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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TRACKED_OBJECTS_H_
#define BASE_TRACKED_OBJECTS_H_
#pragma once
#include <map>
#include <stack>
#include <string>
#include <vector>
#include "base/base_export.h"
#include "base/location.h"
#include "base/time.h"
#include "base/synchronization/lock.h"
#include "base/threading/thread_local_storage.h"
#include "base/tracking_info.h"
#include "base/values.h"
#if defined(OS_WIN)
#include <mmsystem.h> // Declare timeGetTime();
#endif
// TrackedObjects provides a database of stats about objects (generally Tasks)
// that are tracked. Tracking means their birth, death, duration, birth thread,
// death thread, and birth place are recorded. This data is carefully spread
// across a series of objects so that the counts and times can be rapidly
// updated without (usually) having to lock the data, and hence there is usually
// very little contention caused by the tracking. The data can be viewed via
// the about:tracking URL, with a variety of sorting and filtering choices.
//
// These classes serve as the basis of a profiler of sorts for the Tasks system.
// As a result, design decisions were made to maximize speed, by minimizing
// recurring allocation/deallocation, lock contention and data copying. In the
// "stable" state, which is reached relatively quickly, there is no separate
// marginal allocation cost associated with construction or destruction of
// tracked objects, no locks are generally employed, and probably the largest
// computational cost is associated with obtaining start and stop times for
// instances as they are created and destroyed.
//
// The following describes the lifecycle of tracking an instance.
//
// First off, when the instance is created, the FROM_HERE macro is expanded
// to specify the birth place (file, line, function) where the instance was
// created. That data is used to create a transient Location instance
// encapsulating the above triple of information. The strings (like __FILE__)
// are passed around by reference, with the assumption that they are static, and
// will never go away. This ensures that the strings can be dealt with as atoms
// with great efficiency (i.e., copying of strings is never needed, and
// comparisons for equality can be based on pointer comparisons).
//
// Next, a Births instance is created for use ONLY on the thread where this
// instance was created. That Births instance records (in a base class
// BirthOnThread) references to the static data provided in a Location instance,
// as well as a pointer specifying the thread on which the birth takes place.
// Hence there is at most one Births instance for each Location on each thread.
// The derived Births class contains slots for recording statistics about all
// instances born at the same location. Statistics currently include only the
// count of instances constructed.
//
// Since the base class BirthOnThread contains only constant data, it can be
// freely accessed by any thread at any time (i.e., only the statistic needs to
// be handled carefully, and stats are updated exclusively on the birth thread).
//
// For Tasks, having now either constructed or found the Births instance
// described above, a pointer to the Births instance is then recorded into the
// PendingTask structure in MessageLoop. This fact alone is very useful in
// debugging, when there is a question of where an instance came from. In
// addition, the birth time is also recorded and used to later evaluate the
// lifetime duration of the whole Task. As a result of the above embedding, we
// can find out a Task's location of birth, and thread of birth, without using
// any locks, as all that data is constant across the life of the process.
//
// The above work *could* also be done for any other object as well by calling
// TallyABirthIfActive() and TallyRunOnNamedThreadIfTracking() as appropriate.
//
// The amount of memory used in the above data structures depends on how many
// threads there are, and how many Locations of construction there are.
// Fortunately, we don't use memory that is the product of those two counts, but
// rather we only need one Births instance for each thread that constructs an
// instance at a Location. In many cases, instances are only created on one
// thread, so the memory utilization is actually fairly restrained.
//
// Lastly, when an instance is deleted, the final tallies of statistics are
// carefully accumulated. That tallying writes into slots (members) in a
// collection of DeathData instances. For each birth place Location that is
// destroyed on a thread, there is a DeathData instance to record the additional
// death count, as well as accumulate the run-time and queue-time durations for
// the instance as it is destroyed (dies). By maintaining a single place to
// aggregate this running sum *only* for the given thread, we avoid the need to
// lock such DeathData instances. (i.e., these accumulated stats in a DeathData
// instance are exclusively updated by the singular owning thread).
//
// With the above lifecycle description complete, the major remaining detail is
// explaining how each thread maintains a list of DeathData instances, and of
// Births instances, and is able to avoid additional (redundant/unnecessary)
// allocations.
