; }
void BirthOnThread::ToValue(const std::string& prefix,
base::DictionaryValue* dictionary) const {
dictionary->Set(prefix + "_location", location_.ToValue());
dictionary->Set(prefix + "_thread",
base::Value::CreateStringValue(birth_thread_->thread_name()));
}
//------------------------------------------------------------------------------
Births::Births(const Location& location, const ThreadData& current)
: BirthOnThread(location, current),
birth_count_(1) { }
int Births::birth_count() const { return birth_count_; }
void Births::RecordBirth() { ++birth_count_; }
void Births::ForgetBirth() { --birth_count_; }
void Births::Clear() { birth_count_ = 0; }
//------------------------------------------------------------------------------
// ThreadData maintains the central data for all births and deaths on a single
// thread.
// TODO(jar): We should pull all these static vars together, into a struct, and
// optimize layout so that we benefit from locality of reference during accesses
// to them.
// A TLS slot which points to the ThreadData instance for the current thread. We
// do a fake initialization here (zeroing out data), and then the real in-place
// construction happens when we call tls_index_.Initialize().
// static
base::ThreadLocalStorage::StaticSlot ThreadData::tls_index_ = TLS_INITIALIZER;
// static
int ThreadData::worker_thread_data_creation_count_ = 0;
// static
int ThreadData::cleanup_count_ = 0;
// static
int ThreadData::incarnation_counter_ = 0;
// static
ThreadData* ThreadData::all_thread_data_list_head_ = NULL;
// static
ThreadData* ThreadData::first_retired_worker_ = NULL;
// static
base::LazyInstance<base::Lock>::Leaky
ThreadData::list_lock_ = LAZY_INSTANCE_INITIALIZER;
// static
ThreadData::Status ThreadData::status_ = ThreadData::UNINITIALIZED;
ThreadData::ThreadData(const std::string& suggested_name)
: next_(NULL),
next_retired_worker_(NULL),
worker_thread_number_(0),
incarnation_count_for_pool_(-1) {
DCHECK_GE(suggested_name.size(), 0u);
thread_name_ = suggested_name;
PushToHeadOfList(); // Which sets real incarnation_count_for_pool_.
}
ThreadData::ThreadData(int thread_number)
: next_(NULL),
next_retired_worker_(NULL),
worker_thread_number_(thread_number),
incarnation_count_for_pool_(-1) {
CHECK_GT(thread_number, 0);
base::StringAppendF(&thread_name_, "WorkerThread-%d", thread_number);
PushToHeadOfList(); // Which sets real incarnation_count_for_pool_.
}
ThreadData::~ThreadData() {}
void ThreadData::PushToHeadOfList() {
// Toss in a hint of randomness (atop the uniniitalized value).
(void)VALGRIND_MAKE_MEM_DEFINED_IF_ADDRESSABLE(&random_number_,
sizeof(random_number_));
random_number_ += static_cast<int32>(this - static_cast<ThreadData*>(0));
random_number_ ^= (Now() - TrackedTime()).InMilliseconds();
DCHECK(!next_);
base::AutoLock lock(*list_lock_.Pointer());
incarnation_count_for_pool_ = incarnation_counter_;
next_ = all_thread_data_list_head_;
all_thread_data_list_head_ = this;
}
// static
ThreadData* ThreadData::first() {
base::AutoLock lock(*list_lock_.Pointer());
return all_thread_data_list_head_;
}
ThreadData* ThreadData::next() const { return next_; }
// static
void ThreadData::InitializeThreadContext(const std::string& suggested_name) {
if (!Initialize()) // Always initialize if needed.
return;
ThreadData* current_thread_data =
reinterpret_cast<ThreadData*>(tls_index_.Get());
if (current_thread_data)
return; // Browser tests instigate this.
current_thread_data = new ThreadData(suggested_name);
tls_index_.Set(current_thread_data);
}
// static
ThreadData* ThreadData::Get() {
if (!tls_index_.initialized())
return NULL; // For unittests only.
