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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef BASE_PLATFORM_THREAD_H_
#define BASE_PLATFORM_THREAD_H_
#include "build/build_config.h"
#if defined(OS_WIN)
#include <windows.h>
typedef HANDLE PlatformThreadHandle;
#elif defined(OS_POSIX)
#include <pthread.h>
typedef pthread_t PlatformThreadHandle;
#endif // defined(OS_POSIX)
class PlatformThread {
public:
// Gets the current thread.
static PlatformThread Current();
// Gets the current thread id
static int CurrentId();
// Yield the current thread so another thread can be scheduled.
static void YieldCurrentThread();
// Sleeps for the specified duration (units are milliseconds).
static void Sleep(int duration_ms);
bool operator==(const PlatformThread& other_thread);
private:
PlatformThreadHandle thread_;
};
#endif // BASE_PLATFORM_THREAD_H_