//
// Each thread maintains a list of data items specific to that thread in a
// ThreadData instance (for that specific thread only). The two critical items
// are lists of DeathData and Births instances. These lists are maintained in
// STL maps, which are indexed by Location. As noted earlier, we can compare
// locations very efficiently as we consider the underlying data (file,
// function, line) to be atoms, and hence pointer comparison is used rather than
// (slow) string comparisons.
//
// To provide a mechanism for iterating over all "known threads," which means
// threads that have recorded a birth or a death, we create a singly linked list
// of ThreadData instances. Each such instance maintains a pointer to the next
// one. A static member of ThreadData provides a pointer to the first item on
// this global list, and access via that all_thread_data_list_head_ item
// requires the use of the list_lock_.
// When new ThreadData instances is added to the global list, it is pre-pended,
// which ensures that any prior acquisition of the list is valid (i.e., the
// holder can iterate over it without fear of it changing, or the necessity of
// using an additional lock. Iterations are actually pretty rare (used
// primarilly for cleanup, or snapshotting data for display), so this lock has
// very little global performance impact.
//
// The above description tries to define the high performance (run time)
// portions of these classes. After gathering statistics, calls instigated
// by visiting about:tracking will assemble and aggregate data for display. The
// following data structures are used for producing such displays. They are
// not performance critical, and their only major constraint is that they should
// be able to run concurrently with ongoing augmentation of the birth and death
// data.
//
// For a given birth location, information about births is spread across data
// structures that are asynchronously changing on various threads. For display
// purposes, we need to construct Snapshot instances for each combination of
// birth thread, death thread, and location, along with the count of such
// lifetimes. We gather such data into a Snapshot instances, so that such
// instances can be sorted and aggregated (and remain frozen during our
// processing). Snapshot instances use pointers to constant portions of the
// birth and death datastructures, but have local (frozen) copies of the actual
// statistics (birth count, durations, etc. etc.).
//
// A DataCollector is a container object that holds a set of Snapshots. The
// statistics in a snapshot are gathered asynhcronously relative to their
// ongoing updates. It is possible, though highly unlikely, that stats such
// as a 64bit counter could be incorrectly recorded by this process. The
// advantage to having fast (non-atomic) updates of the data outweighs the
// minimal risk of a singular corrupt statistic snapshot (only the snapshot
// could be corrupt, not the underlying and ongoing statistic). In constrast,
// pointer data that is accessed during snapshotting is completely invariant,
// and hence is perfectly acquired (i.e., no potential corruption, and no risk
// of a bad memory reference).
//
// After an array of Snapshots instances are collected into a DataCollector,
// they need to be prepared for displaying our output. We currently implement a
// direct rendering to HTML, but we will soon have a JSON serialization as well.
// For direct HTML display, the data must be sorted, and possibly aggregated
// (example: how many threads are in a specific consecutive set of Snapshots?
// What was the total birth count for that set? etc.). Aggregation instances
// collect running sums of any set of snapshot instances, and are used to print
// sub-totals in an about:tracking page.
//
// TODO(jar): I need to store DataCollections, and provide facilities for taking
// the difference between two gathered DataCollections. For now, I'm just
// adding a hack that Reset()s to zero all counts and stats. This is also
// done in a slighly thread-unsafe fashion, as the resetting is done
// asynchronously relative to ongoing updates (but all data is 32 bit in size).
// For basic profiling, this will work "most of the time," and should be
// sufficient... but storing away DataCollections is the "right way" to do this.
// We'll accomplish this via JavaScript storage of snapshots, and then we'll
// remove the Reset() methods.
class MessageLoop;
namespace tracked_objects {
//------------------------------------------------------------------------------
#define USE_FAST_TIME_CLASS_FOR_DURATION_CALCULATIONS
#if defined(USE_FAST_TIME_CLASS_FOR_DURATION_CALCULATIONS)
// TimeTicks maintains a wasteful 64 bits of data (we need less than 32), and on
// windows, a 64 bit timer is expensive to even obtain. We use a simple
// millisecond counter for most of our time values, as well as millisecond units
// of duration between those values. This means we can only handle durations
// up to 49 days (range), or 24 days (non-negative time durations).