ThreadData* registered = reinterpret_cast<ThreadData*>(tls_index_.Get());
if (registered)
return registered;
// We must be a worker thread, since we didn't pre-register.
ThreadData* worker_thread_data = NULL;
int worker_thread_number = 0;
{
base::AutoLock lock(*list_lock_.Pointer());
if (first_retired_worker_) {
worker_thread_data = first_retired_worker_;
first_retired_worker_ = first_retired_worker_->next_retired_worker_;
worker_thread_data->next_retired_worker_ = NULL;
} else {
worker_thread_number = ++worker_thread_data_creation_count_;
}
}
// If we can't find a previously used instance, then we have to create one.
if (!worker_thread_data) {
DCHECK_GT(worker_thread_number, 0);
worker_thread_data = new ThreadData(worker_thread_number);
}
DCHECK_GT(worker_thread_data->worker_thread_number_, 0);
tls_index_.Set(worker_thread_data);
return worker_thread_data;
}
// static
void ThreadData::OnThreadTermination(void* thread_data) {
DCHECK(thread_data); // TLS should *never* call us with a NULL.
// We must NOT do any allocations during this callback. There is a chance
// that the allocator is no longer active on this thread.
if (!kTrackAllTaskObjects)
return; // Not compiled in.
reinterpret_cast<ThreadData*>(thread_data)->OnThreadTerminationCleanup();
}
void ThreadData::OnThreadTerminationCleanup() {
// The list_lock_ was created when we registered the callback, so it won't be
// allocated here despite the lazy reference.
base::AutoLock lock(*list_lock_.Pointer());
if (incarnation_counter_ != incarnation_count_for_pool_)
return; // ThreadData was constructed in an earlier unit test.
++cleanup_count_;
// Only worker threads need to be retired and reused.
if (!worker_thread_number_) {
return;
}
// We must NOT do any allocations during this callback.
// Using the simple linked lists avoids all allocations.
DCHECK_EQ(this->next_retired_worker_, reinterpret_cast<ThreadData*>(NULL));
this->next_retired_worker_ = first_retired_worker_;
first_retired_worker_ = this;
}
// static
base::DictionaryValue* ThreadData::ToValue(bool reset_max) {
DataCollector collected_data; // Gather data.
// Request multiple calls to collected_data.Append() for all threads.
SendAllMaps(reset_max, &collected_data);
collected_data.AddListOfLivingObjects(); // Add births that are still alive.
base::DictionaryValue* dictionary = new base::DictionaryValue();
collected_data.ToValue(dictionary);
return dictionary;
}
Births* ThreadData::TallyABirth(const Location& location) {
BirthMap::iterator it = birth_map_.find(location);
Births* child;
if (it != birth_map_.end()) {
child = it->second;
child->RecordBirth();
} else {
child = new Births(location, *this); // Leak this.
// Lock since the map may get relocated now, and other threads sometimes
// snapshot it (but they lock before copying it).
base::AutoLock lock(map_lock_);
birth_map_[location] = child;
}
if (kTrackParentChildLinks && status_ > PROFILING_ACTIVE &&
!parent_stack_.empty()) {
const Births* parent = parent_stack_.top();
ParentChildPair pair(parent, child);
if (parent_child_set_.find(pair) == parent_child_set_.end()) {
// Lock since the map may get relocated now, and other threads sometimes
// snapshot it (but they lock before copying it).
base::AutoLock lock(map_lock_);
parent_child_set_.insert(pair);
}
}
return child;
}
void ThreadData::TallyADeath(const Births& birth,
DurationInt queue_duration,
DurationInt run_duration) {
// Stir in some randomness, plus add constant in case durations are zero.
const DurationInt kSomePrimeNumber = 2147483647;
random_number_ += queue_duration + run_duration + kSomePrimeNumber;
// An address is going to have some randomness to it as well ;-).
random_number_ ^= static_cast<int32>(&birth - reinterpret_cast<Births*>(0));
DeathMap::iterator it = death_map_.find(&birth);
DeathData* death_data;
if (it != death_map_.end()) {
death_data = &it->second;
} else {
base::AutoLock lock(map_lock_); // Lock as the map may get relocated now.
death_data = &death_map_[&birth];
} // Release lock ASAP.
death_data->RecordDeath(queue_duration, run_duration, random_number_);
if (!kTrackParentChildLinks)
return;
if (!parent_stack_.empty()) { // We might get turned off.
DCHECK_EQ(parent_stack_.top(), &birth);
parent_stack_.pop();
}
}
// static
Births* ThreadData::TallyABirthIfActive(const Location& location) {
if (!kTrackAllTaskObjects)
return NULL; // Not compiled in.
if (!tracking_status())
return NULL;
ThreadData* current_thread_data = Get();
if (!current_thread_data)
return NULL;
return current_thread_data->TallyABirth(location);
}
// static
void ThreadData::TallyRunOnNamedThreadIfTracking(
const base::TrackingInfo& completed_task,
const TrackedTime& start_of_run,
const TrackedTime& end_of_run) {
if (!kTrackAllTaskObjects)
return; // Not compiled in.
// Even if we have been DEACTIVATED, we will process any pending births so
// that our data structures (which counted the outstanding births) remain
// consistent.
const Births* birth = completed_task.birth_tally;
if (!birth)
return;
ThreadData* current_thread_data = Get();
if (!current_thread_data)
return;
// To avoid conflating our stats with the delay duration in a PostDelayedTask,
// we identify such tasks, and replace their post_time with the time they
// were scheduled (requested?) to emerge from the delayed task queue. This
// means that queueing delay for such tasks will show how long they went
// unserviced, after they *could* be serviced. This is the same stat as we
// have for non-delayed tasks, and we consistently call it queueing delay.
TrackedTime effective_post_time = completed_task.delayed_run_time.is_null()
? tracked_objects::TrackedTime(completed_task.time_posted)
: tracked_objects::TrackedTime(completed_task.delayed_run_time);
// Watch out for a race where status_ is changing, and hence one or both
// of start_of_run or end_of_run is zero. In that case, we didn't bother to
// get a time value since we "weren't tracking" and we were trying to be
// efficient by not calling for a genuine time value. For simplicity, we'll
// use a default zero duration when we can't calculate a true value.
DurationInt queue_duration = 0;
DurationInt run_duration = 0;
if (!start_of_run.is_null()) {
queue_duration = (start_of_run - effective_post_time).InMilliseconds();
if (!end_of_run.is_null())
run_duration = (end_of_run - start_of_run).InMilliseconds();
}
current_thread_data->TallyADeath(*birth, queue_duration, run_duration);
}
// static
void ThreadData::TallyRunOnWorkerThreadIfTracking(
const Births* birth,
const TrackedTime& time_posted,
const TrackedTime& start_of_run,
const TrackedTime& end_of_run) {
if (!kTrackAllTaskObjects)
return; // Not compiled in.
// Even if we have been DEACTIVATED, we will process any pending births so
// that our data structures (which counted the outstanding births) remain
// consistent.
if (!birth)
return;
// TODO(jar): Support the option to coalesce all worker-thread activity under
// one ThreadData instance that uses locks to protect *all* access. This will
// reduce memory (making it provably bounded), but run incrementally slower
// (since we'll use locks on TallyBirth and TallyDeath). The good news is
// that the locks on TallyDeath will be *after* the worker thread has run, and
// hence nothing will be waiting for the completion (... besides some other
// thread that might like to run). Also, the worker threads tasks are
// generally longer, and hence the cost of the lock may perchance be amortized
// over the long task's lifetime.