// We only define enough methods to service the needs of the tracking classes,
// and our interfaces are modeled after what TimeTicks and TimeDelta use (so we
// can swap them into place if we want to use the "real" classes).
class BASE_EXPORT Duration { // Similar to base::TimeDelta.
public:
Duration() : ms_(0) {}
Duration& operator+=(const Duration& other) {
ms_ += other.ms_;
return *this;
}
Duration operator+(const Duration& other) const {
return Duration(ms_ + other.ms_);
}
bool operator==(const Duration& other) const { return ms_ == other.ms_; }
bool operator!=(const Duration& other) const { return ms_ != other.ms_; }
bool operator>(const Duration& other) const { return ms_ > other.ms_; }
static Duration FromMilliseconds(int ms) { return Duration(ms); }
int32 InMilliseconds() const { return ms_; }
private:
friend class TrackedTime;
explicit Duration(int32 duration) : ms_(duration) {}
// Internal time is stored directly in milliseconds.
int32 ms_;
};
class BASE_EXPORT TrackedTime { // Similar to base::TimeTicks.
public:
TrackedTime() : ms_(0) {}
explicit TrackedTime(const base::TimeTicks& time)
: ms_((time - base::TimeTicks()).InMilliseconds()) {
}
static TrackedTime Now() {
#if defined(OS_WIN)
// Use lock-free accessor to 32 bit time.
// Note that TimeTicks::Now() is built on this, so we have "compatible"
// times when we down-convert a TimeTicks sample.
// TODO(jar): Surface this interface via something in base/time.h.
return TrackedTime(static_cast<int32>(::timeGetTime()));
#else
// Posix has nice cheap 64 bit times, so we just down-convert it.
return TrackedTime(base::TimeTicks::Now());
#endif // OS_WIN
}
Duration operator-(const TrackedTime& other) const {
return Duration(ms_ - other.ms_);
}
TrackedTime operator+(const Duration& other) const {
return TrackedTime(ms_ + other.ms_);
}
bool is_null() const { return ms_ == 0; }
private:
friend class Duration;
explicit TrackedTime(int32 ms) : ms_(ms) {}
// Internal duration is stored directly in milliseconds.
uint32 ms_;
};
#else
// Just use full 64 bit time calculations, and the slower TimeTicks::Now().
typedef base::TimeTicks TrackedTime;
typedef base::TimeDelta Duration;
#endif // USE_FAST_TIME_CLASS_FOR_DURATION_CALCULATIONS
//------------------------------------------------------------------------------
// For a specific thread, and a specific birth place, the collection of all
// death info (with tallies for each death thread, to prevent access conflicts).
class ThreadData;
class BASE_EXPORT BirthOnThread {
public:
BirthOnThread(const Location& location, const ThreadData& current);
const Location location() const { return location_; }
const ThreadData* birth_thread() const { return birth_thread_; }
private:
// File/lineno of birth. This defines the essence of the task, as the context
// of the birth (construction) often tell what the item is for. This field
// is const, and hence safe to access from any thread.
const Location location_;
// The thread that records births into this object. Only this thread is
// allowed to update birth_count_ (which changes over time).
const ThreadData* const birth_thread_;
DISALLOW_COPY_AND_ASSIGN(BirthOnThread);
};
//------------------------------------------------------------------------------
// A class for accumulating counts of births (without bothering with a map<>).
class BASE_EXPORT Births: public BirthOnThread {
public:
Births(const Location& location, const ThreadData& current);
int birth_count() const { return birth_count_; }
// When we have a birth we update the count for this BirhPLace.
void RecordBirth() { ++birth_count_; }
// When a birthplace is changed (updated), we need to decrement the counter
// for the old instance.
void ForgetBirth() { --birth_count_; } // We corrected a birth place.
// Hack to quickly reset all counts to zero.
void Clear() { birth_count_ = 0; }
private:
// The number of births on this thread for our location_.
int birth_count_;
DISALLOW_COPY_AND_ASSIGN(Births);
};
//------------------------------------------------------------------------------
// Basic info summarizing multiple destructions of a tracked object with a
// single birthplace (fixed Location). Used both on specific threads, and also
// in snapshots when integrating assembled data.
class BASE_EXPORT DeathData {
public:
// Default initializer.