ThreadData* current_thread_data = Get();
if (!current_thread_data)
return;
DurationInt queue_duration = 0;
DurationInt run_duration = 0;
if (!start_of_run.is_null()) {
queue_duration = (start_of_run - time_posted).InMilliseconds();
if (!end_of_run.is_null())
run_duration = (end_of_run - start_of_run).InMilliseconds();
}
current_thread_data->TallyADeath(*birth, queue_duration, run_duration);
}
// static
void ThreadData::TallyRunInAScopedRegionIfTracking(
const Births* birth,
const TrackedTime& start_of_run,
const TrackedTime& end_of_run) {
if (!kTrackAllTaskObjects)
return; // Not compiled in.
// Even if we have been DEACTIVATED, we will process any pending births so
// that our data structures (which counted the outstanding births) remain
// consistent.
if (!birth)
return;
ThreadData* current_thread_data = Get();
if (!current_thread_data)
return;
DurationInt queue_duration = 0;
DurationInt run_duration = 0;
if (!start_of_run.is_null() && !end_of_run.is_null())
run_duration = (end_of_run - start_of_run).InMilliseconds();
current_thread_data->TallyADeath(*birth, queue_duration, run_duration);
}
const std::string ThreadData::thread_name() const { return thread_name_; }
// This may be called from another thread.
void ThreadData::SnapshotMaps(bool reset_max,
BirthMap* birth_map,
DeathMap* death_map,
ParentChildSet* parent_child_set) {
base::AutoLock lock(map_lock_);
for (BirthMap::const_iterator it = birth_map_.begin();
it != birth_map_.end(); ++it)
(*birth_map)[it->first] = it->second;
for (DeathMap::iterator it = death_map_.begin();
it != death_map_.end(); ++it) {
(*death_map)[it->first] = it->second;
if (reset_max)
it->second.ResetMax();
}
if (!kTrackParentChildLinks)
return;
for (ParentChildSet::iterator it = parent_child_set_.begin();
it != parent_child_set_.end(); ++it)
parent_child_set->insert(*it);
}
// static
void ThreadData::SendAllMaps(bool reset_max, class DataCollector* target) {
if (!kTrackAllTaskObjects)
return; // Not compiled in.
// Get an unchanging copy of a ThreadData list.
ThreadData* my_list = ThreadData::first();
// Gather data serially.
// This hackish approach *can* get some slighly corrupt tallies, as we are
// grabbing values without the protection of a lock, but it has the advantage
// of working even with threads that don't have message loops. If a user
// sees any strangeness, they can always just run their stats gathering a
// second time.
for (ThreadData* thread_data = my_list;
thread_data;
thread_data = thread_data->next()) {
// Get copy of data.
ThreadData::BirthMap birth_map;
ThreadData::DeathMap death_map;
ThreadData::ParentChildSet parent_child_set;
thread_data->SnapshotMaps(reset_max, &birth_map, &death_map,
&parent_child_set);
target->Append(*thread_data, birth_map, death_map, parent_child_set);
}
}
// static
void ThreadData::ResetAllThreadData() {
ThreadData* my_list = first();
for (ThreadData* thread_data = my_list;
thread_data;
thread_data = thread_data->next())
thread_data->Reset();
}
void ThreadData::Reset() {
base::AutoLock lock(map_lock_);
for (DeathMap::iterator it = death_map_.begin();
it != death_map_.end(); ++it)
it->second.Clear();
for (BirthMap::iterator it = birth_map_.begin();
it != birth_map_.end(); ++it)
it->second->Clear();
}
bool ThreadData::Initialize() {
if (!kTrackAllTaskObjects)
return false; // Not compiled in.
if (status_ >= DEACTIVATED)
return true; // Someone else did the initialization.
// Due to racy lazy initialization in tests, we'll need to recheck status_
// after we acquire the lock.
// Ensure that we don't double initialize tls. We are called when single
// threaded in the product, but some tests may be racy and lazy about our
// initialization.
base::AutoLock lock(*list_lock_.Pointer());
if (status_ >= DEACTIVATED)
return true; // Someone raced in here and beat us.
// Perform the "real" TLS initialization now, and leave it intact through
// process termination.
if (!tls_index_.initialized()) { // Testing may have initialized this.
DCHECK_EQ(status_, UNINITIALIZED);
tls_index_.Initialize(&ThreadData::OnThreadTermination);
if (!tls_index_.initialized())
return false;
} else {
// TLS was initialzed for us earlier.
DCHECK_EQ(status_, DORMANT_DURING_TESTS);
}
// Incarnation counter is only significant to testing, as it otherwise will
// never again change in this process.
++incarnation_counter_;
// The lock is not critical for setting status_, but it doesn't hurt. It also
// ensures that if we have a racy initialization, that we'll bail as soon as
// we get the lock earlier in this method.
status_ = kInitialStartupState;
if (!kTrackParentChildLinks &&
kInitialStartupState == PROFILING_CHILDREN_ACTIVE)
status_ = PROFILING_ACTIVE;
DCHECK(status_ != UNINITIALIZED);
return true;
}
// static
bool ThreadData::InitializeAndSetTrackingStatus(bool status) {
if (!Initialize()) // No-op if already initialized.
return false; // Not compiled in.
if (!status) {
status_ = DEACTIVATED;
} else {
if (kTrackParentChildLinks)
status_ = PROFILING_CHILDREN_ACTIVE;
else
status_ = PROFILING_ACTIVE;
}
return true;
}
// static
bool ThreadData::tracking_status() {
return status_ > DEACTIVATED;
}
// static
bool ThreadData::tracking_parent_child_status() {
return status_ >= PROFILING_CHILDREN_ACTIVE;
}
// static
TrackedTime ThreadData::NowForStartOfRun(const Births* parent) {
if (kTrackParentChildLinks && parent && status_ > PROFILING_ACTIVE) {
ThreadData* current_thread_data = Get();
if (current_thread_data)
current_thread_data->parent_stack_.push(parent);
}
return Now();
}
// static
TrackedTime ThreadData::NowForEndOfRun() {
return Now();
}
// static
TrackedTime ThreadData::Now() {
if (kTrackAllTaskObjects && tracking_status())
return TrackedTime::Now();
return TrackedTime(); // Super fast when disabled, or not compiled.
}
// static
void ThreadData::EnsureCleanupWasCalled(int major_threads_shutdown_count) {
base::AutoLock lock(*list_lock_.Pointer());
if (worker_thread_data_creation_count_ == 0)
return; // We haven't really run much, and couldn't have leaked.
// Verify that we've at least shutdown/cleanup the major namesd threads. The
// caller should tell us how many thread shutdowns should have taken place by
// now.
return; // TODO(jar): until this is working on XP, don't run the real test.
CHECK_GT(cleanup_count_, major_threads_shutdown_count);
}
// static
void ThreadData::ShutdownSingleThreadedCleanup(bool leak) {
// This is only called from test code, where we need to cleanup so that
// additional tests can be run.
// We must be single threaded... but be careful anyway.
if (!InitializeAndSetTrackingStatus(false))
return;
ThreadData* thread_data_list;
{
base::AutoLock lock(*list_lock_.Pointer());
thread_data_list = all_thread_data_list_head_;
all_thread_data_list_head_ = NULL;
++incarnation_counter_;
// To be clean, break apart the retired worker list (though we leak them).
while (first_retired_worker_) {
ThreadData* worker = first_retired_worker_;
CHECK_GT(worker->worker_thread_number_, 0);
first_retired_worker_ = worker->next_retired_worker_;
worker->next_retired_worker_ = NULL;
}
}
// Put most global static back in pristine shape.
worker_thread_data_creation_count_ = 0;
cleanup_count_ = 0;
tls_index_.Set(NULL);
status_ = DORMANT_DURING_TESTS; // Almost UNINITIALIZED.
// To avoid any chance of racing in unit tests, which is the only place we
// call this function, we may sometimes leak all the data structures we
// recovered, as they may still be in use on threads from prior tests!
if (leak)
return;
// When we want to cleanup (on a single thread), here is what we do.