DeathData() : count_(0) {}
// When deaths have not yet taken place, and we gather data from all the
// threads, we create DeathData stats that tally the number of births without
// a corrosponding death.
explicit DeathData(int count) : count_(count) {}
// Update stats for a task destruction (death) that had a Run() time of
// |duration|, and has had a queueing delay of |queue_duration|.
void RecordDeath(const Duration& queue_duration,
const Duration& run_duration);
// Metrics accessors.
int count() const { return count_; }
Duration run_duration() const { return run_time_.duration(); }
int AverageMsRunDuration() const;
Duration run_duration_max() const { return run_time_.max(); }
Duration queue_duration() const { return queue_time_.duration(); }
int AverageMsQueueDuration() const;
Duration queue_duration_max() const { return queue_time_.max(); }
// Accumulate metrics from other into this. This method is never used on
// realtime statistics, and only used in snapshots and aggregatinos.
void AddDeathData(const DeathData& other);
// Simple print of internal state for use in line of HTML.
void WriteHTML(std::string* output) const;
// Construct a DictionaryValue instance containing all our stats. The caller
// assumes ownership of the returned instance.
base::DictionaryValue* ToValue() const;
// Reset all tallies to zero. This is used as a hack on realtime data.
void Clear();
private:
// DeathData::Data is a helper class, useful when different metrics need to be
// aggregated, such as queueing times, or run times.
class Data {
public:
Data() {}
~Data() {}
Duration duration() const { return duration_; }
Duration max() const { return max_; }
// Emits HTML formated description of members, assuming |count| instances
// when calculating averages.
void WriteHTML(int count, std::string* output) const;
// Agggegate data into our state.
void AddData(const Data& other);
void AddDuration(const Duration& duration);
// Central helper function for calculating averages (correctly, in only one
// place).
int AverageMsDuration(int count) const;
// Resets all members to zero.
void Clear();
private:
Duration duration_; // Sum of all durations seen.
Duration max_; // Largest singular duration seen.
};
int count_; // Number of deaths seen.
Data run_time_; // Data about run time durations.
Data queue_time_; // Data about queueing times durations.
};
//------------------------------------------------------------------------------
// A temporary collection of data that can be sorted and summarized. It is
// gathered (carefully) from many threads. Instances are held in arrays and
// processed, filtered, and rendered.
// The source of this data was collected on many threads, and is asynchronously
// changing. The data in this instance is not asynchronously changing.
class BASE_EXPORT Snapshot {
public:
// When snapshotting a full life cycle set (birth-to-death), use this:
Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread,
const DeathData& death_data);
// When snapshotting a birth, with no death yet, use this:
Snapshot(const BirthOnThread& birth_on_thread, int count);
const ThreadData* birth_thread() const { return birth_->birth_thread(); }
const Location location() const { return birth_->location(); }
const BirthOnThread& birth() const { return *birth_; }
const ThreadData* death_thread() const {return death_thread_; }
const DeathData& death_data() const { return death_data_; }
const std::string DeathThreadName() const;
int count() const { return death_data_.count(); }
Duration run_duration() const { return death_data_.run_duration(); }
int AverageMsRunDuration() const {
return death_data_.AverageMsRunDuration();
}
Duration run_duration_max() const {
return death_data_.run_duration_max();
}
Duration queue_duration() const { return death_data_.queue_duration(); }
int AverageMsQueueDuration() const {
return death_data_.AverageMsQueueDuration();
}
Duration queue_duration_max() const {
return death_data_.queue_duration_max();
}
// Emit contents for use in a line of HTML
void WriteHTML(std::string* output) const;
// Construct a DictionaryValue instance containing all our data recursively.
// The caller assumes ownership of the memory in the returned instance.
base::DictionaryValue* ToValue() const;
private:
const BirthOnThread* birth_; // Includes Location and birth_thread.
const ThreadData* death_thread_;
DeathData death_data_;
};
//------------------------------------------------------------------------------
// DataCollector is a container class for Snapshot and BirthOnThread count
// items.
class BASE_EXPORT DataCollector {
public:
typedef std::vector<Snapshot> Collection;
// Construct with a list of how many threads should contribute. This helps us
// determine (in the async case) when we are done with all contributions.
DataCollector();
~DataCollector();
// Adds all stats from the indicated thread into our arrays. This function
// uses locks at the lowest level (when accessing the underlying maps which
// could change when not locked), and can be called from any threads.
void Append(const ThreadData& thread_data);
// After the accumulation phase, the following accessor is used to process the
// data (i.e., sort it, filter it, etc.).
Collection* collection();
// Adds entries for all the remaining living objects (objects that have
// tallied a birth, but have not yet tallied a matching death, and hence must
// be either running, queued up, or being held in limbo for future posting).
// This should be called after all known ThreadData instances have been
// processed using Append().
void AddListOfLivingObjects();
// Generates a ListValue representation of the vector of snapshots. The caller
// assumes ownership of the memory in the returned instance.
base::ListValue* ToValue() const;
private:
typedef std::map<const BirthOnThread*, int> BirthCount;
// The array that we collect data into.
Collection collection_;
// The total number of births recorded at each location for which we have not
// seen a death count. This map changes as we do Append() calls, and is later
// used by AddListOfLivingObjects() to gather up unaccounted for births.
BirthCount global_birth_count_;
DISALLOW_COPY_AND_ASSIGN(DataCollector);
};
//------------------------------------------------------------------------------
// Aggregation contains summaries (totals and subtotals) of groups of Snapshot
// instances to provide printing of these collections on a single line.
// We generally provide an aggregate total for the entire list, as well as
// aggregate subtotals for groups of stats (example: group of all lives that
// died on the specific thread).
class BASE_EXPORT Aggregation: public DeathData {
public:
Aggregation();
~Aggregation();
void AddDeathSnapshot(const Snapshot& snapshot);
void AddBirths(const Births& births);
void AddBirth(const BirthOnThread& birth);
void AddBirthPlace(const Location& location);
void WriteHTML(std::string* output) const;
void Clear();
private:
int birth_count_;
std::map<std::string, int> birth_files_;
std::map<Location, int> locations_;
std::map<const ThreadData*, int> birth_threads_;
DeathData death_data_;
std::map<const ThreadData*, int> death_threads_;
DISALLOW_COPY_AND_ASSIGN(Aggregation);
};
//------------------------------------------------------------------------------
// Comparator is a class that supports the comparison of Snapshot instances.
// An instance is actually a list of chained Comparitors, that can provide for
// arbitrary ordering. The path portion of an about:tracking URL is translated
// into such a chain, which is then used to order Snapshot instances in a
// vector. It orders them into groups (for aggregation), and can also order
// instances within the groups (for detailed rendering of the instances in an
// aggregation).
class BASE_EXPORT Comparator {
public:
// Selector enum is the token identifier for each parsed keyword, most of
// which specify a sort order.
// Since it is not meaningful to sort more than once on a specific key, we
// use bitfields to accumulate what we have sorted on so far.
enum Selector {
// Sort orders.
NIL = 0,
BIRTH_THREAD = 1,
DEATH_THREAD = 2,
BIRTH_FILE = 4,
BIRTH_FUNCTION = 8,
BIRTH_LINE = 16,
COUNT = 32,
AVERAGE_RUN_DURATION = 64,
TOTAL_RUN_DURATION = 128,
AVERAGE_QUEUE_DURATION = 256,
TOTAL_QUEUE_DURATION = 512,
MAX_RUN_DURATION = 1024,
MAX_QUEUE_DURATION = 2048,
// Imediate action keywords.