// Do actual recursive delete in all ThreadData instances.
while (thread_data_list) {
ThreadData* next_thread_data = thread_data_list;
thread_data_list = thread_data_list->next();
for (BirthMap::iterator it = next_thread_data->birth_map_.begin();
next_thread_data->birth_map_.end() != it; ++it)
delete it->second; // Delete the Birth Records.
delete next_thread_data; // Includes all Death Records.
}
}
//------------------------------------------------------------------------------
// Individual 3-tuple of birth (place and thread) along with death thread, and
// the accumulated stats for instances (DeathData).
Snapshot::Snapshot(const BirthOnThread& birth_on_thread,
const ThreadData& death_thread,
const DeathData& death_data)
: birth_(&birth_on_thread),
death_thread_(&death_thread),
death_data_(death_data) {
}
Snapshot::Snapshot(const BirthOnThread& birth_on_thread, int count)
: birth_(&birth_on_thread),
death_thread_(NULL),
death_data_(DeathData(count)) {
}
const std::string Snapshot::DeathThreadName() const {
if (death_thread_)
return death_thread_->thread_name();
return "Still_Alive";
}
base::DictionaryValue* Snapshot::ToValue() const {
base::DictionaryValue* dictionary = new base::DictionaryValue;
// TODO(jar): Switch the next two lines to:
// birth_->ToValue("birth", dictionary);
// ...but that will require fixing unit tests, and JS to take
// "birth_location" rather than "location"
dictionary->Set("birth_thread",
base::Value::CreateStringValue(birth_->birth_thread()->thread_name()));
dictionary->Set("location", birth_->location().ToValue());
dictionary->Set("death_data", death_data_.ToValue());
dictionary->Set("death_thread",
base::Value::CreateStringValue(DeathThreadName()));
return dictionary;
}
//------------------------------------------------------------------------------
// DataCollector
DataCollector::DataCollector() {}
DataCollector::~DataCollector() {
}
void DataCollector::Append(const ThreadData& thread_data,
const ThreadData::BirthMap& birth_map,
const ThreadData::DeathMap& death_map,
const ThreadData::ParentChildSet& parent_child_set) {
for (ThreadData::DeathMap::const_iterator it = death_map.begin();
it != death_map.end(); ++it) {
collection_.push_back(Snapshot(*it->first, thread_data, it->second));
global_birth_count_[it->first] -= it->first->birth_count();
}
for (ThreadData::BirthMap::const_iterator it = birth_map.begin();
it != birth_map.end(); ++it) {
global_birth_count_[it->second] += it->second->birth_count();
}
if (!kTrackParentChildLinks)
return;
for (ThreadData::ParentChildSet::const_iterator it = parent_child_set.begin();
it != parent_child_set.end(); ++it) {
parent_child_set_.insert(*it);
}
}
DataCollector::Collection* DataCollector::collection() {
return &collection_;
}
void DataCollector::AddListOfLivingObjects() {
for (BirthCount::iterator it = global_birth_count_.begin();
it != global_birth_count_.end(); ++it) {
if (it->second > 0)
collection_.push_back(Snapshot(*it->first, it->second));
}
}
void DataCollector::ToValue(base::DictionaryValue* dictionary) const {
base::ListValue* list = new base::ListValue;
for (size_t i = 0; i < collection_.size(); ++i) {
list->Append(collection_[i].ToValue());
}
dictionary->Set("list", list);
base::ListValue* descendants = new base::ListValue;
for (ThreadData::ParentChildSet::const_iterator it =
parent_child_set_.begin();
it != parent_child_set_.end();
++it) {
base::DictionaryValue* parent_child = new base::DictionaryValue;
it->first->ToValue("parent", parent_child);
it->second->ToValue("child", parent_child);
descendants->Append(parent_child);
}
dictionary->Set("descendants", descendants);
}
} // namespace tracked_objects