RESET_ALL_DATA = -1,
UNKNOWN_KEYWORD = -2,
};
explicit Comparator();
// Reset the comparator to a NIL selector. Clear() and recursively delete any
// tiebreaker_ entries. NOTE: We can't use a standard destructor, because
// the sort algorithm makes copies of this object, and then deletes them,
// which would cause problems (either we'd make expensive deep copies, or we'd
// do more thna one delete on a tiebreaker_.
void Clear();
// The less() operator for sorting the array via std::sort().
bool operator()(const Snapshot& left, const Snapshot& right) const;
void Sort(DataCollector::Collection* collection) const;
// Check to see if the items are sort equivalents (should be aggregated).
bool Equivalent(const Snapshot& left, const Snapshot& right) const;
// Check to see if all required fields are present in the given sample.
bool Acceptable(const Snapshot& sample) const;
// A comparator can be refined by specifying what to do if the selected basis
// for comparison is insufficient to establish an ordering. This call adds
// the indicated attribute as the new "least significant" basis of comparison.
void SetTiebreaker(Selector selector, const std::string& required);
// Indicate if this instance is set up to sort by the given Selector, thereby
// putting that information in the SortGrouping, so it is not needed in each
// printed line.
bool IsGroupedBy(Selector selector) const;
// Using the tiebreakers as set above, we mostly get an ordering, with some
// equivalent groups. If those groups are displayed (rather than just being
// aggregated, then the following is used to order them (within the group).
void SetSubgroupTiebreaker(Selector selector);
// Translate a keyword and restriction in URL path to a selector for sorting.
void ParseKeyphrase(const std::string& key_phrase);
// Parse a query to decide on sort ordering.
bool ParseQuery(const std::string& query);
// Output a header line that can be used to indicated what items will be
// collected in the group. It lists all (potentially) tested attributes and
// their values (in the sample item).
bool WriteSortGrouping(const Snapshot& sample, std::string* output) const;
// Output a sample, with SortGroup details not displayed.
void WriteSnapshotHTML(const Snapshot& sample, std::string* output) const;
private:
// The selector directs this instance to compare based on the specified
// members of the tested elements.
enum Selector selector_;
// Translate a path keyword into a selector. This is a slow implementation,
// but this is rarely done, and only for HTML presentations.
static Selector FindSelector(const std::string& keyword);
// For filtering into acceptable and unacceptable snapshot instance, the
// following is required to be a substring of the selector_ field.
std::string required_;
// If this instance can't decide on an ordering, we can consult a tie-breaker
// which may have a different basis of comparison.
Comparator* tiebreaker_;
// We or together all the selectors we sort on (not counting sub-group
// selectors), so that we can tell if we've decided to group on any given
// criteria.
int combined_selectors_;
// Some tiebreakrs are for subgroup ordering, and not for basic ordering (in
// preparation for aggregation). The subgroup tiebreakers are not consulted
// when deciding if two items are in equivalent groups. This flag tells us
// to ignore the tiebreaker when doing Equivalent() testing.
bool use_tiebreaker_for_sort_only_;
};
//------------------------------------------------------------------------------
// For each thread, we have a ThreadData that stores all tracking info generated
// on this thread. This prevents the need for locking as data accumulates.
// We use ThreadLocalStorage to quickly identfy the current ThreadData context.
// We also have a linked list of ThreadData instances, and that list is used to
// harvest data from all existing instances.
class BASE_EXPORT ThreadData {
public:
// Current allowable states of the tracking system. The states can vary
// between ACTIVE and DEACTIVATED, but can never go back to UNINITIALIZED.
enum Status {
UNINITIALIZED,
ACTIVE,
DEACTIVATED,
};
typedef std::map<Location, Births*> BirthMap;
typedef std::map<const Births*, DeathData> DeathMap;
// Initialize the current thread context with a new instance of ThreadData.
// This is used by all threads that have names, and should be explicitly
// set *before* any births on the threads have taken place. It is generally
// only used by the message loop, which has a well defined thread name.
static void InitializeThreadContext(const std::string& suggested_name);
// Using Thread Local Store, find the current instance for collecting data.
// If an instance does not exist, construct one (and remember it for use on
// this thread.
// This may return NULL if the system is disabled for any reason.
static ThreadData* Get();
// For a given (unescaped) about:tracking query, develop resulting HTML, and
// append to output.
static void WriteHTML(const std::string& query, std::string* output);
// For a given accumulated array of results, use the comparator to sort and
// subtotal, writing the results to the output.
static void WriteHTMLTotalAndSubtotals(
const DataCollector::Collection& match_array,
const Comparator& comparator, std::string* output);
// Constructs a DictionaryValue instance containing all recursive results in
// our process. The caller assumes ownership of the memory in the returned
// instance.
static base::DictionaryValue* ToValue();
// Finds (or creates) a place to count births from the given location in this
// thread, and increment that tally.
// TallyABirthIfActive will returns NULL if the birth cannot be tallied.
static Births* TallyABirthIfActive(const Location& location);
// Records the end of a timed run of an object. The |completed_task| contains
// a pointer to a Births, the time_posted, and a delayed_start_time if any.
// The |start_of_run| indicates when we started to perform the run of the
// task. The delayed_start_time is non-null for tasks that were posted as
// delayed tasks, and it indicates when the task should have run (i.e., when
// it should have posted out of the timer queue, and into the work queue.
// The |end_of_run| was just obtained by a call to Now() (just after the task
// finished). It is provided as an argument to help with testing.
static void TallyRunOnNamedThreadIfTracking(
const base::TrackingInfo& completed_task,
const TrackedTime& start_of_run,
const TrackedTime& end_of_run);
// Record the end of a timed run of an object. The |birth| is the record for
// the instance, the |time_posted| records that instant, which is presumed to
// be when the task was posted into a queue to run on a worker thread.
// The |start_of_run| is when the worker thread started to perform the run of
// the task.
// The |end_of_run| was just obtained by a call to Now() (just after the task
// finished).
static void TallyRunOnWorkerThreadIfTracking(
const Births* birth,
const TrackedTime& time_posted,
const TrackedTime& start_of_run,
const TrackedTime& end_of_run);
const std::string thread_name() const { return thread_name_; }
// ---------------------
// The following functions should all be private, and are only public because
// the collection is done externally. We need to relocate that code from the
// collection class into this class, and then all these methods can be made
// private.
// (Thread safe) Get start of list of all ThreadData instances.
static ThreadData* first();
// Iterate through the null terminated list of ThreadData instances.
ThreadData* next() const { return next_; }
// Using our lock, make a copy of the specified maps. These calls may arrive
// from non-local threads, and are used to quickly scan data from all threads
// in order to build an HTML page for about:tracking.
void SnapshotBirthMap(BirthMap *output) const;
void SnapshotDeathMap(DeathMap *output) const;
// -------- end of should be private methods.
// Hack: asynchronously clear all birth counts and death tallies data values
// in all ThreadData instances. The numerical (zeroing) part is done without
// use of a locks or atomics exchanges, and may (for int64 values) produce
// bogus counts VERY rarely.
static void ResetAllThreadData();
// Initializes all statics if needed (this initialization call should be made
// while we are single threaded). Returns false if unable to initialize.
static bool Initialize();
// Sets internal status_ to either become ACTIVE, or DEACTIVATED,
// based on argument being true or false respectively.
// If tracking is not compiled in, this function will return false.
static bool InitializeAndSetTrackingStatus(bool status);
static bool tracking_status();
// Provide a time function that does nothing (runs fast) when we don't have
// the profiler enabled. It will generally be optimized away when it is
// ifdef'ed to be small enough (allowing the profiler to be "compiled out" of
// the code).
static TrackedTime Now();
private:
// Allow only tests to call ShutdownSingleThreadedCleanup. We NEVER call it
// in production code.
friend class TrackedObjectsTest;
typedef std::stack<const ThreadData*> ThreadDataPool;
// Worker thread construction creates a name since there is none.
ThreadData();
// Message loop based construction should provide a name.
explicit ThreadData(const std::string& suggested_name);
~ThreadData();
// Push this instance to the head of all_thread_data_list_head_, linking it to
// the previous head. This is performed after each construction, and leaves
// the instance permanently on that list.
void PushToHeadOfList();
// In this thread's data, record a new birth.
Births* TallyABirth(const Location& location);
// Find a place to record a death on this thread.
void TallyADeath(const Births& birth,
const Duration& queue_duration,
const Duration& duration);
// Using our lock to protect the iteration, Clear all birth and death data.
void Reset();
// This method is called by the TLS system when a thread terminates.
// The argument may be NULL if this thread has never tracked a birth or death.
static void OnThreadTermination(void* thread_data);
// This method should be called when a worker thread terminates, so that we
// can save all the thread data into a cache of reusable ThreadData instances.
void OnThreadTerminationCleanup() const;
// Cleans up data structures, and returns statics to near pristine (mostly
// uninitialized) state. If there is any chance that other threads are still
// using the data structures, then the |leak| argument should be passed in as
// true, and the data structures (birth maps, death maps, ThreadData
// insntances, etc.) will be leaked and not deleted. If you have joined all
// threads since the time that InitializeAndSetTrackingStatus() was called,
// then you can pass in a |leak| value of false, and this function will
// delete recursively all data structures, starting with the list of
// ThreadData instances.
static void ShutdownSingleThreadedCleanup(bool leak);
// We use thread local store to identify which ThreadData to interact with.
static base::ThreadLocalStorage::Slot tls_index_;
// Link to the most recently created instance (starts a null terminated list).
// The list is traversed by about:tracking when it needs to snapshot data.
// This is only accessed while list_lock_ is held.
static ThreadData* all_thread_data_list_head_;
// Set of ThreadData instances for use with worker threads. When a worker
// thread is done (terminating), we push it into this pool. When a new worker
// thread is created, we first try to re-use a ThreadData instance from the
// pool, and if none are available, construct a new one.
// This is only accessed while list_lock_ is held.
static ThreadDataPool* unregistered_thread_data_pool_;
// The next available thread number. This should only be accessed when the
// list_lock_ is held.
static int thread_number_counter_;
// Incarnation sequence number, indicating how many times (during unittests)
// we've either transitioned out of UNINITIALIZED, or into that state. This
// value is only accessed while the list_lock_ is held.
static int incarnation_counter_;
// Protection for access to all_thread_data_list_head_, and to
// unregistered_thread_data_pool_. This lock is leaked at shutdown.
static base::Lock* list_lock_;
// Record of what the incarnation_counter_ was when this instance was created.
// If the incarnation_counter_ has changed, then we avoid pushing into the
// pool (this is only critical in tests which go through multiple
// incarations).
int incarnation_count_for_pool_;
// We set status_ to SHUTDOWN when we shut down the tracking service.
static Status status_;
// Link to next instance (null terminated list). Used to globally track all
// registered instances (corresponds to all registered threads where we keep
// data).
ThreadData* next_;
// The name of the thread that is being recorded. If this thread has no
// message_loop, then this is a worker thread, with a sequence number postfix.
std::string thread_name_;
// Indicate if this is a worker thread, and the ThreadData contexts should be
// stored in the unregistered_thread_data_pool_ when not in use.
bool is_a_worker_thread_;
// A map used on each thread to keep track of Births on this thread.
// This map should only be accessed on the thread it was constructed on.
// When a snapshot is needed, this structure can be locked in place for the
// duration of the snapshotting activity.
BirthMap birth_map_;
// Similar to birth_map_, this records informations about death of tracked
// instances (i.e., when a tracked instance was destroyed on this thread).
// It is locked before changing, and hence other threads may access it by
// locking before reading it.
DeathMap death_map_;
// Lock to protect *some* access to BirthMap and DeathMap. The maps are
// regularly read and written on this thread, but may only be read from other
// threads. To support this, we acquire this lock if we are writing from this
// thread, or reading from another thread. For reading from this thread we
// don't need a lock, as there is no potential for a conflict since the
// writing is only done from this thread.
mutable base::Lock lock_;
DISALLOW_COPY_AND_ASSIGN(ThreadData);
};
//------------------------------------------------------------------------------
// Provide simple way to to start global tracking, and to tear down tracking
// when done. The design has evolved to *not* do any teardown (and just leak
// all allocated data structures). As a result, we don't have any code in this
// destructor, and perhaps this whole class should go away.
class BASE_EXPORT AutoTracking {
public:
AutoTracking() {
ThreadData::Initialize();
}
~AutoTracking() {
// TODO(jar): Consider emitting a CSV dump of the data at this point. This
// should be called after the message loops have all terminated (or at least
// the main message loop is gone), so there is little chance for additional
// tasks to be Run.
}
private:
DISALLOW_COPY_AND_ASSIGN(AutoTracking);
};
} // namespace tracked_objects
#endif // BASE_TRACKED_OBJECTS_H_